• Title/Summary/Keyword: Information Science Paradigm

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한국문헌정보학 연구와 문화기술적 방법 (The library & information science research in Korea and ethnographic method)

  • 김정근;이용재
    • 한국도서관정보학회지
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    • 제24권
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    • pp.107-161
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    • 1996
  • This study aims at introducing 'ethnography' which is one of the most representative qualitative research methods into Library and Information Science research in Korea.. Ethnography, derived from anthropology, helps researchers to understand the whole and deep aspect of the research object. That is because the researcher puts himself into the life-world of the research object and observes it for a long time. Ethnography can be used as an alternative method to quantitative research methods. Until now, Library and Information Science research in Korea has used quantitative research methods in almost every case. From the 1980s so-called 'scientific methods' using hypotheses testing, have provided the major premise for research methodology in Library and Information Science of Korea. And the researchers have seen their research object(Korean Libraries) not in the native perspective but largely in the western(especially American) perspective. There is a need in Korea for more culturally relative research. So the desirability of introducing ethnography and other qualitative research methods into Library and Information Science research in Korea can be summarized as follows : I. Ethnography and other qualitative methods are needed for the researchers to overcome the limitation of quantitative methods which have formed the main methodological paradigm in Library and Information Science research in Korea. While those quantitative scientific methods can be a n.0, pplied to the social sciences, they are not adequate for the social sciences. It is because the research objects of the social sciences are human and social phenomena. II. It is needed that Library and Information Science research in Korea pay more attention to the speciality of Korean libraries. To do researches based on the viewpoint of cultural-relativism, researchers should consider the cultural context of Korean libraries. During the past years researchers in other social science fields in Korea, especially sociology and pedagogy, have gradually a n.0, pplied the methods of ethnography to their fields. These social scientists have attempted to escape from ethnocentrism, a problem which has greatly influenced past and present research methods. To get a holistic and in-depth understanding of Korean libraries on the present stage, and to solve their problems radically, it seems imperative that Library and Information Science research in Korea pay more attention to qualitative research methods such as ethnography.

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개인 특성에 따른 정보시스템 내부통제요소 중요도에 관한 연구 (The Priority of Internal Control Factors for Information Systems based on Individual Characteristics)

  • 박종은;이우형;이명호
    • 경영과학
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    • 제21권1호
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    • pp.57-76
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    • 2004
  • The development of informational technology has lead to a sharp change in not only the existing way of operations and management, but the way of human life or thinking as well. Those shifts of the paradigm in information technology have also affected Individuals to the organizational structure. A series of unexpected problems was, however, accompanied by the advance in informational technology, which had broaden its own area of application. Those problems include the losses of property or data the malfunction of systems and their wastefulness would result in, continuous increases in computer crimes, reliability and efficiency of the functional process with the development of information systems, such as the processing problems of inaccurate data, economical issues, and subjects related to safety, as interruptions of privacy, which would result from lots of one's exposure to the drains of personal information. Accordingly, Auditors' roles of information systems, for now, is more important than anything else in that they are responsible for the objective assessment of relevance and effectiveness of internal control systems under the environment of information systems. The objective of the study is, so as to obtain safety of information systems: First, to provide data to line-design internal control systems after finding internal control factors to prevent and eliminate the risks of information systems. Second, to evaluate the priorities of internal control factors with their effective management being considered as the key to settle the problems of risks of information systems. Third, to discriminate what factors affect In evaluating the relative degrees of Importance of internal control factors.

문헌정보학의 질적 연구방법 교육내용 개발 (Teaching Qualitative Research Methods in Library and Information Science)

  • 김갑선
    • 한국도서관정보학회지
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    • 제46권3호
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    • pp.255-275
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    • 2015
  • 본 연구의 목적은 질적 연구방법 교과목의 교육내용에 관한 기초자료를 제시하여 문헌정보학 대학원 과정의 질적 연구방법 교과목 개발에 일조하고자 한다. 국내 대학원에서 개설하고 있는 76편의 질적 연구방법 교과목 강의계획서의 내용분석을 통하여 질적 연구방법의 교육 경향을 도출하였다. 이를 근거로 문헌정보학 교육을 위한 핵심내용으로 질적 연구패러다임, 연구설계, 다양한 질적 연구 유형, 자료수집과 분석의 다양성, 글쓰기, 질적 연구의 평가준거를 제시하고 교수전략을 논하였다. 좋은 질적 연구를 수행하고 개발하기 위해서는 순환적, 창조적, 성찰적인 연구 실제가 가능하도록 교육해야 할 것이다. 이를 위해서는 질적 연구의 토대로서 질적 연구의 다양한 패러다임과 철학적 이론적 전통을 이해하는 것이 선행되어야 한다. 질적 연구자는 자신의 질적 입장(qualitative stance)을 인식하고 질적 연구를 행하는 것이 매우 중요하다.

