• Title/Summary/Keyword: Interactive mobile

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Interactive 3D-View Image Service on Web and Mobile Phone (웹 및 모바일 폰에서의 인터랙티브 3D-View 이미지 서비스 기술)

  • Jeon, Kyeong-Won;Kwon, Yong-Moo;Jo, Sang-Woo;Ki, Jeong-Seok
    • 한국HCI학회:학술대회논문집
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    • 2007.02a
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    • pp.518-523
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    • 2007
  • This paper presents web service and service on mobile phone about research on virtual URS(Ubiquitous Robotic Space). We modeled the URS. Then, we find the location of robot in the virtual URS on web and mobile phone. We control the robot view with mobile phone. This paper addresses the concept of virtual URS and introduces interaction between robot in the virtual URS and human using web and mobile phone service. Then, this paper introduces a case of service on mobile phone.

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Leveraging Multimodal Supports using Mobile Phones for Obesity Management in Elementary-School Children: Program Providers' Perspective from a Qualitative Study (모바일폰을 이용한 초등학생 비만관리 복합지원의 잠재적 이로움 : 프로그램 제공자 측면에 대한 질적 연구)

  • Park, Mi-Young;Shim, Jae Eun;Kim, Kirang;Hwang, Ji-Yun
    • Korean Journal of Community Nutrition
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    • v.22 no.3
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    • pp.238-247
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    • 2017
  • Objectives: This study was conducted to investigate providers' perspectives on current challenges in implementing a program for prevention and management of childhood obesity and adoption of mobile phone as a potential solution of leveraging multimodal delivery and support in a school setting. Methods: The qualitative data were collected through face-to-face in-depth interviews with 23 elementary-school teachers, 6 pediatricians, and 6 dieticians from community health centers and analyzed using a qualitative research methodology. Results: Current challenges and potential solutions of obesity-prevention and -management program for obesity program for elementary school children were deduced as two themes each. Lack of tailored intervention due to limited recipient motivation, lack of individualized behavioral intervention, and different environmental conditions can be solvable by mobile technology-based personalized intervention which brings about interactive recipient participation, customized behavioral intervention, and ubiquitous accessibility. Lack of sustainable management due to stigmatization, limited interactions between program providers and inconsistent administrative support can be handled by multimodal support based on school setting using mobile platform providing education of health promoting behaviors toward larger scale and interactive networking between program participants, and minimizing administrative burden. Conclusions: Adoption of mobile-based health management program may overcome current limitations of child obesity program such as lack of tailored intervention and sustainable management via personalized intervention and multimodal supports although some concerns such as increased screen time need to be carefully considered in a further study.

Optimal Detection for NOMA Systems with Correlated Information Sources of Interactive Mobile Users (상호작용 이동통신 사용자의 상관 정보원을 가진 비직교 다중접속 시스템에서의 최적 검출)

  • Chung, Kyu-Hyuk
    • The Journal of the Korea institute of electronic communication sciences
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    • v.15 no.4
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    • pp.651-658
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    • 2020
  • In the fifth generation (5G) mobile networks, the interactive mobile game users have increased tremendously, which induces correlated information sources (CIS). One of the promising 5G technologies is non-orthogonal multiple access (NOMA). In NOMA, the users share the channel resources, so that CIS affect each user's bit-error rate (BER) performance, which is not the case for orthogonal multiple access (OMA). In this paper, we derive the optimal receiver for NOMA with CIS, and then investigate the impact of CIS on each user's BER performance.

Improved BER Performance of Non-Orthogonal Multiple Access System for Interactive Mobile Users: Maximum Likelihood Detection Perspective (상호작용 이동통신 사용자에 대한 비직교 다중접속 시스템의 BER 성능 향상: ML 검출 관점)

  • Chung, Kyu-Hyuk
    • The Journal of the Korea institute of electronic communication sciences
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    • v.15 no.5
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    • pp.865-872
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    • 2020
  • In the fifth generation (5G) mobile networks, non-orthogonal multiple access (: NOMA) has been considered as a promising technology, to increase the channel capacity. In NOMA, the multiple users share the channel resources and multiplex simultaneously. Recently, for the stronger channel user, it was reported that the bit-error rate (: BER) performance with interactive mobile users is degraded, compared to the BER of non-interactive users. In this paper, in order to improve such degraded BER performance, we propose the maximum-likelihood (: ML) receiver. First, the closed-form expression for the BER of the ML receiver is derived, and then it is shown that the BER of the ML receiver is improved, compared with the BER of the ideal perfect successive interference cancellation (: SIC) receiver. Additionally, based on the analytical expression, Monte Carlo simulations validates the above-mentioned results.

Development of Terrestrial DMB Interactive Data Broadcasting System based on Middleware (미들웨어 기반의 지상파 DMB 데이터 방송 시스템 개발)

  • Lee, Gwang-Soon;Kim, Kwang-Yong;Lee, Soo-In
    • Journal of Korea Multimedia Society
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    • v.11 no.4
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    • pp.481-491
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    • 2008
  • As the T-DMB (Terrestrial Digital Multimedia Broadcasting) has been actively launched, all the service providers are focusing on finding a new business model using a variety of data services as well as video service. The middleware technology for data broadcasting service, which was presented due to such necessity, known as DMB MATE (Mobile Application Terminal Environment), provides a running environment of the applications and APIs so that the various data applications can support high-level functionalities for the interactive data service. In this paper, in order to effectively provide the data service under restricted channel environment of T-DMB, we introduce a service technology and an interactive data broadcasting system using the DMB MATE, specifically proposing a design method of T-DMB MATE receiver capable of the presented DMB MATE service. Finally, the performance of developed system is confirmed through the T-DMB data broadcasting experiment under a variety of conditions.

