• Title/Summary/Keyword: IPTV2.0

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Research on the Design of TPO(Time, Place, 0Occasion)-Shift System for Mobile Multimedia Devices (휴대용 멀티미디어 디바이스를 위한 TPO(Time, Place, Occasion)-Shift 시스템 설계에 대한 연구)

  • Kim, Dae-Jin;Choi, Hong-Sub
    • Journal of the Korea Society of Computer and Information
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    • v.14 no.2
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    • pp.9-16
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    • 2009
  • While the broadband network and multimedia technology are being developed, the commercial market of digital contents as well as using IPTV has been widely spreading. In this background, Time-Shift system is developed for requirement of multimedia. This system is independent of Time but is not independent of Place and Occasion. For solving these problems, in this paper, we propose the TPO(Time, Place, Occasion)-Shift system for mobile multimedia devices. The profile that can be applied to the mobile multimedia devices is much different from that of the setter-box. And general mobile multimedia devices could not have such large memories that is for multimedia data. So it is important to continuously store and manage those multimedia data in limited capacity with mobile device's profile. Therefore we compose the basket in a way using defined time unit and manage these baskets for effective buffer management. In addition. since the file name of basket is made up to include a basket's time information, we can make use of this time information as DTS(Decoding Time Stamp). When some multimedia content is converted to be available for portable multimedia devices, we are able to compose new formatted contents using such DTS information. Using basket based buffer systems, we can compose the contents by real time in mobile multimedia devices and save some memory. In order to see the system's real-time operation and performance, we implemented the proposed TPO-Shift system on the basis of mobile device, MS340. And setter-box are desisted by using directshow player under Windows Vista environment. As a result, we can find the usefulness and real-time operation of the proposed systems.

A Study on the IP Transmission Stream for High-Definition Image Transmission

  • Joo, Hansol;Shin, Seung-Jung
    • International journal of advanced smart convergence
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    • v.10 no.2
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    • pp.59-63
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    • 2021
  • In order to broadcast 8K UHD, domestic broadcasting is upgrading production, operation, and transmission technologies in a new way that has various forms such as terrestrial broadcasting, IPTV, mobile, and streaming services. In order to overcome the existing SDI transmission technology that has reached its limit, new transmission technologies using ICT-based convergence such as IT, Network, IOT, and Big Data are developing. Internet Protocol(IP) transmission technology is an IT-based core protocol that transcends various broadcasting infrastructures. Therefore, it can be said that the technology for converting the broadcasting system based on IP is a natural one for preparing for 8K UHD in the future. In this paper, we propose an IP transmission system that adopts a network that can transmit 8K with hardware of 12G Serial Digital Interface (SDI), in order to prepare for the future broadcasting system according to the development of ALL IP interface technology.

Advanced Calendar Queue Scheduler Design Methodology (진보된 캘린더 큐 스케줄러 설계방법론)

  • Kim, Jin-Sil;Chung, Won-Young;Lee, Jung-Hee;Lee, Yong-Surk
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.34 no.12B
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    • pp.1380-1386
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    • 2009
  • In this paper, we propose a CQS(Calendar Queue Scheduler) architecture which was designed for processing multimedia and timing traffic in home network. With various characteristics of the increased traffic flowed in home such as VoIP, VOD, IPTV, and Best-efforts traffic, the needs of managing QoS(Quality of Service) are being discussed. Making a group regarding application or service is effective to guarantee successful QoS under the restricted circumstances. The proposed design is aimed for home gateway corresponding to the end points of receiver on end-to-end QoS and eligible for supporting multimedia traffic within restricted network sources and optimizing queue sizes. Then, we simulated the area for each module and each memory. The area for each module is referenced by NAND($2{\times}1$) Gate(11.09) when synthesizing with Magnachip 0.18 CMOS libraries through the Synopsys Design Compiler. We verified the portion of memory is 85.38% of the entire CQS. And each memory size is extracted through CACTI 5.3(a unit in mm2). According to the increase of the memory’sentry, the increment of memory area gradually increases, and defining the day size for 1 year definitely affects the total CQS area. In this paper, we discussed design methodology and operation for each module when designing CQS by hardware.

미래 스마트 네트워크 기술

  • Ryu, Won;Lee, Hyeon-U;Jo, Seong-Gyun;Lee, Ho-Jin
    • Information and Communications Magazine
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    • v.29 no.3
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    • pp.26-32
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    • 2012
  • 본 고에서는 최근 스마트폰의 활성화와 더불어 새로운 융합 서비스로 자리잡은 스마트 TV를 바탕으로 차세대 스마트 TV로 발전하기 위하여 필요한 네트워크 요소 기술에 대해 간단히 알아보고, IPTV2.0 기술을 응용하여 차세대 스마트 TV를 제공하는 방안과 더불어 양방향 N-스크린 서비스를 실현하기 위한 네트워크 기반의 제공 구조에 대하여 알아본다. 또한, 세계적으로 환경 보호 정책이 기술적인 이슈로 등장함에 따라 유무선 네트워크에서도 이를 수용하기 위한 전략이 큰 관심사로 떠오르고 있다. 따라서, 그린 IT 실현을 위한 미래 네트워크에 대한 고찰로써, 에너지 네트워크의 모델링, 네트워크 기기의 효과적인 활용과 가상화 관점에서 고려되어야 할 이슈들을 분석해 봄으로써 향후 미래 네트워크에서 요구하는 기술들에 대하여 알아본다.

