• 제목/요약/키워드: Hyperreal

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밀리터리 룩(Military Look)에 나타난 하이퍼리얼(Hyperreal) - 산업시대이후부터 현대까지 - (A Study on the Hyperreal in the Military Look - From the Industrial Age to Modern Times -)

  • 이송림
    • 복식
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    • 제61권3호
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    • pp.83-96
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    • 2011
  • It will be very effective in studying fashion images that reflect society to investigate the process of the images of military uniforms becoming fashion with the images as the original or image changes in the military look in relation to The hyperreal of the Simulation phenomenon. The foundation of the study was set up by studying simulation and simulacra. Studying the simulation phenomenon in fashion was followed by explaining the aspects of simulacra and the hyperreal in image changes in fashion to study and analyze the simulation phenomenon of the military look based on the findings. The study examined the military look from the Industrial Age to modern times through simulation and the hyperreal in the military look of modern fashion through the changes of images that started with military uniforms. Those research efforts led to the following conclusions: Looking into fashion through the military look reveals that The hyperreal made its appearance in most cases with few cases of the 1st and 2nd simulacrum. And hyperreality was closely related to media in fashion under the influence of media. In short, fashion and copy are in an inseparable relation, and the hyperreality phenomenon has always been present in modern fashion.

현대 패션에 나타난 스타의 신체 이미지에 대한 시뮬라시옹 연구 (The Body Images of Stars in the Screens by Linked with the Fashion in the Based on the Jean Baudrillard's Theory)

  • 이송림
    • 한국지역사회생활과학회지
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    • 제19권3호
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    • pp.431-444
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    • 2008
  • Today people obtain much information about appearances through movies. The stars' body images in movies have been created through total fashion as they play the roles of an ideal model to create actual body images. This study examined the relations between the body images in the film media in terms of appearances or total fashion and actual body images based on the simulation theory by Jean Baudrillard. It conducted a literature study by collecting and analyzing film media-related picture images from books, papers, periodicals and the Internet home and abroad. The research scope was limited to the stars who made appearances in movies and the ones who starred in movies in addition to their other lines of work. As a result, the following conclusions were drawn; the stars' body images went hyperreal between their actual body images and the ones of their roles in movies and then were simulated in fashion. To be specific, 1. the stars' actual body images went hyperreal and were simulated in fashion in the following cases; 1) the stars in the heyday of film; 2) fashionistas; and 3) pictures taken by paparazzi. 2. The body images of their roles went hyperreal in the following cases; 1) through brand participation; 2) through changed body images; and 3) through cyber body images. Their body images became hyperreal and were simulated in fashion by the input of fashion designers and the techniques of other areas. The body images in film are the object of desire to the audience. They go hyperreal and become the ideal body image to real people. The various kinds of hyperreal images in the film media create new beauty as a reference and object of comparison for people to change their body images in reality.

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제논의 역설에 대한 철학적 검토를 통한 교육적 시사점 고찰 (A Study on the Educational Implications of Zeno's Paradoxes through Philosophical Investigation)

  • 백승주;최영기
    • 한국수학사학회지
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    • 제33권6호
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    • pp.327-343
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    • 2020
  • This study investigate philosophical discussions related to the Zeno's paradoxes in order to derive the mathematics educational implications. The paradox of Zeno's motion is sometimes explained by the calculus theories. However, various philosophical discussions show that the resolution of Zeno's paradox by calculus is not a real solution, and the concept of a continuum which is composed of points and the real number continuum may not coincide with the physical space and time. This is supported by the fact that the hyperreal number system of nonstandard analysis could be another model of a straight line or time and that an alternative explanation of Zeno's paradox was possible by the hyperreal number system. The existence of two different theories of the continuum suggests that teachers and students may not have the same view of the continuum. It is also suggested that the real world model used in school mathematics may not necessarily match the student's intuition or mathematical practice, and that the real world application of mathematics theory should be emphasized in education as a kind of 'correspondence.'

Examining Portraits in Digital Fashion Art Non-Fungible Tokens (NFTs) through Baudrillard's Simulation

  • Yoon Kyung Lee
    • 한국의류학회지
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    • 제47권5호
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    • pp.929-942
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    • 2023
  • Web 3.0 enables people and machines to connect, evolve, share, and use knowledge on an unprecedented scale and in new ways, drastically improving our Internet experience. The metaverse is a collective, virtual shared space supporting all digital activities. Prompted by the rapid growth of digital art and digital fashion, this theoretical analysis explores using Jean Baudrillard's simulation concept to create unique digital art non-fungible tokens (NFTs), allowing them to express and communicate ideas like real-world art. Specifically, this study analyzes 120 digital fashion portraits of humans and animals and classifies them under three types of simulacra covering four stages of Baudrillard's simulation process. The result shows that NFT fashion artworks reflect the core features of a digital reality by connecting and transcending the boundaries of cultures, genders, and nationalities. However, in the final simulation stage (the fourth step), the simulacrum can only coexist in the virtual world as a hyperreal object (the Type III of simulacrum): an object more real than reality.

패션광고에 나타난 몸의 포스트모더니즘적 특징 (Postmodern Characteristics of the body in Fashion Advertisements)

  • 염혜수;임은혁
    • 패션비즈니스
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    • 제15권2호
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    • pp.57-70
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    • 2011
  • As a form of media diversified and changed by the development of technology, fashion advertisements have brought a new change in representation of the body. With this transition, the characteristics of the body, which is in an inseparable relationship with fashion, have been dramatically changed in fashion advertisements. In hugely extended media flow, fashion advertisements suggest concepts of the body that are completely different from the past and became the focus in advertisements. Moreover, the body in fashion advertisements involve the symbolisms of social and cultural backgrounds followed by their commercialization. This study analyzes the characteristics of the body in fashion advertisements drawing on the innovative concepts of the body in contemporary society which is essentially different from the past ones; these characteristics are examined as postmodern features. The features are categorized as follows; hyperreal body, virtual body, fragmentization of the body through neologism, reconsideration of naked body, and decentralized body. The postmodern characteristics of the body have changed the boundary, broken traditional concepts and thoughts, and proposed new trends by creating revolutions though diversified media. Rapidly changing media is considered to be further accelerated; this transition highlights the postmodern characteristics of the body in fashion advertisements in more innovative methods.

밀리터리 룩(Military Look)의 시뮬라시옹(Simulation)연구 1 - 고대부터 르네상스이전까지 군복에 대한 밀리터리 룩(Military Look)의 시뮬라시옹(Simulation)현상 - (The Study on the Simulation in the Military Look - Simulation Phenomenon in the period from ancients times to in front of Middle Ages-)

  • 이송림
    • 패션비즈니스
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    • 제14권5호
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    • pp.1-20
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    • 2010
  • The purposes of this study were to understand the military look in contemporary fashion by analyzing it based on the theory of Baudrillard, who offered explanations about images with the phenomenon of simulation, and provide basic data for the use of images in fashion by presenting new perspectives of images in fashion. The period from ancient times to the Renaissance does not belong to any of the three orders in Baudrillard's simulacra. In other words, there was no simulacrum created in the period according to his image changes. In the military look, however, the simulation phenomenon is different from his argument. To be specific, there is a "hyperreal" one as well as the simulacrum of "generalized image" as the simulacrum of a "transmuted image." It is because fashion exists only when it is worn widely by the imitations of others and in an inseparable relationship with imitation. In fashion, simulacra can always be found, which is one of the special qualities of fashion.