• Title/Summary/Keyword: Interactive engineering education

Search Result 116, Processing Time 0.022 seconds

Design and Implementation of Web-based Automatic Study Evaluation System (웹 기반 학습평가 자동화 시스템의 설계 및 구현)

  • Jeong, Yong-Gi;Choe, Eun-Man
    • The KIPS Transactions:PartD
    • /
    • v.9D no.2
    • /
    • pp.289-296
    • /
    • 2002
  • The web, which is most actively used in the internet environment, is changing educational system. Students usually prefer the interactive and multimedia learning aids based on web applications and web media to static web pages. The former is known to enhance the effectiveness of learning. This paper proposes a study system which involves effective adaptation to the various changing factors of learners' progress and the corresponding automated evaluation system. Conventional evaluation utilizes normalized method, where the learning objectives generally set by the instructors or educational operators/administrators are usually pursued rather than the interest of the individual learners, which is not ideal for the computer-based learning. Web-based project-oriented learning system provokes the mutual participations among the users, operators, and administrators in understanding the jobs to be performed and the effort to enhance the progressive developments of knowledge and application capabilities. In this Paper, an automated evaluation system is implemented, where the instructors and web-operators/administrators work as hosts for education. The learners take advantage of user-oriented comparative learning and pattern design. The design and implementation of the project-oriented evaluation methods performed in the internet/intranet environments are discussed.

A Study on the Humanities-based Preliminary University Model : Focused on the P University (인문학 기반 예비대학 모델 연구: P 대학 사례를 중심으로)

  • Baik, Sangmi;Jeong, Seonho
    • Journal of the Korea Convergence Society
    • /
    • v.13 no.1
    • /
    • pp.357-364
    • /
    • 2022
  • This study aims to design a humanities model for preliminary universities using an online platform to develop and expand humanities thinking of preliminary university students. P University Expert Focus Group Interview and student surveys are conducted, and based on the analysis results, a preliminary university model suitable for the humanities field is proposed. Expert FGI suggested the necessity of human resources education to build an online platform-based preliminary university model and improve humanities capabilities. As a result of the student survey, it was found that a majority of the respondents had high interest in humanities and recognized the need for a humanities preliminary university. This study proposes a humanities-based preliminary university model that enables interactive communication in virtual space using the cross-platform Photo Server. The implication of this study is that it contributes to strengthening the humanities capabilities of preliminary university students by presenting an online platform preliminary university model that can respond to changes in the external environment. Since this study has a limitation in that it does not present examples of preliminary universities, it is necessary to verify the educational effect of platform-based ppreliminary university management in the future.

The Relationship between Self-Esteem and Employment, Appearance of University Students in Some Regions (일부지역 대학생의 자아존중감과 취업, 외모의 관련성 연구)

  • Jeon, Min-Ji;Jung, Sang-Eun;Cho, Sun-Hwa;Han, Eun-Ji;Hyeon, Ji-Woo;Kim, Seol-Hee
    • Journal of dental hygiene science
    • /
    • v.15 no.4
    • /
    • pp.518-526
    • /
    • 2015
  • The purpose of this study was to relationship between self-esteem and employment, appearance. This survey was performed on 483 of university students in some regions. The research was performed using a self-reported questionnaire. Self-esteem was higher in the first, fourth grade and college of military science & police administration, college of medical science. Job-seeking stress was higher in the fourth grade and college of global business adminstration, college of medical engineering. Job preparation behavior was higher in the fourth grade and college of rehabilitation & welfare education. Interest in appearance & appearance management behavior was higher in the female, fourth grade, college of global business adminstration. Higher self-esteem group showed significant interactive effects between the job preparation behavior, appearance management behavior. Job-seeking stress has also been investigated as a much higher employment preparation behavior. In conclusion, increasing the self-esteem of education in the college will be able to raise the employment.

