• 제목/요약/키워드: Interactive Space

Search Result 399, Processing Time 0.024 seconds

Research and development of haptic simulator for Dental education using Virtual reality and User motion

  • Lee, Sang-Hyun
    • International Journal of Advanced Culture Technology
    • /
    • v.6 no.4
    • /
    • pp.52-57
    • /
    • 2018
  • The purpose of this paper is to develop simulations that can be used for virtual education in dentistry. The virtual education to be developed will be developed with clinical training and actual case data of tooth extraction. This development goal is to allow dental students to learn the necessary surgical techniques at the point of their choice, not going into the operating room, away from time, space, and physical limits. I want to develop content using VR. Oculus Rift HMD, Optical Based Outside-in Tracking System, Oculus Touch Motion Controller, and Headset as Input / Output Device. In this configuration, the optimization method is applied convergent, and when the operation of the VR contents is performed, the content data is extracted from the interaction analysis formed in the VR engine, and the data is processed by the content algorithm. It also computes events and dental operations generated within the 3D engine programming and generates corresponding events through data processing according to the input signal. The visualization information is output to the HMD using the rendering information. In addition, the operating room environment was constructed by studying lighting and material for actual operating room environment. We applied the ratio of actual space to virtual space and the ratio between character and actual person to create a spatial composition at a similar rate to actual space.

Smart Information Facilities as Knowledge Based Spacial System - Case Study of Information Facility Layout - (스마트 정보시설 디자인 차별화 유형 - 정보시설 배치계획 사례를 중심으로 -)

  • Kimm, Woo-Young
    • Journal of the Architectural Institute of Korea Planning & Design
    • /
    • v.34 no.9
    • /
    • pp.3-8
    • /
    • 2018
  • In the social information facilities with physical stacks, it is critical to arrange categories of knowledge since there should be conventional methods by which users and visitors can browse index of all sorts of media relating to their topics. The classical index system of knowledge has been developed with primitive libraries and museums and therefore the system can be addressed by analyzing typical cases of precedents. As the forth industrial revolution has emerged, there will be quite innovative approach to provide information to the public as well as the private. The coalition between knowledge and space has always been considered as essential characteristics that remind scholars of hierarchical layout of knowledge resources such as maps, books, documents and diverse specimens. This research assumes that the spatial layout of knowledge can be classified in terms of physical attributes, symbolic entities, and information media and it defines what coalition between knowledge and space is creative in order to enacting interactive dialogue among information navigators. The spaces in between the knowledges function as trasition areas where the index system informs and stimulates, where the interface between the different knowledges is optimized and therefore the library as the public facilities no longer dedicated to the text, but as an information space in which all sorts of media are distributed equally.

Analysis of the University Library's Space Program and Design Characteristics with the Concept of 'Cultural Commons' - Focused on the Tama Art University Library - (문화공유지(Cultural Commons) 개념에 의한 대학도서관의 공간프로그램과 디자인방법의 특성 - 타마미술대학 도서관을 중심으로 -)

  • Pyun, Young-Hee;Park, Chan-Il
    • Korean Institute of Interior Design Journal
    • /
    • v.24 no.3
    • /
    • pp.48-58
    • /
    • 2015
  • This study is to conclude a direction for Information Commons, which supports the university library in a new role. The study explains perspectives on the changing role of the university library by examining the approaches, histories, and theories practiced by various researchers on Information Commons. The study aims to discover ways of improving the library space that are dedicated to technology using Information Commons, it also examines ways of creating a unified "library space" that will support learning and access to knowledge and information. The features of Cultural Commons include making improvements to technology-centered space, and providing support to research, freedom of speech, creative approach, public freedom and collaboration, and interaction. The functions of Cultural Commons within the university library are listed: First, it supports programs that will transform the library into a social hub within the university. The space specifically blurs the boundary between the library building and its surroundings, and unifies these spaces to enhance its catalytic role in aiding social interactions and human-centered approach. Second, it supports active participation through cultural programs and provides a fluid and interactive space with virtual resources. Third, it enhances user experience to supports behaviors and activities that involve fixtures and equipment in the space to promote learning. The study notes that, with the emergence of these characteristics, the university library is changing by implementing Cultural Commons for on-campus social space and new learning. Accordingly, this implementation is expected to enhance active acceptance of the library space in the future.

The Teaching Method of "Architectural Basic Design" with Digital tool (디지털도구를 이용한 건축기초설계 교육사례연구)

  • Koh, In-Lyong;Dong, Jae-Uk
    • Journal of The Korean Digital Architecture Interior Association
    • /
    • v.4 no.2
    • /
    • pp.7-14
    • /
    • 2004
  • This paper is base on the Thought that digital Architecture and Digital design tools cannot be seperted as like Architevtural Design and Architectural Drafting tools. So the purpose of this paper is to show that the interactive 'Architectural Basic design' practice with Digital tools and there tranning method. This example of the pratical assignments in class("Architectural digital drafting" and "Architectural Basic Design") are focus on tranning spatial perception in real space and digital -cyber space. And these practical samples are using the primary step in The Digital Architectre.

