• 제목/요약/키워드: Immersion Method

검색결과 625건 처리시간 0.021초

Interactive Experience Room Using Infrared Sensors and User's Poses

  • Bang, Green;Yang, Jinsuk;Oh, Kyoungsu;Ko, Ilju
    • Journal of Information Processing Systems
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    • 제13권4호
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    • pp.876-892
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    • 2017
  • A virtual reality is a virtual space constructed by a computer that provides users the opportunity to indirectly experience a situation they have not experienced in real life through the realization of information for virtual environments. Various studies have been conducted to realize virtual reality, in which the user interface is a major factor in maximizing the sense of immersion and usability. However, most existing methods have disadvantages, such as costliness or being limited to the physical activity of the user due to the use of special devices attached to the user's body. This paper proposes a new type of interface that enables the user to apply their intentions and actions to the virtual space directly without special devices, and test content is introduced using the new system. Users can interact with the virtual space by throwing an object in the space; to do this, moving object detectors are produced using infrared sensors. In addition, the users can control the virtual space with their own postures. The method can heighten interest and concentration, increasing the sense of reality and immersion and maximizing user's physical experiences.

A Study of Fouling in Egg-white Concentration by Ultrafiltration with Tubular Module

  • Chio, Nam-Seok;Kim, In--Chul;Tae- Hyun Bae;Kim, Jong--Ho;Tae- Moon Tak
    • Korean Membrane Journal
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    • 제3권1호
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    • pp.17-23
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    • 2001
  • Polyethersulfone (PES) and cellulose acetate (CA) ultrafiltration (UF) membranes having different molecular weight cut-off values were prepared by immersion precipitation method by changing the compositions of easting solution. Egg white solution was concentrated to volume concentration ratio 4 in tubular UF with membranes made of moderately hydrophobic PES and hydrophilic CA. The process Parameters such as pressure and fluid velocity were controlled in order to apply successfully for egg white solution and to investigate the pressure dependency. The resistance values were measured to investigate the fouling and concentration polarization effect on membrane performance. During concen- tration of egg white solution by UF, the fouling layer appeared to contribute little resistance to flux compared to that of polarized layer.

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모바일 게임에서 내적동기가 플레이어의 경험에 미치는 영향 분석 (Analysis of the Influence of Intrinsic Motivation on Player Experience in Mobile Games)

  • 풍정위;이홍매;김치용
    • 한국멀티미디어학회논문지
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    • 제25권11호
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    • pp.1591-1600
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    • 2022
  • With the prosperity of Internet, the game industry is occuping an important position in the national economic system. The study on the game industry which has been drawing eyes from researchers is of great significance. Many scholars have done researches on game motivations, but the elements of intrinsic motivation are still in the exploratory stage. This study determines the dimensions of the influencing factors of players 'intrinsic game motivation and their game experience by adopting the method of literature research. A theoretical model is established to explore the influence of intrinsic game motivation on players' game experience. Questionnaires from players of "The Honor of Kings" are collected through the Internet. SPSS 21.0 is utilized to test the model and hypotheses, and finally the results of the data are analysed. It verifies that intrinsic motivation mainly consists of four components: achievement, social interaction, immersion and escapism. By exploring the influence of the four elements on players' experience, it is concluded that the players' immersion and social interaction have a greater positive impact on their game experience. It is indicated that a better game design highlights the storyline of the game and the interaction system is of importance to enable players to gain a better game experience.

합성 콘크리트 공극 솔루션에서 철근에 히드라존 기반 헤테로고리 화합물의 흡착에 대한 실험 및 계산 통찰력 (Experimental and computational insights into the adsorption of a hydrazone-based heterocyclic compound on steel rebar in synthetic concrete pore solution)

  • 하산 르가즈;카르틱 수비아;이한승
    • 한국건축시공학회:학술대회논문집
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    • 한국건축시공학회 2022년도 가을 학술논문 발표대회
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    • pp.73-74
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    • 2022
  • The corrosion inhibitive effect of a new hydrazone-based heterocyclic compound for steel in simulated concrete pore solution with 3.5 wt.% sodium chloride was investigated by experimental and computational techniques. Electrochemical studies, up to 30 days of immersion, and surface analysis (X-ray photoelectron spectroscopy (XPS), atomic force microscopy (AFM), and scanning electron microscope (SEM)) were performed to assess the corrosion protection abilities of investigated compound for steel rebar. Results showed that adding the organic compound to the chloride contaminated concrete pore solution decreased the corrosion rate of the steel rebar thanks to the effective adsorption of inhibitor molecules. After 30 days of immersion of steel rebar in inhibited chloride contaminated synthetic concrete pore solution, the inhibition efficiency exceeded 80% at low concentration of 1 mmol/L. Computational studies by Density Functional based Tight Binding (DFTB) method revealed the formation of covalent bonds between the hydrazone molecule and the iron surface.

