• Title/Summary/Keyword: Information and communications technologies

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Present and Future Technologies of Satellite Communication Network Security (위성 통신망 보안 기술 당면 과제 및 향후 발전 방향 분석)

  • Choi, Jihwan;Joo, Changhee
    • Journal of Satellite, Information and Communications
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    • v.12 no.3
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    • pp.50-53
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    • 2017
  • Satellite communications are vulnerable to malicious eavesdroppers and interceptors due to wide coverage and broadcasting applications. However, technologies for securing satellite networks have yet to be more articulated beyond high-layer packet encryption. As attempts for jamming and spoofing attacks spread out, it is extremely critical to invest on the development of physical layer security solutions. In this paper, we review current technologies for satellite communication network security both in high and physical layers. We also present recent research results on physical layer security in the fields of information theory and wireless networks. We suggest a future direction for satellite communication security, including a cross-layer approach.

An Introduction to China High-Tech Research Project on Beyond 3G Mobile Communications FuTURE

  • You, Xiao-Hu;Pan, Zhi-Wen;Jameel, Ahmed J.
    • Information and Communications Magazine
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    • v.19 no.7
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    • pp.72-77
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    • 2002
  • This paper introduces the Future Technologies for Universal Radio Environment (FUTURE), which is China's wireless communications research project oriented to beyond 3G systems. The features and basic requirements of the FUTURE project are described, and the system structure, which is based on IPv6 core network, is proposed. The key techniques for FUTURE project are also addressed.

The Moderating Effect of Media Synchronicity in the Communication Media Use and Knowledge Creation

  • Ryoo, Sung-Yul;Koo, Chul-Mo
    • Asia pacific journal of information systems
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    • v.20 no.2
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    • pp.103-124
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    • 2010
  • Social communications using information and communication technologies (ICT) for social interactions have been making a significant impact on task performance in organizations. However, most of the existing studies on ICT (e.g., telephone and email) have only focused on technical improvement of communication efficiencies (e.g., information exchange and storage). In this paper, we claim that ICT may be another alternative source of knowledge creation that enables employees to work, find solutions, and achieve their goals faster and better. We investigate the impact of ICT in terms of both tasks and social aspects with knowledge creation as task performance. Also, we investigate the moderating effect of media synchronicity on these relationships. This study contributes to the understanding of contemporary communications media usage and its performance in organizations. We collected and analyzed survey data of 248 company employees, using PLS. The results indicate that task urgency and social influence directly affect ICT usage, and even knowledge creation. Also the media synchronicity moderates the relationship between the characteristics of a given task and ICT usage and the relationship between ICT usage and knowledge creation. Theoretical and practical implications of these findings are also discussed in the paper.

Biform Game Based Cognitive Radio Scheme for Smart Grid Communications

  • Kim, Sungwook
    • Journal of Communications and Networks
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    • v.14 no.6
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    • pp.614-618
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    • 2012
  • Smart grid is widely considered to be a next generation power grid, which will be integrated with information feedback communications.However, smart grid communication technologies are subject to inefficient spectrum allocation problems. Cognitive radio networks can solve the problemof spectrumscarcity by opening the under-utilized licensed bands to secondary users. In this paper, adaptive cognitive radio spectrum sensing and sharing algorithms are developed for smart grid environments. Simulation results are presented to demonstrate the effectiveness of the proposed scheme in comparison with other existing schemes.

ICT-BIM based Quality Nonconformity Control Method for Construction Project (ICT-BIM 기반 건설프로젝트 품질부적합 관리 시스템)

  • Son, Sang-Hyuk;Lee, Hyung-Guk;Bae, Sang-Hee;Lee, Dong-Eun
    • Proceedings of the Korean Institute of Building Construction Conference
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    • 2016.05a
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    • pp.76-77
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    • 2016
  • This paper presents an automated construction quality nonconformity control method. Existing quality control process are confined attributed to the dependence on human quality personnels. They are inefficiency for continuos quality improvements and may cause project schedule delays when any nonconformity is handled timely fashion. For sure, It is important to identify the add hoc quality nonconformity control processes and to implement them into an automated system that controls its' work-flow. It would be desirable to develop the construction project quality nonconformity control system using Building information modeling(BIM) and Information and Communications Technologies(ICT). It may provide an effective platform to prevent quality issues that exist in the existing quality management practice.

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Comparative Characteristics Of Information Technologies And Technologies Of Distance Learning Of Higher Education Institutions

  • Dibrova, Valentyna;Sovhira, Svitlana;Liakhovska, Yuliia;Burdun, Victor;Boichuk, Nelia;Saikivska, Liliia
    • International Journal of Computer Science & Network Security
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    • v.21 no.5
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    • pp.69-72
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    • 2021
  • The article discusses the features of the use of distance technologies to intensify the learning process of students. The advantages and disadvantages of distance learning are shown. The role and functions of the teacher in distance learning have been adjusted. Information and methodological support for distance learning of students is proposed. Analyzed pedagogical, psychological, methodological and philosophical literature, educational standards, charters of higher educational institutions and other documents. Studied foreign experience in conducting classes using information technology.

Online Games Traffic Multiplexing: Analysis and Effect in Access Networks

  • Saldana, Jose;Fernandez-Navajas, Julian;Ruiz-Mas, Jose;Casadesus, Luis
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.6 no.11
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    • pp.2920-2939
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    • 2012
  • Enterprises that develop online games have to deploy supporting infrastructures, including hardware and bandwidth resources, in order to provide a good service to users. First Person Shooter games generate high rates of small UDP packets from the client to the server, so the overhead is significant. This work analyzes a method that saves bandwidth, by the addition of a local agent which queues packets, compresses headers and uses a tunnel to send a number of packets within a multiplexed packet. The behavior of the system has been studied, showing that significant bandwidth savings can be achieved. For certain titles, up to 38% of the bandwidth can be saved for IPv4. This percentage increases to 54% for IPv6, as this protocol has a bigger overhead. The cost of these bandwidth savings is the addition of a new delay, which has an upper bound that can be modified. So there is a tradeoff: the greater the added delays, the greater the bandwidth savings. Significant reductions in the amounts of packets per second generated can also be obtained. Tests have been deployed in an emulated scenario matching an access network, showing that if the number of players is big enough, the added delays can be acceptable in terms of user experience.