• Title/Summary/Keyword: Interface Engine

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Development of Internet Expert System Tool using ASP (ASP를 이용한 인터넷 전문가 시스템 도구 개발)

  • 조성인;양희성;배영민;정재연
    • Journal of Biosystems Engineering
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    • v.26 no.2
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    • pp.141-146
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    • 2001
  • Lots of the agricultural information come from human experiences and are in non-numerical forms. Therefore, it is difficult to process to be processed in a conventional data processing way. An internet expert system for agricultural application using the ASP(active server page) was developed to solve this problem and consisted of databases, an inference engine, and an user interface. The databases were composed of rule base, question base and link data. The inference engine was developed with the ASP for connection with web between databases. The used interface was developed with the CGI(common gateway interface), so that question could be answered on a web browser, and the session technique was used to provide proper result to each of multi-users. A prototype internet expert system was developed for diagnosis of diseases and nutritional disorders of paddy rice. The expert system was interactively worked through WWW(world wide web) at remote sites by multi-users, even at the same time. The rule base could be easily updated and modified from a web server computer by a knowledge engineer.

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The study of sound source synthesis IC to realize the virtual engine sound of a car powered by electricity without an engine (엔진 없이 전기로 구동되는 자동차의 가상 엔진 음 구현을 위한 음원합성 IC에 관한 연구)

  • Koo, Jae-Eul;Hong, Jae-Gyu;Song, Young-Woog;Lee, Gi-Chang
    • The Journal of the Acoustical Society of Korea
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    • v.40 no.6
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    • pp.571-577
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    • 2021
  • This study is a study on System On Chip (SOC) that implements virtual engine sound in electric vehicles without engines, and realizes vivid engine sound by combining Adaptive Difference PCM (ADPCM) method and frequency modulation method for satisfaction of driver's needs and safety of pedestrians. In addition, by proposing an electronic sound synthesis algorithm applying Musical Instrument Didital Interface (MIDI), an engine sound synthesis method and a constitutive model of an engine sound generation system are presented. In order to satisfy both drivers and pedestrians, this study uses Controller Area Network (CAN) communication to receive information such as Revolution Per Minute (RPM), vehicle speed, accelerator pedal depressed amount, torque, etc., transmitted according to the driver's driving habits, and then modulates the frequency according to the appropriate preset parameters We implemented an interaction algorithm that accurately reflects the intention of the system and driver by using interpolation for the system, ADPCM algorithm for reducing the amount of information, and MIDI format information for making engine sound easier.

An Intelligent Search Modeling using Avatar Agent

  • Kim, Dae Su
    • International Journal of Fuzzy Logic and Intelligent Systems
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    • v.4 no.3
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    • pp.288-291
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    • 2004
  • This paper proposes an intelligent search modeling using avatar agent. This system consists of some modules such as agent interface, agent management, preprocessor, interface machine. Core-Symbol Database and Spell Checker are related to the preprocessor module and Interface Machine is connected with Best Aggregate Designer. Our avatar agent system does the indexing work that converts user's natural language type sentence to the proper words that is suitable for the specific branch information retrieval. Indexing is one of the preprocessing steps that make it possible to guarantee the specialty of user's input and increases the reliability of the result. It references a database that consists of synonym and specific branch dictionary. The resulting symbol after indexing is used for draft search by the internet search engine. The retrieval page position and link information are stored in the database. We experimented our system with the stock market keyword SAMSUNG_SDI, IBM, and SONY and compared the result with that of Altavista and Google search engine. It showed quite excellent results.

Design and Implementation of the Specialized Internet Search Engine for Ship′s Parts Using Method of Mining for the Association Rule Discovery (연관 규칙 탐사 기법을 이용한 선박 부품 전문 검색 엔진의 설계 및 구현)

  • 하창승;윤병수;성창규;김종화;류길수
    • Proceedings of the Korean Society of Marine Engineers Conference
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    • 2002.05a
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    • pp.225-231
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    • 2002
  • A specialized web search engine is an internet tool for detecting information in finite cyber world. It helps to retrieve necessary information in internet sites quickly In this paper, we design and implement a prototype search engine using method of mining for the association rule discovery. It consists of a search engine part and a search robot part. The search engine uses keyword method and is considered as various user oriented interface. The search robot fetches information related to ship parts n world wide web. The experiments show that our search engine(AISE) is superior to other search engines in collecting necessary informations.

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A Study of Automatic Evaluation Platform for Speech Recognition Engine in the Vehicle Environment (자동차 환경내의 음성인식 자동 평가 플랫폼 연구)

  • Lee, Seong-Jae;Kang, Sun-Mee
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.37 no.7C
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    • pp.538-543
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    • 2012
  • The performance of the speech recognition engine is one of the most critical elements of the in-vehicle speech recognition interface. The objective of this paper is to develop an automated platform for running performance tests on the in-vehicle speech recognition engine. The developed platform comprise of main program, agent program, database management module, and statistical analysis module. A simulation environment for performance tests which mimics the real driving situations was constructed, and it was tested by applying pre-recorded driving noises and a speaker's voice as inputs. As a result, the validity of the results from the speech recognition tests was proved. The users will be able to perform the performance tests for the in-vehicle speech recognition engine effectively through the proposed platform.

