• 제목/요약/키워드: Interface Selection

검색결과 298건 처리시간 0.027초

ACT-R을 이용한 터치스크린 메뉴 선택 수행 예측 (Prediction of Menu selection on Touch-screen Using A Cognitive Architecture: ACT-R)

  • 민정상;조성식;명노해
    • 대한인간공학회지
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    • 제29권6호
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    • pp.907-914
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    • 2010
  • Cognitive model, that is cognitive architecture, is the model expressed with computer program to show the process how human solve a certain problem and it is continuously under investigation through various fields of study such as cognitive engineering, computer engineering, and cognitive psychology. In addition, the much extensive applicability of cognitive model usually helps it to be used for quantitative prediction of human Behavior or Natural programming of human performance in many HCI areas including User Interface Usability, artificial intelligence, natural programming language and also Robot engineering. Meanwhile, when a system designed, an usability test about conceptual design of interface is needed and in this case, analysis evaluation using cognitive model like GOMS or ACT-R is much more effective than empirical evaluation which naturally needs products and subjects. In particular, if we consider the recent trend of very short-end term between a previous technology development and the next new one, it would take time and much efforts to choose subjects and train them in order to conduct usability test which is repeatedly followed in the process of a system development and this finally would bring delays of development of a new system. In this study, we predicted quantitatively the human behavior processes which contains cognitive processes for menu selection in touch screen interface through ACT-R, one of the common method of usability test. Throughout the study, it was shown that the result using cognitive model was equal with the result using existing empirical evaluation. And it is expected that cognitive model has a possibility not only to be used as an effective methodology for evaluation of HCI products or system but also to contribute the activation of HCI cognitive modeling in Korea.

돌기형 지오멤브레인에 의한 전단 메카니즘에 관한 실험 연구 (Experimental Study on Shear Mechanism Caused by Textured Geomembrane)

  • 이석원
    • 한국지반공학회:학술대회논문집
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    • 한국지반공학회 1999년도 토목섬유 학술발표회 논문집
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    • pp.57-68
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    • 1999
  • This paper summarizes the results of a study which uses the recently developed Optical Profile Microscopy technique (Dove and Frost, 1996) as the basis for investigating the role of geomembrane surface roughness on the shear mechanism of geomembrane/geotextile interfaces. The alternative roughness parameters which consider the direction of shearing are described. These directional parameters are compared with the existing roughness parameters, and the relationship between these directional and non-directional parameters are investigated. Then, the relationship between interface shear strength and surface roughness quantified at the interface is investigated. The results show that interface friction can be quantitatively related to the surface roughness of the geomembrane. The peak and residual interface strengths increase dramatically through the use of textured geomembranes as opposed to smooth geomembranes. For the smooth geomembranes, the sliding of the geotextile is the main shear mechanism. For the textured geomembranes, the peak interface strength is mainly mobilized through the micro-texture of the geomembrane, however, the residual interface strength is primarily attributed to macro scale surface roughness which pulls out and breaks the filaments from the geotextile. The results of this study can be extended to the other interfaces such as joints in rock mass, and also can be used to provide a quantitative framework that can lead to a significantly improved basis for the selection and design of geotextiles and geomembranes in direct contact.

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Interface Modeling for Digital Device Control According to Disability Type in Web

  • Park, Joo Hyun;Lee, Jongwoo;Lim, Soon-Bum
    • Journal of Multimedia Information System
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    • 제7권4호
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    • pp.249-256
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    • 2020
  • Learning methods using various assistive and smart devices have been developed to enable independent learning of the disabled. Pointer control is the most important consideration for the disabled when controlling a device and the contents of an existing graphical user interface (GUI) environment; however, difficulties can be encountered when using a pointer, depending on the disability type; Although there are individual differences depending on the blind, low vision, and upper limb disability, problems arise in the accuracy of object selection and execution in common. A multimodal interface pilot solution is presented that enables people with various disability types to control web interactions more easily. First, we classify web interaction types using digital devices and derive essential web interactions among them. Second, to solve problems that occur when performing web interactions considering the disability type, the necessary technology according to the characteristics of each disability type is presented. Finally, a pilot solution for the multimodal interface for each disability type is proposed. We identified three disability types and developed solutions for each type. We developed a remote-control operation voice interface for blind people and a voice output interface applying the selective focusing technique for low-vision people. Finally, we developed a gaze-tracking and voice-command interface for GUI operations for people with upper-limb disability.

