• 제목/요약/키워드: Interactive Design

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Capacity Assignment and Routing for Interactive Multimedia Service Networks

  • Lim, Byung-Ha;Park, June-Sung
    • Journal of Communications and Networks
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    • 제12권3호
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    • pp.246-252
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    • 2010
  • A binary linear integer program is formulated for the problem of expanding the capacity of a fiber optic network and routing the traffic to deliver new interactive multimedia services. A two-phase Lagrangian dual search procedure and a Lagrangian heuristic are developed. Computational results show superior performance of the two-phase subgradient optimization compared with the conventional one-phase approach.

하이브리드 방식의 인터랙티브 스토리텔링 엔진 설계 (A Hybrid Approach for Interactive Storytelling Engine Design)

  • 신준섭;장준호
    • 한국정보처리학회:학술대회논문집
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    • 한국정보처리학회 2009년도 추계학술발표대회
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    • pp.941-942
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    • 2009
  • 스토리텔링 엔진은 이야기 생성을 위한 서술 구조를 만드는 인터랙티브 스토리텔링 시스템의 핵심이다. 지금까지 스토리텔링 엔진에 대한 많은 연구가 있었지만, 본 논문에서는 기존의 스토리텔링 엔진 모델에 웹 검색 기술을 이용한 모듈을 추가하여 하이브리드 방식으로 이야기를 생성하는 스토리텔링 엔진 모델을 제안한다.

Estimation of elastic seismic demands in TU structures using interactive relations between shear and torsion

  • Abegaz, Ruth A.;Lee, Han Seon
    • Earthquakes and Structures
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    • 제19권1호
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    • pp.59-77
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    • 2020
  • The code static eccentricity model for elastic torsional design of structures has two critical shortcomings: (1) the negation of the inertial torsional moment at the center of mass (CM), particularly for torsionally-unbalanced (TU) building structures, and (2) the confusion caused by the discrepancy in the definition of the design eccentricity in codes and the resistance eccentricity commonly used by engineers such as in FEMA454. To overcome these shortcomings, using the resistance eccentricity model that can accommodate the inertial torsional moment at the CM, interactive relations between shear and torsion are proposed as follows: (1) elastic responses of structures at instants of peak edge-frame drifts are given as functions of resistance eccentricity, and (2) elastic hysteretic relationships between shear and torsion in forces and deformations are bounded by ellipsoids constructed using two adjacent dominant modes. Comparison of demands estimated using these two interactive relations with those from shake-table tests of two TU building structures (a 1:5-scale five-story reinforced concrete (RC) building model and a 1:12-scale 17-story RC building model) under the service level earthquake (SLE) show that these relations match experimental results of models reasonably well. Concepts proposed in this study enable engineers to not only visualize the overall picture of torsional behavior including the relationship between shear and torsion with the range of forces and deformations, but also pinpoint easily the information about critical responses of structures such as the maximum edge-frame drifts and the corresponding shear force and torsion moment with the eccentricity.

인터넷 환경에서 가상 학습평가 시스템 설계 및 구현 (Design and Implementation of Virtual Tutoring Estimation System on the Internet Environment)

  • 이석호;김창수;황현숙
    • 한국멀티미디어학회논문지
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    • 제1권2호
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    • pp.204-214
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    • 1998
  • Web 환경에서 저작도구나 HTML올 이용한 기존의 학습 평가 시스템은 단방향 대화형 학습 시스템의 불편한 요인들을 개선하지 못하고 있다. 본 논문에서는 인터넷 환경에서 사용자의 편리성이 고려된 대화형 학습 평가 시스템을 설계하고 구현하였 다. 제안된 시스템은 크게 교사 모율과 학생 모률로 구분되어 있는데, 교사 모률은 데이터베이스에 새로운 문제 생성과 제거 기능, 정기 고사 채점 기놓 둥이 포함되어 있으며, 학생 모률은 강화 및 고사 선택 기능, 자신의 접수 보기 동의 기능들이 제공된다. 서버 시스템 환경은 Windows NT를 기반으로 한 인터넷 접속을 위해 IDC 파일과 SQL DB을 사용하여 구현되어 있으며, 클라이언트 시스템은 대화형 학습 평가 시스템에 대한 접근을 위해 익스플로어나 네스케이프를 기반으로 한 Windows 95 환경으로 구성되어 있다.

