• Title/Summary/Keyword: Information Device Education

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A Study on Composition and Utilization of Digital Literacy Education elements Using Open Contents (오픈 콘텐츠를 활용한 디지털 리터러시 학습 요소 구성과 활용)

  • Hong, Myunghui;Lee, Soonyoung
    • Journal of The Korean Association of Information Education
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    • v.22 no.6
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    • pp.711-721
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    • 2018
  • The development of artificial intelligence technology and the shift to a software-driven society are raising the need for digital literacy education on how to access, understand, use, create and share new open content in a variety of sustainable open content. At this point in time, this paper defines the digital literacy as the subliteracy concept for data, tools, and device elements. It is defined as a concept that includes cognitive and non-cognitive abilities and is stratified by computer literacy, ICT literacy, and information literacy. Open content is also defined as teaching-learning materials that can be used and shared freely by anyone, such as the Open Education Resource (OER) and the Open Access movement. Based on the two definitions, a three-step strategy for digital literacy education was developed to select open content in the digital environment, followed by a digital literacy education plan, and finally, an education frame to foster digital literacy capabilities.

Study on Application of Interactive Contents for Effective Smart Education (효과적인 스마트 교육을 위한 인터랙티브 콘텐츠 적용에 관한 연구)

  • Son, Joon Ho;Oh, Moon Seok
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.10 no.3
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    • pp.207-221
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    • 2014
  • Education environment of modern society is rapidly changing along the usage of various device and development of contents. Learners of diverse age groups and genders are exposed in smart education environment. Thus in order to investigate effective smart education contents production, this study classified interactive types that affect learning satisfaction into CAI (Computer Assisted Instruction) based , NCS (Network Communication System) based , and NTS (New Technology System) based . Then we investigated how each interactive types affect immersion, utility, self-efficacy, practicality, and stimulation. The effects were measured according to the learner's gender and age. As the result, interactive types do affect smart education, where male had higher learning satisfaction for CAI based, game type, and wiki type while female had higher satisfaction for relationship establishment type and experience type. Also, for age group, the 10s preferred NTS based, 20~30s NCS based, and 40s and over CAI based interactive type. Thus, if satisfaction levels according to gender and age are considered when producing smart education contents, it may be possible to create educative contents that meet the dispositions of the learners.

Development of HTML5-based Lever Learning Webapp for Cross-platform (HTML5 기반 크로스 플랫폼을 위한 지레 학습 웹앱 개발)

  • Kim, Tae-Hoon;Kim, Jong-Hoon
    • Journal of The Korean Association of Information Education
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    • v.16 no.2
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    • pp.189-199
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    • 2012
  • Recently with the advent of smart devices, various educational apps are being developed for smart learning. However, the existing native apps to run on a particular device, the device is not compatible. A new way to develop apps, webapp written using the HTML5 has the advantage of cross-platform support. We developed the webapp using HTML5 for learning lever in elementary school science curriculum. We conducted an expert evaluation for the web app of educative usability. The expert group was comprised of elementary school teacher. In result, it was evaluated lever learning content and webapp have high educational value.

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Number Recognition Using Accelerometer of Smartphone (스마트폰 가속도 센서를 이용한 숫자인식)

  • Bae, Seok-Chan;Kang, Bo-Gyung
    • Journal of The Korean Association of Information Education
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    • v.15 no.1
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    • pp.147-154
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    • 2011
  • In this Paper, we suggest the effective pre-correction algorithm on sensor values and the classification algorithm for gesture recognition that use values for each axis of the accelerometer to send data(a number or specific input data) to device. we know that creation of reliable preprocessed data in experimental results through the error rate of X-Axis and Y-Axis for pre-correction and post-correction. we can show high recognition rate through recognizer using the normalization and classification algorithm for the preprocessed data.

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Checkpoint-based Job Migration Technique in Mobile Grids (모바일 그리드에서 체크포인트 기반 작업 이주 기법)

  • Jung, Dae-Yong;Suh, Tae-Weon;Chung, Kwang-Sik;Yu, Heon-Chang
    • The Journal of Korean Association of Computer Education
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    • v.12 no.4
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    • pp.47-55
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    • 2009
  • There are many researches considering mobile devices as resources in mobile grids. However, the mobile device has some limitations: wireless connection and battery capacity. So, the grid operations using mobile devices have lower reliability and efficiency than those in fixed grid environments. In this paper, we propose a job migration scheme using mobile devices to overcome these limitations. The proposed job migration scheme predicts failure condition during execution and takes checkpoints. Then, if the failure occurs on mobile device during execution, the executing job can be migrated to other mobile device by checkpoint information. To perform the proposed migration scheme, we establish a mobile device manager on a proxy server and a status manager on a mobile device. Connection, wireless signal strength and battery capacity of mobile devices are identified through two managers. The simulation results show improvement of efficiency and reliability during execution.