지반-구조물간 경계면 효과를 고려한 BARRETTE 말뚝의 거동 (Soil-Structure Interface Effects on Barrette Pile Behaviors)

  • 이상래;박성완;임대성
    • 한국지반공학회:학술대회논문집
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    • 한국지반공학회 2009년도 춘계 학술발표회
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    • pp.102-107
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    • 2009
  • Recently, the use of barrette pile is remarkably increased specially for high-rise building and bridge foundations. However, on the contrary, very few studies have been made for analyzing barrette pile behavior considering interface behavior between pile and soils around. Therefore, in this paper, these effects are evaluated by using the 3-dimensional non-linear finite element method with the results of full-scale pile load test from the fields. In addition to that, the selection of proper stiffness modulus on the pile interface is discussed.

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Application of fuzzy measure and fuzzy integrals model to evaluation of human interface

  • Sohn, Young-Sun;Onisawa, Takehisa
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 1997년도 한국자동제어학술회의논문집; 한국전력공사 서울연수원; 17-18 Oct. 1997
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    • pp.787-790
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    • 1997
  • This paper proposes a method which selects essential elements in a human evaluation model using the Choquet integral based on fuzzy measures, and applies the model to the evaluation of human interface. Three kinds of concepts are defined to select essential elements. Increment Degree implies the increment degree from fuzzy measures of composed elements to the fuzzy measure of a combined element. Average of Increment Degree of an element means the relative possibility of superadditivity of the fuzzy measure of each combined element. Necessity Degree means the selection degree of each combined element as a result of the human evaluation. A task experiment, which consists of a static work and two dynamic works, is performed by the use of some human interfaces. In the experiment, (1) a warning sound which gives an attention to subjects, (2) a color vision which can be distinguished easily or not, (3) the size of working area and (4) a response of confirmation that is given from an interface, are considered as human interface elements. Subjects answer the questionnaire after the experiment. From the data of the questionnaire, fuzzy measures are identified and are applied to the proposed model. Effectiveness of the proposed model is confirmed by the comparison of human interface elements extracted from the proposed model and those from the questionnaire.

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지오멤브레인 상의 모래의 전단거동에 관한 연구 (A Study on the Shear Behavior of Sands on the Geomembranes)

  • 이석원
    • 한국지반공학회논문집
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    • 제16권3호
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    • pp.89-89
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    • 2000
  • The shear behavior of any interface is a function of the fundamental properties of both materials at the interface. This study aimed at investigating the effect of planar surface roughness on the stress-horizontal displacement curve at theinterfaces composed of various geomembrane textures and granular materials. In addition, the extent of surfacialscarring on smooth geomembranes against granular materials during shearing induced by plowing effect was studied. It wasobserved that the displacements required to achieve peak and residual interface resistance, and the stress-displacementcurve at the interface vary greatly with the surface roughness of geomembrane. Quantification of surface roughnessvariations on smooth geomembrane due to plowing effect showed that the surfacial scarring during shearing by the soilparticles is directly related to both the normal stress and the angularity of the soil particles at the interface. The findingsof this study can be used to provide the useful information for the design and selection of counterface materials.

