• Title/Summary/Keyword: Industries

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Implementation of Action Game based Story and Character Variation System (스토리와 캐릭터 변이 시스템을 기반으로 한 액션게임 개발)

  • Ham, Hye-In;Ko, Dong-Won;Kang, So-Eun;Kim, Se-Yeon;Kim, Seul-Kee;Bang, Jun-Sik;Shin, Su-Min;Kang, Myung-Ju;Park, Chan-Il;Oh, Hyoun-Ju;Kim, Sang-Jung;Lee, Jong-Won
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2014.07a
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    • pp.499-502
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    • 2014
  • 본 논문에서는 'M-virus'게임의 설명과 작업자들의 제작의도를 보여준다. 'M-virus'는 '꿀사주세요'팀의 졸업 작품 게임으로 딸의 감염을 치료하기 위해 숙주를 찾는 아버지의 스토리를 기반으로한 3인칭 액션게임이다. '캐릭터 변이'를 특징으로 플레이어의 성향에 따라 캐릭터를 자유자재로 바꿀 수 있으며 캐릭터마다의 고유 스킬로 다양한 플레이를 경험할 수 있다.

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Novel Host materials for Phosphorescent OLEDs with long lifetime

  • Kim, Young-Hoon;Yu, Eun-Sun;Kim, Nam-Soo;Jung, Sung-Hyun;Kim, Hyung-Sun;Lee, Ho-Jae;Kang, Eui-Su;Chae, Mi-Young;Chang, Tu-Won
    • 한국정보디스플레이학회:학술대회논문집
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    • 2008.10a
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    • pp.549-552
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    • 2008
  • We have developed a novel bipolar host material with both electron and hole transporting characteristics. Since CGH(Cheil Green Host) has some electron transporting characteristics, it shows increased luminance efficiency in device including TCTA and without HBL(hole blocking layer:BAlq). Maximum power efficency of CGH was 27.4lm/W at the device structure ITO/DNTPD(60)/NPB(20)/TCTA(10)/EML(30)/Alq3(20)/LIF(1)/Al. We measured device performance again without HBL. The result of CGH showing 26.0lm/W is outstanding compared to that of CBP showing 19.1lm/W without holeblocking layer. We also measured lifetime and found to be 205hr at 3000nit, that is significant result compared to the life time of CBP device showing 82hr. CGH shows high device performance with holeblocking layer. Moreover, it shows better device performance and life time than those of CBP without holeblocking.

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The Characteristics and Perspectives of Industrial Technology Labor-force by Technology Intensities in Korean Manufacturing (기술집약도별 산업기술인력 수급구조의 특징과 정책적 시사점)

  • Hong, Seong-Min;Jang, Seon-Mi
    • Journal of Technology Innovation
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    • v.16 no.2
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    • pp.201-223
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    • 2008
  • This paper studies the supply and demand of Industrial Technology Labor-force(ITL) and analyzes the determinate of ITL shortage in Korean manufacturing. We classified the industry into four categories-high technology industries, medium-high technology industries, medium-low technology industries and low technology industries-based on its R&D intensity like OECD. For the empirical analyses we use a survey data collected from 5,703 enterprises. The key findings are as follows: Firstly, a large majority of ITL is engaged in more technology-intensive industries but the categories that are exposed to more serious labor-force shortage problem are medium-high technology industries and low technology industries. Secondly, in the terms of supply factor, the ITL shortage problems are mainly due to the avoidance of ITL jobs. And the demand point, the reason is that the most of ITL are not researchers but production managers. Thirdly, the cause of imbalance between supply and demand of ITL are different by the technological categories. For example, in the high technology industries, the supply factors, such as average wage and turnover rate played more important role in the imbalance. But in the low technology industries the demand factors, such as per capita sales and the ratio of ITL in all employees were relatively much more important. Based on the findings, we discovered some political meanings such as the necessity to plan various policies to resolve the shortage problem of ITL according to the technological categories, etc.

