• Title/Summary/Keyword: Information-oriented Content Design

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The Design of the Information & Communication Ethics Education Web Contents for Prevention of Internet reverse functions (인터넷 역기능 예방을 위한 정보통신 윤리 교육용 웹 콘텐츠 설계)

  • Lee, Yun-Bae;Kim, Hye-Min
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.15 no.7
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    • pp.1604-1612
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    • 2011
  • This is the development of educational content that provides online ethical education to adolescents. Internet oriented education content is not only limited by time and place, but also enables students to do self-motivated study. In addition, it is not unilateral education in which teachers only give lectures but also requires students to seek for information so that they can interact with teachers. Therefore, in this paper, we are going to observe the basic concept and principle of information communication ethnical education, educational contents and how to do self-motivated study to reveal the necessity of implementing educational content. This course of education is compared and analyzed to preceding studies on which online educational contents are established.

Development of an Information-oriented Content on the Endangered Species of Banana based on Storytelling Method (스토리텔링 기법을 활용한 멸종위기의 바나나 정보 콘텐츠 개발)

  • Na, In Young;You, Si Cheon
    • Smart Media Journal
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    • v.7 no.3
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    • pp.51-56
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    • 2018
  • Banana is the eighth most important crop in the world designated by the United Nations Food and Agriculture Organization (FAO). In terms of production, it is the fourth most harvested crop following wheat, rice, and corn, considered to be a promising food source for mankind as it is not only scrumptious but also rich in nutrients. However, abnormal cultivation methods that mankind has invented to breed bananas is currently pushing them to the state of extinction. The aim of this study is to develop information-rich digital contents that can easily and intriguingly convey information about steadily but certainly increasing risk of banana extinction. The end-users are middle and high school students who are assumed to be aware of the agricultural revolution through their school curriculum. The linear storytelling method was meant to encourage the end-users to be interested in the causes and processes in which banana has become endangered. For generating a natural interaction between the content and the end-users, a parallel, upper-lower structure was used, in which the relationship between the stories comprising several stages and the information graphic supporting each story is represented. This paper can support an information campaign about the endangered species.

Content Management System for Content Development and Data Management (콘텐츠 개발 및 자료 관리시 콘텐츠 관리 시스템의 이용 방안)

  • Byeon, Hyeonsu
    • Journal of Digital Convergence
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    • v.11 no.10
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    • pp.277-285
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    • 2013
  • This study focused on the state that CMS(Content Management System) is not widely implemented in Korea and many companies lack a sense of the necessity. The author proceeded as follows. First of all, the definition of CMS was mentioned. Next, the history and current state of CMS in domestic and foreign nations were proposed. And the methodology and rationales were explained to use CMS effectively. The results may be summarized as follows. First, the appropriate design should be processed. Second, value-oriented management (not technology-oriented) should be aimed. Third, feedback by publicity and responses should be activated. When a content provider adopts CMS, the provider should take special care of long-term communications and trust building with non-technical users.

Design of a scalable general-purpose parallel associative processor using content-addressable memory (Content-Addressable Memory를 이용한 확장 가능한 범용 병렬 Associative Processor 설계)

  • Park, Tae-Geun
    • Journal of the Institute of Electronics Engineers of Korea SD
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    • v.43 no.2 s.344
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    • pp.51-59
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    • 2006
  • Von Neumann architecture suffers from the interface between the central processing unit and the memory, which is called 'Von Neumann bottleneck' In this paper, we propose a scalable general-purpose associative processor (AP) based on content-addressable memory (CAM) which solves this problem and is suitable for the search-oriented applications. We propose an efficient instruction set and a structural scalability to extend for larger applications. We define twelve instructions and provide some reduced instructions to speed up which execute two instructions in a single instruction cycle. The proposed AP performs in a bit-serial, word-parallel fashion and can be considered as a 32-bit general-purpose parallel processor with a massively parallel SIMD structure. We design and simulate a maximum/minumum search greater-than/less-than search, and parallel addition to verify the proposed architecture. The algorithms are executed in a constant time O(k) regardless of the number of input data.

Branding and Advertising on Social Networks: Current Trends

  • Trachuk, Tetiana;Vdovichena, Olga;Andriushchenko, Mariia;Semenda, Olha;Pashkevych, Maryna
    • International Journal of Computer Science & Network Security
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    • v.21 no.4
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    • pp.178-185
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    • 2021
  • The emergence of social networks has led to the flourishing of a new golden era of branding, which is a challenge for companies due to the need for creative positioning of companies with an emphasis on building trust and loyalty to the brand. Consumers are becoming more demanding and due to a wide range of products in different markets, make demands that are more stringent on companies. The goal of this article was to study the main trends of branding and advertising on social networks to develop a new approach to brand promotion. Methodology. The quantitative and qualitative research design was used to determine the main trends in branding and advertising on social networks. The methodology included the following methods: 1) analysis of the relationship between brand value and brand content strategy, 2) content analysis of the content of companies in social networks on the example of 10 world-famous brands with the highest value. The results allowed forming the criteria of effective content and communication: simplicity of content and simplicity of communication, lack of direct advertising of products, emphasis on global socio-economic problems and social orientation, unobtrusive communication, content creativity, indirect information about the product or work, the history of the company's development through various tools. The main content strategies of brands are defined: storytelling strategy; strategy of informing about the history of the company's development; entertainment and information strategy; strategy of joint interaction with the audience through the involvement of wellknown influencers or users of products. The theoretical and practical value of the results is confirmed by the conceptualization of the main content strategies of world-famous brands, which are pioneers in new ways to build relationships with users through social networks. The research proposes to use a customer-oriented approach to brand promotion. This means studying consumer behavior and predicting possible changes in behavior, which determines the level of interaction with the brand, the content strategy of the brand, and its effectiveness.

