• 제목/요약/키워드: Indoor geometry

검색결과 48건 처리시간 0.022초

Analytical Evaluation of FFR-aided Heterogeneous Cellular Networks with Optimal Double Threshold

  • Abdullahi, Sani Umar;Liu, Jian;Mohadeskasaei, Seyed Alireza
    • KSII Transactions on Internet and Information Systems (TIIS)
    • /
    • 제11권7호
    • /
    • pp.3370-3392
    • /
    • 2017
  • Next Generation Beyond 4G/5G systems will rely on the deployment of small cells over conventional macrocells for achieving high spectral efficiency and improved coverage performance, especially for indoor and hotspot environments. In such heterogeneous networks, the expected performance gains can only be derived with the use of efficient interference coordination schemes, such as Fractional Frequency Reuse (FFR), which is very attractive for its simplicity and effectiveness. In this work, femtocells are deployed according to a spatial Poisson Point Process (PPP) over hexagonally shaped, 6-sector macro base stations (MeNBs) in an uncoordinated manner, operating in hybrid mode. A newly introduced intermediary region prevents cross-tier, cross-boundary interference and improves user equipment (UE) performance at the boundary of cell center and cell edge. With tools of stochastic geometry, an analytical framework for the signal-to-interference-plus-noise-ratio (SINR) distribution is developed to evaluate the performance of all UEs in different spatial locations, with consideration to both co-tier and cross-tier interference. Using the SINR distribution framework, average network throughput per tier is derived together with a newly proposed harmonic mean, which ensures fairness in resource allocation amongst all UEs. Finally, the FFR network parameters are optimized for maximizing average network throughput, and the harmonic mean using a fair resource assignment constraint. Numerical results verify the proposed analytical framework, and provide insights into design trade-offs between maximizing throughput and user fairness by appropriately adjusting the spatial partitioning thresholds, the spectrum allocation factor, and the femtocell density.

Embossed Structural Skin for Tall Buildings

  • Song, Jin Young;Lee, Donghun;Erikson, James;Hao, Jianming;Wu, Teng;Kim, Bonghwan
    • 국제초고층학회논문집
    • /
    • 제7권1호
    • /
    • pp.17-32
    • /
    • 2018
  • This paper explores the function of a structural skin with an embossed surface applicable to use for tall building structures. The major diagrid system with a secondary embossed surface structure provides an enhanced perimeter structural system by increasing tube section areas and reduces aerodynamic loads by disorienting major organized structure of winds. A parametric study used to investigate an optimized configuration of the embossed structure revealed that the embossed structure has a structural advantage in stiffening the structure, reducing lateral drift to 90% compared to a non-embossed diagrid baseline model, and results of wind load analysis using computational fluid dynamics, demonstrated the proposed embossed system can reduce. The resulting undulating embossed skin geometry presents both opportunities for incorporating versatile interior environments as well as unique challenges for daylighting and thermal control of the envelope. Solar and thermal control requires multiple daylighting solutions to address each local façade surface condition in order to reduce energy loads and meet occupant comfort standards. These findings illustrate that although more complex in geometry, architects and engineers can produce tall buildings that have less impact on our environment by utilizing structural forms that reduce structural steel needed for stiffening, thus reducing embodied $CO^2$, while positively affecting indoor quality and energy performance, all possible while creating a unique urban iconography derived from the performance of building skin.

공간개념을 적용한 벤치디자인 개발 연구 (A Study on Bench Design Applied the Concept of Space)

  • 정명택;윤여항
    • 한국가구학회지
    • /
    • 제23권1호
    • /
    • pp.75-83
    • /
    • 2012
  • Space dominates all the art activities human do and plays a role of providing aesthetic emotion. Architecture, sculpture, painting, and furniture, etc. these two and three dimensional works are represented in space and interpreted the role of its form, structure and function. Each area is different, but space has been studied in philosophy, physics, geometry, and mathematical studies, etc. and has been consistently interpreted and represented relating to a variety of human creative activity. Furniture is also three dimensional art being dependent on space. In the United States in 2004, I made the living room bench by applying the spatial concept at Rochester Institute of Technology. Two years later, this design was adopted by wendell Castle Collection, an American furniture company, then prototype were made and tested three times during a year, and then since 2007 as indoor benches it has been manufactured in the United States. The study's purpose is to order the process of its development based on the experience of bench production applied the spatial concept, and by analyzing the properties of spatial concept, I am planning to propose a new concept on interaction with the space and furniture for next.