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Performance Test of 1MW class High-temperature Superconducting Motor for Industry Application (1MW 급 산업용 고온초전도 모터 특성 평가)

  • Baik, S.K.;Kwon, Y.K.;Kim, J.M.;Lee, J.D.;Lee, E.Y.;Kim, Y.C.;Moon, T.S.;Park, H.J.;Kwon, W.S.;Park, G.S.
    • Proceedings of the KIEE Conference
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    • 2007.07a
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    • pp.142-143
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    • 2007
  • A 1MW class HTS(High-Temperature Superconducting) synchronous motor has been developed. This motor is aimed to be utilized for industrial application such as large motors operating in large plants. The HTS field coil of the developed motor is cooled by way of Neon thermosiphon mechanism and the stator coil is cooled by water through hollow copper conductor. This paper describes performance test results of our motor, which was conducted at steady state in generator mode and motor mode.

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Employee Stress, Job Satisfaction, and Job Performance: A Comparison between High-technology and Traditional Industry in Taiwan

  • YANG, Shu Ya;CHEN, Shui Chuan;LEE, Liza;LIU, Ying Sing
    • The Journal of Asian Finance, Economics and Business
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    • v.8 no.3
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    • pp.605-618
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    • 2021
  • The use of human resources determines the success of enterprises. This study applies the questionnaire design method to analyze the relationship between job stress, job satisfaction, and job performance, noting that few studies have comparatively examined these variables between industries, especially between high-tech and traditional industries. The proposed assessment model in this study can facilitate decision-makers' ability to make the optimal business decisions through their personnel systems, thereby improving employee satisfaction and increasing job performance. This study found that in the traditional and high-tech industries, some demographic variables have significant differences in the job stress, job satisfaction and job performance, but the demographic variables that can significantly affect the differences in these job's variables are differences between industries. This study acknowledges that job stress and performance have a significantly negative correlation, and traditional industries will have more stress factors than high-tech industries. In addition, support for traditional industries exist in job satisfaction and performance has a significantly positive correlation, but not in high-tech industries. Job stress for performance has a significantly negative correlation in two industries. This study reconfirmed the relationship between job stress, satisfaction and performance, found some differences in this relationship and the respective industrial characteristics.

Forecasting and Evaluation of the Accident Rate and Fatal Accident in the Construction Industries (건설업에서 재해율과 업무상 사고 사망의 예측 및 평가)

  • Kang, Young-Sig
    • Journal of Korean Society of Industrial and Systems Engineering
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    • v.40 no.1
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    • pp.87-94
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    • 2017
  • Many industrial accidents have occurred continuously in the manufacturing industries, construction industries, and service industries of Korea. Fatal accidents have occurred most frequently in the construction industries of Korea. Especially, the trend analysis of the accident rate and fatal accident rate is very important in order to prevent industrial accidents in the construction industries systematically. This paper considers forecasting of the accident rate and fatal accident rate with static and dynamic time series analysis methods in the construction industries. Therefore, this paper describes the optimal accident rate and fatal accident rate by minimization of the sum of square errors (SSE) among regression analysis method (RAM), exponential smoothing method (ESM), double exponential smoothing method (DESM), auto-regressive integrated moving average (ARIMA) model, proposed analytic function model (PAFM), and kalman filtering model (KFM) with existing accident data in construction industries. In this paper, microsoft foundation class (MFC) soft of Visual Studio 2008 was used to predict the accident rate and fatal accident rate. Zero Accident Program developed in this paper is defined as the predicted accident rate and fatal accident rate, the zero accident target time, and the zero accident time based on the achievement probability calculated rationally and practically. The minimum value for minimizing SSE in the construction industries was found in 0.1666 and 1.4579 in the accident rate and fatal accident rate, respectively. Accordingly, RAM and ARIMA model are ideally applied in the accident rate and fatal accident rate, respectively. Finally, the trend analysis of this paper provides decisive information in order to prevent industrial accidents in construction industries very systematically.

