• Title/Summary/Keyword: Information Kiosk

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Development of Tracking Equipment for Real­Time Multiple Face Detection (실시간 복합 얼굴 검출을 위한 추적 장치 개발)

  • 나상동;송선희;나하선;김천석;배철수
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.7 no.8
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    • pp.1823-1830
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    • 2003
  • This paper presents a multiple face detector based on a robust pupil detection technique. The pupil detector uses active illumination that exploits the retro­reflectivity property of eyes to facilitate detection. The detection range of this method is appropriate for interactive desktop and kiosk applications. Once the location of the pupil candidates are computed, the candidates are filtered and grouped into pairs that correspond to faces using heuristic rules. To demonstrate the robustness of the face detection technique, a dual mode face tracker was developed, which is initialized with the most salient detected face. Recursive estimators are used to guarantee the stability of the process and combine the measurements from the multi­face detector and a feature correlation tracker. The estimated position of the face is used to control a pan­tilt servo mechanism in real­time, that moves the camera to keep the tracked face always centered in the image.

The development of 4 dimension Authoring Tools and Electronic publishing for high quality(UHD class) display with curving (곡률이 있는 고화질 (UHD급) 디스플레이의 4차원 편집 툴 및 입체형 전자출판 솔루션 개발)

  • Hong, Yo-Hoon;Kim, HyunJin;Choi, Youngkyo;Song, Seungjune;Song, Seungtaik
    • Journal of Satellite, Information and Communications
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    • v.12 no.4
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    • pp.11-17
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    • 2017
  • In this paper, we propose the authoring tools engine supported a 4 dimension display contents which serve display of high quality (UHD*250) curved using 4 dimension engine, which is a innovation technology by authoring tools of management software supported 4 dimension editing environment on curved flexible display. The important technology is as follows, the first, the authoring tools of 4 dimension viedo wall for a flexible high quality display(UHD*256) using multiscreen synchornization, the second implemented a bidirection interaction technology of UI/UX interface, which is established by 360 degree recognition sensor for digital signage, the 4 dimension viedowall flexible display with curve, the third, implemented the authoring tool software for various dimension electronic books first in the world.

Computers and the Internet in Rural Areas: The Case of Hwangdun E-village (농촌지역의 컴퓨터와 인터넷 보급 : 강원도 황둔 정보화마을의 사례)

  • woo-kung Huh
    • Journal of the Korean Geographical Society
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    • v.36 no.5
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    • pp.501-515
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    • 2001
  • Hwangdun is a remote rural village in Korea, located in the montane central part of the nation. In the early of 2000, the provincial government of Kangwon-do designated Hwangdun as a model E-village. The village was connected to the national information backbone network, and 100 personal computers and 66 Internet TVs were distributed among the villagers for free of charge. The village center too was turned to a ‘tele-cottage’harnessed with PCs, a kiosk and peripheral devices. The Hwangdun E-village, being the first case of its kind in Korea, has drawn much attention nationwide, and has triggered similar informatization investments in a number of rural areas. The present study conducted a survey in the early of 2001 to examine what the E-village Project has meant for the people in Hwangdun. In particular, the survey focused on the characteristics of the households having computers and of the computer users, the ways in which people use their computers, the kinds of problems and difficulties the users have faced, and the changes of Hwangdun after the introduction of computers to the village. This paper describes the major findings of the study and discusses the research and policy implications of those findings.

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A Hybrid Blockchain-Based E-Voting System with BaaS (BaaS를 이용한 하이브리드 블록체인 기반 전자투표 시스템)

  • Kang Myung Joe;Kim Mi Hui
    • KIPS Transactions on Computer and Communication Systems
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    • v.12 no.8
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    • pp.253-262
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    • 2023
  • E-voting is a concept that includes actions such as kiosk voting at a designated place and internet voting at an unspecified place, and has emerged to alleviate the problem of consuming a lot of resources and costs when conducting offline voting. Using E-voting has many advantages over existing voting systems, such as increased efficiency in voting and ballot counting, reduced costs, increased voting rate, and reduced errors. However, centralized E-voting has not received attention in public elections and voting on corporate agendas because the results of voting cannot be trusted due to concerns about data forgery and modulation and hacking by others. In order to solve this problem, recently, by designing an E-voting system using blockchain, research has been actively conducted to supplement concepts lacking in existing E-voting, such as increasing the reliability of voting information and securing transparency. In this paper, we proposed an electronic voting system that introduced hybrid blockchain that uses public and private blockchains in convergence. A hybrid blockchain can solve the problem of slow transaction processing speed, expensive fee by using a private blockchain, and can supplement for the lack of transparency and data integrity of transactions through a public blockchain. In addition, the proposed system is implemented as BaaS to ensure the ease of type conversion and scalability of blockchain and to provide powerful computing power. BaaS is an abbreviation of Blockchain as a Service, which is one of the cloud computing technologies and means a service that provides a blockchain platform ans software through the internet. In this paper, in order to evaluate the feasibility, the proposed system and domestic and foreign electronic voting-related studies are compared and analyzed in terms of blockchain type, anonymity, verification process, smart contract, performance, and scalability.