• 제목/요약/키워드: In-vehicle interface

검색결과 411건 처리시간 0.029초

발사체 에비오닉스 개발 동향 (Avionics System Design Trend for The Launch Vehicle)

  • 김주년;임유철
    • 한국추진공학회지
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    • 제24권4호
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    • pp.48-54
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    • 2020
  • 미국, 유럽, 일본, 중국 등 우주 선진국에서 효율성 및 저비용을 목표로 차세대 상업용 발사체를 위한 연구가 활발하게 진행되고 있다. 본 논문은 지상운용시스템을 포함한 발사체 에비오닉스 시스템에 대한 최근 기술동향들을 조사하고 소개하는 것이다. 탑재장치의 경우 개발 기간을 단축하고 비용을 절감하기 위해 기능별로 장치를 표준화하고 시스템 요구조건 변경에 유연하게 대응하도록 모듈화를 진행한다. 또한 모든 장치간 인터페이스에 통신망을 적용하고 강력한 자가진단 기능을 탑재장치에 포함시킴으로써 지상시스템과의 인터페이스에 자동화·단순화를 실현하여 효율적인 발사체계시스템을 구축하고 있음을 확인한다.

딥러닝 기반 장애물 인식을 위한 가상환경 및 데이터베이스 구축 (Development of Virtual Simulator and Database for Deep Learning-based Object Detection)

  • 이재인;곽기성;김경수;강원율;신대영;황성호
    • 드라이브 ㆍ 컨트롤
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    • 제18권4호
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    • pp.9-18
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    • 2021
  • This study proposes a method for creating learning datasets to recognize obstacles using deep learning algorithms in automated construction machinery or an autonomous vehicle. Recently, many researchers and engineers have developed various recognition algorithms based on deep learning following an increase in computing power. In particular, the image classification technology and image segmentation technology represent deep learning recognition algorithms. They are used to identify obstacles that interfere with the driving situation of an autonomous vehicle. Therefore, various organizations and companies have started distributing open datasets, but there is a remote possibility that they will perfectly match the user's desired environment. In this study, we created an interface of the virtual simulator such that users can easily create their desired training dataset. In addition, the customized dataset was further advanced by using the RDBMS system, and the recognition rate was improved.

HMD를 이용한 사용자 자세 기반 항공 촬영용 쿼드로터 시스템 제어 인터페이스 개발 (A Posture Based Control Interface for Quadrotor Aerial Video System Using Head-Mounted Display)

  • 김재승;정종민;김한솔;황남웅;최윤호;박진배
    • 전기학회논문지
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    • 제64권7호
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    • pp.1056-1063
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    • 2015
  • In this paper, we develop an interface for aerial photograph platform which consists of a quadrotor and a gimbal using the human body and the head posture. As quadrotors have been widely adopted in many industries such as aerial photography, remote surveillance, and maintenance of infrastructures, the demand of aerial video and photograph has been increasing remarkably. Stick type remote controllers are widely used to control a quadrotor, but this method is not an intuitive way of controlling the aerial vehicle and the camera simultaneously. Therefore, a new interface which controls the serial photograph platform is presented. The presented interface uses the human head movement measured by head-mounted display as a reference for controlling the camera angle, and the human body posture measured from Kinect for controlling the attitude of the quadrotor. As the image captured by the camera is displayed on the head-mounted display simultaneously, the user can feel flying experience and intuitively control the quadrotor and the camera. Finally, the performance of the developed system shown to verify the effectiveness and superiority of the presented interface.

차량 항법장치의 화면표시형태에 대한 인간공학적 비교 (Comparison of map display styles of vehicle navigation system on human factors)

  • 정범진;백승렬;김기범;박범
    • 대한인간공학회:학술대회논문집
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    • 대한인간공학회 1995년도 추계학술대회논문집
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    • pp.208-213
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    • 1995
  • The vehicle navigation system is developed for helping driver to retrieve driving information more easily and lastly. Navigation System informs driver many pieces of driving information - roadway structure and system, on-line traffic condition, the position of vehicle, route guidance, destination and other infor- mation service. As the style of information is diverse and the amount of information is large, driver may have mental and visual overload. The display of information can disturb the driver's attention and this can cause accidents. This state is caused by the defect of human-machine interactions. When the navigation system is designed, human factors - cognitive, judgment, operating -must be considered. The display style must be designed simply and easily, not to be obstacle of human - machine interface. In this study, outside- in view display style and inside-out view display style are compared each other. Tow factors are measured. One is cognitive factor-time of cognition on information that is displayed by screen display, cognition error rate. The other is image of screen display - subject's feeling about several styles of display, degree of subject's preference. The prototype of roadway is four kinds -Cross, T-cross and O-cross. Roadway display for test is taken from paper maps. Traffic condition display style, vehicle position display style and route guidance display style are taken from current display style. Traffic condition display style is symbol. vehicle position display style and route guidance display style are described as color and symbol. The test on screen display is implemented doing given tasks. Then the test is analyzed statistically. The result of test analysis gives the guideline to the designer for the map display of the vehicle navigation system.

