• Title/Summary/Keyword: IoT-object Collaboration

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A Process-driven IoT-object Collaboration Model (프로세스 기반 사물인터넷 객체 협업 모델)

  • Ahn, Hyun;Lee, Yongjoon;Kim, Kwanghoon Pio
    • Journal of Internet Computing and Services
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    • v.15 no.5
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    • pp.9-16
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    • 2014
  • In recent years, the importance of IoT (Internet of Things) is emphasized by information communication technologies and the performance of various smart devices are rapidly developed and applied in the real world. In this paper, we propose a process-driven IoT-object collaboration model to specify and execute a IoT service based on processes. That is, the purpose of this paper is to suggest a formal method in order to describe a IoT service into a group of tasks having execution order and collaboration between IoT-objects in charge of the enactment of a task. Conclusively, through the proposed model, we expect that IoT services will be automatically executed, analyzed, monitored and reused in the process-driven IoT computing environment.

Process-Aware Internet of Things: A Conceptual Extension of the Internet of Things Framework and Architecture

  • Kim, Meesun;Ahn, Hyun;Kim, Kwanghoon Pio
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.10 no.8
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    • pp.4008-4022
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    • 2016
  • This paper tries to extend the conventional conceptual framework of the Internet of Things (IoT) so as to reify an advanced pervasive IoT-community collaboration concept, which is called the process-aware Internet of Things. The extended conceptual framework is embodied as a referential architecture that can be a standardized reference model supporting the conceptual integration of the Internet of Things and the process awareness. The extended referential architecture covers the full range of the architectural details from abstracting the process-aware behavioral semantics to reifying the IoT-process enactments. These extended framework and architecture ought to be the theoretical basis for implementing a process-aware IoT-community computing system supporting process-aware collaborations of Things in pervasive computing environments. In particular, we do point up that the proposed framework of the process-aware Internet of Things is revised from the Internet of Things framework announced in ITU-T SG133 Y.2060 [26] by integrating the novel concept of process awareness. We strongly believe that the extended conceptual framework and its referential architecture are able to deliver the novel and meaningful insight as a standardized platform for describing and achieving the goals of IoT-communities and societies.

Distributed Machine Socialization System Implementation of Web Server based (협업 알고리즘을 활용한 분산형 Machine Socialization 시스템)

  • Hwang, Jong-sun;Lim, Hyeok;Kang, In-shik;Song, Hyun-ok;Jung, Hoe-kyung
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2016.10a
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    • pp.889-890
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    • 2016
  • Existing machine-to-machine collaboration system is a centralized structure system fo built OpenWrt and a Web server on the router. But scarce resources of the router are getting more requests from the collaboration client when a problem has occurred with increasing probability of a client object, the higher the traffic. In this paper, in order to solve the problem, we propose a distributed system utilizing Machine Socialization cooperation algorithm. The MCU attached to the machine to minimize the traffic occurrence probability and loss of the data by processing to distribute the data between the server and the client. Also improve the response speed between the server and the client and the operation stop caused by the loss of data. The proposed system will be utilized if the IoT field will be high efficiency compared to existing systems.

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Development of web-based collaborative framework for the simulation of embedded systems

  • Yang, Woong;Lee, Soo-Hong;Jin, Yong Zhu;Hwang, Hyun-Tae
    • Journal of Computational Design and Engineering
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    • v.3 no.4
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    • pp.363-369
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    • 2016
  • Cyber Physical System (CPS) and Internet of Things (IoT) are hot objects of interest as an extension of the embedded system. These interactive products and systems contain Mobile Devices which are most popular and used most frequently. Also these have been widely used from the control of the Nuclear Power Control System (NPCS) to IoT Home Service. Information & Communication Technology (ICT) topics of trend fused-complex current Information Technology (IT) and Communication Technology (CT) are closely linked to real space and virtual space. This immediately means the arrival of the ultra-connected society. It refers to a society in which various objects surrounding the human innovation and change in the social sector are expected through the connection between the data which are to be generated. In addition, studies of Tool-kit for the design of such systems are also actively pursued. However, only increased cooperation and information sharing between the physical object consists of a variety of machinery and equipment. We have taken into consideration a number of design variables of the high barriers to entry about the product. In this study, It has been developed a Web-based collaboration framework which can be a flexible connection between macroscopically virtual environment and the physical environment. This framework is able to verifiy and manage physical environments. Also it can resolve the bottlenecks encountered during the base expansion and development process of IoT (Internet of Things) environment.

A Study on the Gesture Based Virtual Object Manipulation Method in Multi-Mixed Reality

  • Park, Sung-Jun
    • Journal of the Korea Society of Computer and Information
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    • v.26 no.2
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    • pp.125-132
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    • 2021
  • In this paper, We propose a study on the construction of an environment for collaboration in mixed reality and a method for working with wearable IoT devices. Mixed reality is a mixed form of virtual reality and augmented reality. We can view objects in the real and virtual world at the same time. And unlike VR, MR HMD does not occur the motion sickness. It is using a wireless and attracting attention as a technology to be applied in industrial fields. Myo wearable device is a device that enables arm rotation tracking and hand gesture recognition by using a triaxial sensor, an EMG sensor, and an acceleration sensor. Although various studies related to MR are being progressed, discussions on developing an environment in which multiple people can participate in mixed reality and manipulating virtual objects with their own hands are insufficient. In this paper, We propose a method of constructing an environment where collaboration is possible and an interaction method for smooth interaction in order to apply mixed reality in real industrial fields. As a result, two people could participate in the mixed reality environment at the same time to share a unified object for the object, and created an environment where each person could interact with the Myo wearable interface equipment.