• 제목/요약/키워드: Instructor Interaction

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간호대학생의 셀프리더십, 학업적 자기효능감 및 교수-학생 상호작용이 자기주도학습에 미치는 영향 (The Effects of Self-leadership, Academic Self-Efficacy and Instructor-Student Interaction on Self-directed Learning in Nursing Students)

  • 이은숙;봉은주
    • 동서간호학연구지
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    • 제23권2호
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    • pp.107-114
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    • 2017
  • Purpose: The purpose of this study is to investigate the influencing factors of self-leadership, academic self-efficacy and instructor-student interaction on self-directed learning in nursing college students. Methods: This study used a descriptive survey design. Participants were 190 nursing college students at three universities in Jeollanam-do and Gyeongsangnam-do. Data were collected from May 10 to June 12, 2016 using self-report questionnaires. Data were analyzed using descriptive statistics, t-test, ANOVA, Pearson correlation coefficient, and multiple regression with SPSS 19.0. Results: The results showed that the self-leadership of the nursing students was 3.49, academic self-efficacy, 3.17, instructor-student interaction, 3.71, and self-directed learning, 3.43, respectively. Self-directed learning of nursing college students was positively associated with self-leadership(r=.65, p<.001), academic self-efficacy(r=.61, p<.001) and instructor-student interaction (r=.36, p<.001). 001). Self-leadership, academic self - efficacy, major satisfaction, GPA 4.0 or above explained 65% of the total variance in self-directed learning among nursing college students. Conclusions: The findings of this study indicated that nursing interventions for increasing self-leadership, academic self-efficacy and major satisfaction should be developed to improve self-directed learning of nursing students. Additional studies for changes in the overall teaching and learning environment to promote the self-directed learning environment in nursing education should be conducted.

인터넷기반 실습수업에서의 교수-학습 상호작용 효과 및 운영안 - 사례연구 (Teaching-learning interaction effects and management in internet based practice instruction - a case study)

  • 김재생
    • 한국컴퓨터산업학회논문지
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    • 제5권2호
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    • pp.193-202
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    • 2004
  • 본 연구는 인터넷기반 실습 수업에서 교수자와 학습자가 어떠한 방식으로 교수-학습 상호작용 활동을 수행하는 방식과 웹기반 실습 수업의 교육적 효과에 관하여 연구하였다. 산업체 재직자의 정보화교육을 지원하는 "전자상거래 시스템 구축" 교육과정에서 교수자와 학습자는 어떤 방식으로 교수-학습 및 상호작용 활동을 수행하는지, 웹기반 실습교육의 효과는 무엇인지를 살펴보고자 하였다. 연구대상은 산업체 직장인 및 기타 25인에 대하여 1학기에 걸쳐서 이루어졌으며, 연구방법으로는 학습결과 프로파일 분석, 설문조사, 인터뷰 등을 사용하였다. 연구결과 학습자-교수자-운영자간 상호작용은 활발하게 이루어지지 않았으나 학습자의 관심, 이메일 사용, 게시판 질의 및 응답, 온라인 실습 등의 강의 방식이 학습자의 상호작용 및 교육효과에 영향을 미치는 것으로 나타났다. 것으로 나타났다.

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The Effect of Learners' Interactions on Learning Satisfaction in Non-face-to-face Classes

  • Min Ju, Koo;Jong Keun, Park
    • International Journal of Advanced Culture Technology
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    • 제10권4호
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    • pp.304-315
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    • 2022
  • The effect on learning satisfaction was compared and analyzed according to the interaction of learners in non-face-to-face classes. 38 students enrolled in the Department of Chemistry Education at G University in Gyeongnam were selected for the study. As a result of analyzing the change in learning satisfaction according to learners' interactions, positive correlations between them were shown in non-face-to-face classes. The type of classes mainly consisted of non-face-to-face real-time classes, and despite the non-face-to-face classes environment, learners focused on classes and put a lot of effort to strengthen learning. Among learners' interactions, the effect of learner-content interaction on learning satisfaction was relatively the highest, while the effect of learner-learner interaction and learner-instructor interaction on learning satisfaction was low. It was found that learners' teaching-learning in non-face-to-face classes relied heavily on learning content, and interactions with fellow learners and instructors were very limited.

