• Title/Summary/Keyword: Internet Contents

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A Research on the Trends in the Development of Digital Content Related to Pets

  • DongHee Choi;Jeanhun Chung
    • International Journal of Internet, Broadcasting and Communication
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    • v.16 no.3
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    • pp.164-169
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    • 2024
  • The history of animals raised by humans began in prehistoric times, and in modern times they were classified as livestock and pets. As social awareness changes, the term 'companion animal' is used instead of 'pet', and related content has also become more diverse. Recently, digital contents such as virtual pet training, memorial space, and AI health diagnosis using metaverse and AI technology are developing. Developed digital content makes pet care convenient and provide emotional support and economic benefits to users. As technology develops and content becomes more diverse, the relationship between pets and humans will become closer in the future, and related laws and ethical guidelines will need to be established.

Contents Analysis on the Internet Sites for Statistical Information

  • Cho, Kwang-Hyun;Park, Hee-Chang
    • 한국데이터정보과학회:학술대회논문집
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    • 2006.04a
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    • pp.131-140
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    • 2006
  • There are many statistical information sites as the use of internet is increased quickly in recent years. In this paper, we explore and analyze internet sites for statistical information such as statistical survey system, education, database, and terminology. And then we classify these sites to apply statistical information to some particular spheres easily. In so doing, this study result aims at enhancing our understanding of internet sites for statistical information.

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A Qualitative Study on Facilitating Factors of User-Created Contents: Based on Theories of Folklore (사용자 제작 콘텐츠의 활성화 요인에 대한 정성적 연구: 구비문학 이론을 중심으로)

  • Jung, Seung-Ki;Lee, Ki-Ho;Lee, In-Seong;Kim, Jin-Woo
    • Asia pacific journal of information systems
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    • v.19 no.2
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    • pp.43-72
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    • 2009
  • Recently, user-created content (UCC) have emerged as popular medium of on-line participation among users. The Internet environment has been constantly evolving, attracting active participation and information sharing among common users. This tendency is a significant deviation from the earlier Internet use as an one-way information channel through which users passively received information or contents from contents providers. Thanks to UCCs online users can now more freely generate and exchange contents; therefore, identifying the critical factors that affect content-generating activities has increasingly become an important issue. This paper proposes a set of critical factors for stimulating contents generation and sharing activities by Internet users. These factors were derived from the theories of folklores such as tales and songs. Based on some shared traits of folklores and UCC content, we found four critical elements which should be heeded in constructing UCC contents, which are: context of culture, context of situation, skill of generator, and response of audience. In addition, we selected three major UCC websites: a specialized contents portal, a general internet portal, and an official contents service site, They have different use environments, user interfaces, and service policies, To identify critical factors for generating, sharing and transferring UCC, we traced user activities, interactions and flows of content in the three UCC websites. Moreover, we conducted extensive interviews with users and operators as well as policy makers in each site. Based on qualitative and quantitative analyses of the data, this research identifies nine critical factors that facilitate contents generation and sharing activities among users. In the context of culture, we suggest voluntary community norms, proactive use of copyrights, strong user relationships, and a fair monetary reward system as critical elements in facilitating the process of contents generation and sharing activities. Norms which were established by users themselves regulate user behavior and influence content format. Strong relationships of users stimulate content generation activities by enhancing collaborative content generation. Particularly, users generate contents through collaboration with others, based on their enhanced relationship and specialized skills. They send and receive contents by leaving messages on website or blogs, using instant messenger or SMS. It is an interesting and important phenomenon, because the quality of contents can be constantly improved and revised, depending on the specialized abilities of those engaged in a particular content. In this process, the reward system is an essential driving factor. Yet, monetary reward should be considered only after some fair criterion is established. In terms of the context of the situation, the quality of contents uploading system was proposed to have strong influence on the content generating activities. Among other influential factors on contents generation activities are generators' specialized skills and involvement of the users were proposed. In addition, the audience response, especially effective development of shared interests as well as feedback, was suggested to have significant influence on contents generation activities. Content generators usually reflect the shared interest of others. Shared interest is a distinct characteristic of UCC and observed in all the three websites, in which common interest is formed by the "threads" embedded with content. Through such threads of information and contents users discuss and share ideas while continuously extending and updating shared contents in the process. Evidently, UCC is a new paradigm representing the next generation of the Internet. In order to fully utilize this innovative paradigm, we need to understand how users take advantage of this medium in generating contents, and what affects their content generation activities. Based on these findings, UCC service providers should design their websites as common playground where users freely interact and share their common interests. As such this paper makes an important first step to gaining better understand about this new communication paradigm created by UCC.