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멀티디스플레이와 ZA센서를 이용한 가상현실 체험관 구축 방법 (Construction of VR Experience Pavilion Using Multi-display and ZA Sensor)

  • 주재홍;이현철;김은석
    • 한국콘텐츠학회:학술대회논문집
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    • 한국콘텐츠학회 2008년도 춘계 종합학술대회 논문집
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    • pp.28-32
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    • 2008
  • 가상현실 체험관에서 디스플레이와 상호작용 인터페이스는 사용자의 몰입감을 증대시키기 위해 중요한 요소들이다. 3D 환경을 디스플레이하는 가상현실 체험관은 시야각 제약으로 단일시점 멀티디스플레이가 어렵고, 대형 디스플레이의 경우 체험관 구축에 많은 비용이 든다. 또한 몰입감 향상에 필수적인 사용자와 가상현실과의 상호작용은 디스플레이 영역에 제한되는 터치스크린이나 버튼방식이 대부분이다. 본 논문에서는 가상환경을 실시간으로 렌더링 할 수 있는 확장 가능한 멀티디스플레이 구축방법과 사용자의 자유로운 움직임을 보장하는 무선인터페이스인 ZA Sensor를 이용한 상호작용 방법을 제안한다. 제안방법을 이용하여 상대적으로 적은 비용으로 몰입감이 높은 가상현실 체험관을 구축할 수 있다.

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콘크리트 중 겉보기 염소이온 확산계수 추정을 위한 비색법의 적용 (Application of Colorimetric Method for Evaluation of Apparent Chloride Diffusion Coefficient of Concrete)

  • 문한영;김홍삼;최두선;오세민
    • 한국콘크리트학회:학술대회논문집
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    • 한국콘크리트학회 2003년도 가을 학술발표회 논문집
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    • pp.541-544
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    • 2003
  • Chloride diffusivity is one of the important properties of concrete affecting the durability of a structure. The diffusivity for porous materials is determined conventionally by immersion in a solution. However, this method is complicate and time-consuming, often requiring months or years to obtain results. Thus, the application of colorimetric method to estimate the apparent diffusivity of chloride ion was verified in this study. The result reveals that the apparent diffusivity of chloride ion can be predicted to use colorimetric method. Additionally the colorimetric method is capable to predict the profile of chloride ion.

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병원 종사자의 DISC 행동유형 및 스트레스 대처유형과 직무만족, 직무몰입 간의 관계 (Relation between the DISC Behavior, Coping Type and Level of Stress and Job Satisfaction, Organizational Committment of Hospital Employees)

  • 방기현;장효강;정용모
    • 한국병원경영학회지
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    • 제15권3호
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    • pp.17-32
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    • 2010
  • The purpose of this study is to analyze the influence of DISC behavior pattern, stress-managing method, and the stress level on job attitude of hospital Employees, and to provide suggestions for effective human resources management in hospital settings. First, the research suggested emotional or aversive stress-managing method had significant influence to the stress level, whereas DISC behavior patterns did not. Second, to the job satisfaction, Influence, Compliance and Steadiness of DISC behavior patterns, challenging or aversive stress-managing method, and the stress level showed immediate meaningful effect. Third, for the system immersion, challenging or emotional ress-managing method as well as the job satisfaction showed direct influence. Especially, the challenging method had not only a direct but an indirect effect through mediating job satisfaction.

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섬유포스트의 표면 처리방법이 복합레진 코어와의 결합력에 미치는 영향 (EFFECT OF SURFACE TREATMENTS OF FIBER POSTS ON BOND STRENGTH TO COMPOSITE RESIN CORES)

  • 금혜조;유현미
    • Restorative Dentistry and Endodontics
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    • 제35권3호
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    • pp.173-179
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    • 2010
  • 본 연구의 목적은 실란, 과산화수소, 불산, 샌드블라스팅을 이용한 섬유포스트의 표면 처리가 복합레진 코어와의 결합강도에 미치는 영향을 평가하기 위한 것이다. 32개의 FRC Postec Plus를 표면 처리를 하지 않은 대조군과 표면 처리 방법에 따라 7개의 실험군(S군, HP군, HP-S군, HF군, HF-S군, SB군, SB-S군)으로 분류하였다. S군은 실란을 적용하였고, HP군은 28%의 과산화수소로 부식하였으며, HP-S군은 과산화수소 처리 후 실란을 적용하였다. HF군은 4% 불화수소산 젤로 부식하였고, HF-S군은 불화수소산 젤 처리 후 실란으로 처리하였다. SB군은 산화 알루미늄으로 샌드블라스팅 하였고, SB-S군은 샌드블라스팅 후 실란을 적용하였다. 표면 처리한 포스트는 Tetric Flow를 사용하여 광중합 시키면서 주위에 원통형의 코어를 축조하였다. 형성된 포스트-코어 복합체를 막대 형태로 절단하여 미세인장결합강도를 측정하였다. One-way ANOVA와 LSD test로 결합강도 값을 분석한 결과, 샌드블라스팅은 섬유포스트와 복합레진 코어와의 결합력을 증가시켰으며 샌드블라스팅 후 실란으로 처리한 경우 다른 처리 방법들보다 유의하게 증가된 결합력을 나타냈다(p < 0.05).

