• Title/Summary/Keyword: Idle time

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A Quantitative Approach to Minimize Energy Consumption in Cloud Data Centres using VM Consolidation Algorithm

  • M. Hema;S. KanagaSubaRaja
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.17 no.2
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    • pp.312-334
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    • 2023
  • In large-scale computing, cloud computing plays an important role by sharing globally-distributed resources. The evolution of cloud has taken place in the development of data centers and numerous servers across the globe. But the cloud information centers incur huge operational costs, consume high electricity and emit tons of dioxides. It is possible for the cloud suppliers to leverage their resources and decrease the consumption of energy through various methods such as dynamic consolidation of Virtual Machines (VMs), by keeping idle nodes in sleep mode and mistreatment of live migration. But the performance may get affected in case of harsh consolidation of VMs. So, it is a desired trait to have associate degree energy-performance exchange without compromising the quality of service while at the same time reducing the power consumption. This research article details a number of novel algorithms that dynamically consolidate the VMs in cloud information centers. The primary objective of the study is to leverage the computing resources to its best and reduce the energy consumption way behind the Service Level Agreement (SLA)drawbacks relevant to CPU load, RAM capacity and information measure. The proposed VM consolidation Algorithm (PVMCA) is contained of four algorithms: over loaded host detection algorithm, VM selection algorithm, VM placement algorithm, and under loading host detection algorithm. PVMCA is dynamic because it uses dynamic thresholds instead of static thresholds values, which makes it suggestion for real, unpredictable workloads common in cloud data centers. Also, the Algorithms are adaptive because it inevitably adjusts its behavior based on the studies of historical data of host resource utilization for any application with diverse workload patterns. Finally, the proposed algorithm is online because the algorithms are achieved run time and make an action in response to each request. The proposed algorithms' efficiency was validated through different simulations of extensive nature. The output analysis depicts the projected algorithms scaled back the energy consumption up to some considerable level besides ensuring proper SLA. On the basis of the project algorithms, the energy consumption got reduced by 22% while there was an improvement observed in SLA up to 80% compared to other benchmark algorithms.

A Software Method for Improving the Performance of Real-time Rendering of 3D Games (3D 게임의 실시간 렌더링 속도 향상을 위한 소프트웨어적 기법)

  • Whang, Suk-Min;Sung, Mee-Young;You, Yong-Hee;Kim, Nam-Joong
    • Journal of Korea Game Society
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    • v.6 no.4
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    • pp.55-61
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    • 2006
  • Graphics rendering pipeline (application, geometry, and rasterizer) is the core of real-time graphics which is the most important functionality for computer games. Usually this rendering process is completed by both the CPU and the GPU, and a bottleneck can be located either in the CPU or the GPU. This paper focuses on reducing the bottleneck between the CPU and the GPU. We are proposing a method for improving the performance of parallel processing for real-time graphics rendering by separating the CPU operations (usually performed using a thread) into two parts: pure CPU operations and operations related to the GPU, and let them operate in parallel. This allows for maximizing the parallelism in processing the communication between the CPU and the GPU. Some experiments lead us to confirm that our method proposed in this paper can allow for faster graphics rendering. In addition to our method of using a dedicated thread for GPU related operations, we are also proposing an algorithm for balancing the graphics pipeline using the idle time due to the bottleneck. We have implemented the two methods proposed in this paper in our networked 3D game engine and verified that our methods are effective in real systems.

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Implementation of a Predictor for Cell Phase Monitoring at the OLT in the ATM-PON (ATM-PON의 OLT에서 상향 셀 위상감시를 위한 예측기의 구현)

  • Mun, Sang-Cheol;Chung, Hae;Kim, Woon-Ha
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.27 no.2C
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    • pp.160-169
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    • 2002
  • An ATM-PON (Passive Optical Network) system consists of an OLT (Optical Line Termination), multiple ONUs (Optical Network Units) and the optical fiber which has a PON (Passive Optical Network)configuration with a passive optical splitter. To avoid cell collisions on the upstream transmission, an elaborate procedure called as ranging is needed when a new ONU is installed. The ONU can send upstream cells according to the grant provided by the OLT after the procedure. To prevent collisions being generated by the variation of several factors, OLT must performs continuously the cell phase monitoring. It means that the OLT predicts the expected arrival time, monitors the actual arrival time for all upstream cells and calculates the error between the times. Accordingly, TC (Transmission Convergence) chip in the OLT needs a predictor which predicts the time that the cell will arrive for the current grant. In this paper, we implement the predictor by using shift registers of which the length is equivalent to the equalized round trip delay. As each register consists of 8 bit, OLT can identify which ONU sends what type of cell (ranging cell, user cell, idle cell, and mini-slot). Also, TC chip is designed to calculate the effective bandwidth for all ONUs by using the function of predictor. With the time simulation and the measurement of an implemented optical board, we verify the operation of the predictor.