An Adaptation System based on Personalized Web Content Items for Mobile Devices

  • Kim, Su-Do;Park, Man-Gon
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.3 no.6
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    • pp.628-646
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    • 2009
  • Users want to browse and search various web contents with mobile devices which can be used anywhere and anytime without limitations, in the same manner as desktop. But mobile devices have limited resources compared to desktop in terms of computing performance, network bandwidth, screen size for full browsing, and etc, so there are many difficulties in providing support for mobile devices to fully use desktop-based web contents. Recently, mobile network bandwidth has been greatly improved, however, since mobile devices cannot provide the same environment as desktop, users still feel inconvenienced. To provide web contents optimized for each user device, there have been studies about analyzing code to extract blocks for adaptation to a mobile environment. But since web contents are divided into several items such as menu, login, news, shopping, etc, if the block dividing basis is limited only to code or segment size, it will be difficult for users to recognize and find the items they need. Also it is necessary to resolve interface issues, which are the biggest inconvenience for users browsing in a mobile environment. In this paper, we suggest a personalized adaptation system that extracts item blocks from desktop-based web contents based on user interests, layers them, and adapts them for users so they can see preferred contents first.

An Evaluation of Effort for Developing the RIA-Based Cyber Education System (RIA 기반 가상교육 시스템의 개발 노력 평가)

  • Lee Bu-Kwon;Yoo Kyeong-Jong;Seo Yeong-Geon
    • Journal of Digital Contents Society
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    • v.4 no.1
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    • pp.91-99
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    • 2003
  • With the improvement of the web-technology, web-based cyber education is progressing from the text-based to the hyper-based including multimedia, and from one way of simply giving the contents to the learner to another way of providing mutual interaction between instructors and learners. There are several fields using the dynamic application and multimedia contents. RIA(Rich Internet Application), which. is the new paradigm of the web, provides clients with more effective and rich contents, combining the dynamic application and multimedia contents. With the existing web script language, a lot of time and efforts will be very needed to provide learners with various and rich contents. In this paper, we compare the efforts in developing the RIA based education system with the Non-RIA based education system, then experiment the characteristics of the RIA based education system

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Design and Implementation of A Multimedia Greeting Assistant System (멀티미디어 인사말 대행 시스템의 설계 및 구현)

  • 서동민;유재수
    • Proceedings of the Korea Contents Association Conference
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    • 2004.05a
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    • pp.417-422
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    • 2004
  • As wireless internet market grows rapidly, demands of various contents in wireless internet is significantly being increased. The contents that customers are taking advantage of have changed from single media content to multimedia content. As the technology of cellular telephone and broadband grows, the development of multimedia contents that can future represent characteristic of user will be more increased. One example of such content developments is ring-tone content service. Ring tone content service changed from existing simple ring tone to various sound services that depend on characteristic of user. In this paper, we design and implement the multimedia greeting assistant system that firsthand produces multimedia greeting contents using various multimedia contents and provides multimedia greeting service to represent characteristic of user through elevating ring tone content service.

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A study of 802.11 Wireless Network transmission characteristic for a Hybrid DMB System (Hybrid DMB System 을 위해 802.11 무선 네트워크의 전송 특성 연구)

