• Title/Summary/Keyword: Interior Lighting

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The Prediction of Interior Luminous Effect Through a Comparison of Shading Algorithms (음영처리기법의 비교를 통한 실내공간 조명효과의 예측)

  • Hong, Sung-De;Park, Hyoun-Jang
    • Journal of The Korean Digital Architecture Interior Association
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    • v.5 no.1
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    • pp.9-16
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    • 2005
  • In Interior design, light is the most important factor in deciding color, texture and illumination level which are the basic factors of spatial design. To apply rendering technologies on prediction of illuminating effect, it is important to understand and analyse the basic properties of the illumination models that are local illumination model and global illumination model. The illumination models in computer graphics express the factors which determine the surface color, texture and light distribution through the reflection. The purpose of this study is to propose the best way of shading algorithm in interior space provided by the computer, based on the experimental analysis that 5 shading methods are applied to the interior space. The results of this study were as followed. 1) Local illumination models that are Lambert shading, Ground shading and Phong shading are not suitable to the prediction of interior illumination effect. 2) Ray tracing that is global illumination model could be adopted to interior illumination effects. Ray tracing is a very versatile algorithm because of the large range of lighting effects it can model. 3) Neither radiality nor ray tracing offers a complete solution for simulating all interior illumination effects. 4) Radiosity excels at rendering diffuse-to-diffuse inter-reflections and ray tracing excels at rendering specular reflections. By merging both shading techniques, that offers the best of both. Using computer technologies to simulate lighting in preliminary design stage which will provide information for designers and occupants to determine the effect of using artificial light sources at each stage of their design process. Further study in illumination analysis, prediction of illumination effect, and lighting calculation is required as computer media expands.

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A study on lighting Diffusion system of Daylight Duct System (광덕트방식 자연채광 시스템의 산광부에 대한 연구)

  • Song, Kyu-Ryol;Park, Gyeong-Woo;Ryu, Han-Ki
    • Proceedings of the Korean Institute of Building Construction Conference
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    • 2011.05b
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    • pp.99-104
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    • 2011
  • Daylighting system is an alternative to the energy crisis and environment change. And it is possible improvement system of Architectural Space Environment. Accordingly, it is very useful system. Because Daylight Duct System of Daylighting System gives high performance for its price, distribution rate is very high. But Daylighting Duct System is hard to accurate control. Accordingly, it is difficult to maintain continuously Daylight Environment in Interior Spaces. Lighting Diffusion System has been developed that it is Applying the principle of Reflector and prism diffuser for maximize the efficiency of lighting of Daylight Duct Systems through this study. And then compare lighting performance of Existing System and new Lighting Diffusion System through producing a mock-up. Thus, this study was carried out for the purpose of verification for excellence. It is that installed Each Daylighting Duct System for performance evaluation in a laboratory of width 4m, length 10m, height 2.5m. And illuminance was measured at noon on winter solstice(December 22) under clean sky. The actual measurement result was in the following. Newly developed lighting Diffusion system was measured maximum illuminance 399, minimum illuminance 221, average illuminance 141. Synthetically, daylight factor, uniformity factor and illuminance distribution were improved more than existing system. As a result, it was confirmed that was improved lighting Environment in Interior Spaces.

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Evaluation of Seasonal Daylighting Performance according to Window Compositions of Double Skin Facades (이중외피 창호특성에 따른 계절별 실내 주광환경 평가)

  • Lim, Tae-Sub;Kang, Seung-Mo
    • Korean Institute of Interior Design Journal
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    • v.24 no.4
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    • pp.91-98
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    • 2015
  • Double skin façade is known that several features affected the building energy and daylighting performance. That is why the envelope is able to consist of all architectural materials such as glass, aluminum, wood and insulation for vision of residents and workers in buildings. Its specifications is very diverse according to the building designers and building owners. In recent times, visual environment became a major focus and resulted in the development of cutting edge engineering of diverse glazing systems and shading devices by growing interests of friendly environment. Thus this research has evaluated the fluctuations of interior lighting and atmospheric conditions based on double skin facade systems. Especially in terms of daylighting environment as dependent on solar variations, this research provides quantitative analysis of interior lighting conditions and how it affects the living conditions as well as improve the design of interior spaces.

A Study on the Generation and Application of Photometric Data for Lighting Simulation (조명 시뮬레이션을 위한 측광데이터의 생성과 적용)

  • Hong, Sung-De
    • Journal of The Korean Digital Architecture Interior Association
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    • v.6 no.2
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    • pp.25-30
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    • 2006
  • The purpose of this study was to investigate how student felt the strengths and shortness of presentation methods for formation of interior spaces. For this study, the process of the interior architecture design class was divided into three stages: the programming. the design development, and the design completion. In the design development stage, students used presentation methods: hand sketch, scale model, computer modeling, and virtual realty. The strengths of hand sketch was that quick expression. Models provided three-dimensional feelings. Computer modelling provide realistic color and texture. Virtual reality provided three-dimensional immersion and real scale. It is effective that students collect brain storm images using quick hand sketch in the beginning of design development stage. After that, they compose interior spaces in study models with small scale. Watching the models, they design details of spaces by using hand sketch and computer modelling. Using virtual reality, they can check the scale and circulation. Finally, they complete computer modelling by texture mapping and check the final design in virtual reality.

