• Title/Summary/Keyword: Internet Adoption

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A Study on the Activation of Crowdfunding for e-Commerce Trade Start-ups Investment (전자상거래 무역창업 투자를 위한 크라우드펀딩 활성화방안에 관한 연구)

  • Park, Jong Hyun
    • International Commerce and Information Review
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    • v.18 no.2
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    • pp.3-26
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    • 2016
  • Crowdfunding is growing up SNS spread, raising funds from numerous people which are offering necessary funding of private and enterprise using the internet-based platforms. The function of crowdfunding uses innovative financing in being business and start-ups having difficulty in financing. Crowdfunding in our domestic is concentrated on culture and arts in the early adoption phase, and is numerous projects with public features. However, the investment case of crowdfundig in e-commerce trade start-ups is rarely in spite of a increased attention for crowdfunding.. The purpose of this study examined the factors to be considered when using successfully crowdfunding on e-commerce trade start-ups. This study is understanding the legal and policy of crowdfunding market status and other countries, and suggests the activation of the direction of government policy, legal system, and participation of financing suppliers and investors as activating the law and policy system related the crowdfunding on a domestic in terms of e-commerce trade start-ups investment.

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Korea's Development Strategy through 5G Network Global Status Analysis (5G 네트워크 글로벌 현황분석을 통한 한국의 발전 전략)

  • Kim, Hee-Jin;Park, Yun-Seon;Ryu, Seul-gi;Lee, Ga-Eun;Lee, Seung-joo;Won, Jong-Kwon;Hwang, Hye-Jeong;Chang, Young-Hyun
    • The Journal of the Convergence on Culture Technology
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    • v.3 no.2
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    • pp.43-48
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    • 2017
  • 5G will bring revolutionary development in mobile communication, and it is anticipated to have complete commercialization including mass adoption rate by 2020s. High number of smart devices including IoT, wearable devices, etc., which have high amount of data usage, will involve even higher data traffics. In addition, media dependency and demand is rapidly rising. These environmental aspects will necessity and sufficient condition for successful implementation of 5G mobile communication system. In this paper, global cooperation and competition for 5G technology leadership will be analyzed and summarized. Through this, proper solution to maintain competency of Korea in future will be proposed.

Noise Reduction in Real-time Context Aware using Wearable Device (웨어러블 기기를 이용한 실시간 상황인식에서의 잡음제거)

  • Kim, Tae Ho;Suh, Dong Hyeok;Yoon, Shin Sook;Ryu, Keun Ho
    • Journal of Digital Contents Society
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    • v.19 no.9
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    • pp.1803-1810
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    • 2018
  • Recently, many researches related to IoT (Internet of Things) have been actively conducted. In order to improve the context aware function of smart wearable devices using the IoT, we proposed a noise reduction method for the event data of the sensor part. In thisstudy, the adoption of the low - pass filter induces the attenuation of the abnormally measured value, and the benefit was obtained from the situation recognition using the event data of the sensor. As a result, we have validated attenuation for abnormal or excessive noise using event data detected and reported by 3-axis acceleration sensors on some devices, such as smartphones and smart watches. In addition, various pattern data necessary for real - time context aware were obtained through noise pattern analysis.

Analysis of the Maritime Communication Requirements in the e-Navigation Era (e-Navigation 시대 해상통신 요구조건 분석)

  • Yang, Gyul-sik
    • Journal of Advanced Navigation Technology
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    • v.21 no.5
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    • pp.423-427
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    • 2017
  • The IMO approved e-navigation strategy implementation plan made e-navigation adoption visible. In addition, the schedule for the modernization of GMDSS by the ITU was confirmed at the 4th NCSR meeting. Accordingly, we will complement the existing communication system and provide the requirements for the new communication system to be introduced in the future, reflecting all the requirements for the communication system capable of supporting the e-navigation service. Although the communication method for supporting e-navigation service should be capable of providing IP-based data communication basically, it is impossible to provide internet service because of the narrow-band characteristic in the MF/HF frequency bands. In addition, as the existing GMDSS satellite communication service organization expands and new services are introduced, IP based data communication service will be possible, but service restriction resulting from expensive communication cost can be solved by introducing VSAT service.

