• 제목/요약/키워드: Iso-surface Rendering

검색결과 6건 처리시간 0.02초

유한요소법에 의한 응력 해석 결과의 등가면 표시 알고리즘 (Algorithms for iso-surface representation of res from finite element analysis of stress)

  • 이재영;이영진
    • 한국컴퓨터그래픽스학회논문지
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    • 제3권2호
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    • pp.85-97
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    • 1997
  • 이 연구의 목적은 유한요소법에 의해 계산된 3차원 고체의 응력 분포를 등가면 (iso-surface)을 이용하여 이해하기 쉽게 가시화하는 방법을 제시하고, 이와 관련된 효율적인 알고리즘을 개발하며, 등가면 표시방법의 실용적 응용방법을 개척하는데 있다. 이 논문은 등가변을 생성하는 방법과, 생성된 등가연의 국부적인 불규칙성을 제거하고, 연속적이며 완만하게 굴곡된 곡면으로 평활화하는 방법을 제시하였다. 등가면을 이용한 여러가지 응력 표시방법을 고안하고, 이들의 실제적인 이행과 사례적인 실행을 통해서 그 실용성과 효용성을 검토하였다.

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Segmentation and 3D Visualization of Medical Image : An Overview

  • Kang, Jiwoo;Kim, Doyoung;Lee, Sanghoon
    • Journal of International Society for Simulation Surgery
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    • 제1권1호
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    • pp.27-31
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    • 2014
  • In this paper, an overview of segmentation and 3D visualization methods are presented. Commonly, the two kinds of methods are used to visualize organs and vessels into 3D from medical images such as CT(A) and MRI - Direct Volume Rendering (DVR) and Iso-surface Rendering (IR). DVR can be applied directly to a volume. It directly penetrates through the volume while it determines which voxels are visualizedbased on a transfer function. On the other hand, IR requires a series of processes such as segmentation, polygonization and visualization. To extract a region of interest (ROI) from the medical volume image via the segmentation, some regions of an object and a background are required, which are typically obtained from the user. To visualize the extracted regions, the boundary points of the regions should be polygonized. In other words, the boundary surface composed of polygons such as a triangle and a rectangle should be required to visualize the regions into 3D because illumination effects, which makes the object shaded and seen in 3D, cannot be applied directly to the points.

IDL을 이용한 기상자료 3 차원 가시화 기술개발 연구 (Development of 3D Visualization Technology for Meteorological Data Using IDL)

  • 조민수;윤자영;서인범
    • 한국가시화정보학회:학술대회논문집
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    • 한국가시화정보학회 2002년도 추계학술대회 논문집
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    • pp.77-80
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    • 2002
  • The recent 3D visualization such as volume rendering, iso-surface rendering or stream line visualization gives more understanding about structures or distribution of data in a space and, moreover, the real-time rendering of a scene enables the animation of time-series data. Because the meteorological data is frequently formed as multi-variables, 3-dimensional and time-series data, the spatial analysis, time-series analysis, vector display, and animation techniques can do important roles to get more understanding about data. In this research, our aim is to develop the 3-dimensional visualization techniques for meteorological data in the PC environment by using IDL. The visualization technology from :his research will be used as basic technology not only for the deeper understanding and the more exact prediction about meteorological environments but also for the scientific and spatial data visualization research in any field from which three-dimensional data comes out such as oceanography, earth science, or aeronautical engineering.

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등위면 볼륨렌더링을 위한 이미지 공간 폐색 쉐이딩 모델 (Image Space Occlusion Shading Model for Iso-surface Volume Rendering)

  • 김석연;유상봉;장윤
    • 한국컴퓨터그래픽스학회논문지
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    • 제20권4호
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    • pp.1-7
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    • 2014
  • 볼륨렌더링은 주로 의학 및 과학 분야에서 사용되는 기법이었으나, 하드웨어의 발달과 더불어 다양한 응용프로그램에서의 적용이 가능해짐에 따라 볼륨렌더링에 대한 관심이 증가하고 있다. 볼륨렌더링의 시각화에 있어서 쉐이딩은 물체의 깊이 정보를 효율적으로 전달하여 시각적 인지에 큰 도움이 된다. 전역조명을 사용하면 시각적 인지를 향상시킬 수 있지만, 많은 GPU 메모리의 사용과 긴 연산시간으로 인해 프로그램과의 상호작용에 영향을 미친다. 본 논문에서는 렌더링 속도의 저하를 최소화하며 볼륨렌더링에 사실적인 쉐이딩을 적용하기 위하여 이미지 공간 폐색 쉐이딩 모델을 제안하고자 한다.

기상자료 3차원 가시화 기술개발 연구 (Development of 3D Visualization Technology for Meteorological Data)

  • 서인범;조민수;윤자영
    • 한국가시화정보학회지
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    • 제1권2호
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    • pp.58-70
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    • 2003
  • Meteorological data contains observation and numerical weather prediction model output data. The computerized analysis and visualization of meteorological data often requires very high computing capability due to the large size and complex structure of the data. Because the meteorological data is frequently formed in multi-variables, 3-dimensional and time-series form, it is very important to visualize and analyze the data in 3D spatial domain in order to get more understanding about the meteorological phenomena. In this research, we developed interactive 3-dimensional visualization techniques for visualizing meteorological data on a PC environment such as volume rendering, iso-surface rendering or stream line. The visualization techniques developed in this research are expected to be effectively used as basic technologies not only for deeper understanding and more exact prediction about meteorological environments but also for scientific and spatial data visualization research in any field from which three dimensional data comes out such as oceanography, earth science, and aeronautical engineering.

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스케일러블 그래픽스 알고리즘 (Scalable Graphics Algorithms)

  • 윤성의
    • 한국HCI학회:학술대회논문집
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    • 한국HCI학회 2008년도 학술대회 3부
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    • pp.224-224
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    • 2008
  • Recent advances in model acquisition, computer-aided design, and simulation technologies have resulted in massive databases of complex geometric data occupying multiple gigabytes and even terabytes. In various graphics/geometric applications, the major performance bottleneck is typically in accessing these massive geometric data due to the high complexity of such massive geometric data sets. However, there has been a consistent lower growth rate of data access speed compared to that of computational processing speed. Moreover, recent multi-core architectures aggravate this phenomenon. Therefore, it is expected that the current architecture improvement does not offer the solution to the problem of dealing with ever growing massive geometric data, especially in the case of using commodity hardware. In this tutorial, I will focus on two orthogonal approaches--multi-resolution and cache-coherent layout techniques--to design scalable graphics/geometric algorithms. First, I will discuss multi-resolution techniques that reduce the amount of data necessary for performing geometric methods within an error bound. Second, I will explain cache-coherent layouts that improve the cache utilization of runtime geometric applications. I have applied these two techniques into rendering, collision detection, and iso-surface extractions and, thereby, have been able to achieve significant performance improvement. I will show live demonstrations of view-dependent rendering and collision detection between massive models consisting of tens of millions of triangles on a laptop during the talk.

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