Concepts of Disaster Prevention Design for Safety in the Future Society

  • Noh, Hwang-Woo;Kitagawa, Keiko;Oh, Yong-Sun
    • International Journal of Contents
    • /
    • v.10 no.1
    • /
    • pp.54-61
    • /
    • 2014
  • In this paper, we propose a pioneering concept of DPD(Disaster Prevention Design) to realize a securable society in the future. Features of danger in the future society are expected to be diverse, abrupt occurring, large scale, and complicated ways. Due to increment of dangers with their features of uncertainty, interactivity, complexity, and accumulation, human-oriented design concept naturally participates in activities to prevent our society against disasters effectively. We presented DPD is an essential design activity in order to cope with dangers expected in the future societies as well as realize securable environments. DPD is also an integrated design aids including preemptive protections, rapid preparing, recovery, and interactive cooperation. We also expect these activities of DPD is effective for generation of new values in the market, satisfaction of social needs, expansion of design industry, and a novel chance for development in the future society. Throughout this paper, we submit various aspects of DPD concepts including definition, classification, scope, necessity, strategy, influencing elements, process, and its principle. We expect these concepts will be the seed and/or basement of DPD research for the future works. For the direction of study for DPD in the future, we emphasize alarm system for preemptive protection rather than recovery strategy for the damage occurred. We also need to research about progressive prevention techniques and convergence with other areas of design. In order to transfer the concept of product design from facility-oriented mechanism to human-oriented one, we should develop new kinds of city basis facilities, public-sense design concepts referred to social weak-party, e-Learning content design preparing disasters, and virtual simulation design etc. On the other hand, we have to establish laws and regulations to force central and/or provincial governments to have these DPD strategies applying their regional properties. Modern design activities are expanding to UI(user interface) content design area overcoming the conventional design concept of product and/or service. In addition, designers are recognized as art directors or life stylists who will change the human life and create the social value. DPD can be divided into prevention design, preparedness design, response design, and recovery design. Five strategies for successful DPD are Precaution-oriented, Human-oriented, Sense-oriented, Legislation, and Environment Friendly Strategies.

Exploring the Effects of Passive Haptic Factors When Interacting with a Virtual Pet in Immersive VR Environment (몰입형 VR 환경에서 가상 반려동물과 상호작용에 관한 패시브 햅틱 요소의 영향 분석)

  • Donggeun KIM;Dongsik Jo
    • Journal of the Korea Computer Graphics Society
    • /
    • v.30 no.3
    • /
    • pp.125-132
    • /
    • 2024
  • Recently, with immersive virtual reality(IVR) technologies, various services such as education, training, entertainment, industry, healthcare and remote collaboration have been applied. In particular, researches are actively being studied to visualize and interact with virtual humans, research on virtual pets in IVR is also emerging. For interaction with the virtual pet, similar to real-world interaction scenarios, the most important thing is to provide physical contact such as haptic and non-verbal interaction(e.g., gesture). This paper investigates the effects on factors (e.g., shape and texture) of passive haptic feedbacks using mapping physical props corresponding to the virtual pet. Experimental results show significant differences in terms of immersion, co-presence, realism, and friendliness depending on the levels of texture elements when interacting with virtual pets by passive haptic feedback. Additionally, as the main findings of this study by statistical interaction between two variables, we found that there was Uncanny valley effect in terms of friendliness. With our results, we will expect to be able to provide guidelines for creating interactive contents with the virtual pet in immersive VR environments.

Implementation of Markerless Augmented Reality with Deformable Object Simulation (변형물체 시뮬레이션을 활용한 비 마커기반 증강현실 시스템 구현)

  • Sung, Nak-Jun;Choi, Yoo-Joo;Hong, Min
    • Journal of Internet Computing and Services
    • /
    • v.17 no.4
    • /
    • pp.35-42
    • /
    • 2016
  • Recently many researches have been focused on the use of the markerless augmented reality system using face, foot, and hand of user's body to alleviate many disadvantages of the marker based augmented reality system. In addition, most existing augmented reality systems have been utilized rigid objects since they just desire to insert and to basic interaction with virtual object in the augmented reality system. In this paper, unlike restricted marker based augmented reality system with rigid objects that is based in display, we designed and implemented the markerless augmented reality system using deformable objects to apply various fields for interactive situations with a user. Generally, deformable objects can be implemented with mass-spring modeling and the finite element modeling. Mass-spring model can provide a real time simulation and finite element model can achieve more accurate simulation result in physical and mathematical view. In this paper, the proposed markerless augmented reality system utilize the mass-spring model using tetraheadron structure to provide real-time simulation result. To provide plausible simulated interaction result with deformable objects, the proposed method detects and tracks users hand with Kinect SDK and calculates the external force which is applied to the object on hand based on the position change of hand. Based on these force, 4th order Runge-Kutta Integration is applied to compute the next position of the deformable object. In addition, to prevent the generation of excessive external force by hand movement that can provide the natural behavior of deformable object, we set up the threshold value and applied this value when the hand movement is over this threshold. Each experimental test has been repeated 5 times and we analyzed the experimental result based on the computational cost of simulation. We believe that the proposed markerless augmented reality system with deformable objects can overcome the weakness of traditional marker based augmented reality system with rigid object that are not suitable to apply to other various fields including healthcare and education area.