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A System of Authentication and Security threat solution for N-screen services (N-스크린을 위한 인증 및 보안 위협 해결 시스템)

  • Hwang, Deuk-Young;Moon, Jeong-Kyung;Kim, Jin-Mook
    • Journal of Digital Convergence
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    • v.11 no.11
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    • pp.775-781
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    • 2013
  • N-screen is a Service that can be provide for One Service Multi Device. If the network is changed or if the device is changed after authentication the device fits seamlessly send footage. Security threats that occur here have a problem with user authentication. In this paper proposes available in a multi-device the authentication system. Homomorphic Encryption Algorithm of authentication scheme used. Among the authentication mechanism that already exists is a simple and lightweight authentication mechanism. In addition, N-screen service that uses multiple devices is simple authentication process of the device. Review the results of proposed authentication protocol, encryption algorithm to process a small storage capacity and is easy to work in low processor. And was suitable for use with multiple devices.

Design and Implementation of Location and Activity Monitoring System Based on LoRa

  • Lin, Shengwei;Ying, Ziqiang;Zheng, Kan
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.13 no.4
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    • pp.1812-1824
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    • 2019
  • The location and human activity are usually used as one of the important parameters to monitor the health status in healthcare devices. However, nearly all existing location and monitoring systems have the limitation of short-range communication and high power consumption. In this paper, we propose a new mechanism to collect and transmit monitoring information based on LoRa technology. The monitoring device with sensors can collect the real-time activity and location information and transmit them to the cloud server through LoRa gateway. The user can check all his history and current information through the specific designed mobile applications. Experiment was carried out to verify the communication, power consumption and monitoring performance of the entire system. Experimental results demonstrate that this system can collect monitoring and activity information accurately and provide the long rang coverage with low power consumption.

A Machine Vision System for Inspecting Tape-Feeder Operation

  • Cho Tai-Hoon
    • International Journal of Fuzzy Logic and Intelligent Systems
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    • v.6 no.2
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    • pp.95-99
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    • 2006
  • A tape feeder of a SMD(Surface Mount Device) mounter is a device that sequentially feeds electronic components on a tape reel to the pick-up system of the mounter. As components are getting much smaller, feeding accuracy of a feeder becomes one of the most important factors for successful component pick-up. Therefore, it is critical to keep the feeding accuracy to a specified level in the assembly and production of tape feeders. This paper describes a tape feeder inspection system that was developed to automatically measure and to inspect feeding accuracy using machine vision. It consists of a feeder base, an image acquisition system, and a personal computer. The image acquisition system is composed of CCD cameras with lens, LED illumination systems, and a frame grabber inside the PC. This system loads up to six feeders at a time and inspects them automatically and sequentially. The inspection software was implemented using Visual C++ on Windows with easily usable GUI. Using this system, we can automatically measure and inspect the quality of ail feeders in production process by analyzing the measurement results statistically.

Analysis of the Level of Primary School Students about Secure Apps (안전한 앱에 대한 초등학교 학생의 수준 분석)

  • Ko, Yeong Hae;Kim, Chong Woo
    • Journal of The Korean Association of Information Education
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    • v.18 no.1
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    • pp.143-149
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    • 2014
  • We study the level on the knowledge, attitudes, and practice of primary school (grades 3-6 students ) for the safe use of smart devices, and identify student status for the safe use of smart devices, and suggests ways of appropriate data collection, analyzing of data. Through this research, for the safe use of smart devices in education showed that the effect is very insignificant and the knowledge and practice of smart devices are widely recognized. We will suggests the suitable education contents for the smart devices safe use for primary school students. These education will be made up of 'smart devices safety using' and we will expect that primary students will be able to cultivate the 'smart devices security awareness'.

Digital Consumer Information Awareness, Reception and Information Source Utilization for Purchasing Clothing (디지털소비자정보 인지도, 수용도와 의복구매 시 정보원활용에 관한 연구)

  • Jang, Su-Bin;Ryu, Mi-Hyun;Lee, Seung-Sin
    • Journal of Families and Better Life
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    • v.29 no.4
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    • pp.61-74
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    • 2011
  • The purpose of this study was to target digital generation consumers and determine potential effects of their demographic characteristics and variables concerning digital consumer information upon their characteristics in purchasing clothing. This study has its implications in the sense that it determines digital generation's awareness and reception of digital consumer information and their utilization of digital consumer information source, so that it can help understand digital generation consumers' behaviors of information search and the phenomena of digital market in this age of knowledge and information, and can ultimately provide reference data useful for guidance in favorable consumer life as well as consumer education based on digital devices. The results of this study can be summed up as follows: It is found that digital generation consumers reached higher level in the awareness of digital consumer information. The reception of digital consumer information and the utilization of digital consumer information source are found as middle level. Based on these results, this study can give the following suggestions for consumer education: Lately, digital devices have been widely popularized into larger number of users, so that we have more chances to buy desired products on the web or mobile device. In particular, the rate of clothing purchase on the web tends to increase year by year. However, our digital consumers still lack in their ability to utilize digital consumer information in terms of quantitatively increasing purchase of products on the basis of digital consumer information. Thus, it is necessary to provide consumers with a formulated education in their information search and shopping using digital devices, so that they will have better ability to use digital consumer information in the future.