• 제목/요약/키워드: Interaction mode

검색결과 690건 처리시간 0.026초

Exploration to Model CSCL Scripts based on the Mode of Group Interaction

  • SONG, Mi-Young;YOU, Yeong-Mahn
    • Educational Technology International
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    • 제9권2호
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    • pp.79-95
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    • 2008
  • This paper aims to investigate modeling scripts based on the mode of group interaction in a computer-supported collaborative learning environment. Based on a literature review, this paper assumes that group interaction and its mode would have strong influence on the online collaborative learning process, and furthermore lead learners to create and share significant knowledge within a group. This paper deals with two different modes of group interaction- distributed and shared interaction. Distributed interaction depends on the external representation of individual knowledge, while shared interaction is concerned with sharing knowledge in group action. In order to facilitate these group interactions, this paper emphasizes the utilization of appropriate CSCL scripts, and then proposes the conceptual framework of CSCL scripts which integrate the existing scripts such as implicit, explicit, internal and external scripts. By means of the model regarding CSCL scripts based on the mode of group interaction, the implications for research on the design of CSCL scripts are explored.

Phase Resonance in Centrifugal Fluid Machinery -A Comparison between Pump Mode and Turbine Mode Operations and a Discussion of Mechanisms of Flow Rate Fluctuation through a Stator-

  • Yonezawa, Koichi;Toyahara, Shingo;Motoki, Shingo;Tanaka, Hiroshi;Doerfler, Peter;Tsujimoto, Yoshinobu
    • International Journal of Fluid Machinery and Systems
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    • 제7권2호
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    • pp.42-53
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    • 2014
  • Phase resonance in Francis type hydraulic turbine is studied. The phase resonance is a phenomenon that the pressure fluctuation in the penstock of hydraulic turbine installation can become very large when the pressure waves from each guide vane caused by the interaction with the runner vane reach the penstock with the same phase. Experimental and numerical studies have been carried out using a centrifugal fan. In the present study, comparisons between the pump mode and the turbine mode operations are made. The experimental and numerical results show that the rotational direction of the rotor does not affect characteristics of the pressure fluctuation but the propagation direction of the rotorstator interaction mode plays an important role. Flow rate fluctuations through the stator are examined numerically. It has been found that the blade passing flow rate fluctuation component can be evaluated by the difference of the fluctuating pressure at the inlet and the outlet of the stator. The amplitude of the blade passage component of the pressure fluctuation is greater at the stator inlet than the one at the stator outlet. The rotor-stator interaction mode component is almost identical at the inlet and the outlet of the stator. It was demonstrated that the pressure fluctuation in the volute and connecting pipe normalized by the flow rate fluctuation becomes the same for pump and turbine mode operations, and depends on the rotational direction on the interaction mode.

상호작용하는 대향류 메탄 및 수소 예혼합화염에서 당량비 조건에 따른 상호작용 모드 변화 (Interaction Mode Change According to the Equivalence Ratios in the Interacting Methane and Hydrogen Counterflow Premixed Flames)

  • 박지웅;오창보
    • 한국연소학회:학술대회논문집
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    • 한국연소학회 2012년도 제44회 KOSCO SYMPOSIUM 초록집
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    • pp.13-16
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    • 2012
  • The interaction between methane and hydrogen premixed flames with the different equivalence ratio and global strain rate was investigated numerically in one-dimensional counterflow field. The OPPDIF code and GRI-v3.0 were used to simulate the interacting flames. Overall trends in the maximum heat release rates of $CH_4{^-}$ and $H_2$-side flame were examined with the variation of $a_g$. The interaction mode of the flames were classified according to the equivalence ratios and Lewis numbers of each flame and global strain rate.

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Interaction Patterns in Distance Only Mode e-Learning

  • SUNG, Eunmo
    • Educational Technology International
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    • 제10권2호
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    • pp.127-143
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    • 2009
  • The purpose of this study was to identify the interaction patterns in distance only mode e-Learning. In order to investigate this study, messages shown in the electronic notice board were analyzed to see how interaction occurs between teacher and learner or learner and learner under the e-learning of cyber university. To analyze messages was applied according to the framework by Henri's contents analysis model. As a result of contents analysis on electronic board, the participative dimension was 399 messages. A learner put on 7~8 messages a day. The number of messages was low compared to the number of learners, but the number of inquiries was about 140. That means that each learner contacts and checks messages at least once a day. The meaning dimension was 600 units. The main interaction patterns were Interactive-social-cognitive-metacognitive. This means that e-Learning in distance only mode leads a positive attitude of learners as a self-directed learning, and needs teacher's well-structured instructional strategies for increasing interaction. In conclusion, social dimension and interactive dimension of messages support learners psychologically in the process of learning though they directly guide learning under the circumstances of e-learning lacking face-to-face element. It can be interpreted that the teacher's role is significantly important in order to attract learners' positive participation and cognitive and meta-cognitive dimension of messages and activities

상호작용기반 FMEA 실행 (FMEA for Interaction Failures)