Development of 0D Multizone Combustion Model and Its Coupling with 1D Cycle-Simulation Model for Medium-Sized Direct-Injection Diesel Engine (중형 직분식 디젤 엔진의 0-D Multi-zone 연소 모델 및 1-D Cycle Simulation 연계 기법 개발)

  • Choi, Seung-Mok;Min, Kyoung-Doug;Kim, Ki-Doo
    • Transactions of the Korean Society of Mechanical Engineers B
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    • v.34 no.6
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    • pp.615-622
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    • 2010
  • In this study, a 0D multizone spray-combustion model is developed for the estimation of the performance and NOx emission of medium-sized direct-injection marine diesel engine. The developed combustion model is coupled with the commercial 1D cycle-simulation model, Boost, to analyze the entire engine system, including the intake and exhaust. The combustion model code was generated using Fortran90, and the model was coupled with Boost by connecting the generated code to a user-defined high-pressure cycle (UDHPC) interface. Simulation was performed for two injectors (8 holes and 10 holes) and two engine loads (50% and 100%), and the results of simulation were in good agreement with engine performance test.

On the Implementation of Failure Diagnosis System for Naphtha Reforming Process (나프타 개질공정을 위한 이상 진단시스템의 구현)

  • Cha, Un-Ok
    • Journal of Korean Society for Quality Management
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    • v.20 no.1
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    • pp.91-100
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    • 1992
  • A diagnosis system for naphtha reforming process has been designed and implemented using expert system building technique. The system is composed of knowledge base, inference engine, user interface, database and database interface. The concept and the method of this system may be applied to development of other systems for the reforming process.

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Heterogeneous Interface Decision Engine and Architecture for Constructing Low Power Home Networks (저전력의 홈 네트워크 구축을 위한 이기종 인터페이스 결정 엔진 및 아키텍처)

  • Bae, Puleum;Jo, Yeong-Myeong;Moon, Eui-Kyum;Ko, Young-Bae
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.40 no.2
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    • pp.313-324
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    • 2015
  • In this paper, in order to support the construction of a smart home environment of low power consumption, we propose a heterogeneous interface determination engine and architecture. Technology of "smart home" is in the spotlight according to the development of IT technology nowadays. Smart homes are configured with multiple sub-networks, and each sub-network is formed by the smart devices using various communication interfaces. Thus, in the smart home environment, interlocking technology between heterogeneous interfaces is essentially required for supporting communication between different networks. Further, each communication interface is a difference in power consumption, and home smart devices are often operated in 24 hours, especially smart phones and other wireless devices are sensitive to power consumption. Therefore, in order to build a energy efficient home network, It is important to select the appropriate interface to handle traffic depending on the situation. In this paper, we propose "The Heterogeneous Interface Decision Engine and Architecture for constructing of Low Power Home Network," and analyze the performance of the proposed method and verify the validity through experiments on the test bed.

Ensemble Engine: Framework Design for Visual Novel Game Production

  • Choi, Jong In;Kang, Shin Jin
    • Journal of the Korea Society of Computer and Information
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    • v.24 no.5
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    • pp.11-17
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    • 2019
  • In this study, we propose an ensemble engine, which is a framework for game engine optimized for visual novels genre, focusing on storytelling among various game genres. The game of Visual Nobel genre is based on multi-ending story and features branching of various scenarios according to user's choice. The proposed engine supports various multi-scenarios and multi-endings based on nodes according to the characteristics of these genres. In addition, it provides a convenient and intuitive user interface that not only enhances user immersion but also provides VR function to maximize the sense of presence. We will demonstrate the usefulness of the proposed game engine by designing the framework of a game engine suitable for this feature and actually creating variety stories automatically.

WCDMA Simulator Engine for 3G Wireless Network

  • Rashld Zainol Abidin Abdul;Ramaiah Karamchand Babu Atchitha
    • Journal of The Institute of Information and Telecommunication Facilities Engineering
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    • v.2 no.3
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    • pp.36-47
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    • 2003
  • Wideband Code Division Multiple Access (WCDMA) is one of the air interface techniques proposed for the third generation (3G) mobile communication system. WCDMA was selected because it fulfills the IMT-2000 requirements for higher data rate trans mission, support of multimedia capabilities and other flexible services due to its variable bit rates and larger bandwidth, improved capacity and coverage, efficient power control and support for advanced and improved detector structures. Performance evaluation of 3G wireless network through simulation plays an important role in the design and implementation of the actual system, aiding the wireless system designer by providing them the necessary performance conformance statistics prior to implementation. In accordance with this goal, a simulator engine was developed entirely on a MATLAB platform to emulate the behaviour of the WCDMA air interface for both the uplink and downlink in a real world fading mobile environment. This paper discuss the development of the simulator along with a brief description of its functionalities and user interface. The WCDMA air interface mode focused in this paper is in accordance to the 3GPPs frequency division duplex (FDD) mode and restricted to the physical layer description. Performance results for the selected cases for the downlink, uplink, varying mobile velocity and sampling rates are also provided.

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