• Title/Summary/Keyword: Hyper World

Search Result 70, Processing Time 0.023 seconds

A Study on Development Direction of Metaverse and Six Issues to Promote Metaverse (메타버스의 발전방향과 활성화를 위한 6대 이슈 연구)

  • Lee, Sangjun;Kim, Taesoon;Lee, Haekyung;Park, Sang-Hyun
    • Journal of Information Technology Services
    • /
    • v.21 no.1
    • /
    • pp.41-59
    • /
    • 2022
  • Metaverse which was not mentioned until recently due to the failure of 'Second Life' in the past is drawing attention again with the emergence and popularity of metaverse platforms such as 'Roblox' and 'Zeppetto'. On the other hand, there are concerns that past failures will still be repeated. In order to create and sustain the ecosystem surrounding the metaverse, it is important to diagnose and analyze the development process of the metaverse industry and market to define a clear concept that expresses the current metaverse boom. In this paper, the metaverse of the future is defined as "Metaverse 2.0: A virtual world that evolves into a 'Hyper world' through the convergence of hyper-connectivity, hyper-intelligence, and hyper-reality." And six issues that need to be resolved for the activation of the metaverse were analyzed. Based on the contents of this study, it is expected that the metaverse ecosystem will be formed and spread by establishing the roles of the public sector and the private sector.

A Study on Socio-technical System for Sustainability of the 4th Industrial Revolution: Machine Learning-based Analysis

  • Lee, Jee Young
    • International Journal of Internet, Broadcasting and Communication
    • /
    • v.12 no.4
    • /
    • pp.204-211
    • /
    • 2020
  • The era of the 4th industrial revolution is a complex environment in which the cyber world and the physical world are integrated and interacted. In order to successfully implement and be sustainable the 4th industrial revolution of hyper-connectivity, hyper-convergence, and hyper-intelligence, not only the technological aspects that implemented digitalization but also the social aspects must be recognized and dealt with as important. There are socio-technical systems and socio-technical systems theory as concepts that describe systems involving complex interactions between the environmental aspects of human, mechanical and tissue systems. This study confirmed how the Socio-technical System was applied in the research literature for the last 10 years through machine learning-based analysis. Eight clusters were derived by performing co-occurrence keywords network analysis, and 13 research topics were derived and analyzed by performing a structural topic model. This study provides consensus and insight on the social and technological perspectives necessary for the sustainability of the 4th industrial revolution.

Role and Policies of STP in the Era of 4th Industrial Revolution from Triple Helix Viewpoint

  • Kang, Byung-Joo
    • World Technopolis Review
    • /
    • v.6 no.2
    • /
    • pp.90-101
    • /
    • 2017
  • This paper defines the role of the Science Park and makes policy recommendations for the "Era of $4^{th}$ Industrial Revolution" from a Triple Helix viewpoint. The role of traditional science parks, and theory of Triple Helix and the $4^{th}$ Industrial Revolution are reviewed, and strategies to cope with the $4^{th}$ Industrial Revolution in a few advanced countries are analyzed. This paper finishes by suggesting strategies such as acceleration of networking, education to foster creative and innovative manpower and initiating capacity building projects for the advancement of Science Parks in the $4^{th}$ Industrial Revolution.

A Study on Metaverse Hype for Sustainable Growth

  • Lee, Jee Young
    • International journal of advanced smart convergence
    • /
    • v.10 no.3
    • /
    • pp.72-80
    • /
    • 2021
  • Metaverse is an immersive 3D virtual environment, a true virtual artificial community in which avatars act as the user's alter ego and interact with each other. If we do not manage the hype for the metaverse, which has recently been receiving a surge in interest, the metaverse will fail to cross the chasm. In this study, to provide stakeholders with insights for the successful introduction and growth of the 3D immersive next-generation virtual world, metaverse, we analyzed user-side interest, media-side interest, and research-side interest. For this purpose, in this study, search traffic, news frequency and topic, and research article frequency and topic were analyzed. The methodology and results of this study are expected to provide insight for the stable success of metaverse transformation and the coexistence of the real world and the virtual world through hyper-connection and hyper-convergence.

Metamorphosis of Reality in Animation (애니메이션에서 리얼리티의 역사적 변용)

  • Rieh, Jae-Gyu
    • Cartoon and Animation Studies
    • /
    • s.9
    • /
    • pp.220-234
    • /
    • 2005
  • The article deals with the reality subject of animations. Animations are created on the basis of fantasy. Disney's introduction of the narratives and styles of live action film into the field of animation, which laid a foundation for the hyper-reality animation, has produced an unintended consequence of marginalizing other animation genres which have emphasized fantasy through free experimentations of various images. A combination of Disney's world view of hyper-reality with later-developed 3D computer animation technology has made fantastic figures and spaces much more real than the real ones, and succeeded in creating a matrix of simulacre, a world of mere copies without the original.