Dynamic Bandwidth Allocation Algorithm with Two-Phase Cycle for Ethernet PON (EPON에서의 Two-Phase Cycle 동적 대역 할당 알고리즘)

  • Yoon, Won-Jin;Lee, Hye-Kyung;Chung, Min-Young;Lee, Tae-Jin;Choo, Hyun-Seung
    • The KIPS Transactions:PartC
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    • v.14C no.4
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    • pp.349-358
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    • 2007
  • Ethernet Passive Optical Network(EPON), which is one of PON technologies for realizing FTTx(Fiber-To-The-Curb/Home/Office), can cost-effectively construct optical access networks. In addition, EPON can provide high transmission rate up to 10Gbps and it is compatible with existing customer devices equipped with Ethernet card. To effectively control frame transmission from ONUs to OLT EPON can use Multi-Point Control Protocol(MPCP) with additional control functions in addition to Media Access Control(MAC) protocol function. For EPON, many researches on intra- and inter-ONU scheduling algorithms have been performed. Among the inter-ONU scheduling algorithms, IPS(Interleaved Polling with Stop) based on polling scheme is efficient because OLT assigns available time portion to each ONU given the request information from all ONUs. Since the IPS needs an idle time period on uplink between two consecutive frame transmission periods, it wastes time without frame transmissions. In this paper, we propose a dynamic bandwidth allocation algorithm to increase the channel utilization on uplink and evaluate its performance using simulations. The simulation results show that the proposed Two-phase Cycle Danamic Bandwidth Allocation(TCDBA) algorithm improves the throughput about 15%, compared with the IPS and Fast Gate Dynamic Bandwidth Allocation(FGDBA). Also, the average transmission time of the proposed algorithm is lower than those of other schemes.

A Resource Scheduling Based on Iterative Sorting for Long-Distance Airborne Tactical Communication in Hub Network (허브 네트워크에서의 장거리 공중 전술 통신을 위한 반복 정렬 기반의 자원 스케줄링 기법)

  • Lee, Kyunghoon;Lee, Dong Hun;Lee, Dae-Hong;Jung, Sung-Jin;Choi, Hyung-Jin
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.39C no.12
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    • pp.1250-1260
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    • 2014
  • In this paper, a novel resource scheduling, which is used for hub network based long distance airborne tactical communication, is proposed. Recently, some countries of the world has concentrated on developing data rate and networking performance of CDL, striving to keep pace with modern warfare, which is changed into NCW. And our government has also developed the next generation high capacity CDL. In hub network, a typical communication structure of CDL, hybrid FDMA/TDMA can be considered to exchange high rate data among multiple UAVs simultaneously, within limited bandwidth. However, due to different RTT and traffic size of UAV, idle time resource and unnecessary packet transmission delay can occur. And these losses can reduce entire efficiency of hub network in long distance communication. Therefore, in this paper, we propose RTT and data traffic size based UAV scheduling, which selects time/frequency resource of UAVs by using iterative sorting algorithm. The simulation results verified that the proposed scheme improves data rate and packet delay performance in low complexity.

Performance of an Efficient Backoff Retransmission Algorithm with a Proactive Jamming Scheme for Realtime transmission in Wireless LAN (재밍 기반의 재전송 방식을 사용한 무선 LAN에서의 효율적인 실시간 트래픽 전송 방안의 성능 분석)

  • Koo Do-Jung;Yoon Chong-Ho
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.31 no.2B
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    • pp.98-106
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    • 2006
  • In order to provide a realtime transmission over a wireless LAM, we here present a new jamming based retransmission mechanism. In a legacy wireless LAN system, all stations use the binary exponential backoff algorithm to avoid collisions among frames. It is well known that the backoff algorithm causes more collisions as the numbers of active stations increases. This makes transmission of real time traffic hard. In the proposed scheme, when each station senses collisions, it promptly allows to send a jamming signal during a unique jamming window period which is determined by its own channel access count database(CACDB). This jamming windows is chosen not to be overlapped each other by using of CACDB, and thus channel access of another station is prevented. Hereafter the station gets the ownership of the medium when the wireless medium becomes idle after sending the jamming signal and sensing carrier, and then sends frame in medium. In our proposal, repeating collisions is never happened. We here assume that real time traffic use a frame of fixed length in order to make the time for receiving its ACK frame same. Comparing the proposed jamming-based retransmission scheme with the the 802.11 and 802.11e MAC by simulation. one can find that the proposed scheme have advantages in terms of delay, average backoff time, and average number of collisions per frame. One can find that the proposed scheme might be practically applicable to several applications of realtime traffic transmission in wireless LAN systems.

