• Title/Summary/Keyword: Illumination compensation

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Illumination Invariant Face Tracking on Smart Phones using Skin Locus based CAMSHIFT

  • Bui, Hoang Nam;Kim, SooHyung;Na, In Seop
    • Smart Media Journal
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    • v.2 no.4
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    • pp.9-19
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    • 2013
  • This paper gives a review on three illumination issues of face tracking on smart phones: dark scenes, sudden lighting change and backlit effect. First, we propose a fast and robust face tracking method utilizing continuous adaptive mean shift algorithm (CAMSHIFT) and CbCr skin locus. Initially, the skin locus obtained from training video data. After that, a modified CAMSHIFT version based on the skin locus is accordingly provided. Second, we suggest an enhancement method to increase the chance of detecting faces, an important initialization step for face tracking, under dark illumination. The proposed method works comparably with traditional CAMSHIFT or particle filter, and outperforms these methods when dealing with our public video data with the three illumination issues mentioned above.

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Adaptive illumination change compensation method for multi-view video coding (다시점 비디오 부호화를 위한 적응적인 조명변화 보상 방법)

  • Hur, Jae-Ho;Cho, Suk-Hee;Hur, Nam-Ho;Kim, Jin-Woong;Lee, Yung-Lyul
    • Journal of Broadcast Engineering
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    • v.11 no.4 s.33
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    • pp.407-419
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    • 2006
  • In this paper, an adaptive illumination change compensation method is proposed for multi-view video coding. In multi-view video, an illumination change can occur due to physically imperfect camera calibration, each different camera position and direction, and so on. These characteristics can cause a performance decrease in the multi-view video coding that uses an inter-view prediction by referring to the pictures obtained from the neighboring views. By using the proposed method, a compression ratio of the proposed method in the multi-view video coding is increased, and finally $0.1{\sim}0.6dB$ PSNR(Peak Signal-to-Noise Ratio) improvement was obtained compared with the case of not using the proposed method.

Robust Decoding of Barcode Signals Acquired under Nonuniform Illumination (불균일 조명 하에서 획득된 바코드 신호의 강인 복원)

  • Lee, Han-A;Kim, Jeong-Tae
    • The Transactions of The Korean Institute of Electrical Engineers
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    • v.57 no.4
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    • pp.718-724
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    • 2008
  • We present a novel joint barcode deblurring and nonuniform illumination compensation algorithm for barcode signals whose number of modules is known. The proposed algorithm is based on a penalized least squares method using a roughness penalty function for an illumination model and a double well penalty function for a barcode signal model. In simulations, the proposed method shows an improved performance compared with a conventional method without compensating nonuniform illumination effects. In addition, the proposed method converges quickly during optimization(within 15 iterations), thereby showing strong possibility for real time decoding of barcode signals.

A Perceived Contrast Compensation Method Adaptive to Surround Luminance Variation for Mobile Phones

  • Yang, Cheng;Zhang, Jianqi;Zhao, Xiaoming
    • Journal of the Optical Society of Korea
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    • v.18 no.6
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    • pp.809-817
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    • 2014
  • The loss in contrast-discrimination ability of the human visual system under high ambient illumination level can cause image quality degradation in mobile phones. In this paper, we propose a perceived contrast compensation method by processing the original displayed image. With consideration that the perceived contrast significantly varies across the image, this method extracts the local band contrast from the original image; it then compensates these contrast components to counteract the perceived contrast degradation. Experimental results demonstrate that this method can maintain most contrast details even in high ambient illumination levels.

Robust Face Detection Using Illumination-Compensation and Morphological Processing

  • Yun, Jae-Ung;Lee, Hyung-Jin;Paul, Anjan Kumar;Baek, Joong-Hwan
    • Proceedings of the IEEK Conference
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    • 2007.07a
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    • pp.329-330
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    • 2007
  • This paper presents a simple and robust face detection algorithm that can be utilized to video summary. We firstly apply the Illumination-compensation process for reducing the effect of brightness on the image. And then, we analyze the face region based on color in the YCbCr space to obtain the skin color. Also, we try the morphological image processing called closing algorithm to improve the detection. Experimental results demonstrate the effectiveness of our face detection algorithm that leads to 96.7 % precision ratio on average.

