• Title/Summary/Keyword: Intuitive interface

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Fashionable Technology in Contemporary Fashion (현대패션에서 패셔너블 테크놀로지 연구)

  • Lee, Seo-Hee
    • The Journal of the Korea Contents Association
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    • v.9 no.1
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    • pp.246-253
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    • 2009
  • Technology and fashion are not as distant from each other as it might first seem. Early wearables were functional but awkward to wear and to look at. Today wearables are rapidly rising to meet the fashion world on its own terms by producing garments that are both stylish and comfortable. Personalization of wearables allows for new modes of self-expression, which is an essential factor in making fashion items that appeal to the public. Embedded technologies in the garment and the functionalities integrated into the electronic textiles influence the ‘wearability', comfort and the aesthetic of a fashionable wearable. Considering these factors is an essential part of the design process when creating user-centered fashionable wearables. Designers have to have a comprehensive understanding of the purpose, the user, the interaction, and in commercial applications, the right price point. An appealing design in combination with an intuitive interface will make for a successful fashionable wearable.

Smart Social Grid System using Interactive Sketch Map (인터랙티브 스케치맵을 활용한 스마트 소셜 그리드 시스템)

  • Kim, Jung-Sook;Lee, Hee-Young;Lee, Ya-Ree;Kim, Bo-Won
    • Journal of Korea Multimedia Society
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    • v.15 no.3
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    • pp.388-397
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    • 2012
  • Recently, one of the received attraction fields in web based service is 'Human Relationship Service' that is called SNS. This relationship map service is able to deliver information to user more easily and visually because it is intuitive data that is linked with offline real world. While past map service put physical real information in the map, present map service is evolving into new communicative platform that expresses social relationship beyond simple search platform that shows real world. In this paper, we propose smart social grid system using sketch map that is based on online map service structure. This system has features such as standardized interface provision for various SNS, use to governance hub tool in case of establishing a personal network through expanded social grid, a role of bridge to mashup software linked with other SNS, user environment construction that reproduces social grid data, and the faster service setup by improved search technology.

The Effect of Job Stress on Job Satisfaction and Turnover Intention among the Employee of Private Guard (민간경비원의 직무스트레스가 직무만족 및 이직의사에 미치는 영향)

  • Park, Young Jin
    • Proceedings of the Korea Contents Association Conference
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    • 2009.05a
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    • pp.626-632
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    • 2009
  • An Edutainment Contents help the learners to recognize the problems effectively, grasp and classify important information needed to solve the problems and convey the contents of what they have learned. Owing not only to this game-like fun but also to the educational effect, The Edutainment contents can be usefully applied to education and training in the areas of scientific technology and industrial technology. This study proposes the Edutainment that users can apply to biotechnology by using intuitive multi-modal interfaces. In this study, a stereoscopic monitor is used to make three dimensional molecular structures, and multi-modal interface is used to efficiently control. Based on the system, this study easily solved the docking simulation function, which is one of the important experiments, by applying these game factors. For this, we suggested the level-up concept as a game factor that depends on numbers of objects and users.

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A Bio Edutainment Contents System based on Virtual Reality (가상현실 기반의 바이오 교육 콘텐츠)

  • Lee, Jun;Park, SungJun;Kim, HyungSeok;Kim, Jee-In
    • Proceedings of the Korea Contents Association Conference
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    • 2009.05a
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    • pp.59-65
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    • 2009
  • An Edutainment Contents help the learners to recognize the problems effectively, grasp and classify important information needed to solve the problems and convey the contents of what they have learned. Owing not only to this game-like fun but also to the educational effect, The Edutainment contents can be usefully applied to education and training in the areas of scientific technology and industrial technology. This study proposes the Edutainment that users can apply to biotechnology by using intuitive multi-modal interfaces. In this study, a stereoscopic monitor is used to make three dimensional molecular structures, and multi-modal interface is used to efficiently control. Based on the system, this study easily solved the docking simulation function, which is one of the important experiments, by applying these game factors. For this, we suggested the level-up concept as a game factor that depends on numbers of objects and users.

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Design of a Framework for Support System of Ship Design Engineering (선박 설계 엔지니어링 지원 시스템을 위한 프레임워크의 설계)

  • Kim, Wan Kyoo;Park, Min Gil;Han, Myeong Ki
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.16 no.10
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    • pp.2316-2322
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    • 2012
  • The present study investigates a standardized framework for support system of ship design engineering. The purpose of this research is to improve the efficiency of information gathering and its use in tasks of the ship design engineering support system. Due to their variety and complexity, the existing engineering methods tend to waste time in searching for the standardized method and knowledge or to cause errors on tasks. Generally, these kinds of system have serious problems. The most serious one among them is that the existing system consists of both useful and useless data. This finally leads engineers to a failure in finding out useful information from the system. We have designed a standardized framework, which enables users to properly recompose the menu form depending on the task process, simplifies the methods at several process levels, and provides a more intuitive method in user interface environment in order to resolve the existing problems, minimize the system-operating costs, and improve the efficiency of engineering tasks.