  • PDF

A study on the Administration of School Library Media Center as a culture spade for public education (공교육 정상화를 위한 문화적 공간으로서의 학교도서관 활용방안 연구)

  • 조혜영;김성희
    • Journal of Korean Library and Information Science Society
    • /
    • v.35 no.2
    • /
    • pp.351-370
    • /
    • 2004
  • This paper starts by exploring the problems of public education under knowledge based society. It then analyzes the questionnaire about the function of school library media center as a culture space. The results show that school library media center should take a role as repertory appreciation center of various arts, recreation center, and interactive community.

  • PDF

Visualization of Internal Electric Field on Plasma (플라즈마 내부 전기장 가시화)

  • Shin, Han Sol;Yu, Tae Jun;Lee, Kun
    • Journal of Korea Multimedia Society
    • /
    • v.19 no.1
    • /
    • pp.80-85
    • /
    • 2016
  • It costs high in both memory usage and time consuming to sample the space to compute charge density and calculate electric field on that with large size of plasma data. In real-time and interactive application, accelerating the compute time is critical problem. In this paper, we suggest new method to visualize electric field by using convolution theorem, and the parallel computing to accelerate computing time by using GPGPU. We conduct a simulation that compare running time between the methods with convolution and without convolution. We discussed the method of visualization of multivariate data in three dimensional space using colored volume rendering and surface construction.

A Study on Web-based Collaborative CAD System (웹 기반 협동 CAD시스템에 관한 연구)

  • 윤보열;김응곤
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
    • /
    • 2000.10a
    • /
    • pp.364-367
    • /
    • 2000
  • As computer system and information/communication technology develop rapidly, nowadays CSCW(Computer Supported Collaborative Work) system appears, through which it is available to work on virtual space without any restriction of time and place. Most of Un systems depend on a special network and groupware. The systems of graphics and CAD are not so many because they are characterized by Hardware and application software. In this paper, we propose a web-based collaborative CAD system which can be jointly worked on Internet WWW being independent from any platforms. It can generate and handle objects easily using lava 3D, and it can transmit, print, and store them. The interactive work for designing objects can be also carried out through dialling with each other. This system is executed in the environment of Client/server. Clients connect to the server through lava applet on WWW. The server is implemented by lava application, and it consists of three components : connection manager which controls the contact to users, work manager which keeps viewing in concurrency and provides virtual work space sharing with others, and solid modeler which generates 3D object.

  • PDF

Advanced Fast-Forward/Backward Algorithm for VOD Server (VOD서버를 위한 개선된 Fast-Forward/Fast-Backward 알고리즘)

  • Jin-Uok Kim;Soo-Mok Jung
    • Journal of the Korea Computer Industry Society
    • /
    • v.5 no.2
    • /
    • pp.293-300
    • /
    • 2004
  • In this paper, we devise both methods supporting interactive VCR-like functions for MPEG stream and minimizing the storage space. Specifically, we proposed both methods to efficiently stripe MPEG stream into multiple disks, and an access strategy to retrieve the distributed streams over the disks. To accurately locate the streams to be referred to, we introduce a table indexing the location. When client request Fast Forward(FF)/Fast Backward(FB), VOD(Video on Demand) server refer to this index table supporting FF/FB functions. Experimental result shows that the proposed method can reduce the additional storage space needed when VOD server services FF/FB functions.

  • PDF

Design Recommendations of the Occupant Protection Systems Using Orthogonal Arrays (직교배열표를 이용한 승객보호장구의 설계)

  • 임재문;박경진
    • Transactions of the Korean Society of Automotive Engineers
    • /
    • v.7 no.8
    • /
    • pp.208-215
    • /
    • 1999
  • Using the orthogonal arrays and the occupant analysis software based on the multi-body dynamics , two interactive design algorithms are proposed to improve the initial design of the occupant protection systems. Algorithm 1 sequentially moves the narrow design space within the upper and the lower design limit. Algorithm 2 sequentially reduces the relatively wide design space. Each design algorithm is composed of two levels . The first level is to improve the characteristics of the crash performance considering the noise factors. In order to obtain the robust design, the second level reduces the variations the noise factors. In order to obtain the robust design, the second level reduces the variations due to the tolerance of the design variable. To utilize the algorithm 1, HIC(Head Injury Criterion) , 3 msec criterion value of the chest acceleration and the femur load decreased by 27.4%, 10.4% and 55.8%, respectively. To utilizer the algorithm 2 , the results decreased by 38.0%, 10.5% and 3.0% , respectively.

  • PDF

A Study on the Emotional Tendency Expressed in Children's Hospital (어린이 병원 실내디자인에 나타난 감성적 표현 경향에 관한 연구)

  • Ha, Se-Kang;Choi, Sang-Hun
    • Proceedings of the Korean Institute of Interior Design Conference
    • /
    • 2005.10a
    • /
    • pp.134-138
    • /
    • 2005
  • 'Emotional Design' is appeared recently as one of the important issues in design field. Emotional Design is understanded from a interactive point of view, human and interior space. Child's formation of character grows in human, environment, space all. At all, growth process itself who develop infant's formation of character can speak that have function of emotional communication. Therefore, this study wishes to recognize how element of emotional design was reflected through analysis of children's hospital considering child's emotion reacting most sensitively about effect of surrounding environment. As result, Various sensitivity element through senses that can rouse interest in more child's emotion in children's hospital design is mayhave to reflected.

  • PDF