• Title/Summary/Keyword: Interactive Communication

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U-Learning: An Interactive Social Learning Model

  • Caytiles, Ronnie D.;Kim, Hye-jin
    • International Journal of Internet, Broadcasting and Communication
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    • v.5 no.1
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    • pp.9-13
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    • 2013
  • This paper presents the concepts of ubiquitous computing technology to construct a ubiquitous learning environment that enables learning to take place anywhere at any time. This ubiquitous learning environment is described as an environment that supports students' learning using digital media in geographically distributed environments. The u-learning model is a web-based e-learning system that could enable learners to acquire knowledge and skills through interaction between them and the ubiquitous learning environment. Students are allowed to be in an environment of their interest. The communication between devices and the embedded computers in the environment allows learner to learn while they are moving, hence, attaching them to their learning environment.

The Effect of Contextual Knowledge on EFL Learners' Participation in Cross-Cultural Communication

  • Min, Su-Jung
    • English Language & Literature Teaching
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    • v.15 no.2
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    • pp.209-224
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    • 2009
  • This study examined the role of contextual knowledge in cross-cultural communication between non-native speakers on an interactive web with a bulletin board system through which college students of English at Japanese and Korean universities interacted with each other discussing the topics of local and global issues. The study investigated the influence of students' relative contextual knowledge on active participation in interactions and discussed the results focusing on the use of discourse strategies for meaning negotiation. The study argues that in interactions even between non-native speakers with limited proficiency, contextual knowledge in the topic under discussion affects the degree to which they accommodate to each other during communication and suggests that the focus of teaching English as a foreign language also should be given to what kind of contextual knowledge students need to obtain and how to express it rather than what level of proficiency in English they need to acquire.

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A Design and Implementation of MPEG-4 based Interactive MOD System on WEB Environments (MPEG-4 기반 WEB 환경의 대화형 MOD 시스템의 설계 및 구현)

  • Lee, Gang-Tae;Lee, Hyun-Chan;Choi, Hyun-Seob
    • Proceedings of the Korea Information Processing Society Conference
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    • 2001.04a
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    • pp.119-122
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    • 2001
  • 본 논문에서 제안한 MPEG-4 기반 대화형 MOD 서버 시스템은 데이터 공유 네트워크(DSN)를 이용한 클러스터링 서버 구조를 채택하여 클러스터링과 가상서버시스템, 데이터 공유 네트워크 기법을 적용한 복합적 구조를 가진 서버시스템을 설계 구현하였다. 본 논문이 제안한 서버 시스템은 확장이 용이하고, 각 서버 노드가 이상이 발생할 경우 타 서버에 영향을 주지 않는 독립성이 확보돼 안정성이 향상되었다. 그러나 DSN 에서 사용되는 NFS나 Samba 등은 보안에 취약하며, 네트워크 전송에 따른 오버헤드의 보완이 필요하다.

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A Development for Interactive 3D Electronic Whiteboard (상호응답형 3D 전자칠판에 관한 연구)

  • Lee, Byong-Kwon;Kim, Doo-Hoon;Seo, Yu-Jeong;Choi, JinKu;Jeon, Joongman
    • Proceedings of the Korea Information Processing Society Conference
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    • 2012.04a
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    • pp.1318-1321
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    • 2012
  • 교실 현대화 또는 교과교실 지원 사업에 의하여 현재 대부분의 학교는 2D 형 LCD 타입의 전자칠판을 설치하여 운용하고 있으며, 현재는 3D 전자칠판의 도입이 활성화되고 있는 시기이다. 본 연구는 상호응답형 3D 전자칠판에 대한 연구이다. 상호응답형 3D 전자칠판의 구성은 영상을 제어를 위한 AD보드, 3D 변환을 위한 3D변환 포맷터, 해상도 제어를 위한 FRC보드로 결합되며, 상호응답형 전자칠판을 구현하기위해 {x,y,z} 좌표 축출을 위한 전자팬 및 양안 카메라 기술을 적용했다. 또한 실시간 3D 판서 운용을 위한 3D 판서소프트웨어에 대한 구현 방법과 운용 구성에 대하여 연구했다.

