• Title/Summary/Keyword: Interactive Design

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Capacity Assignment and Routing for Interactive Multimedia Service Networks

  • Lim, Byung-Ha;Park, June-Sung
    • Journal of Communications and Networks
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    • v.12 no.3
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    • pp.246-252
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    • 2010
  • A binary linear integer program is formulated for the problem of expanding the capacity of a fiber optic network and routing the traffic to deliver new interactive multimedia services. A two-phase Lagrangian dual search procedure and a Lagrangian heuristic are developed. Computational results show superior performance of the two-phase subgradient optimization compared with the conventional one-phase approach.

A Hybrid Approach for Interactive Storytelling Engine Design (하이브리드 방식의 인터랙티브 스토리텔링 엔진 설계)

  • Shin, Jun-Sup;Chang, Juno
    • Proceedings of the Korea Information Processing Society Conference
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    • 2009.11a
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    • pp.941-942
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    • 2009
  • 스토리텔링 엔진은 이야기 생성을 위한 서술 구조를 만드는 인터랙티브 스토리텔링 시스템의 핵심이다. 지금까지 스토리텔링 엔진에 대한 많은 연구가 있었지만, 본 논문에서는 기존의 스토리텔링 엔진 모델에 웹 검색 기술을 이용한 모듈을 추가하여 하이브리드 방식으로 이야기를 생성하는 스토리텔링 엔진 모델을 제안한다.

Estimation of elastic seismic demands in TU structures using interactive relations between shear and torsion

  • Abegaz, Ruth A.;Lee, Han Seon
    • Earthquakes and Structures
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    • v.19 no.1
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    • pp.59-77
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    • 2020
  • The code static eccentricity model for elastic torsional design of structures has two critical shortcomings: (1) the negation of the inertial torsional moment at the center of mass (CM), particularly for torsionally-unbalanced (TU) building structures, and (2) the confusion caused by the discrepancy in the definition of the design eccentricity in codes and the resistance eccentricity commonly used by engineers such as in FEMA454. To overcome these shortcomings, using the resistance eccentricity model that can accommodate the inertial torsional moment at the CM, interactive relations between shear and torsion are proposed as follows: (1) elastic responses of structures at instants of peak edge-frame drifts are given as functions of resistance eccentricity, and (2) elastic hysteretic relationships between shear and torsion in forces and deformations are bounded by ellipsoids constructed using two adjacent dominant modes. Comparison of demands estimated using these two interactive relations with those from shake-table tests of two TU building structures (a 1:5-scale five-story reinforced concrete (RC) building model and a 1:12-scale 17-story RC building model) under the service level earthquake (SLE) show that these relations match experimental results of models reasonably well. Concepts proposed in this study enable engineers to not only visualize the overall picture of torsional behavior including the relationship between shear and torsion with the range of forces and deformations, but also pinpoint easily the information about critical responses of structures such as the maximum edge-frame drifts and the corresponding shear force and torsion moment with the eccentricity.

Design and Implementation of Virtual Tutoring Estimation System on the Internet Environment (인터넷 환경에서 가상 학습평가 시스템 설계 및 구현)

  • 이석호;김창수;황현숙
    • Journal of Korea Multimedia Society
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    • v.1 no.2
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    • pp.204-214
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    • 1998
  • The existing tutoring estimation systems using the authoring tools or HTML forms on the Web environment don't have been improved inconvenient factors of uni-directional interactive systems. In this paper, we design and implement the interactive tutoring estimation system which is conveniently considered to user on the internet environment. The proposed system is divided into teacher and student modules, which have the functions of the new problem insertion and deletion in database, regular examination marking for the former and lecture/test selection, scoring look, etc for the letter. The environment of server system in this thesis is implemented using the IDC file and SQL database for internet access based on Windows NT, client systems are composed to Windows 95 environment based on Explorer or Netscape to access for interactive tutoring systems.