캐비닛운전원모듈을 위한 사용자인터페이스 스타일가이드 (A User Interface Style Guide for the Cabinet Operator Module)

  • 이현철;이동영;이정운
    • 대한전기학회:학술대회논문집
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    • 대한전기학회 2005년도 심포지엄 논문집 정보 및 제어부문
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    • pp.203-205
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    • 2005
  • A reactor protection system (RPS) plays the roles of generating the reactor trip signal and the engineered safety features (ESF) actuation signal when the monitored plant processes reach predefined limits. A Korean project group is developing a new digitalized RPS and the Cabinet Operator Module (COM) of the RPS which is used for the RPS integrity testing and monitoring by an equipment operator. A flat panel display (FPD) with a touch screen capability is provided as a main user interface for the RPS operation. To support the RPS COM user interface design, actually the FPD screen design, we developed a user interface style guide because the system designer could not properly deal with the many general human factors design guidelines. To develop the user interface style guide, various design guideline gatherings, a walk-though with a video recorder, guideline selection with respect to user interface design elements, determination of the properties of the design elements, discussion with the system designers, and a conversion of the properties into a screen design were carried out. This paper describes the process in detail and the findings in the course of the style guide development.

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Study of Multiple Interface Control and Dynamic Delivery Model for Seamless Mobile Transportation

  • Lee, Seon-Ung;Moon, Il-Young
    • Journal of information and communication convergence engineering
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    • 제8권4호
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    • pp.399-404
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    • 2010
  • We propose a seamless IPTV transport technology of mobile device. This technology uses multiple interfaces of wireless communication on mobile device. This proposal for transportation of mobile IPTV contents is more mobile and adaptable than other wireless technologies that are currently being used. Algorithm of proposed technology is as follow. When the signal strength of the connected wireless network interface of mobile device is getting lower than specified level, another wireless network interface is connected to continue downloading the IPTV contents in advance. Another connection is maintained until the signal strength of the first connected interface is stable or the interface is connected to another base station (or AP) that have good signal strength. For more seamless services, we consider classifying the packets of mobile IPTV and using dynamic content quality select techniques. Dynamic content quality selection is based on notifying transfer rate to the content delivery network (CDN) server. The proposed technology is expected to use efficiently with both mobile IPTV and the transportation of mobile P2P/P4P.

서비스 로봇을 위한 감성인터페이스 기술 (Emotional Interface Technologies for Service Robot)

  • 양현승;서용호;정일웅;한태우;노동현
    • 로봇학회논문지
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    • 제1권1호
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    • pp.58-65
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    • 2006
  • The emotional interface is essential technology for the robot to provide the proper service to the user. In this research, we developed emotional components for the service robot such as a neural network based facial expression recognizer, emotion expression technologies based on 3D graphical face expression and joints movements, considering a user's reaction, behavior selection technology for emotion expression. We used our humanoid robots, AMI and AMIET as the test-beds of our emotional interface. We researched on the emotional interaction between a service robot and a user by integrating the developed technologies. Emotional interface technology for the service robot, enhance the performance of friendly interaction to the service robot, to increase the diversity of the service and the value-added of the robot for human. and it elevates the market growth and also contribute to the popularization of the robot. The emotional interface technology can enhance the performance of friendly interaction of the service robot. This technology can also increase the diversity of the service and the value-added of the robot for human. and it can elevate the market growth and also contribute to the popularization of the robot.

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PDA 화면 내 버튼 선택을 위한 입력지원방식의 사용성 평가 (Usability Evalulation of Button Selection Aids for PDAs)

  • 박용성;한성호;문정태;전석희
    • 대한인간공학회지
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    • 제24권3호
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    • pp.1-10
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    • 2005
  • The primary objective of this study is to design input methods for assisting button selection tasks on a PDA screen. Familiar methods in the existing computing environments were investigated to develop aiding methods. Factors manipulated in the experiment included aiding method, button size, and users' prior experience with PDAs. A total of sixteen participants examined the usability of button selection tasks. Two types of button selection tasks were used as experimental tasks; one was selecting a target button, and the other was selecting multiple target buttons consecutively. The results showed that the aiding method and the button size had significant effects on the subjective satisfaction as well as the performance. In addition, users' prior experience with PDAs affected the performance significantly. The interaction between the aiding method and the button size was found to have significant effects on the performance. However, the interaction effect between the button size and the PDA experience was significant on the task performance time only for the multiple button selection tasks. Design considerations were proposed based on the experimental results. These can be applied to the PDA interaction design to make the PDAs more usable.