• Title/Summary/Keyword: Interaction with contents

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The Effects of Interaction Experience and Product Involvement on Decision Making of Purchase: The Corporate Facebook Page

  • Shin, Dong-Hee;Kang, Sunghyun
    • International Journal of Contents
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    • v.10 no.4
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    • pp.38-47
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    • 2014
  • Recently, with the development of technology, social network service (SNS) has become a hot topic. Lots of companies are now making online marketing strategy to promote their products and brand identities using SNS. Through these strategies, companies can produce more profit as well as make better brand images by performing online public relations. Among the SNSs, Facebook has a lot of users, it has been regarded by companies as a suitable platform with respect to online marketing for latent customers. The companies of today typically have at least one account and a Facebook page, and constantly make relationships with customers. However, companies have been thoughtless in this process, and usually provide information to customers through one-way communication. Based on this phenomenon, a study was conducted herein on how to use Facebook pages for promoting products and brand identities, keeping good relationships between companies and customers. This study assumed that the types of interaction on Facebook pages and user involvement are the key factors affecting decision making of purchase. Four types of Facebook pages which were made virtually were used in analysis with 56 participants who were selected for the experiment. The results indicated partial verification of the hypothesis. Particularly, product involvement had an effect on decision making of purchase in all conditions. According to these results, it can be explained that there are close relationships between the psychological status of online behaviors and Facebook corporate pages. In addition, through linear tendency of this phenomenon, this can infer how to setup a positive relationship with latent customers and make improve brand images of products.

Design of Gaming Interaction Control using Gesture Recognition and VR Control in FPS Game (FPS 게임에서 제스처 인식과 VR 컨트롤러를 이용한 게임 상호 작용 제어 설계)

  • Lee, Yong-Hwan;Ahn, Hyochang
    • Journal of the Semiconductor & Display Technology
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    • v.18 no.4
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    • pp.116-119
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    • 2019
  • User interface/experience and realistic game manipulation play an important role in virtual reality first-person-shooting game. This paper presents an intuitive hands-free interface of gaming interaction scheme for FPS based on user's gesture recognition and VR controller. We focus on conventional interface of VR FPS interaction, and design the player interaction wearing head mounted display with two motion controllers; leap motion to handle low-level physics interaction and VIVE tracker to control movement of the player joints in the VR world. The FPS prototype system shows that the design interface helps to enjoy playing immersive FPS and gives players a new gaming experience.

Realistic Contents and Interaction Based Realistic Contents Service (상호작용 기반의 홀로그램 실감 콘텐츠 서비스연구)

  • Lee, Wan Jung;Shin, Eun Ji;Yoon, Hyun Sun;Choi, Hee Min;Cho, Dong Sik;Kang, Hoon Jong
    • KIPS Transactions on Software and Data Engineering
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    • v.10 no.10
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    • pp.429-438
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    • 2021
  • In recent, realistic content has been applied in various ways due to the development of display technology and hologram, the final realistic content technology, have been used limitedly in accordance with the growing public demand. However, most realistic content requires additional devices of HMD (head mounted device) or glasses type, and other realistic content display technologies deliver a single image plane in the experience space to the user, providing a monotonous content experience. Various realistic contents with hologram technology are introduced in this work. In addition, we propose an interaction based realistic hologram service based that combines projection mapping and floating holograms. Projection-mapped screens and multi-floating hologram device provide a three-dimensional volumetric space with extended depth orientation from the user's point of view, while allowing users' entire and partial motions to be recognizable through multiple sensors.

Surface Structure of Blend Films of Styrene/Acrylonitrile Copolymer and Poly(methyl methacrylate)(PMMA) or Hydrolyzed PMMA

  • 이원기;K. Tanaka;A. Takahara;T. Kajiyama;하창식
    • Bulletin of the Korean Chemical Society
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    • v.18 no.9
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    • pp.958-961
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    • 1997
  • The compatibility and the surface structure of blends of poly(styrene-co-acrylonitrile) (SAN) with either poly(methyl methacrylate) (PMMA) or hydrolyzed PMMA (H-PMMA) were studied in terms of film thickness, interaction, and surface free energy difference on the basis of X-ray photoelectron spectroscopy (XPS), attenuated total reflection Fourier transform IR spectroscopy and atomic force microscopy. The XPS measurement showed that the surface enrichment of (PMMA/SAN) blends with different AN contents of SAN and with different carboxyl acid contents of PMMA was dependent on the molecular interaction, the surface free energy difference between components and the sample preparation history. It was found that the compatibility of H-PMMA and SAN was reduced with increasing carboxyl acid content of PMMA.

Applicability of Interaction Design at Main Entrance in Apartment House (공동주택 주동출입구의 인터랙션 디자인 적용가능성)

  • Park, Mi-So;Kang, Soon-Joo
    • Proceeding of Spring/Autumn Annual Conference of KHA
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    • 2008.04a
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    • pp.319-322
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    • 2008
  • Designing of the apartment house in present has been contributing to private unit reflected demands and characteristics of residents. However, common space hasn't been designed in various ways compared to unit. Though the main entrance is place to link inner space and out space, to make resident identity and to communicate with neighbors, It has been produced the same type. The space design in 21st century is focusing on contents of space with the development of techniques, and we need to find applicability of new design related to digital technology in apartment house. The purpose of this study is to find applicability of interaction design at main entrance in apartment house for improvement functions of entrance. The results of this study were as follows; The main entrance is possible more active place through the interaction design that would be satisfied with residents needs and functions.