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자동차 항법장치의 화면표시형태에 대한 인간공학적 비교 (Comparison of Map Display Styles of Vehicle Navigation System on Human Factors)

  • 정범진;백승렬;김기범;박범
    • 산업경영시스템학회지
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    • 제18권36호
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    • pp.49-59
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    • 1995
  • The vehicle navigation system is developed for helping driver to retrieve driving information more easily and fastly. Navigation System informs driver many pieces of driving information - roadway structure and system, on-line traffic condition, the position of vehicle, route guidance, destination and other information service. As the style of information is diverse and the amount of information is large, driver may have mental and visual overload. The display of information can disturb the driver's attention and this can cause accidents. This state is caused by the defect of human-machine interactions. When the navigation system is designed, human factors - cognitive, judgment, operating - must be considered. The display style must be designed simply and easily, not to be obstacle of human -machine interface. In this study, outside-in view display style and inside-out view display style are compared each other. Two factors are measured. One is cognitive factor-time of cognition on information that is displayed by screen display, cognition error rate. The other is image of screen display - subject's feeling about several styles of display, degree of subject's preference. The prototype of roadway is four kinds - Cross, T-cross, Y-cross and O-cross. Roadway display for test is taken from paper maps. Traffic condition display style, vehicle position display style and route guidance display style are taken from current display style. Traffic condition display style is symbol. Vehicle position display style and route guidance display style are described as color and symbol. The test on screen display is implemented doing given tasks. Then the test is analyzed statistically, The result of test analysis gives the guideline to the designer for the map display of the vehicle navigation system.

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교차로에서의 안전 좌회전을 위한 차량간 통신 기반 알고리즘 설계 및 구현 (Algorithm Design and Implementation for Safe Left Turn at an Intersection Based on Vehicle-to-Vehicle Communications)

  • 서현수;김효언;노동규;이상선
    • 한국통신학회논문지
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    • 제38C권2호
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    • pp.165-171
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    • 2013
  • 차량 통신 프로토콜은 IEEE 802.11 WG과 P1609에서 진행하고 있는 WAVE(Wireless Access in Vehicular Environments)가 대표적이며, 보안 등을 제외한 MAC과 PHY에 대한 부분은 표준으로 제정되었다. 이러한 차량통신을 이용하여 운전자들의 안전과 전체 교통 흐름의 원활한 통제를 위해 국내외에서 많은 프로젝트가 진행되고 있다. 따라서 본 논문에서는 교차로에서 좌회전 시도 시에 위험 상황이 예상되면 운전자에게 알려주기 위한 차량간 통신 기반 안전서비스 알고리즘을 설계하였고, 이를 실제 구현하였다. 제안하는 알고리즘은 자차와 반대편에서의 접근차량에 대한 모델을 구성하고 충돌 위험이 있을 경우 운전자에게 HMI(Human Machine Interface)를 통해 경고를 주게 된다. 본 안전 서비스의 성능 테스트를 위해 테스트 차량을 이용하여 알고리즘을 시스템에 탑재하였으며, 테스트 케이스를 구성하여 성능 시험장에서 검증하였다. 테스트 결과로써, 우수한 성능을 나타냈으며, 앞으로 차량 통신 인프라가 설치된다면 V2I(Vehicle to Infrastructure) 통신을 이용하여 본 알고리즘을 보다 정밀하게 보완해야 할 것이다.