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A Vibrotactile, Kinesthetic, and Thermal device for Developmental Disorder Children (발달장애아동을 위한 진동감, 굳기감, 온열감 장치)

  • Im, Tami;Yoon, Inho;Kim, Sang-Youn;Jeong, Goo-cheol
    • Journal of Digital Contents Society
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    • v.18 no.7
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    • pp.1435-1441
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    • 2017
  • The primary goals of this paper are to design an interactive education platform conveying a variety of haptic sensations to developmental disorder children when they touch the education platform. The proposed interactive education platform is composed of a kinesthetic module, a vibrotactile module, a thermal module. and a controller. The design focuses of the proposed education platform were to create sufficiently large kinesthetic forces, vibrations, and temperatures and to convey them to users. We have conducted experiments for evaluating the proposed system and found out three modules function safely and effectively as an educational platform.

Development of Interactive Mobile Learning Media on Teaching Terms of Mental Status Examination (MSE) for Nursing Students

  • PRIYONO, Djoko;Harlia PUTRI, Triyana;MAULANA, M. Ali;YANTI, Irma;PRABOWO, Thoriq Tri
    • Educational Technology International
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    • v.23 no.2
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    • pp.183-205
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    • 2022
  • Mental status examination is an important stage in the assessment process because it serves as the foundation for establishing nursing diagnosis and intervention. Until now many students still feel difficult to understand the terms in the assessment of mental status. Interactive Mobile Learning in one of the media that is currently being developed. The use of this media will provide more in-depth learning opportunities, and students can practice their skills in carrying out practicals because of the mobility principle possessed by smartphones. The purpose of this study was to develop a smartphone-based app and evaluate the app's effectiveness by measuring nursing students' knowledge of mental status examination. Design: A randomized trial with a pre-and post-test design was conducted at a university in Indonesia. A total of seventy junior nursing students participated in this study. The intervention group received a smartphone-based app, and the control group received one-time lecture-based learning. We offered the experimental group the app and information about how to use it, and we encouraged them to use it. The control group received classroom instruction. Results: The intervention group scored significantly higher than the control group on knowledge score (t = 19.40, p = 0.000) and satisfaction with the learning method (t = 0.640, p = 0.021) Conclusion: These findings suggest that smartphonebased education could be an effective method in nursing education for teaching mental status examinations.

Sketch-based 3D modeling by aligning outlines of an image

  • Li, Chunxiao;Lee, Hyowon;Zhang, Dongliang;Jiang, Hao
    • Journal of Computational Design and Engineering
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    • v.3 no.3
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    • pp.286-294
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    • 2016
  • In this paper we present an efficient technique for sketch-based 3D modeling using automatically extracted image features. Creating a 3D model often requires a drawing of irregular shapes composed of curved lines as a starting point but it is difficult to hand-draw such lines without introducing awkward bumps and edges along the lines. We propose an automatic alignment of a user's hand-drawn sketch lines to the contour lines of an image, facilitating a considerable level of ease with which the user can carelessly continue sketching while the system intelligently snaps the sketch lines to a background image contour, no longer requiring the strenuous effort and stress of trying to make a perfect line during the modeling task. This interactive technique seamlessly combines the efficiency and perception of the human user with the accuracy of computational power, applied to the domain of 3D modeling where the utmost precision of on-screen drawing has been one of the hurdles of the task hitherto considered a job requiring a highly skilled and careful manipulation by the user. We provide several examples to demonstrate the accuracy and efficiency of the method with which complex shapes were achieved easily and quickly in the interactive outline drawing task.