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발달장애아동을 위한 진동감, 굳기감, 온열감 장치 (A Vibrotactile, Kinesthetic, and Thermal device for Developmental Disorder Children)

  • 임다미;윤인호;김상연;정구철
    • 디지털콘텐츠학회 논문지
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    • 제18권7호
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    • pp.1435-1441
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    • 2017
  • 본 논문의 목적은 발달장애아동들을 대상으로 하여 사용자들이 교육 플랫폼을 터치했을 때 다양한 햅틱 감각을 경험할 수 있는 교육 플랫폼을 설계 개발하는 데 있다. 본 연구에서 제안하는 상호작용형 교육 플랫폼은 굳기감 제시 모듈, 진동감 제시 모듈, 온열감 제시 모듈과 제어 모듈로 구성되어 있다. 제안하는 교육 플랫폼은 충분한 세기의 압감, 진동감, 온도를 생성하고, 이를 사용자가 잘 느낄 수 있도록 설계하는 데에 중점을 두었다. 개발된 교육 플랫폼의 성능을 알아보기 위해 온열감, 진동감, 압감에 대한 사용자 실험을 진행하였고, 세 가지 모듈 모두 안전하게 교육 플랫폼으로 활용 가능한 범위에서 작동하는 것으로 나타났다.

Development of Interactive Mobile Learning Media on Teaching Terms of Mental Status Examination (MSE) for Nursing Students

  • PRIYONO, Djoko;Harlia PUTRI, Triyana;MAULANA, M. Ali;YANTI, Irma;PRABOWO, Thoriq Tri
    • Educational Technology International
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    • 제23권2호
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    • pp.183-205
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    • 2022
  • Mental status examination is an important stage in the assessment process because it serves as the foundation for establishing nursing diagnosis and intervention. Until now many students still feel difficult to understand the terms in the assessment of mental status. Interactive Mobile Learning in one of the media that is currently being developed. The use of this media will provide more in-depth learning opportunities, and students can practice their skills in carrying out practicals because of the mobility principle possessed by smartphones. The purpose of this study was to develop a smartphone-based app and evaluate the app's effectiveness by measuring nursing students' knowledge of mental status examination. Design: A randomized trial with a pre-and post-test design was conducted at a university in Indonesia. A total of seventy junior nursing students participated in this study. The intervention group received a smartphone-based app, and the control group received one-time lecture-based learning. We offered the experimental group the app and information about how to use it, and we encouraged them to use it. The control group received classroom instruction. Results: The intervention group scored significantly higher than the control group on knowledge score (t = 19.40, p = 0.000) and satisfaction with the learning method (t = 0.640, p = 0.021) Conclusion: These findings suggest that smartphonebased education could be an effective method in nursing education for teaching mental status examinations.

Sketch-based 3D modeling by aligning outlines of an image

  • Li, Chunxiao;Lee, Hyowon;Zhang, Dongliang;Jiang, Hao
    • Journal of Computational Design and Engineering
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    • 제3권3호
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    • pp.286-294
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    • 2016
  • In this paper we present an efficient technique for sketch-based 3D modeling using automatically extracted image features. Creating a 3D model often requires a drawing of irregular shapes composed of curved lines as a starting point but it is difficult to hand-draw such lines without introducing awkward bumps and edges along the lines. We propose an automatic alignment of a user's hand-drawn sketch lines to the contour lines of an image, facilitating a considerable level of ease with which the user can carelessly continue sketching while the system intelligently snaps the sketch lines to a background image contour, no longer requiring the strenuous effort and stress of trying to make a perfect line during the modeling task. This interactive technique seamlessly combines the efficiency and perception of the human user with the accuracy of computational power, applied to the domain of 3D modeling where the utmost precision of on-screen drawing has been one of the hurdles of the task hitherto considered a job requiring a highly skilled and careful manipulation by the user. We provide several examples to demonstrate the accuracy and efficiency of the method with which complex shapes were achieved easily and quickly in the interactive outline drawing task.