문헌정보학 연구에 있어서 비판적 패러다임의 모색 (Seeking a Critical Paradigm in Library and Information Science Research)

  • 장덕현
    • 한국문헌정보학회지
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    • 제36권4호
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    • pp.245-264
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    • 2002
  • 문헌정보학은 지식의 생산, 관리, 운용에 관한 탐구를 내용으로 하고 있으나, 이 분야의 연구들이 주로 지식과 정보의 관리에 있어서의 효율성의 문제에 집중하는 기능주의적 지향성을 유지해 왔다는 비판도 적지 알다. 즉, 문헌정보학이 지식과 정보의 기술적, 조작적 측면을 중시하고 광범한 컨텍스트로서의 사회과학적 접근은 결여한 결과 지식과 관련되는 사회적, 문화적 정치적 이슈를 충분히 다루지 못하고 있다는 것이다. 문헌정보학 연구에 있어서 이러한 정치/경제적, 사회/문화적 지향성의 부족이라는 문제의식에 근거하여, 이 글은 지식의 생산, 유통의 체계에 개입하는 권력의 문제를 중심으로 문헌정보학의 문제들 가운데 비판적 인식이 필요한 영역들을 일별해 봄으로써 문헌정보학 연구에 있어서 비판적 패러다임의 지향과 적용 가능성을 가늠한다.

디지털정보센터 구축에 관한 연구 (A Study on Building the Digital Information Center)

  • 김석영
    • 정보관리연구
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    • 제27권2호
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    • pp.95-121
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    • 1996
  • 본고는 디지털도서관의 이론적 배경자 국내외의 구축현황을 고찰한 것이다. 디지털도서관이 출현하게 된 배경으로서, 도서관 패러다임의 변화와 디지털도서관의 개념을 기술하였고, 디지털도서관의 필요성, 디지털도서관시스템 구축 원칙, 디지털도서관 관련 기술을 설명하였다. 해외의 디지털도서관 구축 사례는 미국, 영국, 그리고 일본의 경우를 소개하였으며, 국내에서는 국립중앙도서관, 한국과학기술원, LG 상남도서관의 사례를 설명하였다.

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Flying Cake: PDA를 이용한 실감형 게임 (Flying Cake: Augmented Game using PDA)

  • 박안진;양종열;정기철
    • 한국정보처리학회:학술대회논문집
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    • 한국정보처리학회 2005년도 춘계학술발표대회
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    • pp.899-902
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    • 2005
  • 언제, 어디서, 누구나 대용량 네트워크를 사용할 수 있는 유비쿼터스(ubiquitous) 시대가 다가오면서, 카메라가 장착되어 있고 무선 통신이 가능한 PDA, 웨어러블(wearable) 컴퓨터와 같은 휴대용장치가 가까운 미래에는 일상의 한 부분이 될 것이다. 이런 상황을 반영하듯, 휴대용 장치를 이용하여 실감형 게임(augmented game)을 수행하는 다양한 연구가 진행되어 왔다. 기존의 실감형 게임들은 전통적인 ‘backpack’ 시스템을 이용하거나 패턴마커(pattern marker)를 이용하였다. ‘backpack’ 시스템은 비싸고, 거추장스러우며, 사용하기 불편한 단점을 가지고 있으며, 패턴마커를 이용하면 미리 정한 장소에서만 게임을 즐길 수 있는 단점을 가지고 있다. 본 논문에서는 Flying Cake이라는 실감형 게임을 소개하며, 거추장스러운 장비 대신, 가볍고 휴대 가능한 PDA를 이용하여 게임을 수행하며, 실제 세계에서 가상의 물체를 접목할 위치를 지정하기 위해, 미리 정해져 있는 패턴마커 대신 얼굴 영역을 이용한다. Flying Cake은 연산자원이 부족한 PDA에서 실시간으로 얼굴 영역을 찾기 위해 스킨칼라(skin-color) 모델과 CAMShift 알고리즘을 이용하며, PDA상에서 카메라를 이용하여 실제 세계와 가상의 물체 사이의 상호작용을 제공하는 새로운 게임 패러다임(paradigm)을 통해 사용자에게 새로운 즐거움을 제공한다.

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Applying the Multiple Cue Probability Learning to Consumer Learning

