• Title/Summary/Keyword: Idea generation

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A study on IP mobility for data service between heterogeneous networks based on IMS (IMS 기반의 이종망간 데이터 이동성기술 적용방안 연구)

  • Kim, Tae-Wan;Kim, Hee-Dong;Nan, Sung-Yong;Sung, Min-Mo
    • 한국정보통신설비학회:학술대회논문집
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    • 2008.08a
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    • pp.304-308
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    • 2008
  • The standardization for Seamless IP Mobility between heterogeneous networks is being progressed according to each specific purpose of the organizations such as ITU-T (International Telecommunications Union - Telecommunication), 3GPP(3rd Generation Partnership Project), IETF(Internet Engineering Task Force), and IEEE(Institute of Electrical and Electronics Engineers). [1] Specially VCC (Voice Call Continuity) for seamless voice continuity between heterogeneous networks using IMS (IP Multimedia Subsystem) of the next generation platform is being introduced into a few companies, and also MIH (Media Independent Handover) and MIP (Mobile IP) for IP mobility between heterogeneous networks are being customized by their internal situation. This article describes the idea to support IP Mobility between heterogeneous networks in the network which IMS platform is deployed and only supports the mobility for the voice by the type of AS (Application Server).

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Research on the Process of Constructing Application Systems Using the E-R Model and an Automated Application Generator (E-R 모델과 자동생성기를 이용한 응용시스템의 구축 과정에 관한 연구)

  • Chung, Il-Choo
    • Journal of Information Technology Applications and Management
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    • v.12 no.4
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    • pp.133-155
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    • 2005
  • This Paper makes an attempt to suggest a process of automatically generating application software based on the Entity-Relationship model 1. The designer develops an E-R model of an real-world system. 2. The designer inputs the entity and relationship types, and attributes shown in the E-R model, and also the basic operations of the application system to the software generator. 3. The application generator produces database schema and link information between application programs, and then automatically generates a stereo-type application system. In order for the automated application generator to build the application system in a systematic way, four basic program generation rules have been suggested. A set of computer programs have been developed in order to show the applicability of the automated software generation process suggested in this paper. By following each rule with the generator, the designer can build an application in an efficient manner compared with traditional (manual programming) approaches. It has been demonstrated from the case study that the idea of applying an automated generator in systems development based upon the E-R model is feasible.

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Special Protection and Control Scheme for Transmission Line Overloading Elimination Based on Hybrid Differential Evolution/Electromagnetism-Like Algorithm

  • Hadi, Mahmood Khalid;Othman, Mohammad Lutfi;Wahab, Noor Izzri Abd
    • Journal of Electrical Engineering and Technology
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    • v.12 no.5
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    • pp.1729-1742
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    • 2017
  • In designing System Protection Schemes (SPSs) in power systems, protecting transmission network against extreme undesired conditions becomes a significant challenge in mitigating the transmission line overloading. This paper presents an intelligent Special Protection and Control Scheme (SPCS) using of Differential Evolution with Adaptive Mutation (DEAM) approach to obtain the optimum generation rescheduling to solve the transmission line overloading problem in system contingency conditions. DEAM algorithm employs the attraction-repulsion idea that is applied in the electromagnetism-like algorithm to support the mutation process of the conventional Differential Evolution (DE) algorithm. Different N-1 contingency conditions under base and increase load demand are considered in this paper. Simulation results have been compared with those acquired from Genetic Algorithm (GA) application. Minimum severity index has been considered as the objective function. The final results show that the presented DEAM method offers better performance than GA in terms of faster convergence and less generation fuel cost. IEEE 30-bus test system has been used to prove the effectiveness and robustness of the proposed algorithm.