스마트폰 기반 증강현실 특성이 프레즌스, 플로우 및 관계지속행동에 미치는 영향 (The Effect of Augmented Reality Traits on Presence, Flow, and Relational Continuance Behavior with Smart-Phones)

  • 전태유;박노현
    • 유통과학연구
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    • 제13권5호
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    • pp.45-52
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    • 2015
  • Purpose - Augmented reality (AR) content used in mobile media today can accommodate a wide variety of contextual information. This indicates that making people experience a sense of presence and flow is a very significant factor in augmented reality content. Flow represents a rich immersion potential as representing the progress of emotion and the means to facilitate the operation of the smart phone. Therefore, users will have friendly relational continuance behavior with products and brands that supply this experience. Based on that, the purpose of this study is to investigate the relationships among smart phone AR application traits, presence, flow experience, and relational continuance behavior. First, AR application traits are defined as three categories sensory immersion, navigation, and manipulation, based on preceding studies. This study then examines the influence of AR application traits on the presence and flow experience and looks into the relation among presence, flow experience, and relational continuance behavior. This analysis suggests more detailed and concentrated strategic implications. Research design, data, and methodology - A research model is designed to examine the relation among AR application traits, presence, flow experience, and relational continued behavior. For data collection, questionnaire surveys were composed of multi-items for each component and the direct interview method was used for the interviews. To collect the data, after running the smart phone AR applications, the consumer behaviors of the respondents were generally determined. The questionnaire surveys were conducted for one month, October 2014. A total of 300 questionnaires were distributed with 278 questionnaires used for analysis, excluding the unanswered and insincere questionnaires. The data were analyzed using SPSS ver. 20.0 and LISREL ver. 8.51. Results - The following results are found: First, AR application traits have a significantly positive effect on presence with sensory immersion, navigation, and manipulation all having a significantly positive effect. Second, sensory immersion and manipulation among the AR application traits have a significantly positive effect on flow. However, navigation did not have a significantly positive effect on flow. Third, presence has a significantly positive effect on flow and has a significantly positive effect on relational continuance behavior. Moreover, flow also has a significantly positive effect on relational continuance behavior. This behavior tends to be formed since brands want to encourage relational continuance behavior and positive emotions with the brands being used. Relational continuance behavior accompanies repeat purchasing, positive word-of-mouth and recommendation activities, and forms of trust with the brand. Conclusions - The research results showed that smart phone AR traits had significantly positive effect on presence, flow, and relational continuance behavior. Based on this, smart phone AR application providers should establish an aggressive marketing strategy to accommodate more realistic problems in order to positively influence user behavior. Additionally, the marketers should make efforts to provide fun or convenience in the AR application operation process of the user.

리플로우 횟수와 표면처리에 따른 Sn-Ag-Cu계 무연 솔더 범프의 고속전단 특성평가 (Effect of Reflow Number and Surface Finish on the High Speed Shear Properties of Sn-Ag-Cu Lead-free Solder Bump)

  • 장임남;박재현;안용식
    • 마이크로전자및패키징학회지
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    • 제16권3호
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    • pp.11-17
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    • 2009
  • 휴대폰 및 휴대기기의 낙하 충격에 대한 관심이 증가되고 있는 상황에서 솔더 볼 접합부의 낙하 충격특성은 패드의 종류와 리플로우 횟수에 영향을 받게 되어 이에 따른 신뢰성 평가가 요구된다. 이와 관련한 평 가법으로 일반적으로는 JEDEC에서 제정한 낙하충격 시험법을 사용하고 있으나 이 방법은 고 비용과 장시간이 소모되는 문제가 있어 본 연구에서는 낙하충격 특성을 간접적으로 평가하는 시험항목인 고속 전단시험을 실시하여 리플로우 횟수에 의해 성장하는 금속간 화합물 층과 OSP(Organic Solderability Preservative), ENIG(Electroless Nickel Immersion Gold) 및 ENEPIG(Electroless Nickel Electroless Palladium Immersion Gold) 등 표면처리에 따른 고속 전단특성을 비교, 분석하였다. 그 결과 리플로우 횟수가 증가함에 따라 IMC 층의 성장으로 고속 전단강도와 충격 에너지 값은 점차 감소하였다. 리플로우 횟수가 1회일 때는 ENEPIG, ENIG, OSP 순으로 고속 전단강도와 충격 에너지 값이 높았고 8회일 때는 ENEPIG, OSP, ENIG 순으로 충격 에너지 값이 높게 측정되었다.

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