  • PDF

Design and Implementation of Interconnection Network Drawing System on WWW (웹 상에서의 상호연결망 드로잉 시스템의 설계 및 구현)

  • 이윤희;홍석희;이상호
    • Proceedings of the Korean Information Science Society Conference
    • /
    • 1998.10b
    • /
    • pp.667-669
    • /
    • 1998
  • 그래프 드로잉 시스템이란 주어진 그래프에 대하여 그 그래프가 가진 어떤 특성을 가시화하여 그래픽하게 표현해 주는 소프트웨어 시스템을 말한다. 본 논문에서는 Java를 사용하여 WWW(World Wide Web) 상에서의 상호연결망 그래프의 대칭적 드로잉을 수행하는 그래프 드로잉 시스템을 소개한다. 이 시스템을 Ring, HyperCube, Butterfly와 같은 대표적인 상호연결망 그래프에 대한 기존의 드로잉과 대칭성을 잘 나타내 주는 드로잉을 동시에 보여주며, 또한 HyperCube, HyperTree, Pyramid와 같이 그 모양을 입체적으로 나타낼 수 있는 그래프에 대해서는 원근법을 사용한 3차원 드로잉을 하고 X,Y,Z 축에 따라 이를 회전시켜 그래프에 대한 이해도를 높였다.

Robust Multithreaded Object Tracker through Occlusions for Spatial Augmented Reality

  • Lee, Ahyun;Jang, Insung
    • ETRI Journal
    • /
    • v.40 no.2
    • /
    • pp.246-256
    • /
    • 2018
  • A spatial augmented reality (SAR) system enables a virtual image to be projected onto the surface of a real-world object and the user to intuitively control the image using a tangible interface. However, occlusions frequently occur, such as a sudden change in the lighting environment or the generation of obstacles. We propose a robust object tracker based on a multithreaded system, which can track an object robustly through occlusions. Our multithreaded tracker is divided into two threads: the detection thread detects distinctive features in a frame-to-frame manner, and the tracking thread tracks features periodically using an optical-flow-based tracking method. Consequently, although the speed of the detection thread is considerably slow, we achieve real-time performance owing to the multithreaded configuration. Moreover, the proposed outlier filtering automatically updates a random sample consensus distance threshold for eliminating outliers according to environmental changes. Experimental results show that our approach tracks an object robustly in real-time in an SAR environment where there are frequent occlusions occurring from augmented projection images.

A Short-Term Wind Speed Forecasting Through Support Vector Regression Regularized by Particle Swarm Optimization

  • Kim, Seong-Jun;Seo, In-Yong
    • International Journal of Fuzzy Logic and Intelligent Systems
    • /
    • v.11 no.4
    • /
    • pp.247-253
    • /
    • 2011
  • A sustainability of electricity supply has emerged as a critical issue for low carbon green growth in South Korea. Wind power is the fastest growing source of renewable energy. However, due to its own intermittency and volatility, the power supply generated from wind energy has variability in nature. Hence, accurate forecasting of wind speed and power plays a key role in the effective harvesting of wind energy and the integration of wind power into the current electric power grid. This paper presents a short-term wind speed prediction method based on support vector regression. Moreover, particle swarm optimization is adopted to find an optimum setting of hyper-parameters in support vector regression. An illustration is given by real-world data and the effect of model regularization by particle swarm optimization is discussed as well.

Real-Time Multimedia Web Technology (실시간 멀티미디어 웹 기술)

  • Sin, Myeong-Gi
    • Electronics and Telecommunications Trends
    • /
    • v.12 no.4 s.46
    • /
    • pp.39-51
    • /
    • 1997
  • WWW(World Wide Web)은 인터넷상에 광범위하게 분산된 다양한 형식의 데이터를 손쉽게 검색할 수 있으며, 모든 응용의 사용자 환경을 손쉽게 포함시킴으로써 새로운 미디어 타입의 통합을 위한 가장 성공적인 기술로 평가받고 있다. 1990년 처음 개발될 당시 WWW은 텍스트 기반의 구조에 맞추어 HTTP(Hyper Text Transfer Protocol), HTML (Hyper Text Markup Language), URL(Uniform Resource Locator)이 제안되어, 이를 통해 비동기적인 형태의 검색과 상호작용을 지원하도록 설계되었다. 반면, 최근 인터넷상의 상당수를 차지하는 오디오, 비디오와 같은 실시간 환경의 멀티미디어 데이터들은 연속적, 동기적이며, 대화형 특징을 포함하고 있어 WWW에서 이러한 미디어들을 통합하기 위해서는 구조적인 확장이 요구된다. 본 고에서는 실시간 오디오/비디오를 웹상에서 통합시키기 위한 기술들은 분석한다. 인터넷 실시간 멀티미디어 데이터를 WWW에서 처리하기 위한 현재의 기술과 문제점들을 소개하고, 이를 해결하기 위해 WWW 기본 구조의 확장과 기술적인 해결책들을 제안한다.

Past, Present, and Future of IoT (IoT의 과거, 현재 그리고 미래)

  • Kim, H.;Hwang, S.K.
    • Electronics and Telecommunications Trends
    • /
    • v.33 no.2
    • /
    • pp.1-9
    • /
    • 2018
  • In the past, the Internet connected people together; recently, however it has been extended to the Internet of Things (IoT), allowing all things in the physical world to be connected. We call a new society in which everything is connected through IoT a 'hyper-connected society'. IoT for a hyper-connected society is more than just connecting things to the Internet, it is an infrastructure providing intelligent services without human intervention by connecting things to the Internet using sensors and communication functions, collecting data from connected things, and analyzing and predicting information. Therefore, IoT is a convergence technology that includes not only sensors and communication networks but also big data and AI. This paper examines the short history of IoT, reviews its current trends, and finally, discusses its future direction.