Content-based Configuration Management System for Software Research and Development Document Artifacts

  • Baek, Dusan;Lee, Byungjeong;Lee, Jung-Won
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.10 no.3
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    • pp.1404-1415
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    • 2016
  • Because of the properties of software such as invisibility, complexity, and changeability, software configuration management (SCM) for software artifacts generated during software life-cycle has been used for guarantee of the quality of the software. However, the existing SCM system has only focused on code artifacts and software development document artifacts such as Software Requirements Specification (SRS), Software Design Description (SDD), and Software Test Description (STD). Moreover, software research-oriented project comes out late the code artifacts and the software development document artifacts. Therefore, there is a need for trace and management of software research document artifacts composed of highly abstracted non-functional requirements like 'the purpose of the project', 'the objectives', and 'the progress' before generation of the code artifacts and the software development document artifacts for a long time. Nevertheless, the existing SCM system cannot trace and manage them. In this paper, we propose content-based configuration management system comprised of the relevance link generation phase and content-based testing phase to trace and manage them. The preliminary application results show applicability and feasibility of the proposed system.

Design of an Advanced Kerbros P2P Authentication System to Share Digital Content (디지털 콘텐츠 공유를 위한 개선된 Kerberos P2P 인증시스템 설계)

  • Kim Jong-Woo;Han Seung-Jo
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.8 no.7
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    • pp.1516-1523
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    • 2004
  • In the paper, an algorithm fitted to P2P system was proposed by improving Kerberos which is an algorithm for mutual authentication. To keep the role of Kerberos and minimize load to server, the proposed algorithm imposed the server role of ticket recognition to the opposite peer. Using this method, the number of sewers as ticket recognition server was averted and function of server for authentication was minimized so that server load was mininized. The proposed algorithm enables the server to play the minimum of the role and to perform strong mutual authentication, while imposeing on the peers the role of authentication. To make suitable to P2P system, trial number oriented authentication limit was given, not time-oriented authentication expiration time. In the paper, a new P2P system was designed using this algorithm.

A Video Information Management System for Supporting Caption- and Content-based Searches (주석 및 내용 기반 검색을 지원하는 동영상 정보 관리 시스템)

  • 전미경;김인홍;류시국;전용기;강현석
    • Journal of Korea Multimedia Society
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    • v.2 no.3
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    • pp.231-242
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    • 1999
  • Generally, either caption-based search method or content-based search methods is used to retrieve video information. However, each search method has its limitations. Caption-based search is apt to lose consistency as for user's subjects, and content-based search is hard to extract general means. To enhance efficiency and correctness as for complementing each other, we propose the Integrated Video Data Model(IVDM) which integrates the two search methods, to device the model, we analyze video data and construct the structure of video information hierarchically. IVDM supports caption-based search as assigning meta-data by analyzing thematic-unit in the higher level, and also supports content-based search as extracting feature data by analyzing the content of video data in the lower level. We design Object-Oriented database schema of news video, based-on the IVDM. And we provide 4-type of queries and query processing algorithm to retrieve news video information.

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The Effects of User Involvement on Internet Ad Preference Based on Presentation Type and Content

  • Joo Hoo Kim
    • The Journal of Society for e-Business Studies
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    • v.8 no.4
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    • pp.33-51
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    • 2003
  • The primary objectives of this study were, using data from Internet users in Korea, to determine users' preference of banner ad through two ad properties; ad presentation type (text vs. image) and ad content (product information vs. prize information) by incorporating the level of involvement into research design. Using within-group experimental design by means of subjects' web-based participation in the study, the study result showed that image-based banner ad was significantly preferred to text-based banner ad. It was found that the level of ad involvement had a significant impact on the preference of banner ads. Also it was found that image-based banner ad had a greater effect on ad preference than text-based banner ad in low involvement situation only, Finally, image-based banner ad was consistently preferred to text-based banner ad regardless of involvement level when the banner ad was product oriented. The study findings suggest that adoption decisions regarding banner ad presentation type and banner ad content should be based on the knowledge of both the level of consumer's ad involvement and the interactive effects between ad presentation and ad content.

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GENERATING CLIMBING PLANTS USING L-SYSTEMS

  • Knutzen, Johan;Saito, Suguru;Nakajima, Masayuki
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2009.01a
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    • pp.784-789
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    • 2009
  • We propose a novel method of procedurally generating climbing plants using L-systems. The goal of this research is to generate geometry for 3D-modelers, where procedurally generated content is used as a base for the final design. The algorithm is fast and efficiently simulates external tropisms such as gravitropism and heliotropism, as well pseudo-tropisms. The structure of the generated climbing plants is discretized into strings of particles expressed using L-systems. The tips of the plant extend the branches by adding particles in its path, forming internodes. A climbing heuristic has been developed that uses the environment as leverage when the plant is climbing, and effectively covers objects on which it grows. A fast method that sprouts leaves on the surface on which the plant is growing has also been developed, along with a heuristic that simulates the decrease in length, radius and leaf size.

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