• 제목/요약/키워드: Intended use purpose

검색결과 272건 처리시간 0.029초

과학기술분야 전문도서관의 포털서비스에 관한 연구 (A Study of Portal Service for Science and Technical Library)

  • 곽승진
    • 한국비블리아학회지
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    • 제12권1호
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    • pp.87-100
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    • 2001
  • 본 연구는 과학기술분야 전문도서관의 포털서비스 개발을 위하여 연구자들의 정보요구를 조사하고, 정보서비스 현황을 분석하여 그 기초자료를 제시하는데 있다. 연구방법은 과학기술분야 연구자들을 대상으로 한 설문조사와 전문도서관의 정보서비스 통계 자료를 수집하여 분석하였다. 연구의 결과는 과학기술분야 연구자들은 필요한 정보 입수를 위하여 소속기관의 도서관 홈페이지를 가장 자주 이용하며, 메타검색서비스를 가장 많이 이용하는 것으로 나타났다. 그리고 대부분 학술정보 공유활동이 필요하며 이러한 활동에 참여하겠다고 하였다.

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C.V.P. 분석에 있어서 학습곡선의 적용에 관한 연구 (A Study on the Cost-Volume-Profit Analysis Adjusted for Learning Curve)

  • 연경화
    • 산업경영시스템학회지
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    • 제5권6호
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    • pp.69-78
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    • 1982
  • Traditional CVP (Cost-Volume-Profit) analysis employs linear cost and revenue functions within some specified time period and range of operations. Therefore CVP analysis is assumption of constant labor productivity. The use of linear cost functions implicity assumes, among other things, that firm's labor force is either a homogenous group or a collection homogenous subgroups in a constant mix, and that total production changes in a linear fashion through appropriate increase or decrease of seemingly interchangeable labor unit. But productivity rates in many firms are known to change with additional manufacturing experience in employee skill. Learning curve is intended to subsume the effects of all these resources of productivity. This learning phenomenon is quantifiable in the form of a learning curve, or manufacturing progress function. The purpose d this study is to show how alternative assumptions regarding a firm's labor force may be utilize by integrating conventional CVP analysis with learning curve theory, Explicit consideration of the effect of learning should substantially enrich CVP analysis and improve its use as a tool for planning and control of industry.

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스키타이계(系) 장식품(裝飾品)에 나타난 동물투쟁문(動物鬪爭文)에 대(對)한 연구(硏究) (A Study on the Art Style of Animal Fight in Scytian Ornaments)

  • 김문자
    • 패션비즈니스
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    • 제4권3호
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    • pp.67-78
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    • 2000
  • This is a study on the art style of amimal fight in Scytian ornaments which had been popular in Steppe region of Eurasia. Animals were considered to have magical power and to provide protection against evil or disaster and representations of them thus occupied an important place in life. This style reflected the mythology, the ethical and aesthetic ideals of the warrior-nomad. With a magnificent understanding of composition and the essential nature of the material, craftsmen fashioned utilitarian objects in animal form: weaponry, horse trappings, clothes, ornaments and jewellery and other everyday objects were all decorated with zoomorphic motifs. Without copying nature, they accurately conveyed the essence of every beast depicted. The highly stylized modelling uses bold accentuated planes, while distinctive features associated with particular species are emphasized and exaggerated. The purpose and meaning of the animal motifs used in Scythian ornaments appears that in some cases the work was intended to be purely ornamental, while many times the motifs had symbolic meaning (such as the successful dominance of the aggressor over the victim portrayed in the attack scenes). Magical use of symbols may have been intended to guarantee the power of the aggressor.

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주거공간 분석도구의 개발에 관한 기초적 연구 - 공간구문론을 중심으로 - (A Basic Study on the Development of Logical Tool for Analyzing Spatial Organization of Housing)

  • 이현정;박선경;하재명
    • 한국주거학회:학술대회논문집
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    • 한국주거학회 2000년도 학술발표대회논문집
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    • pp.97-102
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    • 2000
  • The final purpose of this study is to develop the synthetic and logical analytical tool for analyzing spatial organization of housing. For this purpose, this study made the starting-point by proposing some alternatives to improve one of the quantitative analytical tools of spatial organizations, Space Syntax. These propositions were intended to consider human behavior as well as physical structure in analyzing spatial organization. The propositions were as follow; 1) Classify the private outdoor space in detail, 2) Consider that the spatial organization which visitors cognize can differ from which residents do, and 3) Use distinctive spatial depth according to the states of connection.