  • Seo, HyungYoon;Bae, Byungjun;Song, YoonJong;Kim, DongHyun;Kim, JongDeok
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2012.07a
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    • pp.466-467
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    • 2012
  • DMB 는 이동 중에 멀티미디어를 시청할 수 있는 이동 멀티미디어 방송이다. 기술의 발전으로 최근 출시되고 있는 휴대용 기기에는 기본적으로 DMB 를 수신할 수 있고, 사용자는 어디든 이동 하며 DMB Contents 를 즐길 수 있다. 하지만 사용자가 DMB Contents 를 수신할 수 없는 지역으로 이동하면 DMB Contents 를 수신 할 수 없다. 이러한 단점을 극복하기 위해서, 휴대용 기기는 기본적으로 장착되어 있는 무선 네트워크 모듈을 통하여 Internet 의 DMB System 에 접속하고, DMB System 은 사용자 요구에 따라 DMB Contents 를 전송할 수 있는 Hybrid DMB System 이 필요하다. 이러한 Hybrid DMB System 은 Internet 을 통하여 DMB Contents 를 전송하게 되고, 결국 휴대용 기기는 장착되어 있는 무선 네트워크를 이용하여 DMB Contents 를 수신한다. 하지만 휴대용 기기에 장착되어 있는 무선 네트워크 모듈이 다양하기 때문에, 각 무선 네트워크의 전송 특성을 살펴볼 필요가 있다. 본 논문에서는 다양한 무선 네트워크 중 802.11 에서 DMB Contents 를 전송하고, 네트워크의 전송 특성을 살펴본다.

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Web Accessibility Compliance of Internet Bankings in Korea (국내 인터넷 뱅킹 사이트의 웹 접근성 준수 실태)

  • Hyun, Joon-Ho;Kim, Byung-Cho
    • Journal of Information Technology Services
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    • v.7 no.2
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    • pp.77-93
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    • 2008
  • According to the statistics revealed by Bank of Korea on March, 2007, Internet banking transactions outnumbered face-to-face banking services in Korea. Internet banking is becoming essential in every financial service sectors. For people with disabilities, Internet banking is more meaningful because they do not need to visit the bank, thereby saving inconvenient trips. Governments in many countries are working on setting standards and laws on the web accessibility for people with disabilities. Korea government enacted Korea Disability Discrimination Act in 2007. This paper examined the web accessibility compliance of Internet banking sites. Twenty one Internet banking sites were selected from the list in the Korea Federation of Banks's Web sites. We examined four major checkpoints that are considered crucial among the fourteen checkpoints in "Internet Web Contents Accessibility Guidelines" which was amended by Ministry of the information and Communication in 2005. The results showed that all of the twenty one Internet banking sites didn't meet the four major checkpoint requirements. Moreover, only one banking site satisfied alt-text requirement that is considered the most fundamental among the checkpoints.

Internet Network Pricing under the Change of Internet Traffic Patterns (인터넷 트래픽변화에 따른 인터넷망 이용대가 산정방안)

  • Jung, Song-Min;Jung, Choong-Young
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.18 no.1
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    • pp.1-10
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    • 2014
  • The characteristics of internet traffic was dramatically changed recently. Especially, the ratio of video traffic in internet network is highly increased. Because the video traffic changes the traditional interactive traffic transport into one way contents delivery, internet network pricing structure is not efficient to reflect this changes. The fundamental reason for these is the discontinuity between the cost and revenue of the internet traffic. Although the internet traffic is forecasted to grow highly, the revenue of network provider is not expected to increase as such. The present paper investigates various alternatives to improve the present business model and to accommodate traffic growth. Then, the desirable options is proposed to invoke the innovation and to reflect the price signal according to some criteria.

Research on Relationships between Internet Use and the Elderly's Life Quality (인터넷활용과 노인의 삶의 질과의 관계)

  • Yoo, Yong-Shik;Son, Ho-Jung
    • The Journal of the Korea Contents Association
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    • v.12 no.4
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    • pp.235-244
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    • 2012
  • This study aims to examine how the elderly's internet use affects changes in life, loneliness, self-esteem factors, and life quality. According to the research result, it was found that the elderly's loneliness has a series of relationships with internet use. In other words, the basic model of the initial research suggests as in previous research a hypothesis that internet use relieves the elderly's loneliness; however, according to the final analysis result, the elderly's loneliness is rather a motive that makes them use internet. Also, it was analyzed that as the old's self-esteem gets higher, they show higher satisfaction with their life quality, and internet use affects the improvement of their self-esteem greatly. According to the result of estimating the final model, it was found that the factors of life changes resulted from internet use and influence on the improvement of their self-esteem were far stronger than other variables. Therefore, to improve the old's life quality, it is needed to increase the old's self-esteem, and for improving self-esteem, it will bring a great effect to use the media of internet.