• Title/Summary/Keyword: JAVA 3D

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Development of a Real Time 3D Collaboration and Part Information Brokering System Using WWW(World Wide Web) (웹을 이용한 실시간 3차원 공동작업 부품정보중개시스템 개발)

  • 최영상;김영호
    • Korean Journal of Computational Design and Engineering
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    • v.4 no.2
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    • pp.87-99
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    • 1999
  • We developed a Part Information Brokering System, namely PIBS, that can inter-link part suppliers and buyers using WWW(World Wide Web). The major contribution of this paper is that the system provides a 3D collaboration environment that enables multiple users to share the same workspace where they cooperatively manipulate part features in real time. PIBS carries out two major functions: one to maintain part data in a part library, and the other to provide the means for the clients to cooperate. An object-oriented database is used for the part library which stores apart information registered by part suppliers. VRML(Virtual Reality Modeling Language) the ISO standard for 3D visualization on WWW, is used to represent 3D part models. Several Java programs have been implemented to support synchronous and a synchronous communication of the 3D models. Once the users are interconnected through the system, a user's manipulation of part objects is transparently and instantaneously transmitted to the others. This means that all the participants can are the same view and movement of the 3D part models. Since the system is developed using a Java applet-server architecture, it requires no additional software other than standard web browser. The prototype system has been successfully implemented, and demonstrated its applicability to virtual 3D part information sharing.

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Design and Implementation of Interactive Courseware for learning Solid Objects Using VRML and Java on the Web (웹상에서 VRML과 JAVA를 이용한 입체도형의 상호작용적 코스웨어의 설계 및 구현)

  • Cho, Seung-Il;Yoo, Bong-Gil;Lee, Jong-Chan;Song, Seung-Heon;Yoon, Bo-Yul;Kim, Eung-Kon
    • Proceedings of the Korea Information Processing Society Conference
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    • 2000.10a
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    • pp.223-226
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    • 2000
  • 최근 컴퓨터의 대중화와 인터넷환경의 구축으로 인하여 웹기반 코스웨어들의 필요가 급속히 늘고 있다. 그러나 수학 교과의 입체도형 편에 있어서는 웹기반 3D 코스웨어들의 개발은 부진한 편이다. 기존의 코스웨어들은 저작도구를 활용한 2D 위주였고, 최근 연구되어진 3D 코스웨어들은 상호작용이 부족하여 다양한 학습자의 욕구를 충족시키지 못하고 있다. 따라서 본 연구에서는 3D 입체도형의 학습과 학습자의 자극에 반응하는 상호작용적 체험학습이 되도록 VRML 과 JAVA를 이용하여 구현하였다.

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A Visualization of PSAML Data using Java3D (Java3D를 이용한 PSAML 시각화 도구)

  • 류기현;이명준;이수현
    • Proceedings of the Korean Information Science Society Conference
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    • 2004.04b
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    • pp.319-321
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    • 2004
  • 단백질은 생명험상 유지에 필수기능을 담당하며 이러한 기능이 단백질의 3차 구조에 의해 결정되므로 단백질 3차 구조에 대한 연구가 활발히 진행되고 있다. 본 논문에서는 단백질의 3차구조를 파악할 수 있는 Java3D 기반의 단백질 구조 뷰어인 PSAML Viewer에 관해서 기술한다. PSAML은 단백질의 2차구조와 2차구조 사이에서 발견되는 상호적인 관계를 이용하여 단백질 구조를 표현하는 방법이다. PSAML에 정의되어 있는 단백질 2차구조 $\alpha$-나선과 $\beta$-판상조각의 정보(서열, 길이, 공간상의 좌표)를 분석하여, 단백질 구조를 시각화한다. 이는 단백질 구조 정보를 보다 쉽게 이해하는데 도움을 줄 수 있다.

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Development of a 3D Brickwork Game Using Java (Java를 이용한 3차원 벽돌 쌓기 게임 개발)

  • Baek, Tae-Gwan;Seo, Sang-Jin;Jeong, Gab-Joong
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2007.06a
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    • pp.121-124
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    • 2007
  • This paper describes the development of a brickwork game with three-dimensional computer graphics as one of web-based game contents. Client user using web can access and run lava applet program with the independence of hardware system. It consists of graphic user interface module, initial space generation module, event handler module, player control module, and thread control module. It uses 3-D array data structure for the 3-D graphic objects that are located in three-dimensional space for high-speed object searching and sorting. It enhances to compare with predetermined construction in three-dimensional space. We can use the developed racing game to inform game users of information for an advertisement like tourism information, and can apply the proposed 3-D drawing technology to 3-D game graphic engine core.

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Development of Optimal Maze Path Game Using Java (3차원 최적 미로 게임 개발)

  • Kim, Ki-Bum;Baek, Tae-Gwan;Jeong, Gab-Joong
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2007.06a
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    • pp.113-116
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    • 2007
  • This paper describes the development of an optimal 3D maze path game as web-based game contents. Client user using web can access and run java applet program with download of java byte code with the independence of hardware system. The optimal 3D maze path game developed in this paper consists of random maze path generation module, selected path input module, weighted optimal path search module, and path comparison module. It enhances the cognition faculty of game users with the comparison of the maze path searched by optimal path search algorithm and the selected maze path by game users.