  • PDF

Experimental investigations on seismic response of riser in touchdown zone

  • Dai, Yunyun;Zhou, Jing
    • International Journal of Naval Architecture and Ocean Engineering
    • /
    • 제10권3호
    • /
    • pp.348-359
    • /
    • 2018
  • A series of indoor simulation tests on a large-sized shaking table was performed, which was used to simulate the earthquake ground motion for the pipe-soil interaction system to be tested. The purpose of this study is to examine the dynamic characteristic and seismic response of a length of PVC pipeline lay on a clay seabed under seismic load. The pipeline was fully instrumented to provide strain and acceleration responses in both transverse and in-line. Dynamical modal tests show that corresponding mode shapes vertically and horizontally are basically the same. But the absolute values of the natural frequencies vertically are all higher than those corresponding values in transverse. It turned out that the geometry configuration of riser affects its stiffness. Seismic response of pipeline depends significantly on the waveform, and Peak Ground Acceleration (PGA). As the seismic loading progressed, the strain response was severe around both TDZ and catenary zone. Additionally, strain responses in top and bottom positions were more severe than the result in left or right side of the pipeline in the same section.

전자파 영향 평가를 통한 최적의 전파 기지국 위치 결정 방법 (Optimal Wave Source Position Determination Based on Wave Propagation Simulation)

  • 박성헌;박지헌
    • 경영과학
    • /
    • 제18권1호
    • /
    • pp.41-54
    • /
    • 2001
  • In this paper, we proposed a method to determine optimal wave source for mobile telephone communication. The approach is based on wave propagation simulation. Given a wave source we can determine wave propagation effects on every surfaces of wave simulation environment. The effect is evaluated as a cost function while the source’s position x, y, z work as variables for a parameter optimization. Wave propagated 3 dimensional space generates reflected waves whenever it hits boundary surface, it receives multiple waves which are reflected from various boundary surfacers in space. Three algorithms being implemented in this paper are based on a raytracing theory. If we get 3 dimensional geometry input as well as wave sources, we can compute wave propagation effects all over the boundary surfaces. In this paper, we present a new approach to compute wave propagation. First approach is tracing wave from a source. Source is modeled as a sphere casting vectors into various directions. This approach has limit in computing necessary wave propagation effects on all terrain surfaces. The second approach proposed is tracing wave backwards : tracing from a wave receiver to a wave source. For this approach we need to allocate a wave receiver on every terrain surfaces modeled, which requires enormous amount of computing time. But the second approach is useful for indoor wave propagation simulation. The last approach proposed in this paper is tracing sound by geometric computation. We allow direct, 1-relfe tion, and 2-reflection propagation. This approach allow us to save in computation time while achieving reasonable results. but due to the reflection limitaion, this approach works best in outdoor environment.

  • PDF

Developing a Simulator of the Capture Process in Towed Fishing Gears by Chaotic Fish Behavior Model and Parallel Computing

  • Kim Yong-Hae;Ha Seok-Wun;Jun Yong-Kee
    • Fisheries and Aquatic Sciences
    • /
    • 제7권3호
    • /
    • pp.163-170
    • /
    • 2004
  • A fishing simulator for towed fishing gear was investigated in order to mimic the fish behavior in capture process and investigate fishing selectivity. A fish behavior model using a psycho-hydraulic wheel activated by stimuli is established to introduce Lorenz chaos equations and a neural network system and to generate the components of realistic fish capture processes. The fish positions within the specified gear geometry are calculated from normalized intensities of the stimuli of the fishing gear components or neighboring fish and then these are related to the sensitivities and the abilities of the fish. This study is applied to four different towed gears i.e. a bottom trawl, a midwater trawl, a two-boat seine, and an anchovy boat seine and for 17 fish species as mainly caught. The Alpha cluster computer system and Fortran MPI (Message-Passing Interface) parallel programming were used for rapid calculation and mass data processing in this chaotic behavior model. The results of the simulation can be represented as animation of fish movements in relation to fishing gear using Open-GL and C graphic programming and catch data as well as selectivity analysis. The results of this simulator mimicked closely the field studies of the same gears and can therefore be used in further study of fishing gear design, predicting selectivity and indoor training systems.

Geo-DBMS의 3차원 Primitive를 이용한 공간정보데이터 구축 및 활용 - CityGML을 기반으로 - (Modeling Spatial Data in a geo-DBMS using 3D Primitives)

  • 박인혜;이지영
    • 한국공간정보시스템학회 논문지
    • /
    • 제11권3호
    • /
    • pp.50-54
    • /
    • 2009
  • 최근 3차원 실내 외 공간정보데이터 모델에 대한 많은 연구가 진행되고 있다. 이러한 데이터 모델을 기반으로 구축된 3차원 공간데이터는 양이 방대하고 비교적 복잡한 구조를 갖는다. 따라서 이를 효과적으로 저장 및 관리, 응용하기 위해서는 DBMS를 활용하는 것이 유리하다. 이러한 필요에 의해 Gep-DBMS에서 데이터를 저장하고 응용하는 연구가 많이 이루어지고 있는데 Oosterom, Arens 등이 3차원 건물, 지표의 Geometry와 Topology를 DBMS에 저장하는 방법을 연구하였다. 본 논문은 GML3 기반의 3차원 도시 모델의 저장 및 교환을 위한 포맷인 CityGML 1.0을 따르는 구조로 데이터를 데이터베이스에 저장하였으며, 상용 DBMS인 Oracle Spatial 11g를 사용하였다.

