• Title/Summary/Keyword: Interface Object

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Solid Object: Augmented Reality-based Tangible Interface Model using Pictorial Image Code (Solid Object: Pictorial Image Code를 사용한 증강현실 기반 감각형 인터페이스 모델)

  • Lee, Se-In;Cheoung, Cheol-Ho;Yoon, Sung-Young;Han, Tack-Don
    • Proceedings of the Korea Information Processing Society Conference
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    • 2008.05a
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    • pp.186-189
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    • 2008
  • 데스크탑 기반의 컴퓨팅 환경에서 모바일 기반 컴퓨팅 환경으로의 전환은 인터페이스의 변화를 필연적으로 요구한다. 이에 현재 모바일 기기들은 작은 사이즈의 기계에 많은 버튼을 부착하고 다양한 기능의 GUI를 제공하여 모바일 환경에서 데스크탑 수준의 인터페이스를 제공하려 하고 있다. 하지만 그 결과 버튼의 사이즈는 작아지고 GUI는 복잡해져 오히려 사용자의 불편함을 가중시키고 있다. 또한 제공되는 GUI는 공통적인 형식이 없고 사용자의 기호를 반영하지 못하며 부가적인 학습이 필요한 문제점이 있다. 본 논문에서는 이러한 문제를 해결하기 위한 방안으로 Solid Object 인터페이스 모델을 제안한다. 본 모델은 사용자가 직접 제작 가능하며 TUI(Tangible User Interface)의 특성을 활용하여 조작의 편의를 추구 하였으며, 증강현실(Augmented Reality) 기술을 이용하여 즉각적인 정보 피드백을 제공한다. 그리고 Pictorial Image Code로 증강현실과 TUI를 연결하고 사용자에게 직관적인 정보를 제공해준다.

Dynamic Weaver Design using Decorator Pattern on Fractal component Environment (Fractal 컴포넌트 환경에서 Decorator 패턴을 이용한 동적 위버 설계)

  • Park Jae-Youn;Kim Jin-Hyang;Song Young-Jae
    • Proceedings of the Korea Contents Association Conference
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    • 2005.05a
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    • pp.416-421
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    • 2005
  • In order to use component for various domain, it need to add tangling code. Component reuse suffers from it. AOP was resolved this problem. We present in this paper a component model, called fractal, that added aspect interface using mixin class named joinController interface. Mixin class are used to combine controller object and interceptor object. we design the dynamic weaver that use the decorator pattern, for increase the reuse of aspect.

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Productivity and Task Difficulty Improvement of PCB Soldering Process by Changing Work Interface (PCB Soldering 공정의 작업 인터페이스 변경에 따른 작업난이도 및 생산성 향상)

  • Lee, Sung-Koon;Park, Peom
    • Journal of the Ergonomics Society of Korea
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    • v.29 no.6
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    • pp.943-949
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    • 2010
  • When PCB soldering is performed with microscope due to the electronic components' microminiaturization, workers' awkward upper body postures and difficulties being in focus among lens, object and eyes are one of reasons for productivity decline. The object of this study is to investigate the level of difficulties of work and the extent of productivity improvement by changing work interfaces from the work using microscope to the work using LCD monitor. Independent variables was usage of microscope and image system and dependent variables were upper body segments including neck, shoulder, back, and waist, task convenience and eye fatigue. The Visual Analogue Scale (10cm) was used for questionnaire and one way ANOVA (two levels) and two sample t-test were conducted. In addition, RULA rating was conducted for working postures. The result showed that interface changes of LCD monitor, suggested by productivity comparison per one Man Hour, highly contributed to work convenience and productivity improvement.

(A Study on the Guided Missile Performance Model and the Development of Visual Environments) (유도무기 살상효과 산정 모델 및 시각 환경의 개발)

  • 황흥석;정덕길
    • Journal of the military operations research society of Korea
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    • v.23 no.1
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    • pp.1-13
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    • 1997
  • This research investigates a kill probability model for the performance evaluation of guided missile system, and also develops the user interface implementation for the output of the model based on the visual object-oriented programming application. This paper describes in detail the methodology for the kill probability attained by a missile warhead detonating near an airborne target. The major simulation events used in this research are missile guidance homing point, burst points, and kill mechanism(direct kill, blast kill and fragment kill). For the user interface, we also design and implement the visualization system that can show the graphic style of the kill probability attained by the model. This research will bridge the gap between the sophisticated kill probability model and users who want to see the results interactively with visualization, which can benefit many of other military systems. Some examples are shown, but these will be improved to be better with visual simulation which can visualize all the simulation process of the model.

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User Interface Effect Plugin using jQuery for Web Accessibility (웹 접근성을 고려한 jQuery 유저 인터페이스 효과 플러그인)

  • Lee, Seon-Ung;Moon, Il-Young
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2011.10a
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    • pp.866-868
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    • 2011
  • In this paper, we propose an implementation of user interaction effect of web application using jQuery. jQuery is a very popular and extensible JavaScript library. It is strong in controlling DOM(Document Object Model), events and Ajax. But, it is poor at advanced effect of web user UI(User Interface). Implementing advanced effects need to extend jQuery or some skills. So, our proposal is a good way to implement UI effects.

