• Title/Summary/Keyword: Information delivery media

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Medical prescription design using QR Codes (QR코드를 적용한 진료 처방전 설계)

  • Lim, Myung-Jae;Jung, Dong-Keun;Kim, Myung-Gwon
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.13 no.6
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    • pp.161-166
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    • 2013
  • With recent development in information technology, IT convergence has been achieved ubiquitously in all areas of industry. In particular, there have been a lot of changes in medical IT conversion sector in terms of user service. In this regard, this paper attempts to propose an environment in which the existing paper prescription can be transferred in the form of QR codes using mobile handsets as one of practices from the perspective of user service. QR codes can minimize the burden resulting from the process of the output, delivery and storage of paper prescriptions. In addition, they can utilize the representation of the information in a wide variety of ways, and they are considered to be media that can minimize the risk of personal information exposure and falsification due to the restoration and encryption of the information. Accordingly, the application of QR codes to the medical field is expected to improve confidentiality ad storage capability of the information, along with users' convenience.

ROUTE/DASH-SRD based Point Cloud Content Region Division Transfer and Density Scalability Supporting Method (포인트 클라우드 콘텐츠의 밀도 스케일러빌리티를 지원하는 ROUTE/DASH-SRD 기반 영역 분할 전송 방법)

  • Kim, Doohwan;Park, Seonghwan;Kim, Kyuheon
    • Journal of Broadcast Engineering
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    • v.24 no.5
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    • pp.849-858
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    • 2019
  • Recent developments in computer graphics technology and image processing technology have increased interest in point cloud technology for inputting real space and object information as three-dimensional data. In particular, point cloud technology can accurately provide spatial information, and has attracted a great deal of interest in the field of autonomous vehicles and AR (Augmented Reality)/VR (Virtual Reality). However, in order to provide users with 3D point cloud contents that require more data than conventional 2D images, various technology developments are required. In order to solve these problems, an international standardization organization, MPEG(Moving Picture Experts Group), is in the process of discussing efficient compression and transmission schemes. In this paper, we provide a region division transfer method of 3D point cloud content through extension of existing MPEG-DASH (Dynamic Adaptive Streaming over HTTP)-SRD (Spatial Relationship Description) technology, quality parameters are further defined in the signaling message so that the quality parameters can be selectively determined according to the user's request. We also design a verification platform for ROUTE (Real Time Object Delivery Over Unidirectional Transport)/DASH based heterogeneous network environment and use the results to validate the proposed technology.

Design and Implementation of a TV-Anytime Metadata Authoring Tool for Personalized Broadcasting Services (개인형 데이터방송 서비스를 위한 TV-Anytime 메타데이터 저작도구 설계 및 구현)

  • Jun Dong-San;Kim Min-Je;Lee Han-Kyu;Yang Seung-Jun
    • Journal of Broadcast Engineering
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    • v.11 no.3 s.32
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    • pp.284-301
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    • 2006
  • In this paper, we present a design and implementation of a TV-Anytime metadata authoring tool for providing personalized data-broadcasting services. The TV-Anytime specifies metadata schema, metadata coding and delivery, and provides service models to provide personalized broadcasting content services at anytime when users want to consume using metadata including ECG (Electronic Content Guide) and content descriptive information in a PDR (Personal Digital Recorder)-centric environment. In spite of a useful services based on TV-anytime metadata, the metadata authoring still remains as a harassing and time consuming task. For easy metadata authoring, the proposed metadata authoring provides the following key functionalities: metadata visualization, media access, and semi-automatic method for editing segment related metadata.

Hand Tracking Based Projection Mapping System and Applications (손 위치 트래킹 기반의 프로젝션 매핑 시스템 및 응용)

  • Lee, Cheongun;Park, Sanghun
    • Journal of the Korea Computer Graphics Society
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    • v.22 no.4
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    • pp.1-9
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    • 2016
  • In this paper we present a projection mapping system onto human's moving hand by a projector as information delivery media and Kinect to recognize hand motion. Most traditional projection mapping techniques project a variety of images onto stationary objects, however, our system provides new user experience by projecting images onto the center of the moving palm. We explain development process of the system, and production of content as applications on our system. We propose hardware organization and development process of open software architecture based on object oriented programming approach. For stable image projection, we describe a device calibration method between the projector and Kinect in three dimensional space, and a denoising technique to minimize artifacts from Kinect coordinates vibration and unstable hand tremor.