Trends in Smart Mobile DMB Convergence Service of Broadcasting and Telecommunications (스마트 모바일 DMB 방통융합 서비스 동향)

  • Yun, J.I.;Bae, B.J.;Lee, S.I.;Song, Y.J.;Hur, N.H.
    • Electronics and Telecommunications Trends
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    • v.26 no.4
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    • pp.31-42
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    • 2011
  • 지상파 DMB 서비스가 시작된지 5주년을 맞은 지난해 12월, 누적단말판매량이 4천만 대를 넘는 것으로 추산되는 등 지속적인 성장을 보이고 있지만 정작 서비스를 제공하는 지상파 DMB 방송 사업자는 광고 및 채널 임대 외에 특별한 수익모델을 찾지 못해 고전하고 있다. 지상파 DMB 전체 광고매출이 2006년 약 17억 원에서 2010년 약 210억 원 정도로 꾸준히 늘고 있지만 사업 규모에 비해 턱없이 부족한 실정이고 모바일 IPTV, 스마트폰의 등장으로 새로운 환경 변화에 적응해야 하는 어려움도 있다. 본 고에서는 스마트 모바일 DMB라는 이름으로 방송통신 융합 측면에서 지상파 DMB 서비스의 변화에 대한 동향을 살펴보고자 한다. 방송 사업자와 통신 사업자가 협력을 통해 서비스를 제공한 DMB2.0 서비스, 스마트폰과의 동거를 시작하는 스마트 DMB 서비스를 살펴보고 올해부터 기술개발이 추진되는 스마트 모바일 하이브리드 DMB를 소개한다.

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Smart TV 기술 및 표준화 동향

  • Kim, Gyeong-Ho;Hong, Ho-Taek;Lee, Hyeon-Jae;Kim, Jin-Pil
    • Broadcasting and Media Magazine
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    • v.16 no.1
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    • pp.40-53
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    • 2011
  • 인터넷의 발달과 웹 어플리케이션의 활성화로 Internet Connected TV가 차지하는 비율이 점차 늘어나고, 스마트폰의 선풍적인 인기와 시장의 영향으로 디지털 TV에도 Smart TV의 바람이 불고 있다. Smart TV의 기술을 수신기 관점에서 살펴보았을 때, 방송과 웹이라는 두 가지 분야의 기술과 표준을 생각할 수 있다. 이에, 방송 분야에 대해서는 북미 ATSC 2.0, ATSC PT-3, 유럽 HbbTV 와 DVB-IPTV, 그리고 한국의 OHTV를 표준 관점에서 서비스 및 기술을 서로 비교하고, 다음으로 웹에 대한 기술과 표준화는 W3C의 HTML5, Web and TV 그리고 MPEG에서의 DASH를 살펴보기로 한다.

Clustering Technique using Physical Network Information for Efficient Massive Data Transmission (대규모 데이타의 효율적인 전송을 위한 물리적 정보망을 이용한 클러스터링 기법)

  • Joo, Sang-Wook;Lee, Sang-Jun
    • Proceedings of the Korean Information Science Society Conference
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    • 2008.06c
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    • pp.11-14
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    • 2008
  • 웹 2.0 환경에서 인터넷 사용자가 생성하는 정보는 폭발적인 규모로 증가하고 있다. 또한 UCC 등의 사용자 참여 서비스 및 VOD, IPTV 등의 대용량 서비스가 본격화 되고 있다. 그러나 이러한 데이타 전송량 증가 속도를 네트워크 전송 설비의 증설이 따라가지 못하고 있는 실정이다. 이를 극복하기 위해 P2P 기술을 이용하고 있지만 대부분의 P2P 기술들은 실제 물리적인 네트워크 상태를 고려하지 않고 응용 계층만을 고려하기 때문에 데이타 전송의 비효율이 발생하게 된다. 게다가 이러한 비효율을 해결하기 위한 방안들은 분산형 Pure P2P 시스템이나 구조적 P2P 시스템에 대한 연구가 대부분이고 비구조적 중앙 집중형에 대한 연구는 없는 실정이다. 본 논문에서는 물리적인 네트워크 정보와 그래프 클러스터링 기법을 적용한 계층적 클러스터링 방법을 이용하여 실제 기업에서 운영하는 중앙 집중형 P2P 시스템에서 성능을 향상 시킬 수 있는 기법을 제안한다. 그리고 이를 통해 기존의 기법들이 가지고 있는 과도한 메시지 교환, 고정된 랜드마크의 유지 등의 문제점을 보완하여 대규모 데이타의 효율적인 전송을 가능케 하는 실제적인 P2P 환경에 적합한 오버레이 네트워크 모듈을 구현하였다.

