• Title/Summary/Keyword: Image Expression

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Feminist Expression Analysis of Modern Commercial Movies (Focusing on "Micro-habitat(2017)") (현대 상업영화의 페미니즘 표현분석연구 (영화 "소공녀(2017)"을 중심으로))

  • Lee, Tae-Hoon
    • Journal of Digital Convergence
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    • v.17 no.10
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    • pp.439-446
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    • 2019
  • Feminism on the theme of gender equality is emerging as an important issue in the overall Korean culture. Feminism is not only a level of claiming or advocating women's rights, but an essential subject of gaze and thought, not a distorted, artificially portrayed image of women distorted or typified in a story created by men in the past It is a film that explores the problem of the individual's life in society fundamentally. Jun Koeun's movie' 'micro-habitat'(2018) 'expresses a feminist theme that shows a strong self - selection and transcendental thinking in male - oriented stereotypes and inequal social structure. The film, which focuses on the public insight into society and the enhancement of the ideal human being from the viewpoint that the public film should lead the educated enlightenment character that raises the broad insight into the world and lead the mature social culture, I think it will play a big role.

Latino Media and Spanish Language Television Broadcasting (라티노 미디어와 스페인어 텔레비전 방송)

  • Lee, Seong hun
    • Cross-Cultural Studies
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    • v.23
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    • pp.243-264
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    • 2011
  • The results of 2000 Population Census explains the context of a series of incidents happening in the Latino television broadcasting market recently. That is, the rapid growth of Latino population so fast as overtaking the Black population has needed media as a means of Latino's own social interests and communication. In this context, the television broadcasting market as a marketing means of capitals targeting for the Latinos has experienced more rapid changes. In other words, there has been some changes in the Latino television broadcasting market which divided by two major networks, Univision and Telemundo. It was 1970s when Latino media started to be considered as an important framework to understand the problems of the Latinos in American society. Experiencing the human rights movement of the 1960s, the Latino communities' sense of identity realized the importance of media as an expression of themselves from the interest on the factors which directly determine the quality of their life such as the immigration, education, health, and employment. The anglo media plays a role in introducing the Latinos and forming the images of the Latinos to the non-Latinos. It can be possible to criticize that the anglo media propagates the unilateral image of the Latinos by the mainstream white society, the stereotyped images of the Latinos. The spanish media targeting for the Latinos has grown continuously, combining the inside needs of forming the identity of the Latinos and communication and outside needs of commercialism. On the other hand, the needs for the programs based on the American Latinos has been increased, along with the increase of the Latino media based on the dual languages or English. This paper reviewed the history of the Latino media briefly, and then examined the relationship between the Latinos and the media through the television broadcasting which influence the Latino's everyday life enormously.

A Comparison of Forest Contents in Animation of Background: Focused on 「Alice's Adventures in Wonderland」, 「Princess Mononoke」 (애니메이션에 배경으로써 표현된 숲의 이미지 분석 : 「이상한 나라의 앨리스」, 「원령공주」를 중심으로)

  • Jeong, Jae-Pil
    • The Journal of the Korea Contents Association
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    • v.19 no.9
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    • pp.144-151
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    • 2019
  • The expression of natural backgrounds in a digital clip such as forest, water and sky break new ground and evolve. The process of arriving at a certain background style and designing belongs to the pre-production stage of animation produuction. Due to the advancement of CG technology, the production and consumption of animation has accelerated and so in an effort to reduce production time, the natural background has increasingly becomme normalised. For the distinction in contents, narrative and characters are emphasized in pre-production since it is believed that the background design will simply be a still image. However, there is a need to focus on background design as it is a tool that can effectively emphasize the narrative. This research is an analysis of the background design's role in forest background in productions such as "Alice's Adventures in Wonderland"(1951) and "Princess Mononoke"(1997). It details how appropriate each background forest was for the artist's intent using the 7 types of forest landscapes according to dendrology.

