• Title/Summary/Keyword: Image Creation

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Image Generation Method for Malware Detection Based on Machine Learning (기계학습 기반 악성코드 검출을 위한 이미지 생성 방법)

  • Jeon, YeJin;Kim, Jin-e;Ahn, Joonseon
    • Journal of the Korea Institute of Information Security & Cryptology
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    • v.32 no.2
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    • pp.381-390
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    • 2022
  • Many attempts have been made to apply image recognition based on machine learning which has recently advanced dramatically to malware detection. They convert executable files to images and train deep learning networks like CNN to recognize or categorize dangerous executable files, which shows promising results. In this study, we are looking for an effective image generation method that may be used to identify malware using machine learning. To that end, we experiment and assess the effectiveness of various image generation methods in relation to malware detection. Then, we suggest a linear image creation method which represents control flow more clearly and our experiment shows our method can result in better precision in malware detection.

A Study on Korean Jacket Style Expressed in Modern Fashion (현대 패션에 표현된 저고리 스타일 연구)

  • Lee, Hyun-Joo;Chae, Keum-Seok
    • Journal of the Korean Society of Clothing and Textiles
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    • v.36 no.2
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    • pp.165-178
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    • 2012
  • This study researches the form of the Korean jacket point through relics from the Three Kingdoms period that have the traditional Korean style and grace of the Goryeo period as well as the form of the modern Korean jacket starting point. Several conclusions can be drawn from the Korean Image of the Korean jacket that can be classified into types expressed in the jacket style of modern fashion. Therefore, we will analyze traditional elements of Korean beauty through the "Korean image" on how to express it in modern fashion. The purpose of this study is to understand modern design creation and Korean culture. It is important to begin the world through the application of traditional elements to recognize Korean beauty as well as to utilize historical dress based on function and popularity to continue the effort.

Painterly Rendering with Directional Stroke (영역 분할 및 병합을 이용한 방향성을 가지는 스트로크 생성에 관한 연구)

  • Cha, Jeong Seob;Lee, Hyo Keun;Park, Young Sup;Yoon, Kyung Hyun
    • Journal of the Korea Computer Graphics Society
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    • v.8 no.1
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    • pp.21-28
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    • 2002
  • This paper presents a brush stroke direction creation method to distill painterly expressions from picture images. In actual paintings, each brush stroke has the same directionality in one segmented area. but directionality changes in the area of image border edges. This study employed the following methods to implement the directionality of the brush stroke area by: (1) detecting edge in input images, (2) region splitting and merging based on quad-tree division method, and (3) composing a direction map to create brush strokes with the same directionality in the segmented area. The results of the implementation enabled the simulation of the directionality of the stroke area shown in actual paintings.

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Automatic Geographical Entity Recognition and Modeling for Land Registered Map (지적도를 위한 자동지형객체 인식 및 모델링)

  • 유희종;정창성
    • Spatial Information Research
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    • v.2 no.2
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    • pp.197-205
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    • 1994
  • In this paper, we present a vectorization algorithm for finding a vector image from a raster image of the land registered map which is used as the base map for various applications, and an automatic region creation algorithm for generating every re¬gion automatically from the vector image. We describe an ARM (automatic geographical entity recognition and modeling software) which carries out the recognition and process¬ing of geographical entities automatically using those algorithms.

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Texture synthesis for model-based coding

  • Sohn, Young-Wook;Kim, In-Kwon;Park, Rae-Hong
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 1996.06b
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    • pp.23-28
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    • 1996
  • Model-based coding is one of several approaches to very low bit rate image coding and it can be used in many applications such as image creation and virtual reality. However, its analysis and synthesis processes remain difficult, especially in the sense that the resulting synthesized image reveals some degradation in detailed facial components such as furrows around eyes and mouth. To solve the problem, a large number of methods have been proposed and the texture update method is one of them. In this paper, we investigate texture synthesis for model-based coding. In the update process of the proposed texture synthesis algorithm, texture information is stored in a memory and the decoder reuses it. With this method, the transmission bit rate for texture data can be reduced compared with the conventional method updating texture periodically.

