• 제목/요약/키워드: Internet media industry

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리크루팅 산업에서의 중개현상 변화추세에 대한 탐색연구 - 한국구인구직시장을 중심으로 - (Intermediation Trend in Korea Recruiting Industry: An Exploratory Approach)

  • 박기호;김연정
    • 한국디지털정책학회:학술대회논문집
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    • 한국디지털정책학회 2005년도 춘계학술대회
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    • pp.75-87
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    • 2005
  • Under the internet age, the competition among recruiting intermediaries including online and offline players has been intensified for several years. Therefore, their business processes or business models have also been transformed to be able to earn the competitive advantages. For these reasons, the traditional players like offline-based recruiting companies have willingly or unwillingly experienced the competitive disadvantages on the recruit battle ground. The online recruiting intermediaries, who newly participated in this industry and based on the internet environment, however, seized on the competitive advantages with the richness and the reach traits of online media. Under this context, the offline traditional intermediaries, who have been threatened by new online entries, must make a replacement of traditional trading mechanisms with alternative trading mechanisms like IT-enabled intermediaries. In this study by exploratory approach, we investigate the phases of transformation of the traditional recruiting intermediaries, changes in business strategies of offline-based firms, and impacts of online media in e-recruiting industry.

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리크루팅 산업에서의 중개현상 변화추세에 대한 탐색연구 - 한국구인구직시장을 중심으로 - (Intermediation Trend in Korea Recruiting Industry: An Exploratory Approach)

  • 박기호;김연정
    • 디지털융복합연구
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    • 제3권2호
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    • pp.131-142
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    • 2005
  • Under the internet age, the competition among recruiting intermediaries including online and offline players has been intensified for several years. Therefore, their business processes or business models have also been transformed to be able to earn the competitive advantages. For these reasons, the traditional players like offline-based recruiting companies have willingly or unwillingly experienced the competitive disadvantages on the recruit battle ground. The online recruiting intermediaries, who newly participated in this industry and based on the internet environment, however, seized on the competitive advantages with the richness and the reach traits of online media. Under this context, the offline traditional intermediaries, who have been threatened by new online entries, must make a replacement of traditional trading mechanisms with alternative trading mechanisms like IT-enabled intermediaries. In this study by exploratory approach, we investigate the phases of transformation of the traditional recruiting intermediaries, changes in business strategies of offline-based firms, and impacts of online media in e-recruiting industry.

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Research on Technology Production in Chinese Virtual Character Industry

  • Pan, Yang;Kim, KiHong;Yan, JiHui
    • International Journal of Internet, Broadcasting and Communication
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    • 제14권4호
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    • pp.64-79
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    • 2022
  • The concept of Virtual Character has been developed for a long time with people's demand for cultural and entertainment products such as games, animations, and movies. In recent years, with the rapid development of concepts and industries such as social media, self-media, web3.0, artificial intelligence, virtual reality, and Metaverse, Virtual Character has also expanded new derivative concepts such as Virtual Idol, Virtual YouTuber, and Virtual Digital Human. With the development of technology, people's life is gradually moving towards digitalization and virtualization. At the same time, under the global environment of the new crown epidemic, human social activities are rapidly developing in the direction of network society and online society. From the perspective of digital media content, this paper studies the production technology of Virtual Character related products in the Chinese market, and analyzes the future development direction and possibility of the Virtual Character industry in combination with new media development directions and technical production methods. Consider and provide reference for the development of combined applications of digital media content industry, Virtual Character and Metaverse industry.

A Study on the Future Direction of the Digital Signage Industry in Korea: A Big Data Network Analysis from 2008 to 2019

  • Yoo, Seung-Chul;Piscarac, Diana
    • International Journal of Advanced Culture Technology
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    • 제8권1호
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    • pp.120-127
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    • 2020
  • The use of digital signage in the public and commercial communication areas has been increasing in recent years. By integrating cutting-edge information technologies such as 5G, artificial intelligence, and the Internet of Things, digital signage continues to break apart from traditional outdoor advertising media. This study identified the problems facing the domestic digital signage industry by exploring and analyzing major issues related to digital signage and derived future development measures. Specifically, online documents were collected based on the digital signage-related keywords created over the past 12 years to conduct big data network analysis, and key topics were derived through visualization of the results. This study has great policy implications in that it excluded biased interpretations based on the viewpoints of companies or the government and, more objectively, suggested the direction of the digital signage industry's development in the domestic media market.

6시그마 문제해결 도구의 양면성 속성에 대한 연구 (A Study on Ambidextrous Attribute About 6 Sigma Problem Solving Tools)

  • 성기욱;한훈석;김봉선
    • 대한안전경영과학회:학술대회논문집
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    • 대한안전경영과학회 2012년 춘계학술대회
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    • pp.623-638
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    • 2012
  • Since six sigma program was first introduced in late 1990's, it has been evolved in Korea. The number of six sigma adopting company are getting increased and diversify manufacturing, service, government. In these days, the rapid innovation of internet technology change the media industry's game rule. This paper is concerned with a six sigma applications to internet media portal service company. The main focus of this study is to introduce an empirical study on the implementation of DMAIC procedures for internet media portal service company.