Down System for the Action Game Differentiation (액션게임의 차별성을 위한 다운 시스템)

  • Kim, Min-Ki;Kim, Byung-Jin;Kim, Hyung-Wook;Na, Young-Han;Seo, Ho-Jin;Han, Sa-Kwang;Park, Chan-Il;Kim, Sang-Jung;Lee, Jong-Won;Oh, Hyoun-Ju;Kang, Myung-Ju
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2014.07a
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    • pp.477-480
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    • 2014
  • 본 논문에서는 팀 단위 온라인 액션 게임과의 차별화를 위해 다운 시스템을 적용한 액션게임을 개발하였다. 다운 시스템은 캐릭터가 일정량 이상의 공격을 받을 경우 넘어지며 일시적인 무적 상태가 되는 시스템이다. 캐릭터의 공격과 스킬은 각각 다른 다운 포인트가 매겨져 있으며, 공격자 캐릭터가 수비자 캐릭터에게 공격이나 스킬을 적중할 시 다운 포인트가 쌓이게 된다. 다운 포인트가 한계치를 초과하면 수비자는 다운 상태가 된다. 다운 상태가 된 캐릭터는 넘어지며 일정 시간 무적 상태가 된다. 다운 포인트가 한계치를 초과하기 이전까지의 공격은 다 유효하기에 공격자는 다운 포인트가 초과되기까지의 범위 내에서 최대한 효율적으로 공격을 해야 하며, 수비자는 다수의 적에게 순간적으로 집중 공격을 받아도 일정량 이상의 피해에 노출되지 않기에 반격의 기회를 얻을 수 있다. 단순히 먼저 공격하기에 유리하거나 머릿수가 앞선다고 하여 유리한 것이 아니기 때문에, 다운 시스템을 얼마나 효율적으로 사용하느냐의 여부에 따라 플레이어의 숙련도가 결정된다. 계산적인 공격과 수비를 해야 하기 때문에 단순하게 이루어지는 기존의 팀 단위 온라인 액션 게임과의 차별화를 살펴보았다.

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Changes in Spatial Distribution of Core Manufacturing and Service Industries of the Fourth Industrial Revolution (4차 산업혁명 관련 공통 세부업종 제조업 및 서비스업의 수도권 내 공간적 분포 변화)

  • Jaewon Kim;Soonbeom Ahn;Up Lim
    • Journal of Information Technology Services
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    • v.22 no.2
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    • pp.1-21
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    • 2023
  • Due to the convergence and complexity of the 4th Industrial Revolution, the boundaries between industries have become unclear and ambiguous. Consequently, there is a lack of research on how firms engaged in this industry are changing their location behavior. Recently, some attempts to classify the industrial groups of the 4th Industrial Revolution and their detail occupations have been made, and this study adopts the classification of Lee and Jung (2020) of the Korea Institute for Industrial Economics & Trade. In this study, the 18 detailed industries commonly included in multiple industrial groups are defined as 'core industries' and are classified into manufacturing and service industries to explore the spatial patterns of firms' location. Specifically, this study aims to examine how the location behavior of firms in core industries of the 4th Industrial Revolution has changed from 2010 to 2019 in the Seoul metropolitan area, using the 「National Business Survey」 data. We employed two methods based on spatial auto-correlation: (i) spatial kernel density estimation analysis and (ii) local Moran's Ii analysis. The results indicate that the core industry firms form more distinct and larger clusters in 2019 based on the clusters formed in 2010. Specifically, manufacturing industry firms tended to concentrate in the southern region of Gyeonggi and parts of Seoul, while serivce industry firms were more concentrated in Seoul. These core industries play a critical role in industries and are closely related to the ICT industries, which generate high-added value and increase productivity in the front and rear industries. This study reveals that the agglomeration of these industries in specific regions is intensifying and may exacerbate regional inequality.