• Title/Summary/Keyword: Input devices

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Applications of Plasma Modeling for Semiconductor Industry

  • Efremov, Alexandre
    • Proceedings of the Korean Institute of Electrical and Electronic Material Engineers Conference
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    • 2002.07a
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    • pp.3-6
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    • 2002
  • Plasma processing plays a significant role in semiconductor devices technology. Development of new plasma systems, such as high-density plasma reactors, required development of plasma theory to understand a whole process mechanism and to be able to explain and to predict processing results. A most important task in this way is to establish interconnections between input process parameters (working gas, pressure, flow rate, input power density) and various plasma subsystems (electron gas, volume and heterogeneous gas chemistry, transport), which are closely connected one with other. It will allow select optimal ways for processes optimization.

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Measurement of Plasma Density Generated by a Semiconductor Bridge: Related Input Energy and Electrode Material

  • Kim, Jong-Dae;Jungling, K.C.
    • ETRI Journal
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    • v.17 no.2
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    • pp.11-19
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    • 1995
  • The plasma densities generated from a semiconductor bridge (SCB) device employing a capacitor discharge firing set have been measured by a novel diagnostic technique employing a microwave resonator probe. The spatial resolution of the probe is comparable to the separation between the two wires of the transmission lines (${\approx}$3 mm). This method is superior to Langmuir probes in this application because Langmuir probe measurements are affected by sheath effects, small bridge area, and unknown fraction of multiple ions. Measured electron densities are related to the land material and input energy. Although electron densities in the plasma generated by aluminum or tungsten-land SCB devices show a general tendency to increase steadily with power, at the higher energies, the electron densities generated from tungsten-land SCB devices are found to remain constant.

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Accelerometer-based Mobile Game Using the Gestures and Postures (제스처와 자세를 이용한 가속도센서 기반 모바일 게임)

  • Baek, Jong-Hun;Jang, Ik-Jin;Yun, Byoung-Ju
    • Proceedings of the IEEK Conference
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    • 2006.06a
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    • pp.379-380
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    • 2006
  • As a result of growth sensor-enabled mobile devices such as PDA, cellular phone and other computing devices, in recent years, users can utilize the diverse digital contents everywhere and anytime. However, the interfaces of mobile applications are often unnatural due to limited resources and miniaturized input/output. Especially, users may feel this problem in some applications such as the mobile game. Therefore, Novel interaction forms have been developed in order to complement the poor user interface of the mobile device and to increase the interest for the mobile game. In this paper, we describe the demonstration of the gesture and posture input supported by an accelerometer. The application example we created are AM-Fishing game on the mobile device that employs the accelerometer as the main interaction modality. The demos show the usability for the gesture and posture interaction.

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An Object Representation System Using Virtual Space Coordinates

  • Ban, Kyeong-Jin;Kim, Jong-Chan;Kim, Eung-Kon
    • Journal of information and communication convergence engineering
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    • v.8 no.4
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    • pp.411-415
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    • 2010
  • Conventional Augmented Reality has used data gloves or markers for smooth interaction between objects and background. This causes inconvenience of use and lower immersion. To build up immersion in Augmented Reality, additional input devices must be removed. For this purpose, accurate recognition of space coordinates is needed even with no attachment of markers. This paper proposes a method to create virtual space coordinates for interaction without wearing additional input devices so as to improve immersion in Augmented Reality. The acquired image was projected to 2D space and vanishing lines were extracted to calculate the virtual space coordinates. Then the sizes of the inserted objects were varied in accordance with the size of the virtual coordinates area based on the image projected onto the 2D coordinates. This resulted in improved immersion. This method can increase the efficiency of object creation by excluding the use of a 3D modeler for creation of 3D objects.

Fabrication of a Micro actuator with p+ Si cantilevers for Optical Devices (p+ Si 외팔보 구조를 이용한 광학 소자용 마이크로 구동기)

  • Park, Tae-Gyu;Yang, Sang-Sik
    • Proceedings of the KIEE Conference
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    • 2000.07c
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    • pp.2236-2238
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    • 2000
  • The paper represents the fabrication of an electrostatic micro actuator for optical devices. The micro actuator consists of a plate suspended four p+ silicon cantilevers and an electrode on a glass substrate. The cantilever curls down because of the residual stress gradient in p+ silicon. When input voltage is applied between the p+ cantilevers and the electrode. the cantilevers are pulled toward the electrode by the electrostatic force. The displacement of the plate is measured with a laser displacement meter for various input voltage and frequencies.