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Supporting CORBA Object Group based on Active Replication (능동 복제 기반 CORBA 객체 그룹 지원)

  • Son, Deok-Ju;Sin, Beom-Ju;Nam, Gung-Han;Jin, Seong-Il
    • The Transactions of the Korea Information Processing Society
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    • v.6 no.11S
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    • pp.3340-3349
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    • 1999
  • Supporting object group on distributed object system give merits such as load balancing, fault tolerance and high availability. In this paper, we describe a CORBA ORB that has been designed to support object group based on active replication. The ORB supports the operational model in which it uses the IIOP for communication between client and server and total ordered multicast protocol for consistency control among group members. And through extension of ORB, it provides functions required for support of object group. Since it provides transparency of object replication, the ORB is interoperable with the existing CORBA products. It make possible for existing server application to be easily extended to application supporting object group as adding interface functions which should be used for building applications is minimized. A prototype is implemented, and performance of the replicated object group is tested and compared with a single object invocation.

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Effective 3D Object Selection Interface in Non-immersive Virtual Environment (비몰입형 가상환경에서 효과적인 3D객체선택 인터페이스)

  • 한덕수;임윤호;최윤철;임순범
    • Journal of Korea Multimedia Society
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    • v.6 no.5
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    • pp.896-908
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    • 2003
  • Interaction technique in .3D virtual environment is a decisive factor that affects the immersion and presence felt by users in virtual space. Especially, in fields that require exquisite manipulation of objects such as electronic manuals in desktop environment, interaction technique that supports effective and natural manipulation of object is in demand. In this paper, 3D scene graph can be internally divided and reconstructed to a list defending on the users selection and through moving focus among the selection candidate objects list, the user can select 3D object more accurately Also, by providing various feedbacks for each manipulation stage, more effective manipulation is possible. The proposed technique can be used as 3D user interface in areas that require exquisite object manipulation.

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Techniques to Extract Object Based on Interface of Legacy System for Object Reusability (객체 재사용성을 위한 레거시 시스템 인터페이스 기반 객체 추출 기법)

  • Lee, Chang-Mog;Choi, Seong-Man;Yoo, Cheol-Jung;Chang, Ok-Bae
    • Proceedings of the Korea Information Processing Society Conference
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    • 2004.05a
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    • pp.245-248
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    • 2004
  • 본 연구는 레거시 시스템의 인터페이스 정보로부터 의미 있는 정보를 파악하여 새로운 시스템에 통합될 수 있도록 하기 위한 기존 레거시 시스템의 인터페이스에 기반한 객체 추출 기법(이하 TEILOR ; Techniques to extract Object based on Interface of Legacy System for Object Reusability)을 제안한다. 본 논문에서 제안하는 TEILOR는 인터페이스 사용사례 분석 단계, 인터페이스 객체 분할 단계, 객체구조 모델링 단계, 객체 모델 통합 단계 등 4단계로 구성되어 있다. 인터페이스 사용사례 분석 단계는 인터페이스 구조, 레거시 시스템과 사용자간의 상호작용 정보를 획득하는 단계이다. 인터페이스 객체분할 단계는 인터페이스 정보를 의미 있는 필드들로 구분하는 단계이며, 객체구조 모델링 단계는 인터페이스 객체들간의 구조적 관계와 협력 관계를 파악하여 모델링하는 단계이다. 마지막으로 객체 모델 통합 단계는 객체 단위의 단위 모델들을 통합하여 추상화된 정보를 포함한 상위 수준의 통합 모델을 유도하는 단계다. TEILOR에 의해 생성된 객체 통합 모델은 역공학 기술자들의 레거시 시스템 이해와 레거시 시스템의 정보를 새로운 시스템에 적용하는데 있어 효율성을 극대화할 수 있다.

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A Forecasting Method for Court Auction Information System using Exponential Smoothing (지수평활을 이용한 법원 경매 정보 시스템의 낙찰가 예측방법)

  • Oh, Kab-Suk
    • Journal of the Korea Society of Computer and Information
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    • v.11 no.5 s.43
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    • pp.59-67
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    • 2006
  • This paper proposes a forecasting method for court auction information system using exponential smoothing. The system forecast a highest bid price for claim analysis, and it is designed to offer an quota information by the bid price. For this realization, we implemented input interface of object data and web interface of information support. Input interface can be input, update and delete function and web interface is support some information of court auction object. We propose a forecasting method using exponential smoothing of a highest bid price for auto-claim analysis with real time information support and the results are verified the feasibility of the proposed method by experiment.

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Knowledge-Based System for Rule Scantling Based on Object-Oriented Knowledge Representation and Open Architecture Concepts (객체지향적 지식표현과 개방형설계에 의한 구조부재 치수 결정 지원 시스템 개발)

  • Kyung-Ho Lee;Dong-Kon Lee;Soon-Hung Han;Kyu-Yeul Lee;Kyu-Chul Lee
    • Journal of the Society of Naval Architects of Korea
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    • v.30 no.2
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    • pp.30-36
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    • 1993
  • An expert system to help a novice engineer in designing midship section is developed. The system is developed based on a general-purpose expert system shell, NEXPERT. Firstly, the design knowledge is extracted from an existing rule scantling program. The knowledge has been grouped and structured into a hierarchy by applying object-oriented concepts. Secondly, the knowledge base is integrated with a database of existing ships and engineering analysis modules through the Application Programming Interface(API)technique. Graphical User Interface which is developed using Motif wiget set is adopted. These altogether enable construction of an user friendly expert system.

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