  • 이득중;장중순
    • 한국신뢰성학회지:신뢰성응용연구
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    • 제17권1호
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    • pp.28-37
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    • 2017
  • Purpose: This paper proposes a procedure that may infer and identify interaction failures in a module. Methods: In design FMEA, we defined an interaction model between components and proposed a method for selecting a single component by using the standard specification classification table and four methods for choosing the related components. We also introduced the function tree for function and requirement characteristic analysis and proposed utilization of standard stress lists and 1st and 2nd stress analysis tables to determine the effect the stress analysis has on interactions. Finally, the interaction mechanism diagram was proposed and used to infer the failure mechanism. Process FMEA also established procedures in a similar way. Results: We established a procedure for predicting the failure mode due to interaction between components based on Company A's multi-step FMEA procedure. Conclusion: By applying the proposed interaction FMEA procedure to the development model, we were able to confirm the effect of the new derivation on the failure mode of interaction, which was not predicted by the existing FMEA.

공급사슬 네트워크 설계를 위한 협력적 공진화 알고리즘에서 집단들간 상호작용방식에 관한 연구 (A Study on Interaction Modes among Populations in Cooperative Coevolutionary Algorithm for Supply Chain Network Design)

  • 한용호
    • 경영과학
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    • 제31권3호
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    • pp.113-130
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    • 2014
  • Cooperative coevolutionary algorithm (CCEA) has proven to be a very powerful means of solving optimization problems through problem decomposition. CCEA implies the use of several populations, each population having the aim of finding a partial solution for a component of the considered problem. Populations evolve separately and they interact only when individuals are evaluated. Interactions are made to obtain complete solutions by combining partial solutions, or collaborators, from each of the populations. In this respect, we can think of various interaction modes. The goal of this research is to develop a CCEA for a supply chain network design (SCND) problem and identify which interaction mode gives the best performance for this problem. We present general design principle of CCEA for the SCND problem, which require several co-evolving populations. We classify these populations into two groups and classify the collaborator selection scheme into two types, the random-based one and the best fitness-based one. By combining both two groups of population and two types of collaborator selection schemes, we consider four possible interaction modes. We also consider two modes of updating populations, the sequential mode and the parallel mode. Therefore, by combining both four possible interaction modes and two modes of updating populations, we investigate seven possible solution algorithms. Experiments for each of these solution algorithms are conducted on a few test problems. The results show that the mode of the best fitness-based collaborator applied to both groups of populations combined with the sequential update mode outperforms the other modes for all the test problems.

모바일 환경에서의 텍스트 표현 방식의 상호작용성과 사용모드가 사용자의 만족도, 유용성, 사용의도에 미치는 영향 (Effects of interactivity and usage mode on user satisfaction, usefulness, and intetion to use in text information presentation in mobile environment)

  • 백현지;이상원
    • 한국정보통신학회:학술대회논문집
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    • 한국정보통신학회 2017년도 추계학술대회
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    • pp.223-226
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    • 2017
  • 최근 사용자들은 정보 기술의 발전으로 다양한 상황 속에서 모바일을 통해 원하는 정보를 제공받고 있다. 사용자가 정보와 커뮤니케이션 할 때, 탭핑과 같은 제스처 활동과 그 과정 속에서 겪는 경험을 통해 인터랙션이 이루어진다. 이러한 인터랙션을 통한 활동과 경험은 사용자의 심리에 영향을 미치고, 이는 추후 사용자의 행동과 관련이 있기 때문에 중요하다. 따라서 모바일 내 정보 표현 방식에서도 상호작용성을 고려하여 설계해야한다. 이와 관련한 연구들이 진행되어 왔으나 특히 텍스트 정보 표현 방식과 관련해서는 주로 기능적 측면만을 살펴 본 연구가 많고, 사용자가 처한 상황을 고려하여 평가한 연구는 부족하다. 본 연구에서는 정보 전달 시 사용자 중심의 완성도 높은 정보 표현 방식을 위해 상호작용성과 사용모드가 사용자의 정보습득에 대한 만족도, 유용성, 사용의도에 미치는 영향을 알아보고자 한다. 상호작용성은 Modality와 Message 상호작용성의 여부에 따라 High와 Low로 두 가지 방식으로 구성하고, 사용모드는 과업의 여부에 따라 Action 모드와 Goal 모드로 나누어 구성하였다. 실험 디자인은 총 $2{\times}2$로, 4개의 실험조건으로 구성되어 있다. 모바일 환경 내에서 인터랙션 차이에 따라 동일한 메시지 내용의 텍스트 정보가 (a) 오직 Modality 인터랙션으로만 제공되고, (b) Modality 인터랙션과 Message 인터랙션이 함께 제공된다. 또한 사용 모드에 따라 (a) Action 모드는 문맥에 관한 구체적인 지시사항 없이 실험이 진행되고, (b) Goal 모드는 참가자에게 특정 과업에 대한 지시가 제시된 채로 실험이 진행된다. 연구 결과, 모바일 내 정보제공 시 인터랙션과 사용모드의 차이에 따라 만족도, 유용성, 사용의도에 영향을 미치는 것으로 밝혀졌다.