An Empirical Study on Intentions to Use of Smart TV (스마트 TV 이용의도에 관한 실증 연구)

  • Lee, Dong-Gun;Lee, Sang-Joon;Choi, Beom-Jin
    • Journal of Digital Convergence
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    • v.10 no.4
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    • pp.107-118
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    • 2012
  • Smart TV is expected to take the center stage of the recent "smartization" trend in IT and consumer electronics as it performs a hub for various smart IT devices, such as smart phone, smart pad, PC, etc. It is distinct from traditional TVs or even IPTVs in the sense that it provides immersive and interactive experiences via apps downloaded through TV app store. Smart TV could serve as a new intermediary device between other smart devices and the Internet. While it started experiencing a rapid growth, little research has been conducted to understand this emerging technology in terms of its user acceptance and adoption by users. The current research attempts to fill the gap in the field by examining factors and processes for this new technology to be adopted by users. This paper draws on theories of IT acceptance and use, such as the "Unified Theory of Acceptance and Use of Technology", to investigate factors affecting "intention to use" of smart TV. The proposed research model is analyzed using the structural equation modeling approach. Findings show that such factors as innovativeness, switching cost, switching benefit, service interface, and user interface affect users' intention to use smart TV, through effort expectation, performance expectation, and social influence. Theoretical and managerial implications are discussed.

Developing the Design Strategies for Innovation of e-Government Websites : An Empirical Investigation (전자정부 웹사이트 혁신을 위한 디자인 전략의 개발 : 실증 연구)

  • Lim, Se Hun
    • Journal of Digital Convergence
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    • v.10 no.11
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    • pp.1-10
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    • 2012
  • Korean government is providing a Internet-based government services to people. One of the main concerns of the government for implementing e-government services is to increase the sustainable use of the people. Therefore, management and development of e-government Web site is an important issue. In particular, it is an important to the government policy for reinforcing satisfaction and trust of the usage of e-government services. Thus, the Web site design is an important issue to consider for increasing usage of e-government services. Therefore, studies of e-government Web site design suggested an important implication to spread for continual usage of e-government services. In this study, we investigated relationships among the design factors of e-government Web site, trust, and satisfaction. The results of this study will provide useful suggestions for developing design strategies for continual adoption of e-government services.

Towards to Collective Design Activity through Mass Collaboration: A Review of Relevant Websites and Articles (인터넷을 활용한 대중협업에 의한 디자인 가능성 연구 - 사용자 참여 웹사이트와 문헌 연구 -)

  • Kim, Dae-Eop;Lee, Kun-Pyo
    • Journal of the HCI Society of Korea
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    • v.6 no.2
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    • pp.11-20
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    • 2011
  • The mass collaboration, one of the newest solutions for web-related tasks, has been recognized to be an effective tool for the R&D sectors of the corporates, since the key advantages of crowdsourcing is that the industrial challenges can be shared with the public entities to find proper solutions. This research approaches to the possibility of the design adoption with participation thorough the Internet will positively effect to its process. This research tried to look around the current trend of web 2.0 based services which support the Mass Collaboration method and results of paper related to the Crowdsourcing and design integration. Following to the analysis of web research, we meet the conclusion as just a small number of users' opinion has helped designing new product and service. And we compared it to the conventional design process detail functions, less number of websites support it. However, the result of paper research shows optimistic results of collective design activity. Several cases emphasize that participants were very active to support their thoughts, memories and novel design idea, therefore designer and researchers got enormous help from them and it was better than conventional participatory design in some perspective.

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Efficient 3D Modeling Automation Technique for Underground Facilities Using 3D Spatial Data (3차원 공간 데이터를 활용한 지하시설물의 효율적인 3D 모델링 자동화 기법)

  • Lee, Jongseo
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.25 no.11
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    • pp.1670-1675
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    • 2021
  • The adoption of smart construction technology in the construction industry is progressing rapidly. By utilizing smart construction technologies such as BIM (Building Information Modeling), drones, artificial intelligence, big data, and Internet of Things technology, it has the effect of lowering the accident rate at the construction site and shortening the construction period. In order to introduce a digital twin platform for construction site management, real-time construction site management is possible in real time by constructing the same virtual space. The digital twin virtual space construction method collects and processes data from the entire construction cycle and visualizes it using a 3D model file. In this paper, we introduce a modeling automation technique that constructs an efficient digital twin space by automatically generating 3D modeling that composes a digital twin space based on 3D spatial data.

