• Title/Summary/Keyword: Interaction guide

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A Fundamental Study on the Vertical-Axis Wind Turbine for Fishing Boat using Numerical Analysis (수치해석을 이용한 어선용 수직축 풍력터빈의 기초연구)

  • Jeong, Kwang-Leol;Lee, Young-Gill;Ha, Yoon-Jin;Kang, Bong Han;Kang, Dae-Sun
    • Journal of the Society of Naval Architects of Korea
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    • v.50 no.6
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    • pp.365-372
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    • 2013
  • In this study, the flow characteristics and structural safety of a 500W class vertical-axis wind turbines(VAWT) for a fishing boat are investigated by numerical simulations. Guide vanes to increase the performance of the VAWT are investigated. And the best guide vane in the numerical simulations is applied to the VAWT. Also, modal analyses are performed to find out the natural frequencies of the VAWT, and the resonance safety of the VAWT is evaluated. The structural analysis of the VAWT is carried out by one-way FSI(Fluid Structure Interaction). And the results are used for the evaluation of structural safety according to IEC 61400-1 code. Finally, the possibility of the installation of the VAWT on the wheelhouse of a 9.77ton class fishing boat is checked. The results of the present research could be used as one of the fundamental data to design a VAWT for a fishing boat.

Experimental and Numerical Study on Slamming Impact

  • Kwon, Sun Hong;Yang, Young Jun;Lee, Hee Sung
    • Journal of Ocean Engineering and Technology
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    • v.27 no.1
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    • pp.1-8
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    • 2013
  • This paper presents the results of experimental and numerical research on the slamming phenomenon. Two experimental techniques were proposed in this study. The traditional free drop tests were carried out. However, the free drop tests done in this study using an LM guide showed excellent repeatability, unlike those of other researchers. The coefficients of variation for the drop test done in this experiment were less than 0.1. The other experimental technique proposed in this study was a novel concept that used a pneumatic cylinder. The pneumatic cylinder could accelerate the specimen over a very short distance from the free surface. As a result, high rates of repeatability were achieved. In the numerical study, the development of in-house code and utilization of commercial code were carried out. The in-house code developed was based on the boundary element method. It is a potential code. This was mostly applied to the computation of the wedge entry problem. The commercial code utilized was FLUENT. Most of the previous slamming research was done under the assumption of a constant body velocity all through the impact process, which is not realistic at all. However, the interaction of a fluid and body were taken into account by employing a user-defined function in this study. The experimental and numerical results were compared. The in-house code based on BEM showed better agreement than that of the FLUENT computation when it cames to the wedge computation. However, the FLUENT proved that it could deal with a very complex geometry while BEM could not. The proposed experimental and numerical procedures were shown to be very promising tools for dealing with slamming problems.

Computational Investigation of Turbulent Swirling Flows in Gas Turbine Combustors

  • Benim, A.C.;Escudier, M.P.;Stopford, P.J.;Buchanan, E.;Syed, K.J.
    • International Journal of Fluid Machinery and Systems
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    • v.1 no.1
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    • pp.1-9
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    • 2008
  • In the first part of the paper, Computational Fluid Dynamics analysis of the combusting flow within a high-swirl lean premixed gas turbine combustor and over the $1^{st}$ row nozzle guide vanes is presented. In this analysis, the focus of the investigation is the fluid dynamics at the combustor/turbine interface and its impact on the turbine. The predictions show the existence of a highly-rotating vortex core in the combustor, which is in strong interaction with the turbine nozzle guide vanes. This has been observed to be in agreement with the temperature indicated by thermal paint observations. The results suggest that swirling flow vortex core transition phenomena play a very important role in gas turbine combustors with modern lean-premixed dry low emissions technology. As the predictability of vortex core transition phenomena has not yet been investigated sufficiently, a fundamental validation study has been initiated, with the aim of validating the predictive capability of currently-available modelling procedures for turbulent swirling flows near the sub/supercritical vortex core transition. In the second part of the paper, results are presented which analyse such transitional turbulent swirling flows in two different laboratory water test rigs. It has been observed that turbulent swirling flows of interest are dominated by low-frequency transient motion of coherent structures, which cannot be adequately simulated within the framework of steady-state RANS turbulence modelling approaches. It has been found that useful results can be obtained only by modelling strategies which resolve the three-dimensional, transient motion of coherent structures, and do not assume a scalar turbulent viscosity at all scales. These models include RSM based URANS procedures as well as LES and DES approaches.