Development of a Structured Debriefing for Business Simulation Games and Its Effect on College Students' Business Knowledge and Entrepreneurship Competencies

  • Jieun LEE;Yugyeong KIM;Hyunwoo HWANG
    • Educational Technology International
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    • 제25권1호
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    • pp.93-127
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    • 2024
  • This study evaluates the effect of structured debriefing for a business simulation game for university students. The program provides an authentic learning experience of real-world business management by allowing learners to make decisions related to R&D, marketing, production, and finance through a business simulation game, and check the results in real time. In 2022, University A and B each ran a business simulation game-based program as an extra-curricular activity. University A conducted a traditional instructor-led debriefing where the instructor explained the summarized process and results, while University B implemented a structured debriefing which had been developed based on Gibbs' and 3D models. To assess the effect of the structured debriefing compared to the traditional instructor-led debriefing, business knowledge and entrepreneurship competencies were measured three times. Repeated measures ANOVA was used to test for the differences between the two groups and to examine interaction effects between group and time. The structured debriefing group achieved statistically significantly higher academic scores than the traditional instructor-led debriefing group at the post-test and in 2 weeks. There was no statistically significant difference between the groups in terms of entrepreneurship competencies. There was no interaction effect between group and time, both in academic achievement and in entrepreneurship competencies. In conclusion, the simulation game-based program integrated with the structured debriefing session is more likely to have a stronger impact on academic achievement and its retention.

Customization and Autonomy : Characteristics of the Ideal Design Studio Instructor in Design Education

  • Cho, Ji Young
    • Architectural research
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    • 제15권3호
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    • pp.123-132
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    • 2013
  • Design studio is a unique type of course in architecture and interior design education, in which learning is based on student-instructor interaction and learning by doing; yet little research has been conducted on student perceptions of the ideal design studio instructor. The purpose of this paper was to identify characteristics of the ideal studio instructor from student perspectives. Three award-winning design studio instructors' studio activities were observed, and the three instructors and their 40 students were interviewed. As a result, characteristics in four categories were identified. The author argues that providing customized feedback and allowing student autonomy are the two distinct characteristics that students value in design studio as compared to students in other fields or type of courses. The findings provide valuable insights to design educators who would like to strengthen their teaching studios by listening to student voices.

온라인대학에서 교수자의 사회적 촉진활동에 따른 교수자 사회적 실재감의 차이 및 이들의 관계가 학습만족도에 미치는 영향 (Differences in the social presence of instructor by instructor's social intervention and its effects on learning satisfaction in an online university)

  • 이의길;김윤정
    • 컴퓨터교육학회논문지
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    • 제18권3호
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    • pp.69-78
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    • 2015
  • 본 연구는 온라인 대학의 성인 학습자들이 지각한 교수자에 대한 사회적 실재감이 교수자의 사회적 촉진활동에 따라 어떻게 달라지며, 이것이 궁극적으로 학습만족도에 어떤 영향을 미치는지, 그리고 이와 관련된 학습자 변인은 무엇인지를 분석하는 데 목적이 있다. 이를 위하여 2014학년도 2학기 국내 한 온라인대학 재학생 119명으로부터 수집된 인구학적 정보, 상호작용, 교수자에 대한 사회적 실재감 및 과목 전반에 대한 사회적 실재감, 학업만족도에 대한 자료를 분석에 활용하였다. 연구목적에 따른 결과는 다음과 같다. 첫째, 교수자에 대한 사회적 실재감은 연령이 높은 집단에서, 자유게시판 활동에 참여한 집단에서 높았다. 둘째, 교수자의 사회적 촉진활동은 교수자에 대한 사회적 실재감을 높이는 데 기여했으나, 자유게시판 활동에 참여한 학습자들은 교수자의 개입이 없이도 교수자에 대한 사회적 실재감이 높았다. 셋째, 교수자의 사회적 촉진활동은 교수자에 대한 사회적 실재감과 유의미한 상관성을 보였으나 학습만족도에 대한 영향력은 교수자에 대한 사회적 실재감과 과목 전반에 대한 사회적 실재감에서만 나타났다. 본 연구를 통해 학습만족도를 높이기 위해서는 교수자의 사회적 촉진활동이 사회적 상호작용에 소극적인 학습자들에게 보다 체계적으로 제공되어야 한다는 점이 제안되었다.

학습자-교수자 상호작용을 위한 교내 푸시의 활용 사례 연구 (A Case Study on the School Push Used for Learner-instructor Interaction)

  • 최미양
    • 스마트미디어저널
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    • 제12권3호
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    • pp.102-111
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    • 2023
  • 본 연구의 목적은 비대면 영어 수업에서 교내 푸시를 활용한 후 푸시의 학습자-교수자 상호작용 효과를 파악하는 것이다. 본 연구는 학기말에 실시한 설문조사를 토대로 이루어졌으며 연구 대상은 교양영어 두 교과목의 수강생 144명 중 설문 응답자 127명이다. 연구를 위하여 듣기 녹화강의에서 푸시를 활용한 한 문장 받아쓰기를 시행하였다. 연구결과 학생들은 푸시를 잘 활용하였으며 푸시를 통하여 학습자-교수자 상호작용이 원활해지는 효과가 나타났다. 또한 본 논문은 푸시가 더 효과적인 상호작용 도구가 되기 위하여 교수자들은 학생들과 적극적으로 소통할 의지와 MIM과 조직기반 앱으로서 푸시의 장점에 대한 확신이 있어야 하며, 학생들에게 푸시 이용방법에 대한 충분한 안내가 필요하다는 점을 논의하였다.