Security of Ethernet in Automotive Electric/Electronic Architectures (차량 전자/전기 아키텍쳐에 이더넷 적용을 위한 보안 기술에 대한 연구)

  • Lee, Ho-Yong;Lee, Dong-Hoon
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.16 no.5
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    • pp.39-48
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    • 2016
  • One of the major trends of automotive networking architecture is the introduction of automotive Ethernet. Ethernet is already used in single automotive applications (e.g. to connect high-data-rate sources as video cameras), it is expected that the ongoing standardization at IEEE (IEEE802.3bw - 100BASE-T1, respectively IEEE P802.3bp - 1000BASE-T1) will lead to a much broader adoption in future. Those applications will not be limited to simple point-to-point connections, but may affect Electric/Electronic(EE) Architectures as a whole. It is agreed that IP based traffic via Ethernet could be secured by application of well-established IP security protocols (e.g., IPSec, TLS) combined with additional components like, e.g., automotive firewall or IDS. In the case of safety and real-time related applications on resource constraint devices, the IP based communication is not the favorite option to be used with complicated and performance demanding TLS or IPSec. Those applications will be foreseeable incorporate Layer-2 based communication protocols as, e.g., currently standardized at IEEE[13]. The present paper reflects the state-of-the-art communication concepts with respect to security and identifies architectural challenges and potential solutions for future Ethernet Switch-based EE-Architectures. It also gives an overview and provide insights into the ongoing security relevant standardization activities concerning automotive Ethernet. Furthermore, the properties of non-automotive Ethernet security mechanisms as, e.g., IEEE 802.1AE aka. MACsec or 802.1X Port-based Network Access Control, will be evaluated and the applicability for automotive applications will be assessed.

A Research on Value Chain Structure on Experience of VR and AR Focused on Means-End Chain Theory on VR and AR (가상현실 미디어 체험이 가치사슬구조형성에 미치는 영향 연구 VR-AR 수단-목적 사슬이론 적용 중심으로)

  • Kweon, Sang Hee
    • Journal of Internet Computing and Services
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    • v.19 no.1
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    • pp.49-66
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    • 2018
  • This research explores a value chain structure of VR-AR media including user's perception, uses, and evaluation. The purpose of this research focused on factor analysis and the relationship among user's VR-AR adoption motivations and utilities. This research explores correlation between personal value and using motivation. This study was to identify the value structure of respondent on VR-AR usages based on means-end chain theory. The research used structured APT laddering questions and 251 data was analysed. Through such analysis, category difference by stage and relationship difference were identified and hierarchical value map was compared. There are four different value ladders: first is attributes, functional consequences, psychological consequences, and final value. This study is based on the analysis of the value chain structure factors that affect VR and AR use behavior (attributes, functional benefits, psychological benefits, use value), 'Hierarchical Value Map' between users' The purpose of the model is to construct a model. For this, 'means-end chain theory' was applied to measure the causal relationship between personal value and VR related use behavior. In order to solve this research problem, 135 people were analyzed through the structured questionnaire using the AR and VR content fitness measure and the second APT laddering, and the use of VR-AR : 1) Functional benefits; 2) Psychological benefits; 3) Means to reach value, 4) Objective value chain structure was identified. The results show that VR users tried to smooth the social life through the new virtual reality audiovisual element, the newness of experience, fun, and pleasure through the departure of reality, vividness of experience, and leading fashion. The AR fitness was a game and a new program, and the value of interacting with other people and the value of 'periwinkle' played an important role through the vividness and peripheral interaction of AR, It was an important choice. The important basic values of users' VR and AR selection were correlated with psychological attributes of interaction with others, achievement, happiness and favorable values.