• Title/Summary/Keyword: Interactive Display

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he Effect of Mindfulness of Exhibition Design Employees on Jab Performance Through Self-Efficacy, Jab Satisfaction (전시디자인기업 구성원의 마음챙김이 자기효능감 직무만족을 통해 직무성과에 미치는 영향)

  • Jung, Soohyung;Hwang, Changyu
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.14 no.1
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    • pp.57-75
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    • 2018
  • The growth of the Exhibition Design Industry has been exponential both internationally and domestically since the composition and fusion of Artistic Culture and information. Since the introduction of various Display Techniques, such as, augmented reality, Virtual Reality, and 3D interactive applications, the Exhibition Display Industry has seen innovative development. Furthermore, this has transpired a new wave of change and globalization in social network and thru creative Exhibition Design this has become a turning point in the Exhibition Design Industry. The aim of this research is to find Influencing factors of domestic Exhibition Design Industry members. These factors thru self-efficacy and job satisfaction will study objectively to find what influences duty result and help members of Exhibition Design Industries to work comfortably and to increase productivity we are proposing effective and efficient development methods. To do this, we are suggesting a research model applied on variables of the mindfulness theory which is based on the emphasized unconsciousness which represents the existence of the mind. To objectively verify this research model, we have conducted surveys on Exhibition Design Industry workers and a Material Designer in Seoul.

Object Identification and Localization for Image Recognition (이미지 인식을 위한 객체 식별 및 지역화)

  • Lee, Yong-Hwan;Park, Je-Ho;Kim, Youngseop
    • Journal of the Semiconductor & Display Technology
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    • v.11 no.4
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    • pp.49-55
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    • 2012
  • This paper proposes an efficient method of object identification and localization for image recognition. The new proposed algorithm utilizes correlogram back-projection in the YCbCr chromaticity components to handle the problem of sub-region querying. Utilizing similar spatial color information enables users to detect and locate primary location and candidate regions accurately, without the need for additional information about the number of objects. Comparing this proposed algorithm to existing methods, experimental results show that improvement of 21% was observed. These results reveal that color correlogram is markedly more effective than color histogram for this task. Main contribution of this paper is that a different way of treating color spaces and a histogram measure, which involves information on spatial color, are applied in object localization. This approach opens up new opportunities for object detection for the use in the area of interactive image and 2-D based augmented reality.

A Block-based Computer Graphics Educational Software Model using WebGL (WebGL을 이용한 블록 기반 컴퓨터 그래픽스 교육용 소프트웨어 모델)

  • Pyun, Hae-Gul;Park, Jinho
    • Journal of Korea Game Society
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    • v.15 no.3
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    • pp.189-200
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    • 2015
  • These days computer graphics technology has been applied in diverse IT fields. Needs for computer graphics such as 3D Printer, Head Mount Display, VR & AR are growing rapidly. Computer graphics will be more specialized and demanding for graphics specialists will be also increased. However, serious mathematical background obstructs people to learning computer graphics. An efficient computer graphics learning system would be helpful for graphics experts training. By analyzing the graphics theory, we propose an educational software system with that students can effectively learn computer graphics. Our system focuses on theoretical objects of computer graphics and enhances accessibility and intuition using web and blocks.

TYME: Interactive Typography for a poetic expression in Multimedia Environment (TYME: 멀티미디어 환경에서 시적 표현을 위한 인터랙티브 타이포그래피)

  • Hwang, Sh-Mong
    • Archives of design research
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    • v.19 no.6 s.68
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    • pp.27-32
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    • 2006
  • TYME is an interactive typography program based on the ephemeral nature of time. It is a text based poetic tool, built with Processing. This project is presented as a performance that utilizes a computer with a display screen, a projector, and speakers. As the user types, white characters appear, flow on the score on the screen and trigger jazz sounds, then characters disappear into black space in several seconds on the screen like smoke. Typography from this invented instrument is evocative and wistful, and allows the user to associate with ephemeral time. While typing the characters as though playing an instrument at intervals of time, the user can freeze the motion and print out or save otherwise fleeting moment with a button. I intend to contain both characteristics: the amorphous shape of smoke and the elusive attribute of smoke for the expression of intangible and ephemeral time. Every alphabetic shape is derived from the video dips that I shot of smoke. The resulting alphabetic images are then programmed using the Processing scripting language and which can then be typed on the screen with a keyboard. TYME could be a model as a project that reflects the unfixed quality of digital typography, and as a design approach for interactive expressive typography by scripting code. This project also represents the characteristics of typographic play, which can be realized in an computational environment like this model.

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IMPLEMENTATION OF A DECISION SUPPORT SYSTEM FOR INTEGRATED RIVER BASIN WATER MANAGEMENT IN KOREA

  • Shim Soon-Do;Shim Kyu-Cheoul
    • Water Engineering Research
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    • v.5 no.4
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    • pp.157-176
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    • 2004
  • This research presents a prototype development and implementation of Decision Support System (DSS) for integrated river basin water management for the flood control. The DSS consists of Relational Database Management System, Hydrologic Data Monitoring System, Spatial Analysis Module, Spatial and Temporal Analysis for Rainfall Event Tool, Flood Forecasting Module, Real-Time Operation of Multi Reservoir System, and Dialog Module with Graphical User Interface and Graphic Display Systems. The developed DSS provides an automated process of alternative evaluation and selection within a flexible, fully integrated, interactive, centered relational database management system in a user-friendly computer environment. The river basin decision-maker for the flood control should expect that she or he could manage the flood events more effectively by fully grasping the hydrologic situation throughout the basin.