Research Trends and Case Study on Keypoint Recognition and Tracking for Augmented Reality in Mobile Devices (모바일 증강현실을 위한 특징점 인식, 추적 기술 및 사례 연구)

  • Choi, Heeseung;Ahn, Sang Chul;Kim, Ig-Jae
    • Journal of the HCI Society of Korea
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    • v.10 no.2
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    • pp.45-55
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    • 2015
  • In recent years, keypoint recognition and tracking technologies are considered as crucial task in many practical systems for markerless augmented reality. The keypoint recognition and technologies are widely studied in many research areas, including computer vision, robot navigation, human computer interaction, and etc. Moreover, due to the rapid growth of mobile market related to augmented reality applications, several effective keypoint-based matching and tracking methods have been introduced by considering mobile embedded systems. Therefore, in this paper, we extensively analyze the recent research trends on keypoint-based recognition and tracking with several core components: keypoint detection, description, matching, and tracking. Then, we also present one of our research related to mobile augmented reality, named mobile tour guide system, by real-time recognition and tracking of tour maps on mobile devices.

Simulation and Experimental Study on the Impact of Light Railway Train Bridge Due to Concrete Rail Prominence (주행면 단차에 의한 경량전철 교량의 충격 시뮬레이션 및 실험)

  • Jeon, Jun-Tai;Song, Jae-Pil
    • KSCE Journal of Civil and Environmental Engineering Research
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    • v.30 no.1A
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    • pp.45-52
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    • 2010
  • This study pointed on the dynamic impact of AGT (Automated Guide-way Transit) bridge, due to concrete rail prominence. An experiment was done with 30 m P.S.C. bridge in AGT test line in Kyungsan. An artificial prominence with 10 mm hight, was installed at the mid span of concrete rail. And computer simulation was executed for the artificial prominence. As an experiment result, in the case of with prominence, bridge acceleration responses are increased 50% at the speed range of 20 km/h-60 km/h, and bridge displacement responses increased slightly. With these results, the prominence of concrete rail can be induce excess impact and vibration. And the computer program simulated much the same as experiments. So this program can be used for AGT bridge design and formulate the standard of concrete rail management.

Tourism Experience and Learning: Approach of the Activity Theory (관광경험과 학습의 관계: 활동이론적 접근)

  • Chun, Joo-Hyung
    • Journal of Industrial Convergence
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    • v.19 no.1
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    • pp.53-63
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    • 2021
  • As tourists travel to other regions, they encounter numerous facts that conflict with their views. At that time, we change our view of coping with life. In this respect, tourism is a new way of learning. As a new learning method, tourism experience research is a new approach. In this study, the relationship between experience and learning experienced in tourist destinations was analyzed by applying the activity theory. The analysis units applied in the activity theory were set as subjects, goals, communities, roles, methods and rules, outcomes, and relevance to local communities. Based on this, in-depth interviews were conducted with commentators and guides who had a great influence on the tourism experience to analyze the learning process of tourists. As a result of the analysis, the experiences of tourists during the tour were interactive in various forms within the unit as well as the unit of the activity system of the commentator and guide. This interaction induces changes in the tourism experience activity system, enabling tourists to learn. The content is that the value of learning increases as the role of guide and commentator increases, that the social and cultural dimension of tourism experience is included in the learning effect, and the contradictions that arise from interactions within or between activity systems. The fact that they find the solution process themselves, and that tourism activity is not an isolated unit, but exists at the intersection of hierarchies and networks, is affected by the activities and environments of others.

Interaction between Navigation Officer and SCMS for Ship Control and Safe Navigation (선박조종과 안전항해를 위한 항해사와 SCMS의 상호작용)

  • Kim, Bi-A;Lee, Jae-Sik;Kim, Jong-Do;Oh, Jin-Seok
    • Journal of Navigation and Port Research
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    • v.30 no.10 s.116
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    • pp.833-837
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    • 2006
  • Effective interaction between navigation officer and automated navigation-support system is essential for ship-handling and safe navigation In this study, the functions of the SCMS(Ship Control and Management System) which was developed and implemented to support navigation officer's ship control and to guide safe navigation were described in terms of navigation officer's tasks(i.e., watchkeeping, positioning, and maneuvering), and the interactive relationship between navigation office and the system were analyzed in addition, the effectiveness of the system was evaluated in the scope of training efficiency and subjectively rated safety level.

