• Title/Summary/Keyword: Individual finger force

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Normative Data of The Finger Strength Measured by Keyboard Playing with MIDI : Focusing on Adults (일반 성인의 키보드 연주 손가락 타력 MIDI 표준치 연구)

  • Han, Inhee;Kim, Soo Ji
    • Journal of Music and Human Behavior
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    • v.10 no.2
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    • pp.79-97
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    • 2013
  • The purpose of this study was to obtain the normative data of finger strength using the keyboard and the MIDI(Musical Instrument Digital Interface) software. A total of 92 college students (46 male and 46 female) were recruited from universities located in Seoul and Chungcheong province and an average age was 21.7(SD = 1.8). After the completion of demographic information, each participant asked to press the five keys both in ascending and descending manners with the maximum strength of individual finger. The velocity was obtained as an indicator for finger pressing force by using the MIDI software. Results showed that the individual finger velocity ranged between 77 to 97 (Maximum possible velocity = 127). Regarding male's velocity data, the maximum velocity was found in index finger of dominant hand(96.9), while the minimum strength was found in ring finger of nondominant hand(78.5). Female data appeared to be similar to male's one in terms of maximum strength in dominant index finger(92) and minimum strength in nondominant ring finger(77.5). It also found that the statistically significant differences(p < .05) on finger strength of all fingers between dominant and non-dominant hands except the thumbs(p < .05). The current findings serves as a "normative standard" that proves the validity and effectiveness of hand rehabilitation training program using the electronic keyboard connected with the MIDI software to enhance functional changes in hands.

Usage Analysis and Design Development for Pilot Gloves (비행장갑설계를 위한 사용실태분석 및 개선안 개발)

  • Park, Ji-Eun;Jeon, Eun-Jin;Jeong, Jeong-Rim;Park, Sei-Kwon;You, Hee-Cheon;Kim, Hee-Eun
    • Fashion & Textile Research Journal
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    • v.11 no.5
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    • pp.764-770
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    • 2009
  • This study was conducted to analyze the wearing condition on gloves for pilots and to suggest the developments for pilot gloves design. This survey was performed with 99 pilots and the questionnaires included items about discomfort, materials and problems when wearing pilot gloves. The respondents felt uncomfortable on the finger tip, the hollow area of the hand and the end of thumb when they move their hands with the gloves. They replied that the finger length, palm length, and circumference of the fingers did not match well. Also they complained there was severe abrasion in the tip of the thumb, finger tips and the middle of the palm of the gloves. The result of these analyses supports the following suggestions. It is necessary to improve durability by applying the additional materials to the severely worn parts. Punching on the glove materials could improve sweat rate and ventilation, and careful washing should be accompanied to prevent the occurrence of linters and transformation after laundering. And it is needed to prepare an accurate and more diversified size system and to design the gloves fitted to the individual hands. With these in mind, it is required to propose solutions for pilot gloves with reference to the survey results in order to design appropriate pilot gloves in terms of movement, size and material. It was concluded that an analysis of the wearing condition and developments are useful for ergonomics pilot gloves design.

Analysis on Stable Grasping based on Three-dimensional Acceleration Convex Polytope for Multi-fingered Robot (3차원 Acceleration Convex Polytope를 기반으로 한 로봇 손의 안정한 파지 분석)

  • Jang, Myeong-Eon;Lee, Ji-Hong
    • Journal of Institute of Control, Robotics and Systems
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    • v.15 no.1
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    • pp.99-104
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    • 2009
  • This article describes the analysis of stable grasping for multi-fingered robot. An analysis method of stable grasping, which is based on the three-dimensional acceleration convex polytope, is proposed. This method is derived from combining dynamic equations governing object motion and robot motion, force relationship and acceleration relationship between robot fingers and object's gravity center through contact condition, and constraint equations for satisfying no-slip conditions at every contact points. After mapping no-slip condition to torque space, we derived intersected region of given torque bounds and the mapped region in torque space so that the intersected region in torque space guarantees no excessive torque as well as no-slip at the contact points. The intersected region in torque space is mapped to an acceleration convex polytope corresponding to the maximum acceleration boundaries which can be exerted by the robot fingers under the given individual bounds of each joints torque and without causing slip at the contacts. As will be shown through the analysis and examples, the stable grasping depends on the joint driving torque limits, the posture and the mass of robot fingers, the configuration and the mass of an object, the grasp position, the friction coefficients between the object surface and finger end-effectors.

A Study of VR Interaction for Non-contact Hair Styling (비대면 헤어 스타일링 재현을 위한 VR 인터렉션 연구)

  • Park, Sungjun;Yoo, Sangwook;Chin, Seongah
    • The Journal of the Convergence on Culture Technology
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    • v.8 no.2
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    • pp.367-372
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    • 2022
  • With the recent advent of the New Normal era, realistic technologies and non-contact technologies are receiving social attention. However, the hair styling field focuses on the direction of the hair itself, individual movements, and modeling, focusing on hair simulation. In order to create an improved practice environment and demand of the times, this study proposed a non-contact hair styling VR system. In the theoretical review, we studied the existing cases of hair cut research. Existing haircut-related research tend to be mainly focused on force-based feedback. Research on the interactive haircut work in the virtual environment as addressed in this paper has not been done yet. VR controllers capable of finger tracking the movements necessary for beauty enable selection, cutting, and rotation of beauty tools, and built a non-contact collaboration environment. As a result, we conducted two experiments for interactive hair cutting in VR. First, it is a haircut operation for synchronization using finger tracking and holding hook animation. We made position correction for accurate motion. Second, it is a real-time interactive cutting operation in a multi-user virtual collaboration environment. This made it possible for instructors and learners to communicate with each other through VR HMD built-in microphones and Photon Voice in non-contact situations.