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Associative Interactive play Contents for Infant Imagination

  • Jang, Eun-Jung;Lee, Chankyu;Lim, Chan
    • International journal of advanced smart convergence
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    • 제8권1호
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    • pp.126-132
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    • 2019
  • Creative thinking appears even before it is expressed in language, and its existence is revealed through emotion, intuition, image and body feeling before logic or linguistics rules work. In this study, Lego is intended to present experimental child interactive content that is applied with a computer vision based on image processing techniques. In the case of infants, the main purpose of this content is the development of hand muscles and the ability to implement imagination. The purpose of the analysis algorithm of the OpenCV library and the image processing using the 'VVVV' that is implemented as a 'Node' in the midst of perceptual changes in image processing technology that are representative of object recognition, and the objective is to use a webcam to film, recognize, derive results that match the analysis and produce interactive content that is completed by the user participating. Research shows what Lego children have made, and children can create things themselves and develop creativity. Furthermore, we expect to be able to infer a diverse and individualistic person's thinking based on more data.

Understanding the Omni-Channel Acceptance: Focused on TTF and UTAUT Models

  • Jo, Dong Hyuk;Lee, Sang Min
    • 인터넷정보학회논문지
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    • 제20권1호
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    • pp.113-124
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    • 2019
  • Recently, Omni Channel Services has been considered the most innovative business strategy. Omni-Channel sees a variety of channels from all channels viewpoints, organically combining each channel to provide a seamless experience for consumers. In other words, Omni-Channel is not simply a systematic integration of channels, but a means of delivering consistent services to consumers in all processes through a strategy to an organic connection. The aim of this study is to provide a comprehensive insight into the decision factors affecting the adoption of Omni-channel. For this purpose, an empirical analysis is conducted on the course of acceptanceof the Omni-channel service based on the Unified Theory of Acceptance and Use of Technology (UTAUT) and Task-technology fit (TTF), an effective model frequently selected to describe the acceptance of service in the introduction phase of new information technology. As a result of the study, it was confirmed that the task characteristics and the technical characteristics had a positive effect on the task-technology fit, and the task-technology fit had a positive effect on the performance expectancy. In addition, task-technology fit, performance expectancy, and social influence have a positive effect on the intention to use the Omni-Channel. This study is intended to deliver an experimental meaning by proposing a strategical measure to understand the behaviorsand uses of consumers in the Omni-channel service environment and increase the customer satisfaction for the system.

Research on Characteristics of Platforms for Purchasing Airline Tickets - Focusing on Air Ticket Distribution in Korea

  • Seonhee, KO
    • 유통과학연구
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    • 제21권2호
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    • pp.119-129
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    • 2023
  • Purpose: This study intended to examine the effects of the characteristics of platforms for purchasing airline tickets on perceived ease of use, usefulness, and e-loyalty, applying the technology acceptance model. Research design, data and methodology: A research model was established based on previous studies, and data were collected from consumers with experience in the airline ticket purchasing platform. 175 valid samples were used and analyzed using SEM. Results: Characteristics of the ticket purchase platform were classified into sub-factors of accessibility, functionality and information reliability through theoretical consideration. The established hypotheses for the research were partially accepted. Conclusions: First, functionality and information reliability were found to have significant positive effects on perceived ease of use, while accessibility did not have such effect. Second, accessibility did not affect the perceived usefulness, and both functionality and information reliability had a significant positive effect on perceived usefulness. Third, it was found that the perceived ease of use had a positive effect on perceived usefulness. Finally, it was found that perceived ease of use did not affect e-loyalty of the ticket purchasing platform, only perceived usefulness affected e-loyalty. This study had important academic and practical implications in the context of air ticket distribution.