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A Study of Integrated Evaluation of System Lighting and User Centered Guideline Development - Focused on the Lighting Design Method for Office Space - (시스템조명 통합평가 및 사용자 맞춤형 가이드라인 개발 연구 - 사무공간 설계방법을 중심으로 -)

  • Kim, Ju-Hyun;Ko, Jae-Kyu;Cho, Mee-Ryoung
    • Korean Institute of Interior Design Journal
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    • v.23 no.6
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    • pp.78-86
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    • 2014
  • Lighting in indoor space is being changed to system lighting converged with IT technology. Office space lighting with incandescent lamps and fluorescent lamps was completed through overall lighting plan by illumination in most cases, but convergence between LED lighting and IT technology enables the technology of responding to user requirements to be realized. Optical physical quantity suitable for humans and the lighting environment in accordance with user's sensibility, based on space function and user's behavior, would contribute to the improvement of service productivity, energy reduction, and enhancement of emotional satisfaction by providing user optimized lighting solution. Thus, user-customized system lighting guidelines to be applied with integration indicators of optics and sensibility are required. For the design elements required by users, environmental factors, product characteristics, optical characteristics, and sensibility factors are drawn from the design cases for office space and the survey, and the design check list and evaluation indicators are considered to reflect the requirements in the design and requirement indicators to give integrated satisfaction for optics and sensibility are developed. Purpose-centered design method from the user's viewpoint is applied to function-focused design through scenario, and it should be applied flexibly, as the new lightning design method solutions, to the concept design stage of space lighting design and device development. This paper, therefore, presents user-customized guidelines by pursuing the optics and sensibility evaluation and design method combining the requirement conditions and scenario, to be used for lighting content development and design.

Development of Lighting Compressed by Injection Yellow Ocher Soil

  • Kwak, Woo-Seob
    • Journal of the Korea Furniture Society
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    • v.19 no.6
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    • pp.452-459
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    • 2008
  • The compressed injection yellow ocher soil is the process-technology by drying the product through sunshine, not by firing like pottery and ceramic ware. It is the technology of development being able to achieve the far infrared ray and humidity adjustment by adding recycling paper, Korean paper and bamboo salt, and it corresponds with the construction enforcement ordinance 2007 as an interior-finishing product which is fire-resistant. In case that the yellow ocher soil would be used as lighting device and interior-finishing material and decoration, it could contribute to an improvement of National Health by avoiding the sick house syndrome and adding humidity adjustment, and it has more efficient economic effect due to using recycle-available additives. Through such developments of the yellow ocher soil products the domestic market of lighting device and construction material can be advanced and the replacement effect of imported goods & also export effect can be expected accordingly.

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A Study on the Sense of Continuity between Two Rooms by Adjusting the Illuminance and The Color Temperature of Lighting (조명의 조도 및 색온도 제어에 의한 실내 두 공간의 공간감 변화)

  • 윤혜림
    • Korean Institute of Interior Design Journal
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    • no.33
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    • pp.83-89
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    • 2002
  • This paper describes the experiments to examine the sense of continuity produced by lighting between physically separated spaces. Tolerable limits of illuminance were measured for providing a sense of continuity between two rooms connected by a window. In the experiments the illuminance and color of lighting of the subjects room were changed while those of the other room were kept constant. The results show that the observers could certainly determine the range of optimum illuminance for them to recognize continuity, and the variance of the results between observers is very small. Moreover, the tolerable range of illuminance was almost constant as far as the color difference was less than some critical value. This finding would be helpful in designing a lighting system for providing a sense of continuity.

A Study of HDR Software Reliability for the Luminance Map Creation (휘도맵의 작성을 위한 HDRI 생성 도구의 신뢰도에 관한 연구)

  • Hong, Sung-De
    • Journal of The Korean Digital Architecture Interior Association
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    • v.12 no.3
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    • pp.81-89
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    • 2012
  • Luminance is the most important quantity in lighting design and illuminating engineering. There are three methods for measuring luminance; using a conventional luminance meter, through the illuminance measurement and subsequent calculations and using digital imaging photometer. Recently, HDRI(High Dynamic Range Imaging) technique introduces a new method of capturing luminance values in a lighting environment. The radiance maps from HDRI are commonly used as visual environment maps for lighting analysis applications. For the HDRI, HDR software is needed to create HDR image. Currently, there is number of HDR software available. The purpose of this paper is to investigate whether a luminance map can be accurately captured by the various types of HDR software which include HDR Shop and Photoshop. To accomplish this goal a set of experiments was conducted. In order to assess the luminance values of the HDR image from HDR software, the values had to be compared to the ones obtained with conventional methods of luminance measurement.