Realistic Enhancement of 3D Expressions for Building Expressions with Hologram (건축물 홀로그램 표현에서 3D 실체감 표현 향상방안)

  • Shin, Seong-Yoon;Lee, Hyun-Chang
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.23 no.9
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    • pp.1104-1109
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    • 2019
  • Business utilization of holograms is widely used as a similar hologram. The use of holograms has been proposed in many cases. In this paper, we present an outline of similar holograms using up to 3 or 4 facets, and express the similar holograms using the results produced by 3D modeling for a building from dealing with the representation of buildings from hololens to pseudo-hologram by using 3D modeling results. In addition, to reflect the real image of the disadvantage of modeling, we propose a method to enhance the 3D expression of the object by reflecting the actual building surface on the 3D model through photographing. Virtual building seen by the human eye can be virtually shown in space through a hologram among various methods shown in a virtual space such as AR / VR / MR. Through this study, it will be possible to express holograms of various materials such as buildings or cultural properties with enhanced realism.

Multi-view learning review: understanding methods and their application (멀티 뷰 기법 리뷰: 이해와 응용)

  • Bae, Kang Il;Lee, Yung Seop;Lim, Changwon
    • The Korean Journal of Applied Statistics
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    • v.32 no.1
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    • pp.41-68
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    • 2019
  • Multi-view learning considers data from various viewpoints as well as attempts to integrate various information from data. Multi-view learning has been studied recently and has showed superior performance to a model learned from only a single view. With the introduction of deep learning techniques to a multi-view learning approach, it has showed good results in various fields such as image, text, voice, and video. In this study, we introduce how multi-view learning methods solve various problems faced in human behavior recognition, medical areas, information retrieval and facial expression recognition. In addition, we review data integration principles of multi-view learning methods by classifying traditional multi-view learning methods into data integration, classifiers integration, and representation integration. Finally, we examine how CNN, RNN, RBM, Autoencoder, and GAN, which are commonly used among various deep learning methods, are applied to multi-view learning algorithms. We categorize CNN and RNN-based learning methods as supervised learning, and RBM, Autoencoder, and GAN-based learning methods as unsupervised learning.

Development of Smart Tote Bags with Marquage Techniques Using Optical Fiber and LEDs (광섬유와 LED를 활용한 마카쥬(marquage) 기법의 스마트 토트백 개발)

  • Park, Jinhee;Kim, Sang Jin;Kim, Jooyong
    • Journal of Fashion Business
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    • v.25 no.1
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    • pp.51-64
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    • 2021
  • The purpose of this study was to develop smart bags that combining fashion-specific trends and smart information technologies such as light-emitting diodes(LED) and optic fibers by grafting marquage techniques that have recently become popular as part of eco-fashion. We applied e-textiles by designing leather tote bags that could show off LED luminescence. A total of two tote bags, a white-colored peacock design and a black-colored paisley design, divided the LED's light-emitting method into two types, incremental lighting and random light-emission to suit each design, and the locations of the optical fibers were also reversed depending upon the design. The production of circuits for the LEDs and optical fibers was based on the design, and a flexible conductive fabric was laser-cut instead of wire line and attached to the circuit-line location. A separate connector was underwent three-dimensional(3D)-modeling and was connected to high-luminosity LEDs and optic fiber bundles. The optical fiber logo part expressed a subtle image using a white-colored LED, which did not offset the LED's sharp luminous effects, suggesting that using LEDs with fiber optics allowed for the expression of each in harmony without being heterogeneous. Overall, the LEDs and fiber optic fabric were well-harmonized in the fashion bag using marquage techniques, and there was no sense of it being a mechanical device. Also, the circuit part was made of conductive fabric, which is an e-textile product that feels the same as a thin, flexible fabric. The study confirmed that the bag was developed as a smart wearable product that could be used in everyday life.

A Study on the Characteristics of Christian Dior's Brand Communication through YouTube Channel Fashion Film Analysis (유튜브 채널 패션필름 분석을 통한 크리스찬 디올의 브랜드 커뮤니케이션 특성 연구)