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사물인터넷에서 미디어 콘텐츠 연동을 위한 양방향 DLNA 어댑터 (Two-way DLNA Adaptor for Interconnecting Media Contents in Internet of Things)

  • 임형준;이규철
    • 정보과학회 컴퓨팅의 실제 논문지
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    • 제20권12호
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    • pp.706-710
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    • 2014
  • 사물인터넷(IoT)은 사람과 사물이 상호 연결되어 서비스를 제공하고 사용이 가능하다. DLNA는 오디오/비디오 등의 미디어 콘텐츠의 상호운용성을 지원하는 표준으로 사물과 연동할 필요가 있다. 본 논문은 서비스 지향 아키텍처 기반의 상호운용성을 제공하는 사물인터넷의 웹서비스 프레임워크에 다양한 기기의 미디어 콘텐츠를 양방향으로 연동하기 위한 양방향 DLNA 어댑터를 제안한다. DLNA 어댑터는 DLNA 기기의 서비스를 가상의 웹서비스로 변환하고 외부의 가상의 웹서비스를 DLNA 서비스로 변환하여 양방향성을 지원한다.

Proposed a consulting chatbot service for restaurant start-ups using social media big data

  • Jong-Hyun Park;Yang-Ja Bae;Jun-Ho Park;Ki-Hwan Ryu
    • International Journal of Internet, Broadcasting and Communication
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    • 제15권3호
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    • pp.1-7
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    • 2023
  • Since the first outbreak of COVID-19 in 2019, it has caused a huge blow to the restaurant industry. However, as social distancing was lifted as of April 2022, the restaurant industry gradually recovered, and as a result, interest in restaurant start-ups increased. Therefore, in this paper, big data analysis was conducted by selecting "restaurant start-up" as a key keyword through social media big data analysis using Textom and then conducting word frequency and CONCOR analysis. The collection period of keywords was selected from May 1, 2022 to May 23, 2023, after the lifting of social distancing due to COVID-19, and based on the analysis, the development of a restaurant start-up consulting chatbot service is proposed.

자율주행차와 미디어 산업 변화 (Automated Driving Car and Changes of Media Industry)

  • 도준호;김희경
    • 한국인터넷방송통신학회논문지
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    • 제20권5호
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    • pp.15-23
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    • 2020
  • 자율주행차는 4차 산업혁명 시대를 대표하는 주요 서비스로 주목 받고 있다. 5G 통신망, 인공지능과, 사물인터넷 및 센서 기술을 바탕으로 자율주행차는 진화 중이고 최종적으로 운전자의 조작이 필요 없는 완전 자동화 단계까지 발전할 것으로 에상된다. 자율주행차 환경에서 운전자는 새롭게 제공되는 유휴 시간을 개인적인 공간에서 사용할 수 있게 된다. 이러한 시간과 공간을 차지하기 위해 이미 여러 영역에서 경쟁이 시작되었고 미디어 산업도 큰 변화를 예상하고 있다. 이 논문은 전문가 심층 인터뷰를 통해서 자율주행차가 미디어 산업에 미칠 영향과 사회적 제도적 쟁점을 살펴보았다. 콘텐츠 제공자로서 미디어 산업에게 자율주행차는 새로운 기회이며 자율주행차의 인포테인먼트 영역의 주도권을 두고 통신사업자와 IT 기업과도 치열한 경쟁이 예상된다. 개인정보 보호 및 자율주행차 도입을 위한 기존의 차량 운행관련 제도 개선도 중요한 과제로 지적되었다.

의류산업의 인터넷 활용과 전자상거래 (Utiliation of Internet and Electronic Commerce in Apparel Industry)

  • 김성근
    • 복식
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    • 제35권
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    • pp.151-166
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    • 1997
  • Firms' utilization of internet is completely changing their business environment. Apparel firms' without exception are using internet as their essential marketing mechanism and as a new media for educating customers. Some apparel firms' at the same time acquire valuable customer information from internet users. These business cases become evident in developed countries. in contrast most domestic appstrl firms' are unable to see the strategic importance of internet. Accordingly their level of internet utilization remains quite low. This paper describes apparel firms' use of internet as electronic commerce mechanism based on cases of pioneering apparel firms' which adopted internet technologies in the first place. We further discuss problems that these

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Intra-organizational Conflict and Innovative Performance in Media Industry: An Exploratory Simulation Study

  • Cheon, Youngjoon;Jeong, Seong Bin;Kwak, Kyu Tae
    • 인터넷정보학회논문지
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    • 제19권2호
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    • pp.89-98
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    • 2018
  • Media industry is attempting various types of strategic innovation in the content and organization as they enter transition period. However, previous research has casually treated the organizational culture from the management and realized that cognitive/cultural differences between the specific departments yield conflicts. This means the researchers explored less on the decision-making process with the conflict between sub-groups and constituent in the organization. Our study reviewed the most positive method to achieve the innovation outcome through the conflict management within the organization based on the behavioral theory of the firm and applied computer simulation model for analysis to construct the quantitative scenario and infer the result. Conflict always found while media organization experiences innovation within the groups. However, in the long term, securing the independence through the certain state of 'anarchy' which possibly lead consensus implies significance rather to comprise collegiate system for unilateral control. In specific, this study explored the issues in 'conflict management' that has been evaded in media organization research through NK simulation model.