A Study on Development of Hypermedia Couseware for Fashion Design Education (의상디자인 교육용 하이퍼미디어 코스웨어 개발 연구)

  • 조진숙;한명숙
    • The Research Journal of the Costume Culture
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    • v.8 no.5
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    • pp.629-637
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    • 2000
  • This paper focuses on the development of a fashion design educational program that will foster the talent and aesthetic consciousness of fashion design students. The goal of progressive educational methods with cutting edge technology is to elevate educational efficiency, and ultimately rear creative designers. To fulfill its objective, this paper presents a courseware program on fashion design education utilizing hyper media that include animation, photographs, pictures, sounds and characters. By the utilization of such comprehensive source of information media, a hypermedia courseware was developed for elementary education in fashion design with the following conclusions : 1. The program enables the students to customize their fashion design education. The students of fashion design education programs are able to choose and adjust their own programs to suit their requirements and intellectual level. 2. The program effectively motivates. Much like a constant sequence of various images on a screen that can provoke profound heart-felt emotions and inspire creativity, the program can stimulate and motivate the students. 3. The program provides a consistent education. To advance the overall quality of fashion design education, the problem of dissonance in educational content should be resolved and possible individual errors in delivery rectified. The present program will solve such problems, and establish coherent standards that will withstand the test of time regardless of time or place. 4. The program is cost effective. Since the present program frees the teacher from the time consuming drudgery of preparing various texts and lesson plans, have the materials delivered and handled, it reduces the time and cost previously required. 5. The program has the capability to be upgraded. The accumulated know-how of teachers and the total experience of the program can be linked with other programs for limitless expansion.

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Implementation and Design of Disaster Information Transmission through CATV Set-Top Box (CATV 셋톱박스를 통한 재난정보 송출을 위한 프로토콜 설계 및 구현)

  • Kwon, Eunjung;Jung, Eui-Suk;Park, Hyunho;Kim, Junghak;Lee, Hyun-Woo;Lee, Yong-Tae
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2017.06a
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    • pp.180-181
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    • 2017
  • 본 논문에서는 CATV 셋톱박스를 통해 공통경보프로토콜 기반의 재난정보를 송출하는 프로토콜을 구현하고 실험한 내용을 기술한다. 현재, 지상파 방송사, 종합편성 방송사 및 보도전문 방송사는 법적으로 재난방송 의무를 가지고 있다. 이들 방송사는 주기적인 폴링방식을 이용하여 통합재난관리시스템으로부터 재난정보를 수신하고 있다. 재난정보 전달은 피해의 최소화, 대응의 신속화를 보장하기 위해 즉시적인 전달(Instantaneous Delivery)'이 무엇보다 중요하다. 따라서, 제안하는 재난정보송출 방식은 재난정보표현을 위한 표준방식인 공통경보프로토콜을 이용하여, 재난정보 발생 시 방송사에게 자동으로 통보될 수 있는 프로토콜을 구현하여 재난정보전달의 신속성을 보장할 수 있다.

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A Study on 8-VSB/MH Hybrid 3DTV Multiplexer Development based on ATSC2.0 (ATSC2.0 8-VSB/MH 융합형 3DTV 다중화기 개발에 관한 연구)

  • Kim, Sung-Hoon;Kim, Hui Yong;Jung, Kyeong-Hoon
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2016.06a
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    • pp.295-296
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    • 2016
  • 본 논문은 ATSC2.0 기반 8-VSB/MH 융합형 3DTV (A/104 Part 5 Service Compatible 3DTV using Main and Mobile Hybrid Delivery) 방식 다중화기 개발에 대한 내용을 기술한다. ATSC A/104 Part 5 SC-MMH 3DTV 방식은 미국의 지상파 DTV 표준화 논의단체인 ATSC 에서 고정 HD 서비스를 위한 8-VSB 채널과, In-band 모바일 TV 서비스를 위한 ATSC M/H 채널을 이용하여, 주파수 효율을 극대화한 새로운 개념의 3D 콘텐츠 전송기술을 도입한 HD 급 지상파 3DTV 방식으로 2014 년 8 월 융합형 3DTV 서비스 시그널링 방안 및 2015 년 10 월 부가정보(VEI: Video Enhancement Information)를 이용한 화질개선 기술을 ATSC 3DTV Standard 로 채택하였다. 본 논문에서는 이와같은 8-VSB/MH 융합형 3DTV Head-End 핵심장비인 8-VSB/MH 융합형 3DTV 다중화기 구현에 대한 내용을 기술한다.