고령자의 이동변기에 대한 사용성평가 지표 개발 : 사례 연구 (Developing an Index of Usability to Evaluate Utilization of Mobile Toilets among the Elderly: A Case Study)

  • 김선칠;임현섭;조성현
    • 대한통합의학회지
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    • 제6권3호
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    • pp.83-92
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    • 2018
  • Purpose : The purpose of this study was to develop an index of usability that reflects the needs and characteristics of the elderly. The usability index is used primarily to assess issues in the usability of a product. Methods : In this study, 22 items for mobile toilet usability index were developed by consulting with 12 elderly users, 6 caregivers, and 12 experts. The usability evaluation index was intended to increase reliability through preliminary and main evaluations. In addition, the validity of the items used as the usability evaluation index was verified to prove that the index is effective for the evaluation. Result : The usability index is a welfare tool developed by gathering data from various sources such as previous studies dealing with usability evaluation, characteristics of users, range of use, and environment of product use. Conclusion : The development of the usability index for mobile toilets was useful for the user to quantitatively derive the problem of the product. Consequently, user needs and usability problems can be identified, which can help improve product quality.

ICT활성화를 위한 교육 정보화지표 구성에 관한 연구 (A Study on the Informatization Index of Education for Revitalizing ICT)

  • 박윤정;한정혜;방기천
    • 디지털콘텐츠학회 논문지
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    • 제3권1호
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    • pp.11-22
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    • 2002
  • 정보화지표는 정보화에 따른 사회전반에 걸친 다양한 변화를 정확하게 파악하고 변화추이를 예측함으로써 미래의 변화에 대비하고 올바른 정책을 유도하기 위한 도구이다. 본 연구는 현재 교육정보화에 대한 투자와 ICT(Information & Communication Technology)교육의 중요성이 크게 부각되고 있는 상황에서 정보화수준 평가와 관련된 기존 연구를 중심으로 정보화지표 구성체계, 지표별 측정 항목을 살펴보고, 추가적인 행정적 비용이나 노력을 최소화하면서 가장 효과적으로 교육정보화지표를 측정하기 위한 항목을 제안하였다. 특히 초등교육 정보화수준을 측정할 수 있는 지표를 구성하여 정보화 실태조사결과를 정보화 수준 측정에 사용할 수 있는 정보기술 이용측면을 강조한 초등교육의 정보화지표 항목을 도출하였다. 또한 이러한 교육 정보화 지표의 올바른 구성을 위한 가중치 산정의 중요성과 방법을 제시하였는데, 이와 같은 초등교육현장과 아동의 정보기술 이용측면을 동시에 고려한 지표는 향후 효율적인 정보통신기술(ICT)교육의 평가지표와 교육정책의 가이드가 될 것이다.

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해방 이후의 한복용 소재에 관한 연구 (A Study of the textiles for Hanbok since 1945 Liberation)

  • 이은진;홍나영
    • 한국의류학회지
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    • 제25권5호
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    • pp.868-879
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    • 2001
  • The purpose of this study is to scan the textiles having been used for Hanbok since the 1945 Liberation. This paper states the situation of textile industry related to Hanbok. On the basis of this, the popularized textiles of each term and their characteristics are arranged. From 1945 to 1950, in the middle of disorder of this Liberation term, the clothing situation was very bad, so the majority of people wore clothing of Moomyung or Kwangmok. In the 50s, Moomyung, Kwangmok, Okyangmok, and Poplin were popularized. People could use more different kinds of textile then such as Chokyundan, Hobakdan, Newttong, Mobondan, Popdan, and Nylon. In the 60s, Chemical fibers, beginning to come in from the 50s, were their favorites, with which they made Hanbok and Western style dresses as well. Their characteristics were to have an cubic and ornamental effect on the surface. In the 70s, Yangdan, Newttong and other typical fabrics for Hanbok were manufactured with chemical fibers. they intended to give the ornamental effect by putting gold foil, embroidery, printing, and pictures on the surface of the fabrics. In the 80s, there were no seasonable fabrics for Hanbok during this term, as all-year-round fabric like Nobangzu was in common use. In the 90s, seasonable fabrics reappeared. Owing to the increasing interest in our typical fabrics like Mosi, Mobondan, and Hangra began to be in use again.

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