Development of Evaluation Criteria and Analysis For Game-type Learning Program Based on HCI (HCI 이론에 기반한 게임형 학습 프로그램 평가 준거 개발 및 적용)

  • Lee, Jeong-Hee;Lee, Jae-Mu
    • Journal of The Korean Association of Information Education
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    • v.11 no.1
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    • pp.1-9
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    • 2007
  • The purpose of this study is to develope a criterion for evaluation on game-type learning programs by the application of HCI(Human Computer Interaction) theory. And to analyze game-type learning programs for elementary students on the criterion developed in this study. The HCI theory, which deals with principles or methods for developing systems people can use conveniently and pleasantly, has been applied to overall area of program development. And it also has been widely used to evaluate learning programs. However, there have been few studies on a game-type learning program evaluation on the basis of the HCI theory. This paper shows that evaluation criteria are developed on three viewpoint bases : usefulness, usability, and affect which are as elements in HCI. And analyzes the game-type learning programs from these three points of view. The evaluation criteria developed in this study can be applied to a basis for evaluation on game-type learning programs, and the analysis will be able to be a useful guide to game programers as well as its users.

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Modeling and optimal design of monolithic precision XYZ-stage using flexure mechanism (유연기구를 이용한 초정밀 단일체 3축 스테이지의 모델링 및 최적설계에 관한 연구)

  • Shim, Jong-Yeop;Gweon, Dae-Gab
    • Transactions of the Korean Society of Mechanical Engineers A
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    • v.22 no.4
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    • pp.868-878
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    • 1998
  • There are recently increasing needs for precision XYZ-stage in the fields of nanotechnology, specially in AFMs(Atomic Force Microscope) and STMs(Scanning Tunneling Microscope). Force measurements are made in the AFM by monitoring the deflection of a flexible element (usually a cantilever) in response to the interaction force between the probe tip and the sample and controlling the force neasyred constant topography can be obtained. The power of the STM is based on the strong distance dependence of the tunneling current in the vacuum chamber and the current is a feedback for the tip to trace the surface topography. Therefore, it is required for XYZ-stage to position samples with nanometer resolution, without any crosscouples and any parasitic motion and with fast response. Nanometer resolution is essential to investigate topography with reasonable shape. No crosscouples and parasitic motion is essential to investigate topography without any shape distortion. Fast response is essential to investigate topography without any undesirable interaction between the probe tip and sample surface ; sample scratch. To satisfy these requirements, this paper presents a novel XYZ-stage concept, it is actuated by PZT and has a monolithic flexible body that is made symmetric as possible to guide the motion of the moving body linearly. PZT actuators have a very fast response and infinite resolution. Due to the monolithic structure, this XYZ-stage has no crosscouples and by symmetry it has no parasitic motion. Analytical modeling of this XYZ-stage and its verification by FEM modeling are performed and optimal design that is to maximize 1st natural frequencies of the stage is also presented and with that design values stage is manufactured.

Analytical Evaluation Model of the Gameplay in MMO Game - Focused on GOMS Model - (MMO 게임의 게임플레이 분석적 평가 모형 - GOMS 모형을 중심으로 -)

  • Song, Seung-Keun
    • Journal of Korea Multimedia Society
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    • v.12 no.11
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    • pp.1652-1660
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    • 2009
  • The main objective of this research is to build a behavior prediction model of gameplay for MMO (Massively Multiplayer Online) game using the GOMS analysis method. GOMS analysis is an observational approach to HCI(Human Computer Interaction) to model and predict behaviors of a human operator in a highly interactive task. In this research, a pilot experiment was previously conducted with three skilled gamers. The gamers were provided with the goals and operators through the user's guide book, and they found methods and selection rules while being observed. Based on the results obtained from the pilot study, this research was expanded and the model was further tested with 30 subjects (game experts). The new outcomes revealed that the relevance of GOMS analysis for predicting selection rules is 96.25% according to the degree of abstraction and 77.35% based on the degree of complexity. This research will provide game designers with a new testing mechanism in the early development stages, in order to improve the quality of the game product.

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