Interactive Control Panel Layout Using a Constraint Satisfaction Algorithm (제약만족 알고리즘을 이용한 상호대화적 조종패널 배치)

  • Park, Sung-Joon;Jeong, Eui-S.;Chang, Soo-Y.
    • Journal of Korean Institute of Industrial Engineers
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    • v.20 no.4
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    • pp.85-97
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    • 1994
  • An interactive and iterative control panel layout method based on the constraint satisfaction problem (CSP) technique was developed to generate an ergonomically sound panel design. This control panel layout method attempts to incorporate a variety of relevant ergonomic principles and design constraints, and generate an optimal or, at least, a "satisfactory" solution through an efficient search algorithm. The problem of seeking an ergonomically sound panel design should be viewed as a multi-criteria design problem and most of the design objectives should be understood as constraints. Hence, a CSP technique was employed in this study for dealing with the multi-constraints layout problem. The efficient search algorithm using "preprocess" and "look_ahead" procedures was developed to handle vast amount of computation. In order to apply the CSP technique to the panel layout procedure, the ergonomic principles such as spatial compatibility, frequency-of-use, importance, functional grouping, and sequence-of-use were formalized as CSP terms. The effectiveness of the proposed panel layout method was evaluated by example problems and the results clearly showed that the generated layouts properly considered various ergonomic design principles.

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A Study on the Relationships among Audience Motivation, Viewing Flow, Satisfaction, and Loyalty in Watching Interactive Drama: Focused on Chinese Audience (인터랙티브 드라마의 시청동기, 몰입, 시청만족도, 시청충성도 간 관계에 관한 연구: 중국 시청자를 중심으로)

  • Du, Zhen;Kim, Sung-Kyung;Limb, Seong-Joon
    • Asia-Pacific Journal of Business
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    • v.13 no.3
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    • pp.157-170
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    • 2022
  • Purpose - The purpose of this study is to understand the motivating factors of Chinese audience who watch the interactive drama, and suggest the effects of audience' motivation on viewing flow, satisfaction, and loyalty. Design/methodology/approach - To achieve the purpose of the study, a questionnaire survey on the Internet was conducted from September 26, 2021 to October 14, 2021, and data from 332 Chinese respondents were collected. Findings - Findings of this study are 1) audience motivation of watching the interactive drama is composed of 6 factors including the pursuit of entertainment and information, curiosity, interaction, sense of control and indirect experience; 2) the pursuit of entertainment and information, interaction and indirect experience have positive effects on viewing flow; 3) all six factors of audience motivation have positive effects on audience satisfaction; 4) four motivating factors including the pursuit of entertainment, curiosity, interaction and indirect experience have positive effects on audience loyalty. 5) viewing flow and audience satisfaction respectively has some partial mediating effects on the relationship between audience motivation and audience loyalty. Research implications or Originality - Results of this study suggest that in order to increase audience loyalty to interactive dramas, in addition to fulfilling the pursuit of entertainment, which is the basic motive for watching any drama, it is important to fulfill motivating factors related to the unique characteristics of interactive dramas such as curiosity, interaction, and indirect experience. In order for these motivating factors to lead to audience loyalty, it is more effective when viewing flow and audience satisfaction are accompanied.

Design of Interactive Operations using Prefetching in VoD System (VoD 시스템에서 선반입 기법을 이용한 대화식 동작의 설계)

  • Kim, Soon-Cheol
    • Journal of Korea Society of Industrial Information Systems
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    • v.15 no.2
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    • pp.31-39
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    • 2010
  • VoD(Video-on-Demand) servers have to provide timely processing guarantees for continuous media and reduce the storage and bandwidth requirements for continuous media. The compression techniques make the bit rates of compressed video data significantly variable from frame to frame. A VoD system should be able to provide the client with interactive operations such as fast forward and fast rewind in addition to normal playback of movie. However, interactive operations require additional resources such as storage space, disk bandwidth, memory and network bandwidth. In a stored video application such as VoD system, it is possible that a priori disk access patterns can be used to reserve the system resources in advance. In addition, clients of VoD server spend most of their time in playback mode and the period of time spent in interactive mode is relatively small. In this paper, I present the new buffer management scheme that provides efficient support for interactive operations in a VoD server using variable bit rate continuous media. Simulation results show that our strategy achieves 34% increase of the number of accepted clients over the LRU strategy.