• 제목/요약/키워드: Jerky Motions

검색결과 6건 처리시간 0.022초

기하학적 평균 필터에 의한 자연스러운 움직임 편집 (On Natural Motion Editing by a Geometric Mean Filter)

  • 김진옥
    • 인터넷정보학회논문지
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    • 제4권2호
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    • pp.31-37
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    • 2003
  • 최근 움직임 포착 시스템은 애니메이션 연구 분야에 가장 활발하게 적용되고 있다. 움직임 데이터의 포착은 움직임 포착 시스템은 실제 배우의 움직임과 연결하여 이루어진다. 본 연구는 기하학적 평균 필터를 이용하여 움직임 데이터를 편집하는 방법에 대해 다룬다. 포착한 움직임 데이터에 잡음이 끼면 부자연스러운 동작을 생성하기 때문에 동작을 자연스럽게 만들어 내는 중간 과정이 필요한데 기하학적 평균 필터를 이용하여 자연스러운 동작을 생성할 수 있도록 한 것이다. 실험 결과는 기하학적 평균필터가 다양한 공간필터 중에서 움직임 데이터의 잡음을 제거하는데 가장 우수함을 보여준다. 본 연구의 제안 방법은 실시간 애니메이션, 가상현신, 3D 응용분야등에 다양하게 응용 가능하다.

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기하학적 평균 필터에 의한 자연스러운 움직임 편집 (On Natural Motion Editing by a Geometric Mean Filter)

  • 김진옥
    • 인터넷정보학회논문지
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    • 제5권2호
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    • pp.41-47
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    • 2004
  • 최근 움직임 포착 시스템은 애니메이션 연구 분야에 가장 활발하게 적용되고 있다. 움직임 데이터의 포착은 움직임 포착 시스템을 실제 배우의 움직임과 연결하여 이루어진다. 본 연구는 기하학적 평균 필터를 이용하여 움직임 데이터를 편집하는 방법에 대해 다룬다. 포착한 움직임 데이터에 잡음이 끼면 부자연스러운 동작을 생성하기 때문에 동작을 자연스럽게 만들어 내는 중간 과정이 필요한데 기하학적 평균 필터를 이용하여 자연스러운 동작을 생성할 수 있도록 한 것이다. 실험 결과는 기하학적 평균필터가 다양한 공간필터 중에서 움직임 데이터의 잡음을 제거하는데 가장 우수함을 보여준다. 본 연구의 제안 방법은 실시간 애니메이션, 가상현실, 3D 응용분야등에 다양하게 응용 가능하다.

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A Study of Optimization of α-β-γ-η Filter for Tracking a High Dynamic Target

  • Pan, Bao-Feng;Njonjo, Anne Wanjiru;Jeong, Tae-Gweon
    • 한국항해항만학회지
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    • 제41권5호
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    • pp.297-302
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    • 2017
  • The tracking filter plays a key role in accurate estimation and prediction of maneuvering the vessel's position and velocity. Different methods are used for tracking. However, the most commonly used method is the Kalman filter and its modifications. The ${\alpha}-{\beta}-{\gamma}$ filter is one of the special cases of the general solution provided by the Kalman filter. It is a third order filter that computes the smoothed estimates of position, velocity, and acceleration for the nth observation, and predicts the next position and velocity. Although found to track a maneuvering target with good accuracy than the constant velocity ${\alpha}-{\beta}$ filter, the ${\alpha}-{\beta}-{\gamma}$ filter does not perform impressively under high maneuvers, such as when the target is undergoing changing accelerations. This study aims to track a highly maneuvering target experiencing jerky motions due to changing accelerations. The ${\alpha}-{\beta}-{\gamma}$ filter is extended to include the fourth state that is, constant jerk to correct the sudden change of acceleration to improve the filter's performance. Results obtained from simulations of the input model of the target dynamics under consideration indicate an improvement in performance of the jerky model, ${\alpha}-{\beta}-{\gamma}-{\eta}$ algorithm as compared to the constant acceleration model, ${\alpha}-{\beta}-{\gamma}$ in terms of error reduction and stability of the filter during target maneuver.

Zero states polynomial-like trajectory (ZSPOT) generation

  • Ahn, Ki-Tak;Chung, Wan-Kyun;Youm, Young-Il
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 2004년도 ICCAS
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    • pp.1587-1592
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    • 2004
  • In the area of tracking control, it is important to design not only the controllers but also the trajectories to which a system has to follow. Position in the form of the $5^{th}$ order polynomial is often used with constraints of initial and final states. Smooth ending with possible minimum time is important for many systems to be away from vibrations or jerky motions. A simple polynomial-like trajectory generation method based on zero final state constraints is suggested and named ZSPOT. The effects of suggested method are shown through experiments in which a system follows an easy and computationally light reference trajectory.

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Reference model generation for tracking and ending in steady final state

  • Ahn, Ki-Tak;Chung, Wan-Kyun;Youm, Young-Ii
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 2003년도 ICCAS
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    • pp.101-106
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    • 2003
  • In the area of tracking control, it is important to design not only the controllers but also the trajectories to which a system has to follow. $5^{th}$ order polynomial is often used with constraints of initial and final states. Smooth ending with possible minimum time is important for many systems because of vibration or jerky motions. Examples are increased with development of technology in smaller, more accurate systems. On the base of a polynomial like trajectory generation method from a paper in ACC2002 and RIC(Robust Internal-loop Compensator) control scheme of Robotics and Bio-mechanics lab. of POSTECH, generalized and expanded polynomial like trajectory generation method is showed.

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Joint Spatial-Temporal Quality Improvement Scheme for H.264 Low Bit Rate Video Coding via Adaptive Frameskip

  • Cui, Ziguan;Gan, Zongliang;Zhu, Xiuchang
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제6권1호
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    • pp.426-445
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    • 2012
  • Conventional rate control (RC) schemes for H.264 video coding usually regulate output bit rate to match channel bandwidth by adjusting quantization parameter (QP) at fixed full frame rate, and the passive frame skipping to avoid buffer overflow usually occurs when scene changes or high motions exist in video sequences especially at low bit rate, which degrades spatial-temporal quality and causes jerky effect. In this paper, an active content adaptive frame skipping scheme is proposed instead of passive methods, which skips subjectively trivial frames by structural similarity (SSIM) measurement between the original frame and the interpolated frame via motion vector (MV) copy scheme. The saved bits from skipped frames are allocated to coded key ones to enhance their spatial quality, and the skipped frames are well recovered based on MV copy scheme from adjacent key ones at the decoder side to maintain constant frame rate. Experimental results show that the proposed active SSIM-based frameskip scheme acquires better and more consistent spatial-temporal quality both in objective (PSNR) and subjective (SSIM) sense with low complexity compared to classic fixed frame rate control method JVT-G012 and prior objective metric based frameskip method.