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반자율주행 맥락에서 AI 에이전트의 멀티모달 인터랙션이 운전자 경험에 미치는 효과 : 시각적 캐릭터 유무를 중심으로 (The Effect of AI Agent's Multi Modal Interaction on the Driver Experience in the Semi-autonomous Driving Context : With a Focus on the Existence of Visual Character)

  • 서민수;홍승혜;이정명
    • 한국콘텐츠학회논문지
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    • 제18권8호
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    • pp.92-101
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    • 2018
  • 대화형 AI 스피커가 보편화되면서 음성인식은 자율주행 상황에서의 중요한 차량-운전자 인터랙션 방식으로 인식되고 있다. 이 연구의 목적은 반자율주행 상황에서 음성뿐만 아니라 AI 캐릭터의 시각적 피드백을 함께 전달하는 멀티모달 인터랙션이 음성 단일 모드 인터랙션보다 사용자 경험 최적화에 효과적인지를 확인하는 것이다. 실험 참가자에게 주행 중 AI 스피커와 캐릭터를 통해 음악 선곡과 조정을 위한 인터랙션 태스크를 수행하게 하고, 정보 및 시스템 품질, 실재감, 지각된 유용성과 용이성, 그리고 지속 사용 의도를 측정하였다. 평균차이 분석 결과, 대부분의 사용자 경험 요인에서 시각적 캐릭터의 멀티모달 효과는 나타나지 않았으며, 지속사용 의도에서도 효과는 나타나지 않았다. 오히려, 정보품질 요인에서 음성 단일 모드가 멀티모달보다 효과적인 것으로 나타났다. 운전자의 인지적 노력이 필요한 반자율주행 단계에서는 멀티모달 인터랙션이 단일 모드 인터랙션에 비해 사용자 경험 최적화에 효과적이지 않았다.

이용자 중심의 얼굴 표정을 통한 감정 인식 TV의 상호관계 연구 -인간의 표정을 통한 감정 인식기반의 TV과 인간의 상호 작용 연구 (The interaction between emotion recognition through facial expression based on cognitive user-centered television)

  • 이종식;신동희
    • 한국HCI학회논문지
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    • 제9권1호
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    • pp.23-28
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    • 2014
  • In this study we focus on the effect of the interaction between humans and reactive television when emotion recognition through facial expression mechanism is used. Most of today's user interfaces in electronic products are passive and are not properly fitted into users' needs. In terms of the user centered device, we propose that the emotion based reactive television is the most effective in interaction compared to other passive input products. We have developed and researched next generation cognitive TV models in user centered. In this paper we present a result of the experiment that had been taken with Fraunhofer IIS $SHORE^{TM}$ demo software version to measure emotion recognition. This new approach was based on the real time cognitive TV models and through this approach we studied the relationship between humans and cognitive TV. This study follows following steps: 1) Cognitive TV systems can be on automatic ON/OFF mode responding to motions of people 2) Cognitive TV can directly select channels as face changes (ex, Neutral Mode and Happy Mode, Sad Mode, Angry Mode) 3) Cognitive TV can detect emotion recognition from facial expression of people within the fixed time and then if Happy mode is detected the programs of TV would be shifted into funny or interesting shows and if Angry mode is detected it would be changed to moving or touching shows. In addition, we focus on improving the emotion recognition through facial expression. Furthermore, the improvement of cognition TV based on personal characteristics is needed for the different personality of users in human to computer interaction. In this manner, the study on how people feel and how cognitive TV responds accordingly, plus the effects of media as cognitive mechanism will be thoroughly discussed.

Bound Mode의 외중력파에 의한 항내 이상파 생성가능성에 대하여 (On the Feasibility of Freak Waves Formation within the Harbor Due to the Presence of Infra-Gravity Waves of Bound Mode Underlying the Ever-Present Swells)

  • 조용준;배정현
    • 한국해안·해양공학회논문집
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    • 제31권1호
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    • pp.17-27
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    • 2019
  • Bound mode의 외중력파와 이로 인한 보강간섭이 이상파 생성 기작이라는 가설을 확인하기 위해 OpenFoam 기반 Tool box인 ihFoam과 Bi-spectrum에 기초한 수치모의를 수행하였다. 수치모의는 건설 과정에서 이상파가 관측된 삼척 LNG 생산기지 전용부두를 대상으로 수행되었으며, Bound mode의 외중력파는 Bi-spectrum에 기반하여 출현빈도가 높은 주기가 7초인 국지 풍성파와 11.4초인 너울의 difference interaction으로 생성하였다. 또한 비교를 위해 비선형 Cnoidal wave, linear wave를 대상으로 한 수치모의도 병행하여 수행하였다. 모의결과 N 계열 bound mode의 외중력파에 의해 삼척 LNG 생산기지 전용부두를 따라 진행되는 연파가 생성되며, 이상파는 전술한 연파와 남측 도류제로부터의 반사파가 더해져 출현하는 것으로 모의되었다.