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A Seamless Adaptive Streaming Scheme for Interactive Multimedia Service in HTTP Adaptive Streaming (HTTP 적응적 스트리밍에서 끊김 없는 대화형 멀티미디어 스트리밍을 위한 전송 기법)

  • Kim, Heekwang;Chung, Kwangsue
    • Journal of KIISE
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    • v.44 no.5
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    • pp.545-552
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    • 2017
  • Because of the explosive growth of mobile devices and development of network technologies, HTTP (Hypertext Transfer Protocol) adaptive streaming has become a new trend in video delivery to provide efficient multimedia streaming services. As interest in personalized broadcasting grows, the study of interactive multimedia has been actively pursued. The interactive multimedia service is a method of playing media according to a scenario selected by the user. Providing the interactive multimedia service with the existing HTTP adaptive streaming causes switching delay and buffer underflow according to the point in time when the user selects the scenario while the client streams the interactive multimedia and therefore decreases the user QoE (Quality of Experience). In this paper, we propose an adaptive streaming scheme for interactive multimedia service in HTTP adaptive streaming to provide seamless playback. We design the architecture and prefetching scheme for interactive multimedia streaming.

An Interactive Image Transmission For Mobile Devices (모바일 시스템을 위한 인터랙터브 이미지 전송)

  • Lim, Nak-Won;Kim, Dae-Young;Lee, Hae-Young
    • Journal of the Korea Computer Graphics Society
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    • v.17 no.2
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    • pp.17-26
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    • 2011
  • This paper presents an interactive progressive image transmission method, which enables a remote user to interactively select and transmit preferred regions from an index image. Our enhanced quadtree decomposition using PSNR-based rules and new implicit quadtree coding provide better rate-distortion performance than previous quadtree coders as well as leading bit plane methods. An adaptive traversal of child nodes is introduced for better visual display of restored images. Depth-first traversal combined with breadth-first traversal of the quadtree to accomplish interactive transmission as presented, results in a method that provides competitive performance at a low level of computational complexity. Moreover, our decoding requires only simple arithmetic which is enabling our method to be used for real-time mobile applications.

Real-Time System Design and Point-to-Point Path Tracking for Real-Time Mobile Robot

  • Wang, F.H.
    • 제어로봇시스템학회:학술대회논문집
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    • 2003.10a
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    • pp.162-167
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    • 2003
  • In this paper, a novel feasible real-time system was researched for a differential driven wheeled autonomous mobile robot so that the mobile robot can move in a smooth, safe and elegant way. Least Square Minimum Path Planning was well used for the system to generate a smooth executable path for the mobile robot, and the point-to-point tracking algorithm was presented as well as its application in arbitrary path tracking. In order to make sure the robot can run elegantly and safely, trapezoidal speed was integrated into the point-to-point path tracking algorithm. The application to guest following for the autonomous mobile robot shows its wide application of the algorithm. The novel design was successfully proved to be feasible by our experiments on our mobile robot Interactive Robot Usher (IRU) in National University of Singapore.

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Development of Interactive 3D Stereoscopic Animated Storybooks (인터렉티브 3D 입체 전자동화 개발)

  • Song, Mi-Young;Lee, Hyeon-Ah;Lee, Ye-Ji;Cho, Hye-Jin;Kim, Da-Jeong;Jo, A-Reum
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2018.07a
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    • pp.373-375
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    • 2018
  • 본 논문은 기존의 2D 전자 동화책과는 달리 유아들에게 보다 창의적이고, 극적표현력을 길러줄 수 있도록 오프라인의 출판 원작동화의 내용과 그림을 안드로이드 기반으로 3D 입체 기술을 접목시킨 인터렉티브 에듀테인먼트로 3D 입체 전자동화를 개발한다. 즉, 동화의 줄거리에 따라 살아 움직이는 장면을 인터렉티브 애니메이션 뿐 만 아니라 좀 더 생생하게 동화를 체험할 수 있는 인터렉티브 3D 입체 전자 동화를 개발한다.

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Mobile Regional Information Retrieval System of Convergence of GIS and Web (GIS와 Web을 통합한 모바일 지역정보 검색 시스템)

  • Kang Yongjin;Kidawara Yutaka;Kwon Yong-Jin;Tanakat Katusmi
    • Proceedings of the Korean Information Science Society Conference
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    • 2005.07a
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    • pp.301-303
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    • 2005
  • 인터넷 기술의 발전과 웹 사용자의 증가로 웹에는 매우 않은 정보들이 축적되고 있으며, 여기에는 또한 매우 많은 지역정보가 존재한다. 일반적으로 웹 정보라고 하는 것은 웹의 컨텐츠, 사용이력, 구조를 중심으로 한 정보이며, 이러한 정보를 하나의 중요한 공간 정보원으로 취급하여 웹으로부터 특정 지역에 관한 컨텐츠를 수집하고 이를 분석하여 사용자의 공간 정보원으로서 사용할 수 있다. 또한 인터넷, 무선통신, 지리정보시스템(GIS), 위치기반서비스(LBS) 등의 기술들이 모바일기기에 복합적으로 접목되면서 모바일기기에서의 새로운 형태의 정보에 대한 응용이 요구되고 있다. 본 논문에서는 이러한 웹 환경을 활용하고, 모바일 환경을 고려하여 GIS와 Web을 통합한 모바일 지역정보 검색 시스템을 제안한다.

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