ID-based group key exchange mechanism for virtual group with microservice

  • Kim, Hyun-Jin;Park, Pyung-Koo;Ryou, Jae-Cheol
    • ETRI Journal
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    • v.43 no.5
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    • pp.932-940
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    • 2021
  • Currently, research on network functions virtualization focuses on using microservices in cloud environments. Previous studies primarily focused on communication between nodes in physical infrastructure. Until now, there is no sufficient research on group key management in virtual environments. The service is composed of microservices that change dynamically according to the virtual service. There are dependencies for microservices on changing the group membership of the service. There is also a high possibility that various security threats, such as data leakage, communication surveillance, and privacy exposure, may occur in interactive communication with microservices. In this study, we propose an ID-based group key exchange (idGKE) mechanism between microservices as one group. idGKE defines the microservices' schemes: group key gen, join group, leave group, and multiple group join. We experiment in a real environment to evaluate the performance of the proposed mechanism. The proposed mechanism ensures an essential requirement for group key management such as secrecy, sustainability, and performance, improving virtual environment security.

Intelligentization of Landscape Bamboo Buildings Based on Visual Data Transmission and 5G Communication

  • ke Yu Kai
    • International Journal of Advanced Culture Technology
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    • v.11 no.1
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    • pp.389-394
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    • 2023
  • Based on intelligent visual information and 5G, this paper studies the intelligent visual communication of landscape bamboo buildings, and provides a new method of intelligent perception and interactive computing for the real world, which can represent, model, Perception and cognition; through the integration of virtual and real, the situational understanding of the human-machine-material fusion environment and the interaction with nature. The 5G network can well meet the combination of high-bandwidth uplink transmission and low-latency downlink control. At the same time, 5G-based AR intelligent inspection, remote operation and maintenance guidance, and machine vision inspection. Taking the bamboo building as an example, through field inspections to analyze tourism Bamboo buildings before and after development, and the intelligentization of bamboo buildings based on 5G and visual modeling.

Interactive Voice Recognition Kiosk Using AI (AI 를 활용한 대화형 음성인식 키오스크)

  • Ji-Hye Han;Sang-Hyun Kim;Su-Min Kim;Hye-Won Lee;Gil-Hwan Lim;Gyeong-Yong Lee
    • Proceedings of the Korea Information Processing Society Conference
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    • 2023.11a
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    • pp.953-954
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    • 2023
  • 고령 사회로 접어들고 디지털 문맹이 대두되면서 기계 조작에 미숙한 정보취약계층이나 고령층들이 느끼는 불편함을 개선하고자 본 연구는 기존의 터치형 키오스크와는 차별된 음성/얼굴인식 기술을 활용한 키오스크 개발을 제안하며, 모든 연령층을 고려한 AI 기술의 활용으로 맞춤형 주문 서비스를 제공하여 고객 만족도를 높이고, 보다 쉽고 빠르게 주문할 수 있도록 한다.

Effect of Experiential Space Perception on Performing Interactive Digital Contents (체험적 공간감이 상호작용 콘텐츠 수행에 미치는 영향)

  • Yun, Han-Kyung;Song, Bok-Hee
    • The Journal of Korea Institute of Information, Electronics, and Communication Technology
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    • v.4 no.2
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    • pp.111-118
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    • 2011
  • It is not easy to define a boundary between TV and home computer in these day since developing H/W and S/W of computer technology induces that TV is conflated with computer. Coming digital HD broadcasting forces for replacement of TV at home and the trend of TV is became bigger. The evolved TV is able to replace the computer by connecting to the network and people want to do interactions with contents by using the bidirectional communication. Therefore, it is expected to changing the human lifestyle. It is natural that contents for all members of family are needed, since screen of TV become bigger. It is required that the contents should guarantees the accessability of information to the all of family members and the easy interaction with contents. But, the related basic research is not enough to catch the user's eye to induce flow or presence. Our goal of this study is to analyse effects of experiential space perception on performing interactive digital contents. The result shows that users interacted with contents without any difficulty when they met a same dimension and shape of objects as dimension and shape objects in their experiences or learning.

A STUDY ON THE MP-2-MP CONNECTION CONTROL FOR THE MULTI-WAY COMMUNICATIONS IN ATM NETWORKS (ATM 네트워크에서 다자간 통신을 위한 다중점대 다중점 연결 제어에 관한 연구)

  • 정지훈;한미숙
    • Proceedings of the IEEK Conference
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    • 1998.10a
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    • pp.281-284
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    • 1998
  • The multimedia services like video-conferencing and interactive multimedia services require the support for the multipoint-to multipoint connections from the networks. The routing and signaling protocols for supporting these connections in ATM networks have been a interesting topics in the Telecommunication standardization sector such as ATM-Forum. In this paper, we survey and discuss the various well-known switching algorithms for multi-way communication.

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