  • Baek, Jeong Hyun;Bae, Soo Jeong
    • Fashion & Textile Research Journal
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    • v.22 no.6
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    • pp.716-726
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    • 2020
  • This study presents methods and alternative examples for fashion brands to effectively use video-based communication channels to form brand identity that analyzes the definition, status and type of YouTube channel fashion films as well as enables the ability to derive brand identity characteristics. Literature studies focused on Christian Dior's official website and related previous studies. The temporal range of the case studies was from October 7, 2010, the date when the first fashion film was uploaded to current Christian Dior YouTube to July 17, 2020 (the survey date), and there are a total of 550 subjects for quantitative analysis. The succession of the couture spirit means that Christian Dior's craftsmanship was created and passed down by Musée Christian Dior to act as a contemporary key element of brand identity. The iconic expression of femininity is Dior's core design philosophy that began when the woman image of a new era was presented through a new look, and Dior's femininity means a woman that reflects the character of the times as is interpreted as her own personality from the perspective of modernism through the creative directors of future generations. The brand's core identity code 'Miss Dior' expresses the brand's vision and eternity through perfume as well as targets Z generation male consumers through an emotional approach based on forms that used emotional images such as movie-type films.

Development of futurism fashion design based on 3D digital clothing technology (3D 가상착의를 활용한 미래주의 패션 디자인)

  • Cui, Xuemeng;Lee, Yoon Mee;Lee, Younhee
    • The Research Journal of the Costume Culture
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    • v.30 no.5
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    • pp.732-751
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    • 2022
  • In this study, we aimed to apply 3D digital printing to basic clothing production and to propose futuristic fashion design and production methods that correspond to contemporary trends. Literature on future trends, dynamism, mechanical aesthetics, and experimentalism were used to define the characteristics of "futurism." Based on theoretical considerations about futurism, we created fashion designs using 3D digital printing methods. These designs were produced using the aesthetic characteristics of futurism; the 3D digital clothing program; and application of digital printing technologies to futuristic silhouettes, colors, and materials. The results were as follows: First, with the application of futurism as a fashion motif, we pursued collaboration between artistic work and fashion, and we then explored the possibility of creative expression. Second, harmony between achromatic and chromatic colors revealed even better dynamism and activeness, and the potential to express dynamism was observed. Third, with the development of fashion design processes based on 3D digital printing methodologies, it was found to be possible to eliminate the limitations of time and space, solve problems related to limited budget or communication, and positively influence the fashion industry by enhancing convenience and diversity. Fourth, with the development of fashion design that utilizes digital printing, it was found that problems related to time, space, or limited budget were able to be solved, as compared to the use of traditional printing and image reproduction.

Expression method of simulation which is execution of media facade (미디어파사드 시뮬레이션 표현방법)

  • Lee, Chang-Jo;Ha, Dong-One;Han, Tae-Woo
    • Journal of Korea Society of Industrial Information Systems
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    • v.14 no.5
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    • pp.91-101
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    • 2009
  • This study's purpose is to revive pre-construction situation earlier than construction of media facade using light-emitting diode, and analyze the strong and weak points of simulation image making process and technology, including lots of expressing methods. Exterior building decoration that was originated from Super Graphic led to the LED construction with a trend of increased night activities of these days. Initial Super Graphic was just in the level of deciding what to do with simple CAD drawings, but today's media facade construction is not so simple as the previous ones. This is because of the problems that should think about balances between neighboring environment and buildings, including high construction costs. According to survey results, media facade construction simulation's various expressing methods, its processes of analysis, and its strong & weak points will suggest standards for its size of construction and simulation purpose, including recommending suggestions that can respond rapidly by clients' diverse demands.

A Study on Meaning Analysis of Game Skill Visual Effects -focused on world of warcraft- (게임 스킬 비주얼 이펙트의 의미 분석 -월드 오브 워크래프트를 중심으로-)

  • Kang, Yoon-Hee
    • Journal of Digital Convergence
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    • v.20 no.5
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    • pp.751-759
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    • 2022
  • Game graphics provide players with a sense of immersion, leading to active participation. This paper aims to analyze the mythological meaning for symbolic design of game skill visual effects that reproduce the narrative and the worldview of games borrowing myths. The research method classified the visual effect image into a symbol of the form of a universal archetype representation and a symbol of color expressing the narrative in the game, and analyzed it by applying Roland Barthes' semiological scheme. Through this study, it was possible to analyze the meaning of visual effects as a mythical meaning that can be universally sympathized and an implicit meaning that symbolizes the narrative of the game. The symbolic expression of the visual effect, which reproduces the narrative of the game reflecting the myth, can induce players to engage and participate, and the design direction was intended to provide the visual effect to have a unique symbolism that reflects the game's mythical worldview of the game.