Concealing Communication Source and Destination in Wireless Sensor Networks (Part I) : Protocol Evaluation (무선 센서 네트워크에서의 통신 근원지 및 도착지 은닉(제2부) : 프로토콜 평가)

  • Tscha, Yeong-Hwan
    • The Journal of the Korea institute of electronic communication sciences
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    • v.8 no.3
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    • pp.379-387
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    • 2013
  • In large-scale wireless sensor networks, tremendous amount of dummy packets is usually accompanied by keeping location privacy of the communication source and destination against global eavesdropping. In our earlier work we designed a location privacy routing protocol, ELPR(End-node Location Privacy Routing) in which the generation of dummy packets at each idle time-slot while transferring data packets are restricted to only the nodes within certain areas of encompassing the source and destination, respectively. In this paper, it is given that ELPR provides various degrees of location privacy while PCM(Periodic Collection Method) allows the only fixed level. Simulation results show that as the number of nodes or data packets increases ELPR permits in terms of the number of generated packets more cost-effective location privacy than PCM.

Selective Recovery of the SSD TRIM Command in Digital Forensics (디지털 포렌식 관점에서 SSD TRIM 명령의 선별적 복구)

  • Hwang, Hyun Ho;Park, Dong Joo
    • KIPS Transactions on Computer and Communication Systems
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    • v.4 no.9
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    • pp.307-314
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    • 2015
  • Recently, market trends of auxiliary storage device HDD and SSD are interchangeable. In the future, the SSD is expected to be used more popular than HDD as an auxiliary storage device. The TRIM command technique has been proposed and used effectively due to the development of the SSD. The TRIM command techniques can be used to solve the problem of Freezing SSD that operating system cooperates with the SSD. The TRIM command techniques are performed in the idle time of the internal SSD that are actually deleted when a user deletes the data. However, in the point of view of computer forensics, the digital crime is increasing year by year due to lack of data recovery. Thus, this rate of arrest is insufficient. In this paper, I propose a solution that selectively manages data to delete based on advantage of the stability and the write speed of the TRIM command. Through experiments, It is verified by measuring the performance of the traditional method and selected method.

Low Area and High Performance Multi-mode 1D Transform Block Design for HEVC (HEVC를 위한 저면적 고성능 다중 모드 1D 변환 블록 설계)

  • Kim, Ki-Hyun;Ryoo, Kwang-Ki
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.18 no.1
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    • pp.78-83
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    • 2014
  • This paper suggest an effective idea to implement an low area multi-mode one dimension transform block of HEVC(High Efficiency Video Coding). The time consuming multiplier path is designed to operate on low frequency. Normal multipliers dealing with variable operands are replaced with smaller constant multipliers which do the product with constant coefficient and variable only using shifters and adders. This scheme increases total multiplier counts but entire areas are reduced owing to smaller area of constant multiplier. Idle cycles caused by doubled multipliers enable to use multi-cycle paths on the cycle eating multiplier data path. Operating frequency is lowered by multi-cycle path but total throughput is maintained. This structure is implemented with TSMC 0.18 CMOS process library, and operated on 186MHz frequency to process a 4k($3840{\times}2160$) image. Max operating frequency is 300MHz.

Efficient VLSI Architecture of Full-Image Guided Filter Based on Two-Pass Model (양방향 모델을 적용한 Full-image Guided Filter의 효율적인 VLSI 구조)

  • Lee, Gyeore;Park, Taegeun
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.41 no.11
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    • pp.1507-1514
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    • 2016
  • Full-image guided filter reflects all pixels of image in filtering by using weight propagation and two-pass model, whereas the existing guide filter is processed based on the kernel window. Therefore the computational complexity can be improved while maintaining characteristics of guide filter, such as edge-preserving, smoothing, and so on. In this paper, we propose an efficient VLSI architecture for the full-image guided filter by analyzing the data dependency, the data frequency and the PSNR analysis of the image in order to achieve enough speed for various applications such as stereo vision, real-time systems, etc. In addition, the proposed efficient scheduling enables the realtime process by minimizing the idle period in weight computation. The proposed VLSI architecture shows 214MHz of maximum operating frequency (image size: 384*288, 965 fps) and 76K of gates (internal memory excluded).