• Title/Summary/Keyword: JAVA 3D

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네트웍 기반의 3D 컨퍼런싱 시스템

  • Choi, Young;Yang, Sang-Wook
    • Proceedings of the CALSEC Conference
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    • 1998.10b
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    • pp.415-422
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    • 1998
  • The international standard STEP for representation and exchange of product model data, and CORBA as a standard for distributed object computing environment are expected to play very important role in the future manufacturing environment. Platform independent network programming language Java is also becoming a standard environment for developing Internet/Intranet applications. Furthermore, the ObjectWeb environment supported by the combination of CORBA and Java technology provides very efficient and convenient way of developing network applications and user interfaces. In this research, we developed a framework for the real time sharing of STEP data and 3D conference in the ObjectWeb environment and tested our proposal by implementing prototype software which we call STEPShare.

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Web-based 3D Face Modeling System (웹기반 3차원 얼굴 모델링 시스템)

  • 김응곤;송승헌
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.5 no.3
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    • pp.427-433
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    • 2001
  • This paper proposes a web-based 3 dimensional face modeling system that makes a realistic facial model efficiently without any 30 scanner or camera that uses in the traditional methods. Without expensive image-input equipments, we can easily create 3B models only using front and side images. The system is available to make 3D facial models as we connect to the facial modeling server on the WWW which is independent from specific platforms and softwares. This system will be implemented using Java 3D API, which includes the functions and conveniences of developed graphic libraries. It is a Client/server architecture which consists of user connection module and 3D facial model creating module. Clients connect with the facial modeling server, input two facial photographic images, detects the feature points, and then create a 3D facial model modifying generic facial model with the points according to the procedures using only the web browser.

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Design of VRML virtual Exhibition Authoring Applet (VRML 가상전시관 저작애플릿 설계)

  • 김대흠;김분희;김남규
    • Proceedings of the Korean Information Science Society Conference
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    • 2001.10c
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    • pp.721-723
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    • 2001
  • 기존 인터넷 환경에서는 대부분 2차원 정보를 제공하고 있는데, 이용자가 현실 환경과 유사한 정보를 추구하게 되면서 점차 가상의 현실감을 제공하는 3D 정보의 요구가 늘고 있다. VRML(Virtual Reality Markup Language)은 이러한 3D의 정보를 가시화 해주는 언어로써 일부 진자상거래 사이트에서 그 구현 예를 볼 수 있다. 본 논문은 VRML 기반의 3D 정보를 제공하는 가상 전시관 저작도구를 설계 하고자 한다 본 가상 전시관 저작도구는 JAVA와 VRML을 기반으로 VRML 객체를 실시간으로 접근할 수 있도록 설계하였다. 본 논문에서 제안한 가상전시관 저작도구는 실시간으로 객체 생성 및 수정을 지원함으로써 사용자에게 인터렉티브하게 VRML 데이터를 다를 수 있는 구조를 제공하고 있다.

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A Study on the design of a 3D Viewer baed on Web3D

  • 김동준;김차종
    • Proceedings of the Korea Society of Information Technology Applications Conference
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    • 2001.11a
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    • pp.181-182
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    • 2001
  • 개인용 컴퓨터 성능의 발전과 각 사용자의 보편적인 Network 발전으로 인하여 무리없이 구현되는 3D 환경에 힘입어 이제는 Web에서 자연스런 가상현실과 3차원 환경의 구현을 위해서 Web3D가 확장 가능한 마크업으로 구성되어 X3D로 표현되게 되면 재집결성과 페이지 통합기능, 그리고 차세대 Web과의 통합문제의 관점에서 더 강력하게 효율적인 표현을 가능하게 한다. 이 논문에서는 이러한 X3D를 위한 Viewer의 설계를 위해 Java3D를 이용하여 최적화되고 Network상에서 강력한 성능을 발휘할 수 있는 3D Viewer의 구현에 대해 연구해 보고, 이를 더욱 발전시키는 역할을 할 수 있는 계기가 될 수 있다.

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Object Picking and Concurrency for Solid Modeler in Collaborative Design System (협동설계시스템의 솔리드 모델러를 위한 오브젝트의 Picking과 Concurrency)

  • 윤보열;김응곤
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.5 no.4
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    • pp.723-729
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    • 2001
  • We are able to work on the shared virtual space in Web-based Collaborative Design System using only Internet and Web browser. The users connect to the Solid Modeler Server through m and they create 3D shape and manipulate them variously. Then the users will share 3D objects and two problems can arise. The users must be able to pick the objects effectively which they want to manipulate. When one of the users manipulates a particular object, others should not disturb with the same object. In this paper, picking is implemented not only by computing intersection of mouse pointer with the objects of the virtual world, but also by using capabilities and attributes of scene graph node, by setting bounds intersection testing instead of geometric intersection testing, by limiting the scope of the pick testing, using Java 3D. These methods can reduce the computation of picking and can pick 3D objects effectively and easily using the system of hierarchy. To have effective concurrency, we used shared lock and exclusive lock as the action in work space.