무궁화 위성의 궤도전이를 위한 최적 원지점 점화 계획 (OPTIMUM AKN BURN PLANNING FOR ORBITAL TRANSFER OF KOREASAT)

  • 송우영;최규홍
    • Journal of Astronomy and Space Sciences
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    • 제11권2호
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    • pp.296-307
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    • 1994
  • 1995년 Deitall 발사체로 발사예정인 무궁화 위생을 전이궤도에서 표류궤도로 진입시키기 위해 실시하는 원지점 조정에 활용이 가능한 시뮬레이션 S/W률 VAX/VMS 에서 사용할 수 있도록 X-Window 시스템(OSF /MOTIF Graphic User Interface)을 이용하여 GUI(Graphical User Interface)를 통한 조작이 가능하도록 개발하였다. 이 S/W는 원지점 점화를 임펄스라 가정하여 조정 파라미터를 계산하는 데 필요한 데이터를 제공하는 분석모드와 상세하게 모델링된 원지점 모터를 이용하여 finite burn 적분으로 원지점 점화를 위한 조정 파라미터를 계산하는 운용모드 등 두 가지 모드를 제공한다. 또한 이 개발된 S/W를 이용하여 무궁화 위성의 궤도 전이를 위한 최척 원지점 점화에 대하여 여러가지 시나리오를 수행하고 그 결과를 분석해 보았다.

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소형탈선시뮬레이터를 이용한 1/5 축소대차의 주행안정성 시험 (A Running Stability Test of 1/5 Scaled Bogie Using Small Scale Derailment Simulator)

  • 엄범규;이세용;이영엽;강부병;이희성
    • 한국철도학회:학술대회논문집
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    • 한국철도학회 2011년도 정기총회 및 추계학술대회 논문집
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    • pp.2600-2608
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    • 2011
  • The dynamic stability of railway vehicle has been one of the important issues in railway safety. The dynamic simulator has been used in the study about the dynamic stability of railway vehicle and wheel/rail interface. Especially, a small scale simulator has been widely used in the fundamental study in the laboratory instead of full scale roller rig which is not cost effective and inconvenient to achieve diverse design parameters. But the technique for the design of the small scale simulator for the fundamental study about the dynamic characteristics of the wheel-rail system and the bogie system has not been well developed in Korea. Therefore, the research about the development of the small scale simulator and the bogie has been conducted. As this paper, To predict the dynamic behavior of railway vehicle, we studied running stability test of 1/5 scaled bogie that similarity laws is applied using small scale derailment simulator. For the operation of the small scale derailment simulator, it is required to investigate the performance and characteristics of the system. This could be achieved by a comparative study between an analysis and an experiment. This paper presented the analytical model which could be used for verifying of the test results and understanding of the physical behavior of the dynamic system comprising the small scale bogie and the simulator.

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자동차 Instrument Panel 의 운전자 인지지도 추출을 위한 Blind-Pointing Method 개발에 관한 연구 (A study for the development of Blind-Pointing Method to extract drivers' cognitive map on Instrument Panel)

  • 유승동;박범
    • 대한산업공학회지
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    • 제26권1호
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    • pp.9-16
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    • 2000
  • In these days, the interior interface design for vehicle drivers was recognized as important affairs. Thereby, many studies are being performed for this. These studies emphasize the physical factors and usability of human, but those for the cognitive factors are not enough. Cognitive factors are very important elements to determine the drivers' performance. In this study, it was studied about the method to extract a driver's cognitive map on IP(Instrument Panel) in dynamic situation, and BPM(Blind-Pointing Method) was proposed for this. The BPM is the method to extract a cognitive map by subject's pointing action under the blinded condition. The experiment was conducted to validate compatibility of BPM as the method to extract a cognitive map. In the experiment, subjects were divided in two groups, the first group of subjects has their own vehicle and driver license, and the second group of subjects doesn't have own vehicle but has driver license. The result shows that the IP form of cognitive map is not different between two groups, and BPM is the compatible method to extract a cognitive map.

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항법장치 simulator 기반의 RNASA-TLX 를 이용한 항법장치 운전자 mental workload 평가에 관한 연구 (Simulator-Based Mental Workload Assessment of the In-Vehicle Navigation System Driver Using Revision of NASA-TLX)

  • 차두원;박범
    • 산업공학
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    • 제10권1호
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    • pp.145-154
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    • 1997
  • In developing the HMI(Human-Machine Interface) evaluation system for the IVNS(In-Vehicle Navigation System), design guidelines and evaluation methods are the most crucial problems for its use and efficiency. As the part of this system, focused on the final product of the database, subjective mental workload assessment is seriously considered to evaluate the driver's own driving task using the IVNS. This paper suggests the methodology for the ergonomic assessment of the IVNS that corresponds to the subjective measurement of the driver's mental workload by rating his or her own driving task. For this approach, Revision of NASA-Task Load Index(RNASA-TLX) was developed which translated and revised the version of NASA-TLX that is generally accepted an efficient and powerful method for evaluating the in-vehicle information systems. To verify the RNASA-TLX, an experiment was conducted in a real road situation, because the result of the laboratory approach is uncertain and has the differences from the real road test.

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