제약만족 알고리즘을 이용한 상호대화적 조종패널 배치 (Interactive Control Panel Layout Using a Constraint Satisfaction Algorithm)

  • 박성준;정의승;장수영
    • 대한산업공학회지
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    • 제20권4호
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    • pp.85-97
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    • 1994
  • An interactive and iterative control panel layout method based on the constraint satisfaction problem (CSP) technique was developed to generate an ergonomically sound panel design. This control panel layout method attempts to incorporate a variety of relevant ergonomic principles and design constraints, and generate an optimal or, at least, a "satisfactory" solution through an efficient search algorithm. The problem of seeking an ergonomically sound panel design should be viewed as a multi-criteria design problem and most of the design objectives should be understood as constraints. Hence, a CSP technique was employed in this study for dealing with the multi-constraints layout problem. The efficient search algorithm using "preprocess" and "look_ahead" procedures was developed to handle vast amount of computation. In order to apply the CSP technique to the panel layout procedure, the ergonomic principles such as spatial compatibility, frequency-of-use, importance, functional grouping, and sequence-of-use were formalized as CSP terms. The effectiveness of the proposed panel layout method was evaluated by example problems and the results clearly showed that the generated layouts properly considered various ergonomic design principles.

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인터랙티브 드라마의 시청동기, 몰입, 시청만족도, 시청충성도 간 관계에 관한 연구: 중국 시청자를 중심으로 (A Study on the Relationships among Audience Motivation, Viewing Flow, Satisfaction, and Loyalty in Watching Interactive Drama: Focused on Chinese Audience)

  • 두정;김성경;임성준
    • 아태비즈니스연구
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    • 제13권3호
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    • pp.157-170
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    • 2022
  • Purpose - The purpose of this study is to understand the motivating factors of Chinese audience who watch the interactive drama, and suggest the effects of audience' motivation on viewing flow, satisfaction, and loyalty. Design/methodology/approach - To achieve the purpose of the study, a questionnaire survey on the Internet was conducted from September 26, 2021 to October 14, 2021, and data from 332 Chinese respondents were collected. Findings - Findings of this study are 1) audience motivation of watching the interactive drama is composed of 6 factors including the pursuit of entertainment and information, curiosity, interaction, sense of control and indirect experience; 2) the pursuit of entertainment and information, interaction and indirect experience have positive effects on viewing flow; 3) all six factors of audience motivation have positive effects on audience satisfaction; 4) four motivating factors including the pursuit of entertainment, curiosity, interaction and indirect experience have positive effects on audience loyalty. 5) viewing flow and audience satisfaction respectively has some partial mediating effects on the relationship between audience motivation and audience loyalty. Research implications or Originality - Results of this study suggest that in order to increase audience loyalty to interactive dramas, in addition to fulfilling the pursuit of entertainment, which is the basic motive for watching any drama, it is important to fulfill motivating factors related to the unique characteristics of interactive dramas such as curiosity, interaction, and indirect experience. In order for these motivating factors to lead to audience loyalty, it is more effective when viewing flow and audience satisfaction are accompanied.

VoD 시스템에서 선반입 기법을 이용한 대화식 동작의 설계 (Design of Interactive Operations using Prefetching in VoD System)

  • 김순철
    • 한국산업정보학회논문지
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    • 제15권2호
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    • pp.31-39
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    • 2010
  • VoD(Video-on-Demand) 시스템에서 다루는 데이터는 대용량이면서 실시간에 처리되어야 하는 연속 매체의 특성을 지니고 있다. 대용량의 데이터가 차지하는 저장 공간과 전송 대역폭을 줄이기 위해 사용되는 압축 기법과 데이터의 실시간 처리를 보장하기 위한 자원의 예약 기법은 모두 연속 매체를 처리하는데 있어 필수적이다. VoD 시스템에서는 사용자들에게 영화의 재생뿐만 아니라 고속 전진이나 고속 후진과 같은 대화식 동작도 함께 제공할 수 있어야 하는데 대화식 동작이 야기하는 데이터 요구량의 변화는 디스크 대역폭, 통신망 대역폭, 메모리와 같은 시스템 자원의 관리를 어렵게 한다. VoD 시스템의 경우 기 저장된 비디오 데이터를 처리하기 때문에 데이터 블록에 대한 선반입이 가능하다. 본 논문에서는 가변 비트율의 비디오 데이터를 처리하는 VoD 서버에서 서버의 버퍼를 이용하여 데이터 블록들을 선반입함으로써 대화식 동작을 지원할 수 있는 버퍼 관리 기법을 제안한다. 본 논문에서 제안한 버퍼 관리 기법은 모의실험 결과 수용 사용자 수에서 LRU 기법에 비해 약 34%의 성능 향상을 보였다.