A Positioning DB Generation Algorithm Applying Generative Adversarial Learning Method of Wireless Communication Signals

  • Ji, Myungin;Jeon, Juil;Cho, Youngsu
    • Journal of Positioning, Navigation, and Timing
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    • v.9 no.3
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    • pp.151-156
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    • 2020
  • A technology for calculating the position of a device is very important for users who receive positioning services, regardless of various indoor/outdoor or with/without any positioning infrastructure existence environments. One of the positioning resources widely used at present, LTE, is a typical infrastructure that can overcome the space limitation, however its positioning method based on the position of the LTE base station has low accuracy. A method of constructing a radio wave map of an LTE signal has been proposed as a method for overcoming the accuracy, but it takes a lot of time and cost to perform high-density collection in a wide area. In this paper, we describe a method of creating a high-density DB for the entire region by using vehicle-based partial collection data. To create a positioning database, we applied the idea of Generative Adversarial Network (GAN), which has recently been in the spotlight in the field of deep learning, and learned the collected data. Then, a virtually generated map which having the smallest error from the actual data is selected as the optimum DB. We verified the effectiveness of the positioning DB generation algorithm using the positioning data obtained from un-collected area.

Fast Generation of Stereoscopic Virtual Environment Display Using P-buffer

  • Heo, Jun-Hyeok;Jung, Soon-Ki;Wohn, Kwang-Yun
    • Journal of Electrical Engineering and information Science
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    • v.3 no.2
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    • pp.202-210
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    • 1998
  • This paper is concerned with an efficient generation of stereoscopic views for complex virtual environments by exploiting frame coherence in visibility. The basic idea is to keep visible polygons throughout the rendering process. P-buffer, a buffer of image size, holds the id of the visible polygon for each pixel. This contrasts to the frame buffer and the Z-buffer which hold the color information and the depth information, respectively. For the generation of a consecutive image, the position and the orientation of the visible polygons in the current view are updated according to the viewer's movements, and re-rendered on the current image under the assumption that, when the viewer moves slightly, the visibility of polygons remains unchanged. In the case of stereoscopic views, it may not introduce much difficulty when we render the right(left) image using visible polygons on the (right) image only, The less difference in two images is, the easier the matching becomes in perceiving depth. Some psychophysical experiments have been conducted to support this claim. The computational complexity for generating a fight(left) image from the previous left(right) image is bounded by the size of image space, and accordingly. It is somewhat independent of the complexity of the 3-D scene.

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Sharing Economy: Generation Z's Intention Toward Online Fashion Rental in Vietnam

  • PHAM, Huong Trang;HOANG, Kim Thu;NGUYEN, Thi Thoa;DO, Phuong Huyen;MAR, Ma Tin Cho
    • The Journal of Asian Finance, Economics and Business
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    • v.8 no.3
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    • pp.997-1007
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    • 2021
  • The last decade has seen the emergence of the idea of "sharing economy" as people are more aware of environmental issues. Although clothing businesses applying the model of sharing consumption have emerged recently, less research effort has been invested in this topic, especially in investigating young consumers' intention. The purpose of this study is to investigate factors driving Generation Z consumers' behavioral intention toward online fashion rental. In this research, a conceptual framework is proposed based on the Theory of Planned Behavior and Technology Acceptance Model. To test the research model and hypotheses, a survey of 375 students and pupils was conducted in Vietnam. All the scales' reliability and validity were assessed through Cronbach's Alpha and confirmatory factor analysis. Structural equation modeling was used to assess the relationship among constructs. The study results showed that attitude toward behavior, subjective norm and perceived behavioral control were positive contributors to Gen Z's intention to use online fashion rental. Besides, the positive relationships between attitude and two other factors - perceived usefulness and perceived ease of use - were also highlighted. Moreover, the findings provided empirical evidence for supporting the positive impact of interpersonal influence, e-WOM, and influencer e-marketing on subjective norm.

A Study on the Symbolic Meaning and Influence of Punk Style (펑크 스타일의 상징적 의미와 영향에 관한 연구)

  • 김순자
    • Journal of the Korean Society of Costume
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    • v.52 no.6
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    • pp.139-164
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    • 2002
  • The objective of this Paper was to identify the internal and external symbols of Punks, and to assess the significance of punk style giving an inspiration to many high fashion designers. For this objective. comprehension on widely discussed idea of punk, furthermore grasping the internal and external form by inquiring historically punk look, and importantly looking into new ideas pursued by punk fashion by studying traits of punk image in 1980's and after are done. Punk in the latter half of the 70's was anti-fashion expressed for the young of working class to rebel against the established generation. At first some of the fashion was popularized by the young who imitated pop stars under the specific economy of Britain, and others with movement of hippie Punk is aesthetics extremism which neglects traditionalism in the past but pursues newness. It denied traditional way of expression and principles of aesthetics but created newness. Punk look was symbolized as poor look. grotesque, androgynous, black, graffiti, and bricolage. And the internal meanings of these symbols are ego-screaming, expression of nihilism, resistance, irony and ridicule, search for hedonism. The punk phenomenon continues today. Some teens still cling to the complete look. whether they have punks' idea and value or not. Diverse elements of punk style play a major role in the current trend of fashion and a source of the fresh inspiration for the high fashion designers. Punk style is truly the story of a fad that turned to fashion.