Analyses on the Perception's Differences of Online Teaching Activity according to the Level of Self-Directed Learning in Higher Education Using the IPA Technique

  • SUNG, Eunmo;CHOI, Jieun
    • Educational Technology International
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    • 제22권1호
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    • pp.57-85
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    • 2021
  • The purpose of this study was to identify learners' perception of teaching activities in online classes that were forcibly switched due to COVID-19, and to compare and analyze differences in importance and performance of online teaching activities according to the level of self-directed learning in university students. To address these goals, 31 university students who took courses operated as online classes at university participated in this study, and the collected data were analyzed according to IPA procedures and methods. As a result, for online teaching activities, class attendance check and encouragement, clarity of class objectives, the ability to deliver the content of learning, and the ability of the instructor to deliver lectures were identified as factors to be constantly emphasized. Depending on the level of self-directed learning, there were significant differences between importance and performance in high level learners' interaction strategy with instructor, interaction strategy with learner, and timely provision of instructor's feedback. On the other hand, there was no significant difference between the importance and performance of online teaching activities for learners with a low level of self-directed learning. Based on these research results, several implications for the design of effective online teaching activities in future university education were proposed.

대학 실시간 온라인 교육에서의 상호작용 요소 탐색과 수준 분석 (An Exploration of Interaction Factors and Analysis on Interaction-Level of Synchronous Online Education in University)

  • 한형종
    • 한국콘텐츠학회논문지
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    • 제21권4호
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    • pp.14-25
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    • 2021
  • 본 연구는 대학 교육에 있어서 실시간 온라인 교육의 상호작용 수준을 확인하고 상호작용적 요소가 무엇인지를 탐색하는 목적을 지닌다. 이를 위해 혼합연구 방법을 활용하였다. 연구 결과, 상호작용 수준에 대해 대학의 학습자들은 면대면 교육이 실시간 온라인 교육보다 상호작용이 효과적으로 이루어질 수 있다고 인식하였다. 실시간 온라인 교육은 비실시간 온라인 교육보다 교수자와 학습자, 학습자 간 상호작용이 보다 잘 이루어질 수 있다고 인식하고 있었다. 실시간 온라인 교육에서 상호작용에 영향을 미치는 요소로는 소그룹 활동과 스캐폴딩, 의사소통 통로의 다양화, 학습자 질문을 학습 내용에 통합 반영하는 것으로 나타났다. 실시간 온라인 교육에서 상호작용을 저해하는 요소에는 교수자와 학습자 간 느껴지는 거리감, 학습자 간 낮은 친밀감, 내용이나 지식 전달 중심의 교육, 비언어적 의사소통 정보의 제한, 안정적이지 못한 시스템이나 마이크의 잘못된 사용 등으로 나타났다. 상호작용 촉진을 위한 필요 요소로는 상호작용적 수업 활동 등이 제시되었다. 이상의 결과를 기반으로 상호작용이 보다 효과적으로 이루어지기 위해 어떠한 노력이 필요한지를 교수학습 방법과 활동, 도구 및 시스템, 환경 측면에서 제안하고자 하였다.

CMC기반의 영어학습 환경에서 상호작용 촉진을 위한 교수설계가 영어학습에 미치는 효과 : 교양 영작문 과목을 중심으로 (A Study on the Effectiveness of the Instructional Design for Further Interaction on English Learning in a CMC Based Language Learning Environment: Focusing on University General English Education)

  • 정양수
    • 한국영어학회지:영어학
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    • 제3권2호
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    • pp.281-308
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    • 2003
  • The purpose of this study is to determine the effects of CMC-based English learning. In this study, CMC components were found to provide circumstances of facilitating interactions between student-student and student-student-teacher, which enabled students to accomplish language learning tasks. Findings of this study are as follows: First, CMC based language learning experience helps students have positive attitudes toward their English language learning. Second, student-student-instructor interaction group outperformed other groups in academic achievement and class activity participation. Third, cooperative learning groups more actively participated in the class activity than the individual learning group resulting in better academic performances. These findings supported the fact that cooperative learning with CMC components are useful in bringing more class participation and positive attitude that were believed to foster language learning than other groups in traditional language learning environments. This study suggests that the instructor needs to use instructional design strategies helpful to facilitate active interactions between instructors and students in order to achieve better effectiveness of English learning in a CMC based learning environment.

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