• Title/Summary/Keyword: Interaction Design Method

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Usability Evalulation of Button Selection Aids for PDAs (PDA 화면 내 버튼 선택을 위한 입력지원방식의 사용성 평가)

  • Park, Yong-S.;Han, Sung-H.;Moon, Jung-Tae;Jeon, Suk-Hee
    • Journal of the Ergonomics Society of Korea
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    • v.24 no.3
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    • pp.1-10
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    • 2005
  • The primary objective of this study is to design input methods for assisting button selection tasks on a PDA screen. Familiar methods in the existing computing environments were investigated to develop aiding methods. Factors manipulated in the experiment included aiding method, button size, and users' prior experience with PDAs. A total of sixteen participants examined the usability of button selection tasks. Two types of button selection tasks were used as experimental tasks; one was selecting a target button, and the other was selecting multiple target buttons consecutively. The results showed that the aiding method and the button size had significant effects on the subjective satisfaction as well as the performance. In addition, users' prior experience with PDAs affected the performance significantly. The interaction between the aiding method and the button size was found to have significant effects on the performance. However, the interaction effect between the button size and the PDA experience was significant on the task performance time only for the multiple button selection tasks. Design considerations were proposed based on the experimental results. These can be applied to the PDA interaction design to make the PDAs more usable.

A Study on the Hydrodynamic Interaction Forces between Ship and Bank Wall in the Proximity of Bank (측벽부근을 항해하는 선박과 측벽간의 상호 간섭력에 관한 연구)

  • Lee, Chun-Ki;Kang, Il-Kwon
    • Journal of the Korean Society of Fisheries and Ocean Technology
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    • v.40 no.1
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    • pp.73-77
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    • 2004
  • It is well known that the hydrodynamic interaction forces between ship and bank wall affect ship manoeuvring motions. In this paper, the calculation method based on the slender body theory for estimation of the hydrodynamic interaction forces between ship and bank wall is investigated. The numerical simulations on hydrodynamic interaction force acting on a ship in the proximity of bank wall are carried out by using this theoretical method. The theoretical method used in this paper will be useful for practical prediction of ship manoeuvrability at the initial stage of design, for discussion of marine traffic control system and for automatic control system of ship in confined waterways.

A comparative study on user's viewpoint & developer's one in home-networking system by using method of interview (홈 네트워크 사용자와 개발자의 관점 비교연구(인터뷰 조사내용을 중심으로))

  • Kyoun, Jae-Ki;Kim, Ju-Yong;Choi, Yong-Soon;Jung, Ji-Eeun;Jung, Ji-Hong
    • 한국HCI학회:학술대회논문집
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    • 2006.02b
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    • pp.727-732
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    • 2006
  • 국내 홈 네트워크 시장은 여러 업체가 컨소시엄을 구성하여 시범지역을 확대하는 등 점차 보편화 되어가고 그 응용 범위를 확대해 나가는 단계에 있다. 하지만 홈 네트워크 시장의 서비스 및 제품들을 사용하는 사용자들이나 기획 / 개발하는 개발자들이 실제로 체감하는 홈 네트워크 시장의 활성화 정도는 아직 부족한 면이 있다. 홈 네트워크 시장의 활성화 정도가 부족한 원인에는 여러 가지 문제점들이 있지만 그러한 문제점 가운데에는 홈 네트워크 시장의 주 구성원인 사용자와 개발자가 가지고 있는 문제점에 대한 서로간의 관점 차이로 인한 부분도 있을 것이다. 본 연구에서는 홈 네트워크 제품 및 서비스 사용자와 개발자 인터뷰를 통해 문제점을 조사하고 이에 대한 관점의 차이를 분석하고자 하였다. 구체적 문제점 파악을 위해 개발자 관점에서의 개발 프로세스는 '기획, 개발, 판매, 유지보수'의 단계로, 사용자 관점에서의 사용 프로세스는 '구매, 설치, 사용, 이전, AS, 폐기'의 단계로 구분하여 조사하였다. 문제점의 비교를 위해 개발 프로세스와 사용 프로세스를 하나의 제품 및 서비스 라이프사이클로 통합 정의하였고, '판매, 유지보수 / 구매, 설치, 사용, 이전, AS, 폐기' 단계에서 공통된 영역을 찾을 수 있었다. 이 영역에서 사용자와 개발자의 문제점 비교를 통해 두 그룹간의 관점의 차이를 도출하여 각 단계별 홈 네트워크 문제점에 대한 관점의 차이를 확인할 수 있었다.

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A Study on Participatory design method with the application of Augmented Reality (증강현실을 활용한 사용자참여 디자인 방법에 관한 연구)

  • 변재형
    • Korean Institute of Interior Design Journal
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    • no.36
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    • pp.136-142
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    • 2003
  • This study suggest the development and application of the Interactive Design Toolkit as a participatory design method for general customer with the application of the Augmented Reality. The Toolkit is based on a PC-based image perception system and user can make virtual models and navigate in the virtual space by manipulating physical objects directly in real world. The toolkit can be used in the field of participatory design in systematically modularized and customizable design area including model house of apartment and system kitchen furniture. More improved design toolkit for enhancing reality and providing various Interaction method Is needed hereafter.

A Basic Study of Crashworthiness Optimization Using Homogenization Method(I) (균질화법을 이용한 충돌 최적화 기초 연구(I))

  • 조용범;신효철
    • Transactions of the Korean Society of Automotive Engineers
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    • v.9 no.3
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    • pp.190-200
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    • 2001
  • The homogenization method is applied to maximize crash energy absorption for a given volume. To obtain the best combination of optimizing factors by resizing and threshold algorithms for an example problem, the sensitivity analysis has been performed using design of experiments. The results show that very little interaction among optimizing factors is found. Optimization analysis of several combination of factors is conducted; and the orignal design and a new design with holes for an example problem are compared for crash energy absorption.