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An MPEG-4 Compliant Interactive Multimedia Streaming Platform Using Overlay Networks

  • Kim, Hyun-Cheol;Patrikakis, Charalampos Z.;Minogiannis, Nikos;Karamolegkos, Pantelis N.;Lambiris, Alex;Kim, Kyu-Heon
    • ETRI Journal
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    • v.28 no.4
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    • pp.411-424
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    • 2006
  • This paper presents a multimedia streaming platform for efficiently transmitting MPEG-4 content over IP networks. The platform includes an MPEG-4 compliant streaming server and client, supporting object-based representation of multimedia scenes, interactivity, and advanced encoding profiles defined by the ISO standard. For scalability purposes, we employ an application-layer multicast scheme for media transmission using overlay networks. The overlay network, governed by the central entity of the network distribution manager, is dynamically deployed according to a set of pre-defined criteria. The overlay network supports both broadcast delivery and video-on-demand content. The multimedia streaming platform is standards-compliant and utilizes widespread multimedia protocols such as MPEG-4, real-time transport protocol, real-time transport control protocol, and real-time streaming protocol. The design of the overlay network was architected with the goal of transparency to both the streaming server and the client. As a result, many commercial implementations that use industry-standard protocols can be plugged into the architecture relatively painlessly and can enjoy the benefits of the platform.

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A Study of Application Development Method for Improving Productivity on Cloud Native Environment (Cloud Native환경에서의 생산성 향상을 위한 어플리케이션 개발 방법 연구)

  • Kim, Jung-Bo;Kim, Jung-In
    • Journal of Korea Multimedia Society
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    • v.23 no.2
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    • pp.328-342
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    • 2020
  • As the cloud-based ICT(Information & Communication Technology) infrastructure matures, the existing monolithic software development method is evolving into a micro-service structure based on cloud native computing. To develop and operate the services efficiently under the cloud native environment, DevOps-based application development plans through MSA(Micro Service Architecture) design based are essential. A cloud native environment is an approach to developing and running applications that take advantage of cloud computing models such as automation of source distribution, container-based virtualization, application scalability, resource efficiency, and flexible maintenance through object independence. To implement this approach, the utilization of key elements such as DevOps, continuous delivery, micro service, and containers is essential, but there are not enough previous studies on case analyses or application methods of these key elements. Therefore, in this paper, we analyze the cases of application development in cloud native environment and propose the optimized application development process and development method through small and medium-sized SI projects.

A Study on 8-VSB/MH Hybrid 3DTV Receiver Module Development based on ATSC2.0 (ATSC2.0 8-VSB/MH 융합형 3DTV 수신모듈개발에 관한 연구)

  • Kim, Sung-Hoon;Ki, MyungSeok;Kim, Hui Yong;Kang, Dae-Gu
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2015.11a
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    • pp.26-27
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    • 2015
  • 본 논문은 ATSC2.0 기반 8-VSB/MH 융합형 3DTV (A/104 Part 5 Service Compatible 3DTV using Main and Mobile Hybrid Delivery) 방식 수신모듈개발에 대한 내용을 기술한다. ATSC A/104 Part 5 SC-MMH 3DTV 방식은 2014. 8 월 미국의 지상파 DTV 표준화 논의단체인 ATSC 에서는 고정 HD 서비스를 위한 8-VSB 채널과, In-band 모바일 TV 서비스를 위한 ATSC M/H 채널을 이용하여, 주파수 효율을 극대화한 새로운 방식의 고정/이동 TV 융합형 3DTV 방식을 ATSC 3DTV Standard 로 채택되었으며, 2015 년말까지 좌/우영상의 화질차이 극복을 위한 화질개선안(Video Enhancement Information) 역시 ATSC 국제표준채택이 유력하다. 본 논문에서는 이와 같은 8-VSB/MH 융합형 수신기 개발에 필수적으로 필요한 8-VSB/MH 융합형 수신모듈 구현에 대한 내용을 기술한다.

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