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Development of 3D Application For Mobile Phone Based on J2ME

  • Lee, Song-Won;Kim, Il-Myung;Hong, Sung-Soo
    • Proceedings of the Korea Information Processing Society Conference
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    • 2006.11a
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    • pp.455-458
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    • 2006
  • John Carmack who invented the 3D games let us know about the great 3D world and because of the MIDP 2.0(Mobile Information Device Profilers entering, it is not a fame to achieve playing 3D games with a mobile device. The data offered by iResearch market consultation show that the figure of mobile game players all around the world will take a steady increase from 290 million in 2005 to 1030 million in 2008, and the market income will mount up from $10,200 million to $52.000 million.3D games will be a current, the most famous kind of mobile games. In this paper I design 3D application based on J2ME (Java 2 Micro Edition) and implement a freely removable 3D object which happened in a 3D scene by receiving the keyboard response of mobile device with WTK (Wireless Too.Kit) simulator.

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XML Language for Generating J2ME MIDlet User Interfaces (J2ME MIDlet 사용자 인터페이스 자동생성을 위한 XML언어)

  • Chang, Park-Ki;Seo, Seong-Chae;Kim, Byung-Ki
    • The KIPS Transactions:PartD
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    • v.15D no.3
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    • pp.327-336
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    • 2008
  • Many XML-compliant UIDLs(User Interface Description Languages) have been developed to specify user interfaces. Although previous UIDLs are helpful to describe user interfaces of web and desktop applications, they are not available of developing UI of mobile applications. In this paper, in order to effectively specify user interfaces of MIDlet which is application model on J2ME(Java Platform, Micro Edition), we propose MIML(Midlet Interface Markup Language) and present transformation rules to generate source codes from MIML. Further, we enhance the usability of MIML through J2MERenderer which is a tool using presented rules. The proposed method can specify user interfaces of mobile applications and allow developers to keep productivity and consistency in development phase.

Design and Implementation of Mobile 3D Engine using JSR-184 on J2ME (J2ME상에서 JSR-184를 이용한 모바일 3D 엔진의 설계 및 구현)

  • Cho, Jong-Keun;Park, Yoon-Hee;Kim, Jong-Min
    • Proceedings of the Korean Information Science Society Conference
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    • 2005.11a
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    • pp.673-675
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    • 2005
  • 본 논문에서는 J2ME상에서 JSR-184를 이용한 모바일 3D 엔진을 설계 및 구현하였다. 기존에는 모바일 표준 3D 그래픽 API(C언어 기반)인 OpenGL-ES를 사용하여 모바일 3D 엔진을 제작해, 핸드폰에 애플리케이션을 작동시켰으나, 저수준(Low-Level)의 다양한 기능만 제공함으로써, 다양한 콘텐츠제작 및 호환성에 제약이 많았다. 이에 OpenGL-ES보다 더욱더 다양한 고수준(High-Level)의 API를 제공하면서도 GSM 폰을 중심으로 J2ME상에서 자바환경에 최적화된 모바일표준 3D 표준 API(Java언어 기반)인 JSR-184로 모바일 3D 엔진을 제작하고, 스킨드 메시(Skinned Mesh) 형태를 가지는 모델의 처리속도를 향상시키는 방법을 제시한다.

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Development of 3-D viewer for indoor location tracking system using wireless sensor network

  • Yang, Chi-Shian;Chung, Wan-Young
    • Journal of Sensor Science and Technology
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    • v.16 no.2
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    • pp.110-114
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    • 2007
  • In this paper we present 3-D Navigation View, a three-dimensional visualization of indoor environment which serves as an intuitive and unified user interface for our developed indoor location tracking system via Virtual Reality Modeling Language (VRML) in web environment. The extracted user's spatial information from indoor location tracking system was further processed to facilitate the location indication in virtual 3-D indoor environment based on his location in physical world. External Authoring Interface (EAI) provided by VRML enables the integration of interactive 3-D graphics into web and direct communication with the encapsulated Java applet to update position and viewpoint of user periodically in 3-D indoor environment. As any web browser with VRML viewer plug-in is able to run the platform independent 3-D Navigation View, specialized and expensive hardware or software can be disregarded.

Real-Time Power Electronics Remote Wiring and Measurement Laboratory (PermLAB) Using 3-D Matrix Switching Algorithms

  • Asumadu, Johnson A.;Tanner, Ralph;Ogunley, Hakeem
    • Journal of Power Electronics
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    • v.10 no.6
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    • pp.611-620
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    • 2010
  • This paper presents a new architecture, called "Power Electronics Remote Wiring and Measurement Laboratory (PermLAB)", that translates a common gateway interface (CGI) string from a remote web user to a web server connected to a 3-dimension switching matrix board, can be used to switch on and off, and to control a cluster of instruments and components. PermLAB addresses real-time connection, switching, and data acquisition over the Internet instead of using simulated data. A software procedure uses a signature system to identify each instrument and component in a complex system. The Web-server application is developed in HTML, JavaScript and Java, and in C language for the CGI interface, which resides in a controller portion of LabVIEW. The LabVIEW software fully integrates the Web sever, LabVIEW data acquisition boards and controllers, and the 3-dimensional switching matrix board. The paper will analyze a half-wave rectifier (AC - DC converter) circuit connected over the Internet using the PermLAB. PermLAB allows students to obtain real data by real-time wiring of real circuits in the laboratory using a "virtual breadboard" on the Web. The software for the Web-based 3-dimensional system is flexible, portable, can be integrated into many laboratory applications or expanded, and easily accessible worldwide.