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Effect of Tactile Feedback for Button GUI on Mobile Touch Devices

  • Shin, Heesook;Lim, Jeong-Mook;Lee, Jong-Uk;Lee, Geehyuk;Kyung, Ki-Uk
    • ETRI Journal
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    • v.36 no.6
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    • pp.979-987
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    • 2014
  • This paper describes new tactile feedback patterns and the effect of their input performance for a button GUI activated by a tap gesture on mobile touch devices. Based on an analysis of touch interaction and informal user tests, several tactile feedback patterns were designed. Using these patterns, three user experiments were performed to investigate appropriate tactile feedback patterns and their input performance during interaction with a touch button. The results showed that a tactile pattern responding to each touch and release gesture with a rapid response time and short falling time provides the feeling of physically clicking a button. The suggested tactile feedback pattern has a significantly positive effect on the number of typing errors and typing task completion time compared to the performance when no feedback is provided.

Arbitrary Sampling Method for Nonlinearity Identification of Frequency Multipliers

  • Park, Young-Cheol;Yoon, Hoi-Jin
    • Journal of electromagnetic engineering and science
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    • v.8 no.1
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    • pp.17-22
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    • 2008
  • It is presented that sampling rates for behavioral modeling of quasi-memory less nonlinear devices can be far less than the Nyquist rate of the input signal. Although it has been believed that the sampling rate of nonlinear device modeling should be at least the Nyquist rate of the output signal, this paper suggests that far less than the Nyquist rate of the input signal can be applied to the modeling of quasi-memoryless nonlinear devices, such as frequency multipliers. To verify, a QPSK signal at 820 MHz were applied to a frequency tripler, whereby the device can be utilized as an up-converting mixer into 2.46 GHz with the aid of digital predistortion. AM-AM, AM-PM and PM-PM can be successfully measured regardless of sampling rates.

Active Optical Logic Devices Using Surface-emitting Microlasers (표면광 마이크로 레이저를 이용한 능동형 광 논리 소자의 동작 특성)

  • 유지영
    • Korean Journal of Optics and Photonics
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    • v.4 no.3
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    • pp.294-300
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    • 1993
  • Monolithic NOR and INVERTER active optical logic devices inte- grated with surface-emitting microlasers, heterojunction photo- transistors(HPT) in parallel and resistors in series are characterized. The differential quantum efficiency of the typical AlGaAs superlattice microlaser integrated in the active optical logic devices is 15%. Current gain of the HPT is 57, when emitter-collector voltage and input optical power are 4 V and $50{\mu}W$, respectively. $57{\mu}W$ of output power from the active optical logic device decreases to zero when $47{\mu}W$ of input optical power is incident on the HPT part of the active logic device.

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Countermeasure against MITM attack Integrity Violation in a BLE Network (BLE 네트워크에서 무결성 침해 중간자 공격에 대한 대응기법)

  • Han, Hyegyeon;Lee, Byung Mun
    • Journal of Korea Multimedia Society
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    • v.25 no.2
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    • pp.221-236
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    • 2022
  • BLE protocol prevents MITM attacks with user interaction through some input/output devices such as keyboard or display. Therefore, If it use a device which has no input/output facility, it can be vulnerable to MITM attack. If messages to be sent to a control device is forged by MITM attack, the device can be abnormally operated by malicious attack from attacker. Therefore, we describes a scenario which has the vulnerabilities of the BLE network in this paper and propose countermeasure method against MITM attacks integrity violations. Its mechanism provides data confidentiality and integrity with MD5 and security key distribution of Diffie Helman's method. In order to verify the effectiveness of the countermeasure method proposed in this paper, we have conducted the experiments. ​As experiments, the message was sent 200 times and all of them successfully detected whether there was MITM attack or not. In addition, it took at most about 4.2ms delay time with proposed countermeasure method between devices even attacking was going on. It is expected that more secure data transmission can be achieved between IoT devices on a BLE network through the method proposed.

Research on the Automatic Software Keyboard Based on Database (데이터베이스에 근거한 자동 키보드의 입력 방법)

  • Lee Kye Suk;Yong Hwan Seung
    • Journal of Korea Multimedia Society
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    • v.8 no.1
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    • pp.101-110
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    • 2005
  • Recently software keyboard is widely used in mobile devices where restrictive hardware keyboard is available. In this paper, new software-driven keyboard input method is proposed, which use minimum number of keyboard input with small keyboard space generated after analyzing of database. In this software keyboard is generated dynamically at each input step by analyzing all possible input words. Software keyboard, only possible key buttons are displayed for minimizing keyboard space and preventing mistyping. And it also provide input word completion function when the number of the candidate words is within threshold scope.

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