  • Ahn, Sowon;Kim, Juyoung;Ha, Young-Won
    • Asia Marketing Journal
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    • 제15권3호
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    • pp.159-172
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    • 2013
  • In the present study, we apply the multiple cue probability learning (MCPL) paradigm to examine consumer learning from feedback in repeated trials. This paradigm is useful in investigating consumer learning, especially learning the relationships between the overall quality and attributes. With this paradigm, we can analyze what people learn from repeated trials by using the lens model, i.e., whether it is knowledge or consistency. In addition to introducing this paradigm, we aim to demonstrate that knowledge people gain from repeated trials with feedback is robust enough to weaken one of the most often examined contextual effects, the asymmetric dominance effect. The experiment consists of learning session and a choice task and stimuli are sport rafting boats with motor engines. During the learning session, the participants are shown an option with three attributes and are asked to evaluate its overall quality and type in a number between 0 and 100. Then an expert's evaluation, a number between 0 and 100, is provided as feedback. This trial is repeated fifteen times with different sets of attributes, which comprises one learning session. Depending on the conditions, the participants do one (low) or three (high) learning sessions or do not go through any learning session (no learning). After learning session, the participants then are provided with either a core or an extended choice set to make a choice to examine if learning from feedback would weaken the asymmetric dominance effect. The experiment uses a between-subjects experimental design (2 × 3; core set vs. extended set; no vs. low vs. high learning). The results show that the participants evaluate the overall qualities more accurately with learning. They learn the true trade-off rule between attributes (increase in knowledge) and become more consistent in their evaluations. Regarding the choice task, there is a significant decrease in the percentage of choosing the target option in the extended sets with learning, which clearly demonstrates that learning decreases the magnitude of the asymmetric dominance effect. However, these results are significant only when no learning condition is compared either to low or high learning condition. There is no significant result between low and high learning conditions, which may be due to fatigue or reflect the characteristics of learning curve. The present study introduces the MCPL paradigm in examining consumer learning and demonstrates that learning from feedback increases both knowledge and consistency and weakens the asymmetric dominance effect. The latter result may suggest that the previous demonstrations of the asymmetric dominance effect are somewhat exaggerated. In a single choice setting, people do not have enough information or experience about the stimuli, which may lead them to depend mostly on the contextual structure among options. In the future, more realistic stimuli and real experts' judgments can be used to increase the external validity of study results. In addition, consumers often learn through repeated choices in real consumer settings. Therefore, what consumers learn from feedback in repeated choices would be an interesting topic to investigate.

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지능형 생산시스템의 MANPro기반 제어 기초구조 (Framework of MANPro-based control for intelligent manufacturing systems)

  • 신문수;정무영
    • 한국경영과학회:학술대회논문집
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    • 대한산업공학회/한국경영과학회 2004년도 춘계공동학술대회 논문집
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    • pp.467-470
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    • 2004
  • MANPro-based control is a novel control paradigm aimed at intelligent manufacturing systems on the basis of mobile agent-based negotiation process (MANPro). MANPro is a negotiation mechanism based on the agent-based control architecture and, especially, it adapts a mobile agent system called N-agent for the negotiation process. N-agent travels around the network of distributed manufacturing systems to acquire information, and it makes a decision for system control according to the obtained information. MANPro includes communication architecture and information architecture for intelligent shop floor control. MANPro also considers the following issues: (1) negotiation mechanism, (2) single-agent internal strategic policies, and (3) information model. Communication architecture concerns the first issue of the negotiation mechanism. It provides information exchanging mechanism with functional modules. In specific, N-agent is equipped with an intelligent reasoning engine with a built-in knowledge base. This reasoning engine is closely related to the single-agent internal strategic policies of the second issue. Finally, ontology-based information architecture addresses information models and provides a framework for information modeling on negotiation. In this paper, these three issues are addressed in detail and a framework of MANPro-based control is also proposed.

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정보보호와 기술의 활성화 방안 (An Active Planning of the Information Security and Technology)

  • 장우권
    • 한국비블리아학회지
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    • 제11권2호
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    • pp.83-112
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    • 2000
  • 지식경제가 기반이 되는 21세기에 인터넷의 개방성, 글로벌성, 접근용이성이 기술, 산업 그리고 문화의 새로운 융합과 발전을 구축하는 중심 축이 되고 있다. 그러나, 사이버공간에서 발생되고 있는 정보화의 역기능(인터넷을 이용한 각종범죄, 정보시스템 불법침입 및 파괴, 불건전정보의 유통, 개인의 프라이버시 침해, 개인정보의 오남용 등)들은 갈수록 빈번하고 지능화되고 있어 심각한 사회적 혼란과 국가의 전략적, 행정적, 경제적으로 막대한 손실은 물론 군사활동마저 마비시키고 있는 실정이다. 따라서 본 글에서는 사이버공간에서의 범죄행위를 예방하고 차단시킬 수 있는 정보보호와 기술 그리고 그 패러다임을 조사 분석하여 기술하고 정보보호기술과 산업현황을 국내외적으로 알아본 다음 정보보호기술의 측면에서 바람직한 활성화 방안을 제시한다.

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A Critical Review of Korean Home Economics Education Research Based on a Critical Science Perspective

  • Yoo, Taemyung;Lee, Soo Hee
    • International Journal of Human Ecology
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    • 제15권1호
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    • pp.23-37
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    • 2014
  • This study critically appraised the accumulated articles based on the critical science perspective on Korea's home economics education. The 55 articles published from 1993 to 2011 were identified and placed into three categories: Critical science paradigm, practical problem-focused curriculum, and systems of action. The common result across categories was that some authors did not fully understand the concepts of practice, a practical problem-focused curriculum, the practical reasoning process, and the systems of action. A positive outcome of including a critical science perspective in the Korean national curriculum will be seen when systems supporting this perspective, such as those providing more specific information on a critical science perspective and the relevant textbook accreditation standards, are available. We present a proposal based on considerations of a national curriculum, teacher education, relevant philosophical perspectives, and classroom practice.