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Synergetic Effects of Planning and Self-Organization in City Identity Creation

  • Tanaka, Yoshiko;Kumata, Yoshinobu
    • Journal of the Korean Regional Science Association
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    • v.11 no.2
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    • pp.99-109
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    • 1995
  • This paper first introduces the concept of image as a key factor in recognition, and city identity as the dominant image of a region which is commonly possessed by individuals living and working in the region. Then, the new approach toward planning, the notion of self-organization associated with images and positive feedback mechanisms in terms of city vitalization, is discussed. Thirdly, carrying out the case study of a process in which Iida City in Japan has acquired a city identity as a puppet drama town, we present four stages in planning for city identity four stages and discuss the phenomena of city image self-organization. Finally, it is pointed out that multimedia are effective measures for the promotion of self-organization of city images, and that the role of local governments is very important in city planning to support the self-organization of cities.

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Research on AI Painting Generation Technology Based on the [Stable Diffusion]

  • Chenghao Wang;Jeanhun Chung
    • International journal of advanced smart convergence
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    • v.12 no.2
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    • pp.90-95
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    • 2023
  • With the rapid development of deep learning and artificial intelligence, generative models have achieved remarkable success in the field of image generation. By combining the stable diffusion method with Web UI technology, a novel solution is provided for the application of AI painting generation. The application prospects of this technology are very broad and can be applied to multiple fields, such as digital art, concept design, game development, and more. Furthermore, the platform based on Web UI facilitates user operations, making the technology more easily applicable to practical scenarios. This paper introduces the basic principles of Stable Diffusion Web UI technology. This technique utilizes the stability of diffusion processes to improve the output quality of generative models. By gradually introducing noise during the generation process, the model can generate smoother and more coherent images. Additionally, the analysis of different model types and applications within Stable Diffusion Web UI provides creators with a more comprehensive understanding, offering valuable insights for fields such as artistic creation and design.

A Study on the Effective Production of Game Weapons Using ZBrush

  • YunChao Yang;Xinyi Shan;Jeanhun Chung
    • International Journal of Advanced Culture Technology
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    • v.11 no.2
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    • pp.397-402
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    • 2023
  • With the rapid adoption of 5G, the gaming industry has undergone significant innovation, with the quality of game content and player experience becoming the focal point of attention. ZBrush, as a professional digital sculpting software, plays a crucial role in the production of 3D game models. In this paper, we explore the application methods and techniques of ZBrush in game weapons production through specific case analyses. We provide a detailed analysis of two game weapon models, discussing the design and modeling process, lowto-high poly conversion, UV unwrapping and texture baking, material texture creation and optimization, and final rendering. By comparing the production process and analyzing the advantages and disadvantages of ZBrush, we establish a theoretical foundation for further design research and provide reference materials for game industry professionals, aiming to achieve higher quality and efficiency in 3D game model production.

A Study on the Direction of Department of Contents, University Curriculum Introduction According to the Development Status of Image-generating AI

  • Sung Won Park;Jae Yun Park
    • Journal of Information Technology Applications and Management
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    • v.30 no.5
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    • pp.107-120
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    • 2023
  • In this study, we investigate the changes and realities of the content production process focusing on Image generation AI revolutions such as Stable Diffusion, Midjourney, and DELL-E, and examine the current status of related department operations at universities and Find out the status of the current curriculum. Through this, we suggest the need to produce AI-adaptive content talent through re-establishing the capabilities of content-related departments in art universities and quickly introducing curriculum. This is because it can be input into the efficient AI content development system currently being applied in industrial fields, and it is necessary to cultivate talent who can perform managerial and technical roles using various AI systems in the future. In conclusion, we will prepare cornerstone research to establish the university's status as a source of talent that can lead the content industry beyond the AI content production era, and focus on convergence capabilities and experience with the goal of producing convergence talent to cultivate AI adaptive content talent, suggests the direction of curriculum application for value creation.

Toon Image Generation of Main Characters in a Comic from Object Diagram via Natural Language Based Requirement Specifications

  • Janghwan Kim;Jihoon Kong;Hee-Do Heo;Sam-Hyun Chun;R. Young Chul Kim
    • International journal of advanced smart convergence
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    • v.13 no.1
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    • pp.85-91
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    • 2024
  • Currently, generative artificial intelligence is a hot topic around the world. Generative artificial intelligence creates various images, art, video clips, advertisements, etc. The problem is that it is very difficult to verify the internal work of artificial intelligence. As a requirements engineer, I attempt to create a toon image by applying linguistic mechanisms to the current issue. This is combined with the UML object model through the semantic role analysis technique of linguists Chomsky and Fillmore. Then, the derived properties are linked to the toon creation template. This is to ensure productivity based on reusability rather than creativity in toon engineering. In the future, we plan to increase toon image productivity by incorporating software development processes and reusability.