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A Study on a Solid Modeler for Web-based Collaborative Design (웹 기반 협동설계를 위한 솔리드 모델러에 관한 연구)

  • 김응곤;윤보열
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.27 no.10C
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    • pp.912-920
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    • 2002
  • As computer systems and communication technologies develop rapidly, CSCW(Computer Supported Collaborative Work) system appears nowadays, through which it is available to work on virtual space without any restriction of time and place. Most of CWCS systems depend on a special network and groupware. The systems of graphics and CAD are not so many because they are specified by hardware and application software. We propose a Web-based collaborative CAD system which is independent from any platforms, and develop a 3D solid modeler in the system. This system can be worked in the environment of Client/Server architecture. Clients connect to the design server through Java applet on WWW. The server is implemented by Java application.

Real-time Embedded Middleware System using Java-Native Combination Model (자바-네이티브 조합모델을 이용한 실시간 임베디드 미들웨어 시스템에 관한 연구)

  • Kim Kwang-Soo;Jung Min-Soo;Jung Jun-Young
    • The Transactions of the Korean Institute of Electrical Engineers D
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    • v.54 no.3
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    • pp.141-147
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    • 2005
  • In the field of electrical industry, embedded computing environment including hardware and software is getting more important as the industry shifts to the knowledge-based one. Java could play a great role as bridging technology in such a transition because it provides a lot of benefits like dynamic application download, compatibility of cross platform, and its own security solution. However, the Java technology has a limitation of real-time problem when it is applied to the embedded computing system of the electrical industry. To solve the problem, a novel java-native combination model has been proposed and designed to a firmware level. This scheme has been employed in four kinds of control boards. The result shows that the proposed model has great potential to implement the real-time processing in control of the devices.

A Design of 3D Cooperative Authoring Tool for Virtual Environment (가상환경을 위한 3차원 협동 저작 도구의 설계)

  • 최명아;최은정;유지현;차지은;엄성용;김명주;이병걸
    • Proceedings of the Korean Information Science Society Conference
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    • 2002.04a
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    • pp.745-747
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    • 2002
  • 본 논문에서는 가상환경을 위한 3차원 협동 저작도구를 제안한다. 이 시스템은 Client-Server 구조로서 Java분산 어플리케이션 모델인 3-tier 모델을 이용하였고, 3차원 장면 표면을 위해 자료구조는 Java 3D의 Scene Graph를 이용한다. 그리고 작업자의 역할 구분과 Client에서 공동작업물의 저장 기능을 부여하고 공동 작업의 결과를 Client에게 선택적으로 보여지게 함으로써 Client-Server 구조와 pessimistic Locking의 단점을 보완한다.

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Location-aware visualization of VRML models in indoor location tracking system

  • Yang, Chi-Shian;Chung, Wan-Young
    • Journal of Sensor Science and Technology
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    • v.16 no.3
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    • pp.220-228
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    • 2007
  • For many applications particularly in navigation system, a three-dimensional representation improves the usability of information. This paper introduces 3D Graphical User Interface (GUI) of indoor location tracking system, 3D Navigation View. The application provides users a 3D visualization of the indoor environments they are exploring, synchronized with the physical world through spatial information obtained from indoor location tracking system. It adopts widely used Virtual Reality Modeling Language (VRML) to construct, represent, distribute and render 3D world of indoor environments over Internet. Java, an all-purpose programming language is integrated to comprehend spatial information received from indoor location tracking system. Both are connected through an interface called External Authoring Interface (EAI) provided by VRML. Via EAI, Java is given the authority to access and manipulate the 3D objects inside the 3D world that facilitates the indication of user's position and viewpoint in the constructed virtual indoor environments periodically.

Polygon based 3D graphic engine for interactive TV (Interactive TV를 위한 Polygon 기반의 3D Graphic Engine)

  • Kim, Jung-Hwan;Jung, Moon-Ryul
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2005.11a
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    • pp.243-247
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    • 2005
  • 디지털 방송은 비디오, 오디오와 더불어 데이터를 전송할 수 있다. 데이터 영역에는 셋톱박스(STB)에서 수행되는 애플리케이션(Xlet)이 포함된다. 디지털 방송은 애플리케이션을 이용해 보다 진보된 인터랙티브 프로그램을 제공할 수 있다. 그러나 이러한 인터렉티브 TV에서 3차원 객체의 활용은 아직 여러 제한사항으로 인해 어려움이 있다. 현재 제정된 DVB-MHP, SCTE-OCAP, ATSC-ACAP 등의 데이터 방송 표준은 3D 객체를 표현하기 위한 구체적인 방법을 기술하지 않고 있다. 또한, 상용셋톱박스에 탑재된 자바 가상 머신(Java Virtual Machine)은 3D 객체를 렌더링(Rendering)하기 위한 API를 제공하지 않고 있다. 그리고 이를 위한 별도의 플러그인(Plug-in)도 제공하지 않는다. 본 논문에서는 Interactive TV에서 3차원 객체를 표현하기 위해 필요한 기본개념과 기술 및 데이터 방송 표준을 분석하고, 이들을 통합하여 polygon 기반의 3D Graphic Engine을 제안한다. 특히, 본 논문에서 제안하는 3D Graphic Engine API는 각각의 표준에서 가용한 공통 API를 기반으로 설계 되었으며, Java Virtual Machine 1.1 환경에서 구동될 수 있도록 구현되었다.

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