Instructional Strategies of Problem-Based Learning for Creative Engineering Education (창의적 공학교육을 위한 문제중심학습(PBL)의 모형과 절차의 탐색)

  • Choi Yu-Hyun
    • Journal of Engineering Education Research
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    • v.8 no.1
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    • pp.99-112
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    • 2005
  • Problem-Based Learning is focused, experiential learning organized around the investigation and resolution of messy, real-world problem. It is both a curriculum organizer and instructional strategy, two complementary processes. The PBL model developed in this study was composed the two components of Problem Design(curriculum organizer) and Problem Implementation(instructional strategy). The basic process of Problem Implementation Model were composed the 8 steps ; 1) the identification of problem, 2) the specification of problem, 3) the exploration and generation for solution, 4) the selecting of best idea, 5) the specific planning of best idea, 6) the implementation and realization, 7) the evaluation, 8) the applying and reflection.

A Critical Understanding of 'Juchegeonchuk' in North Korea in the Late 20th Century: Focused on The Art of Architecture (20세기 후반 북한의 '주체건축'에 대한 비평적 연구 - 『건축예술론』을 중심으로 -)

  • Seo, Myengsoo
    • Journal of the Architectural Institute of Korea Planning & Design
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    • v.34 no.6
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    • pp.39-46
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    • 2018
  • This research scrutinizes the concept of 'Juchegeonchuk' (self-reliance ideology in architecture), which is a key concept to understand the architecture and urbanism of North Korea in the 1970's and 80's. In the 1970's and 80's, Kim Jong-il began to appear in politics in earnest after Kim Il-sung appointed Kim Jong-il as Kim Il-sung's successor to the next generation. There have been many previous studies about 'Juchesasang' (self-reliance ideology) in various fields, except in architecture. On the other hand, the in-depth research into Juchegeonchuk, which was a method to strengthen Juchesasang, was not good enough in architecture. In this sense, this research investigates the concept of Juchegeonchuk based on the Geonchugyesullon (The Art of Architecture), which embodied the thought of architecture and culture of Kim Jong-il published in 1992. This research scrutinizes the idea of Juchegeonchuk on The Art of Architecture, and its representation in architecture and urbanism in Pyeongyang based on the idea of Juchegeonchuk. It enables to find a new interpretation of North Korea's architecture introduced by Kim, Jong-il in the late 20th century.

Effectiveness Analysis of Computer Science Textbooks focusing on Digital Therapeutics

  • Eunsun Choi;Namje Park
    • Journal of Internet Computing and Services
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    • v.25 no.3
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    • pp.9-18
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    • 2024
  • Digital therapy has emerged as a novel treatment modality, propelled by advancements in information and communication technology. In the last five years, there has been a substantial surge in research publications addressing digital therapeutics (DTx) interventions, signaling a sustained upward trajectory in this field. The dynamic nature of computer science, marked by continuous innovation and development, underscores the need for agile adaptation to rapid changes. Consequently, computer science education is compelled to offer students insights into the latest trends. This research endeavors to contribute to the evolving landscape by developing textbooks that impart knowledge about DTx, an integration of information technology. The study focuses on the application of these textbooks to elementary and middle school students in South Korea. The instructional materials have been carefully organized to enable students to learn about the principle of Attention Deficit Hyperactivity Disorder (ADHD) DTx at the elementary level and the DTx that can prevent and address the digital drama at the middle school level. Based on the application of the textbook, students who received instruction using the textbook showed statistically significant improvements in all subcategories of creative problem-solving ability, including idea modification, visualization, task focus, analogy, idea generation, and elaboration (p<.01). Additionally, there were statistically significant changes in students' self-efficacy before and after using the textbook, with negative efficacy decreasing, and positive efficacy and social efficacy increasing (p<.001).