  • PDF

GPS/의사위성의 통합 항법에 대한 응용 연구 (A Study on the Applications of GPS/Pseudolite Navigation System)

  • 이택진;김강호;소형민;기창돈;노광현;이기덕
    • 제어로봇시스템학회논문지
    • /
    • 제12권8호
    • /
    • pp.729-738
    • /
    • 2006
  • In recent days, navigation technology becomes more important as location based service (LBS) such as E911 and telematics are considered as attractive business fields. Commercial LBS requires that navigation system should be inexpensive and available anytime and anywhere - indoors and outdoors. If we consider these requirements, it is out of question that GPS is the most favorite system in the world. However, GPS has a serious problem. The one is that GPS does not operate indoors well. This is because GPS satellites are about 20,000km above the ground so that indoor signals are too weak to be tracked in GPS receiver. And the other is that vertical accuracy is less than horizontal accuracy, because of GPS satellites' geometry. To solve these problems, many researches have been done around the world since 1990s. This paper is also one of them and we will introduce an excellent solution by use of pseudolite. Pseudolite is a kind of signal generator, which transmits GPS-like signal. So it is same as GPS satellite in ground. In this paper, we will propose the integrated navigation system of GPS and pseudolite and show the flight test results using RC airplane to proof our navigation system. As a result, we could improve the vertical accuracy of airplane into the horizontal accuracy.

SMA-based devices: insight across recent proposals toward civil engineering applications

  • Casciati, Sara
    • Smart Structures and Systems
    • /
    • 제24권1호
    • /
    • pp.111-125
    • /
    • 2019
  • Metallic shape memory alloys present fascinating physical properties such as their super-elastic behavior in austenite phase, which can be exploited for providing a structure with both a self-centering capability and an increased ductility. More or less accurate numerical models have been introduced to model their behavior along the last 25 years. This is the reason for which the literature is rich of suggestions/proposals on how to implement this material in devices for passive and semi-active control. Nevertheless, the thermo-mechanical coupling characterizing the first-order martensite phase transformation process results in several macroscopic features affecting the alloy performance. In particular, the effects of day-night and winter-summer temperature excursions require special attention. This aspect might imply that the deployment of some devices should be restricted to indoor solutions. A further aspect is the dependence of the behavior from the geometry one adopts. Two fundamental lacks of symmetry should also be carefully considered when implementing a SMA-based application: the behavior in tension is different from that in compression, and the heating is easy and fast whereas the cooling is not. This manuscript focuses on the passive devices recently proposed in the literature for civil engineering applications. Based on the challenges above identified, their actual feasibility is investigated in detail and their long term performance is discussed with reference to their fatigue life. A few available semi-active solutions are also considered.

실내환경에서의 2 차원/ 3 차원 Map Modeling 제작기법 (A 2D / 3D Map Modeling of Indoor Environment)

  • 조상우;박진우;권용무;안상철
    • 한국HCI학회:학술대회논문집
    • /
    • 한국HCI학회 2006년도 학술대회 1부
    • /
    • pp.355-361
    • /
    • 2006
  • In large scale environments like airport, museum, large warehouse and department store, autonomous mobile robots will play an important role in security and surveillance tasks. Robotic security guards will give the surveyed information of large scale environments and communicate with human operator with that kind of data such as if there is an object or not and a window is open. Both for visualization of information and as human machine interface for remote control, a 3D model can give much more useful information than the typical 2D maps used in many robotic applications today. It is easier to understandable and makes user feel like being in a location of robot so that user could interact with robot more naturally in a remote circumstance and see structures such as windows and doors that cannot be seen in a 2D model. In this paper we present our simple and easy to use method to obtain a 3D textured model. For expression of reality, we need to integrate the 3D models and real scenes. Most of other cases of 3D modeling method consist of two data acquisition devices. One for getting a 3D model and another for obtaining realistic textures. In this case, the former device would be 2D laser range-finder and the latter device would be common camera. Our algorithm consists of building a measurement-based 2D metric map which is acquired by laser range-finder, texture acquisition/stitching and texture-mapping to corresponding 3D model. The algorithm is implemented with laser sensor for obtaining 2D/3D metric map and two cameras for gathering texture. Our geometric 3D model consists of planes that model the floor and walls. The geometry of the planes is extracted from the 2D metric map data. Textures for the floor and walls are generated from the images captured by two 1394 cameras which have wide Field of View angle. Image stitching and image cutting process is used to generate textured images for corresponding with a 3D model. The algorithm is applied to 2 cases which are corridor and space that has the four wall like room of building. The generated 3D map model of indoor environment is shown with VRML format and can be viewed in a web browser with a VRML plug-in. The proposed algorithm can be applied to 3D model-based remote surveillance system through WWW.

  • PDF