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A Corpus-based Analysis of EFL Learners' Use of Discourse Markers in Cross-cultural Communication

  • Min, Sujung
    • English Language & Literature Teaching
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    • v.17 no.3
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    • pp.177-194
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    • 2011
  • This study examines the use of discourse markers in cross-cultural communication between EFL learners in an e-learning environment. The study analyzes the use of discourse markers in a corpus of an interactive web with a bulletin board system through which college students of English at Japanese and Korean universities interacted with each other discussing the topics of local and global issues. It compares the use of discourse markers in the learners' corpus to that of a native English speakers' corpus. The results indicate that discourse markers are useful interactional devices to structure and organize discourse. EFL learners are found to display more frequent use of referentially and cognitively functional discourse markers and a relatively rare use of other markers. Native speakers are found to use a wider variety of discourse markers for different functions. Suggestions are made for using computer corpora in understanding EFL learners' language difficulties and helping them become more interactionally competent speakers.

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A Study on the Haptic Effect Display for Interactive Haptic Game (상호작용 체감형 게임을 위한 체감 효과의 동기화 기법에 관한 연구)

  • 배희정;변기종;장병태
    • Proceedings of the Korean Information Science Society Conference
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    • 2003.04c
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    • pp.570-572
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    • 2003
  • 체감 효과 (haptic effect)는 가상 환경에서의 실재감 부여를 위하여 중요시되고 있다. 반면, 가상 객체에 실재와 흡사하게 연동하는 기술은, 체감 효과의 모델링과 함께 렌더링 시간 둥의 문제 때문에 사용의 한계를 가진다. 본 논문에서는, 실시간 체감 효과를 위하여 필수적인 가상 객체와의 동기화 기법에 대하여 다룬다. 이를 위하여, 가상 객체에 작용하는 동역학적 움직임을 체감 효과에 대응되도록 하는 알고리즘을 제안하고, 이를 실시간 충들 처리와 연동함으로써 필요한 시간을 최소화 할 수 있음을 제시한다. 본 논문의 결과로는 캐릭터의 빈번한 제어에 대응되도록 체감 효과를 생성할 수 있음을 보이며, 안정적이면서 그럴 듯한 효과를 재현할 수 있음을 보인다.

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An Interactive Display System based on Transparent Screen (투명 스크린 기반 인터랙티브 상품 전시 시스템)

  • Park, Jisun;Xi, Yulong;Chu, Phuong;Kim, Junoh;Cho, Kyungeun
    • Proceedings of the Korea Information Processing Society Conference
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    • 2017.04a
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    • pp.1075-1076
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    • 2017
  • 최근 투명 스크린을 이용한 인터랙티브 상품 전시 시스템은 다양하게 상용화되고 있다. 하지만 기존 시스템은 사용자와 실제 상품간의 인터랙션이 아닌 사용자와 투명 스크린 속 콘텐츠간의 인터랙션에 불과하다. 본 논문에서는 동작인식 기술 및 실시간 사용자 분석을 통한 선호상품 추천기술을 결합한 투명 스크린 기반 인터랙티브 상품 전시 시스템을 구현 및 실험하였다.

Application of an Ergonomic Design of Work space Layout Using 3-Dimensional Human Model (인간공학적 작업공간 설계를 위한 CAD 응용방안)

  • Lee, Myeon-U;Lee, Dal-Ho;Jang, Seong-Rok
    • Journal of Korean Institute of Industrial Engineers
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    • v.12 no.2
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    • pp.13-19
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    • 1986
  • The purpose of this paper is to develop a 3-dimensional human model, an ergonomic CAD (Computer-Aided Design) system which would be very helphul in ergonomic design. An interactive program was developed, in which a user could change layout, body size, skin volume, and posture of the human model. As an example, effect of inclination of a steering wheel on visibility of a display panel was demonstrated. he result showed that ergonomic design can be aided by the 3-dimensional human model, and by the perspective graph by which design and evaluation process can be carried out more effectively.

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A Study on the Interactive relationship of Object factors and Space (공간과 오브제 요소의 인터랙션에 관한 연구)

  • Lee Chan;Bae Yun-Joon
    • Korean Institute of Interior Design Journal
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    • v.14 no.6 s.53
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    • pp.103-111
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    • 2005
  • Since the Industrial Revolution in the 18th century, the production system adopted mechanization and mass production to popularize and standardize overall society. The architectural space removed basic desire of men on the decoration to neglect historical and regional continuity of the architecture and to make uniform designs, so that human sensibility and emotion were excluded. The architectural space had arbitrary and functionalism features in accordance with such a social change to display abstract space having no personality. The limitation expanded value of the space that was not lot possession and residence but for communication with men to express object factors. However, the object factors of the space were expressed in each factor consisting of either material factors or non-material factors. This study investigated interaction of the space by both expressive interaction and potential interaction to find out key words for making frames of the investigation and to examine cases comprehensively. The purpose of the study was to recover relations between the space and men in horizontal way and mutual communication and to present possibility integrating men and space.