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A Study on the Digital Convergence Paradigm and Participation in Digital Contents Services (디지털컨버전스 패러다임과 디지털콘텐츠 서비스 참여에 관한 연구)

  • Kim, Yeon-Jeong
    • Journal of Families and Better Life
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    • v.27 no.6
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    • pp.243-253
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    • 2009
  • This study identifies the concept of a digital convergence paradigm, which deals with the relationship among convergence and consumer participation, digital contents services, and the culture of consumption (web 2.0). This research was conducted using a quantitative method involving focus group interviews (FGI) and literature reviews. This research examines the relationship between convergence and consumer participation and the adoption of a concept of "convergence culture", which is categorized as "collective intelligence" and "intellectual community participation". The role of the consumer has changed from one of a "consuming consumer" to that of a "collaborating consumer" and finally to the concept of a consumers as the originator of a new consumption culture. In the study, the consumption culture of web participants indicated the characteristics of funology, self-expression, life-catching, quick-tempered, immersion(arousal), sharing culture, multitasking, and cyber justice. The recognition level of networking on the "digital convergence" of the consumer was identified as that of the combination of IT(information technology); product and multi-services or alliance of industry groups(telecom, broadband, IPTV service); or the use of one source with multiple devices.

The Ontology Based, the Movie Contents Recommendation Scheme, Using Relations of Movie Metadata (온톨로지 기반 영화 메타데이터간 연관성을 활용한 영화 추천 기법)

  • Kim, Jaeyoung;Lee, Seok-Won
    • Journal of Intelligence and Information Systems
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    • v.19 no.3
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    • pp.25-44
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    • 2013
  • Accessing movie contents has become easier and increased with the advent of smart TV, IPTV and web services that are able to be used to search and watch movies. In this situation, there are increasing search for preference movie contents of users. However, since the amount of provided movie contents is too large, the user needs more effort and time for searching the movie contents. Hence, there are a lot of researches for recommendations of personalized item through analysis and clustering of the user preferences and user profiles. In this study, we propose recommendation system which uses ontology based knowledge base. Our ontology can represent not only relations between metadata of movies but also relations between metadata and profile of user. The relation of each metadata can show similarity between movies. In order to build, the knowledge base our ontology model is considered two aspects which are the movie metadata model and the user model. On the part of build the movie metadata model based on ontology, we decide main metadata that are genre, actor/actress, keywords and synopsis. Those affect that users choose the interested movie. And there are demographic information of user and relation between user and movie metadata in user model. In our model, movie ontology model consists of seven concepts (Movie, Genre, Keywords, Synopsis Keywords, Character, and Person), eight attributes (title, rating, limit, description, character name, character description, person job, person name) and ten relations between concepts. For our knowledge base, we input individual data of 14,374 movies for each concept in contents ontology model. This movie metadata knowledge base is used to search the movie that is related to interesting metadata of user. And it can search the similar movie through relations between concepts. We also propose the architecture for movie recommendation. The proposed architecture consists of four components. The first component search candidate movies based the demographic information of the user. In this component, we decide the group of users according to demographic information to recommend the movie for each group and define the rule to decide the group of users. We generate the query that be used to search the candidate movie for recommendation in this component. The second component search candidate movies based user preference. When users choose the movie, users consider metadata such as genre, actor/actress, synopsis, keywords. Users input their preference and then in this component, system search the movie based on users preferences. The proposed system can search the similar movie through relation between concepts, unlike existing movie recommendation systems. Each metadata of recommended candidate movies have weight that will be used for deciding recommendation order. The third component the merges results of first component and second component. In this step, we calculate the weight of movies using the weight value of metadata for each movie. Then we sort movies order by the weight value. The fourth component analyzes result of third component, and then it decides level of the contribution of metadata. And we apply contribution weight to metadata. Finally, we use the result of this step as recommendation for users. We test the usability of the proposed scheme by using web application. We implement that web application for experimental process by using JSP, Java Script and prot$\acute{e}$g$\acute{e}$ API. In our experiment, we collect results of 20 men and woman, ranging in age from 20 to 29. And we use 7,418 movies with rating that is not fewer than 7.0. In order to experiment, we provide Top-5, Top-10 and Top-20 recommended movies to user, and then users choose interested movies. The result of experiment is that average number of to choose interested movie are 2.1 in Top-5, 3.35 in Top-10, 6.35 in Top-20. It is better than results that are yielded by for each metadata.