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Politics, Business and Technology: Social Network Analysis of Theater Environment (정치, 기업, 테크놀로지: 연극환경에 대한 소셜네트워크 분석)

  • Choi, Jiae;Kwon, Ohbyung
    • The Journal of the Korea Contents Association
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    • v.20 no.6
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    • pp.267-278
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    • 2020
  • Although the theater performance industry is a typical cultural content industry, the support at the national level has been poor and the theater workers tend to focus on individual efforts rather than active interaction with the theater environment. Therefore, there is a growing need for effective revitalization of the theater industry, which should be found in improving the quality of interaction between the theater and the theater environment. Therefore, the purpose of this study is to analyze the effects of theater actors (theaters, theater organizations) on the activation of plays by the interaction of politics, business, and technology, the main environment of the plays. For this, social network analysis was performed. As a result of the study, it was found that mediation centrality significantly influenced the visibility of theater actors. This means that the more the theater actors are at the center of information and resource flows to the elements of the theater environment, the more visibility becomes. This shows that the theater must actively acquire technology, create an avant-garde, and endeavor to expand its influence and outreach through active interaction with politics and corporations.

The Method That Access Various Interaction Information of IPTV Contents with QR Code and SmartPhone (QR코드를 이용한 IPTV 콘텐츠의 인터랙션 정보 접근 방법)

  • Sim, Kun-Ho;Lim, Young-Hwan
    • Journal of Broadcast Engineering
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    • v.17 no.2
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    • pp.295-304
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    • 2012
  • IPTV current service change from a TV IPTV service providing digital broadcast, one- way VOD service, terrestrial broadcast to a web IPTV service,which is using wireless networks which is also used by interactive digital broadcasting However, IPTV, is being currently serviced, causes a lot of interaction with viewers because of inconvenience of using and has problems that users do not have enough content type to access. Additionally, there is also a problem that adding contents cover a large part of screen. To solve these problems, the thing that adding QR code to IPTV screen being recognized by Smartphone. In this way, we can provide the idea how to access to interaction information and also provide to clients an easy way creating and accessing to the contents by developing an editor that can insert QR code to video.

A Study on Developing the 3D Interaction Program for the Customized e-commerce (주문형 전자상거래를 위한 3차원 주문 프로그램 개발에 관한 연구)

  • 이수경;임창영
    • Archives of design research
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    • v.17 no.1
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    • pp.109-118
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    • 2004
  • With the remarkable progression of network and the sophistication of contents, we now see various ways of communication methods in World Wide Web. In such trend, 3D web deserves our attention, which is applied for various areas such as education, game, chatting, e-commerce. Among those, by using 3D contents, e-commerce, especially the customized e-commerce, can give users more rich information about products. However, most of current 3D e-commerce sites are adopting a mere tool-based methods without considering contents and interaction required for the customized e-commerce. So, this paper proposes the direction of developing 3D interaction program for the customized e-commerce, based on a study on the required information elements about products and the interaction of controlling those factors. The evaluation to compare with the existing program is follows by the development of practical program, to give more persuasive reasons on the advantages of 3D e-commerce program.

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The Effect of Multiagent Interaction Strategy on the Performance of Ant Model (개미 모델 성능에서 다중 에이전트 상호작용 전략의 효과)

  • Lee Seung-Gwan
    • The Journal of the Korea Contents Association
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    • v.5 no.3
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    • pp.193-199
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    • 2005
  • One of the important fields for heuristics algorithm is how to balance between Intensificationand Diversification. Ant Colony System(ACS) is a new meta heuristics algorithm to solve hard combinatorial optimization problem. It is a population based approach that uses exploitation of positive feedback as well as greedy search. It was first proposed for tackling the well known Traveling Salesman Problem(TSP). In this paper, we propose Multi Colony Interaction Ant Model that achieves positive negative interaction through elite strategy divided by intensification strategy and diversification strategy to improve the performance of original ACS. And, we apply multi colony interaction ant model by this proposed elite strategy to TSP and compares with original ACS method for the performance.

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Interaction and Interface Design of Smart Watches (스마트워치 인터렉션 및 인터페이스 디자인)

  • Lim, Da-Eun;Wang, Lin
    • The Journal of the Korea Contents Association
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    • v.15 no.3
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    • pp.11-20
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    • 2015
  • Recently, with the market of smart phones slowing down, more attention is paid to wearable devices. It was suggested that 2013 was the "year of the smart watch", due to that the majority of major consumer electronics manufacturers were undertaking work on a smart watch device. However there are still many issues on the interaction and interface design of smart watches. This study reviewed related literatures and evaluated the interaction methods, interface and content design of current smart watches. Based on that, future research directions were proposed. The research results have significant meanings for the guidance of future directions of smart watch.