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DC prediction based local illumination compensation (조명 불일치를 보상하기 위한 DC 기반 조명 보상 방법)

  • Park, Juntaek;Lee, Jongseok;Choi, Hansol;Park, Seanae;Oh, Seoungjun;Sim, Donggyu;Bang, Gun;Kim, Huiyong
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2018.11a
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    • pp.165-166
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    • 2018
  • 본 논문에서는 LIC(Local Illumination Compensation) 방법의 pipeline 문제를 완화하고 계산 복잡도를 줄이는 방법을 제안한다. LIC 는 현재 코딩하는 블록과 해당 블록의 참조블록의 주변에 존재하는 복원 샘플을 이용하여 선형 모델을 구한다. 따라서, 주변 샘플의 복원이 완료되기 전까지 LIC 를 수행할 수 없다는 pipeline 문제가 발생한다. 본 논문에서는 복원이 완료된 주변 샘플을 사용하지 않고, 차분 신호를 사용하여 LIC를 수행하는 방법을 제안한다. 본 논문에서 제안하는 방법의 성능을 평가하기 위하여 VTM 2.0.1 과 BD-rate 비교를 한다. 실험 결과로써 VTM 2.0.1 대비 Y 성분에 대해 평균 0.13%, U 성분에 대해 평균 -0.08%, V 성분에 대해 평균 -0.09%의 BD-rate 이득을 보인다.

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Global Intensity Compensation using Mapping Table (맵핑 테이블을 이용한 전역 밝기 보상)

  • Oh, Sang-Jin;Lee, Ji-Hong;Ko, Yun-Ho
    • Proceedings of the KIEE Conference
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    • 2006.04a
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    • pp.15-17
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    • 2006
  • This paper presents a new global intensity compensation method for extracting moving object in a visual surveillance system by compensating time variant intensity changes of background region. The method that compensates a little changes of intensity due to time variant illumination change and automatic gain control of camera is called global intensity compensation. The proposed method expresses global intensity change with a mapping table to describe complex form of intensity change while the previous method models this global intensity change with a simple function as a straight line. The proposed method builds the mapping table by calculating the cross histogram between two images and then by selecting an initial point for generating the mapping table by using Hough transform applied to the cross histogram image. Then starting from the initial point, the mapping table is generated according to the proposed algorithm based on the assumption that reflects the characteristic of global intensity change. Experimental results show that the proposed method makes the compensation error much smaller than the previous GIC method

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Mega Irises: Per-Pixel Projection Illumination Compensation for the moving participant in projector-based visual system (Mega Irises: 프로젝터 기반의 영상 시스템상에서 이동하는 체험자를 위한 화소 단위의 스크린 투사 밝기 보정)

  • Jin, Jong-Wook;Wohn, Kwang-Yun
    • Journal of the Korea Computer Graphics Society
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    • v.17 no.4
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    • pp.31-40
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    • 2011
  • Projector-based visual systems are widely used for VR and experience display applications. But the illumination irregularity on the screen surface due to the screen material and its light reflection properties sometimes deteriorates the user experience. This phenomenon is particularly troublesome when the participants of the head tracking VR system such as CAVE or the motion generation experience system continually move around the system. One of reason to illumination irregularity is projector-screen specular reflection component to participant's eye's position and it's analysis needs high computation complexity. Similar to calculate specular lighting term using GPU's programmable shader, Our research adjusts every pixel's brightness in runtime with given 3D screen space model to reduce illumination irregularity. For doing that, Angle-based brightness compensate function are considered for specific screen installation and modified it for GPU-friendly compute and access. Two aspects are implemented, One is function access transformation from angular form to product and the other is piecewise linear interpolate approximation.

JND based Illumination and Color Restoration Using Edge-preserving Filter (JND와 경계 보호 평탄화 필터를 이용한 휘도 및 색상 복원)

  • Han, Hee-Chul;Sohn, Kwan-Hoon
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.46 no.6
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    • pp.132-145
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    • 2009
  • We present the framework for JND based Illumination and Color Restoration Using Edge-preserving filter for restoring distorted images taken under the arbitrary lighting conditions. The proposed method is effective for appropriate illumination compensation, vivid color restoration, artifacts suppression, automatic parameter estimation, and low computation cost for HW implementation. We show the efficiency of the mean shift filter and sigma filter for illumination compensation with small spread parameter while considering the processing time and removing the artifacts such as HALO and noise amplification. The suggested CRF (color restoration filter) can restore the natural color and correct color distortion artifact more perceptually compared with current solutions. For the automatic processing, the image statistics analysis finds suitable parameter using JND and all constants are pre-defined. We also introduce the ROI-based parameter estimation dealing with small shadow area against spacious well-exposed background in an image for the touch-screen camera. The object evaluation is performed by CMC, CIEde2000, PSNR, SSIM, and 3D CIELAB gamut with state-of-the-art research and existing commercial solutions.

Development of Mounting System for MLAG Chip using Vision (Vision을 이용한 MLGA Chip 장착시스템 개발)

  • 노병옥;강판식
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 2000.11a
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    • pp.661-665
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    • 2000
  • In this study, the control of mounting system for MLGA package was developed using machine vision for the control of rotating position compensation and mounting position of X-Y table. Two type of material (polymer, alumina )were used for the dielectric insulator of the MLGA. And the illumination system and the algorithm of position compensation that be suitable for these materials was developed. Also, the position control order that compensated by machine vision actuated to micro stepping motor and X-Y servo motor by controlled PC and mounted the MLGA on PCB in resolution to$\pm10\mum$ .

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