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A Study on the Expression of Interaction Space Design for User Experience - Focusing on the Digital Media - (사용자 경험을 위한 인터랙션 공간디자인 표현에 관한 연구 - 디지털 미디어를 중심으로 -)

  • Kim, Seyoung
    • Korean Institute of Interior Design Journal
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    • v.21 no.4
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    • pp.48-56
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    • 2012
  • Digital technology in modern society is entering the era of digital convergence and ubiquitous computing, and is playing an important role to overcome the limitation of time and space. Based on new media method's rapid application development, a wide range of forms as digital design is made possible. A large part of our living such as information sharing, collaboration, production, recreation, working and various social activities has been realized from the space that digital media offer. As we see a much broader range, the digital media's diverse expressions affect, in interactive ways, not only the relationship between humans and things, between each individual human, and between humans and the environment, but also even emotional purification and realm of educational, cultural, and social aspect. In this study, the aim is to discuss the user-centered design considered for integration into the interaction space design method and is to concentrate on research on. Focusing on digital media, user-friendly interface features of the space environment, construction and utilization of digital media have been applied to try to analyze the interaction effect of space that is created for the design and application of various applications and will seek ways. Thus, various case-studies have been explored where interface space is developed, creating virtual reality through cognitive basis and 3-D interface space. For example, emotional expressions are embedded for the space of commerce, education and exhibition, enabling intercommunication through haptic interface, with changing sound and visual effects which are caused by the movement of people in a certain space. With consideration of the relationship between physical environment and objects, interactive design should be achieved by providing a human oriented interface based on social, cultural and environmental aspects.

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An Interactive Approach to Multiple Response Optimization (다중반응최적화를 위한 상호교호적 접근법)

  • Lee, Pyoungsoo;Park, K. Sam
    • Journal of the Korean Operations Research and Management Science Society
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    • v.40 no.3
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    • pp.49-61
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    • 2015
  • We study the problem of multiple response optimization (MRO) and focus on the selection of input levels which will produce desirable output quality. We propose an interactive multiple objective optimization approach to the input design. The earlier interactive methods utilized for MRO communicate with the decision maker only using the response variable values, in order to improve the current response values, thereby resulting in the corresponding design solution automatically. In their interaction steps of preference articulation, no account is taken of any active changes in design variable values. On the contrary, our approach permits the decision maker to change the design variable values in its interaction stage, which makes possible the consideration of the preference or economics of the design variable side. Using some typical value functions, we also demonstrate that our method converges reasonably well to the known optimal solutions.

Selection of the Optimum Seaming Condition for Spin Drum Using Design of Experiment (실험계획법을 이용한 스핀드럼의 시밍 최적조건 선정)

  • Kim, Eui-Soo;Lee, Jung-Min;Kim, Byung-Min
    • Proceedings of the KSME Conference
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    • 2007.05a
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    • pp.1511-1516
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    • 2007
  • Because Seaming process of MPJ (Mechanical Press Joining) has various design factors such as thickness, bending radius, seaming width, caulking press width and the dynamic factor such as multistage plastic working, elastic recovery, residual stress, the optimum conditions can't be easily determined. Using a design of experiment based on the FEM, which has several advantages such as less computing, high accuracy performance and usefulness, this study was performed investigating the interaction effect between the various design factor as well as the main effect of the each design factor during drum MPJ and proposed optimum condition using center composition method among response surface derived from regression equation of simulation-based DOE.

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Optimum Design of Washing Machine Flange using Design of Experiment (실험계획법을 이용한 세탁기 플랜지 단면 최적설계)

  • Lee, In-Soo;Kim, Byung-Min;Kim, Eui-Soo
    • Transactions of the Korean Society of Mechanical Engineers A
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    • v.31 no.5
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    • pp.601-608
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    • 2007
  • To meet demand of big capacity and high speed rotation for washing machine, more stress from bending and twisting are complexly loaded onto the shaft supporting the horizontal drum, causing problems in fracture strength and fatigue life. Shafting system is mainly divided into flange and shaft. Flange is located between the drum and shaft, transferring power from the shaft to drum, and acting as a supporter of the back of the drum. Because section of flange has various design factors according to configuration of flange, the optimum conditions can’t be easily determined. Using a design of experiment (DOE), this study was performed investigating the interaction effect between factors as well as the main effect of the each design factor under bending and twist and proposed optimum condition using center composition method among response surface derived from regression equation of simulation-based DOE.

Testing of Interaction Patterns for Hot Spots in an Object-oriented Framework (객체 지향 프레임웍의 가변부위에 대한 상호작용 패턴의 테스트 방법)

  • Roh, Sung-Hwan;Jeon, Tae-Woong
    • Journal of KIISE:Software and Applications
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    • v.32 no.7
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    • pp.592-600
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    • 2005
  • Systematically extracting the test patterns of hot spots in an object-oriented software framework is a prerequisite for thoroughly testing the framework's functionality in a variety of contexts in which the framework is extended for reuse. This paper proposes a method for analyzing the design patterns and extracting the test patterns from the interaction test patterns of hot spots in an object-oriented framework. Based on the design pattern of the framework's hot spot, our method captures the object behavior allowed in that hot spot by means of statecharts, which are then used to generate the interaction test patterns and test cases. The generated test patterns and test cases can be applied repeatedly to applications which are built from extending the framework.