A Study on improving the Functions of Authoring Tool for Educational Contents (교육용 콘텐츠 저작을 위한 개발 툴 기능 개선 연구)

  • Oh, MiJa;Shin, SungWook;Kim, MiRyang
    • The Journal of Korean Association of Computer Education
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    • v.17 no.3
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    • pp.101-112
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    • 2014
  • With the development of information and communications technologies, there have been increasing cases of services and use free educational materials in educational field through the Web. However, as most of the materials are provided in a finished form via the Web services, teachers are in a situation where they have difficulty in using the materials through development or revision according to their educational goals. In this background, this study aimed to develop requirements and functions necessary for the educational contents development tools by having teachers as actual users develop contents using existing tools of the educational contents development. As a result, this study developed 10 requirements, including intuitive interface environment, support for various multimedia materials, and diversification of output versions etc. Also, the study suggested 13 functions, including links with external resources, automatic format conversion function, usage and editing of existing documents, writing learner's answers, and hiding function etc.

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Monitoring Network Security Situation Based on Flow Visualization (플로우 시각화 기반의 네트워크 보안 상황 감시)

  • Chang, Beom-Hwan
    • Convergence Security Journal
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    • v.16 no.5
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    • pp.41-48
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    • 2016
  • In this paper we propose a new method of security visualization, VisFlow, using traffic flows to solve the problems of existing traffic flows based visualization techniques that were a loss of end-to-end semantics of communication, reflection problem by symmetrical address coordinates space, and intuitive loss problem in mass of traffic. VisFlow, a simple and effective security visualization interface, can do a real-time analysis and monitoring the situation in the managed network with visualizing a variety of network behavior not seen in the individual traffic data that can be shaped into patterns. This is a way to increase the intuitiveness and usability by identifying the role of nodes and by visualizing the highlighted or simplified information based on their importance in 2D/3D space. In addition, it monitor the network security situation as a way to increase the informational effectively using the asymmetrical connecting line based on IP addresses between pairs of nodes. Administrator can do a real-time analysis and monitoring the situation in the managed network using VisFlow, it makes to effectively investigate the massive traffic data and is easy to intuitively understand the entire network situation.

Genetic Algorithm based Pathfinding System for Analyzing Networks (네트워크 분석을 위한 유전 알고리즘 기반 경로탐색 시스템)

  • Kim, Jun-Woo
    • Journal of the Korea Society of Computer and Information
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    • v.19 no.1
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    • pp.119-130
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    • 2014
  • This paper proposes GAPS, a practical genetic algorithm based pathfinding system for conveniently analyzing various networks. To this end, the GAPS is developed through integration of the intuitive graphic user interface for network modeling, the database management system for managing the data generated in modeling and exploring procedures, and a simple genetic algorithm for analyzing a wide range of networks. Especially, previous genetic algorithms are not appropriate for analyzing the networks with many dead-ends where there are few feasible paths between the given two nodes, however, GAPS is based on the genetic algorithm with the fitness function appropriate for evaluating both feasible and infeasible paths, which enables GAPS to analyze a wide range of networks while maintaining the diversity of the population. The experiment results reveal that GAPS can be used to analyze both networks with many dead-ends and networks with few dead-ends conveniently, and GAPS has several advantages over the previous genetic algorithms for pathfinding problems.

Implementation of Web Game System using Multi Modal Interfaces (멀티모달 인터페이스를 사용한 웹 게임 시스템의 구현)

  • Lee, Jun;Ahn, Young-Seok;Kim, Jee-In;Park, Sung-Jun
    • Journal of Korea Game Society
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    • v.9 no.6
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    • pp.127-137
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    • 2009
  • Web Game provides computer games through a web browser, and have several benefits. First, we can access the game through web browser easily if we are connected to the internet environment. Second, usually we don't need much space of a game data for downloading it into a local disk. Nowadays, an industry area of Web Game has a chance to grow through advancements of mobile computing technologies and an age of Web 2.0. This study proposes a Web Game system that users can apply to manipulate the game with multimodal interfaces and mobile devices for intuitive interactions. In this study, multi modal interfaces are used to efficient control the game, and both ordinary computers and mobile devices are applied to the game scenarios. The proposed system is evaluated in both performance and user acceptability in comparison with previous approaches. The proposed system reduces total clear time and numbers of errors of the experiment in a mobile device. It can also provide good satisfactions of users.

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Development of a voyage performance monitoring system based on ENC for small and medium-sized vessels (전자해도 기반 중소형선박 항해 성능 모니터링 시스템 개발)

  • Lee, Kwangkook
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.20 no.8
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    • pp.1615-1622
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    • 2016
  • This research aims to develop a voyage performance monitoring system based on international standards. The developed system is equipped with an electronic navigational chart(ENC) that provides onshore and offshore information, as well as supports standardized interfaces with navigational equipment, such as a gyro compass, a differential global positioning system(DGPS), and an automatic identification system(AIS), to monitor the navigation route in real time. In addition, the proposed system adopts a car navigation system to provide a graphical user interface, an intuitive menu-driven configuration, and an easy guide for safer sea navigation. The system, interfaced with the gyro compass and DGPS, was verified without any data loss, and passed a test conducted under extreme conditions by the Korea Laboratory Accreditation Scheme(KOLAS). Finally, the system contributes to preventing collision of vessels and minimizing casualties by maximizing the convenience of mariners which a conventional system does not provide.