• Title/Summary/Keyword: Human-robot interaction

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Gesture Interface for Controlling Intelligent Humanoid Robot (지능형 로봇 제어를 위한 제스처 인터페이스)

  • Bae Ki Tae;Kim Man Jin;Lee Chil Woo;Oh Jae Yong
    • Journal of Korea Multimedia Society
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    • v.8 no.10
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    • pp.1337-1346
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    • 2005
  • In this paper, we describe an algorithm which can automatically recognize human gesture for Human-Robot interaction. In early works, many systems for recognizing human gestures work under many restricted conditions. To eliminate these restrictions, we have proposed the method that can represent 3D and 2D gesture information simultaneously, APM. This method is less sensitive to noise or appearance characteristic. First, the feature vectors are extracted using APM. The next step is constructing a gesture space by analyzing the statistical information of training images with PCA. And then, input images are compared to the model and individually symbolized to one portion of the model space. In the last step, the symbolized images are recognized with HMM as one of model gestures. The experimental results indicate that the proposed algorithm is efficient on gesture recognition, and it is very convenient to apply to humanoid robot or intelligent interface systems.

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Manipulator with Camera for Mobile Robots (모바일 로봇을 위한 카메라 탑재 매니퓰레이터)

  • Lee Jun-Woo;Choe, Kyoung-Geun;Cho, Hun-Hee;Jeong, Seong-Kyun;Bong, Jae-Hwan
    • The Journal of the Korea institute of electronic communication sciences
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    • v.17 no.3
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    • pp.507-514
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    • 2022
  • Mobile manipulators are getting lime light in the field of home automation due to their mobility and manipulation capabilities. In this paper, we developed a small size manipulator system that can be mounted on a mobile robot as a preliminary study to develop a mobile manipulator. The developed manipulator has four degree-of-freedom. At the end-effector of manipulator, there are a camera and a gripper to recognize and manipulate the object. One of four degree-of-freedom is linear motion in vertical direction for better interaction with human hands which are located higher than the mobile manipulator. The developed manipulator was designed to dispose the four actuators close to the base of the manipulator to reduce rotational inertia of the manipulator, which improves stability of manipulation and reduces the risk of rollover. The developed manipulator repeatedly performed a pick and place task and successfully manipulate the object within the workspace of manipulator.

Effect of Anthropomorphism Level of Digital Human Banker Speech on User Experience: Focusing on Social Presence, Affinity, Trust, Perceived Intelligence, and Usefulness (디지털 휴먼 은행원 발화의 의인화 수준이 사용자 경험에 미치는 영향: 사회적 실재감, 친밀감, 신뢰도, 인지된 지능, 유용성을 중심으로)

  • Choi, Bomi;Jang, Seojin;Kang, Hyunmin
    • The Journal of the Convergence on Culture Technology
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    • v.8 no.4
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    • pp.469-476
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    • 2022
  • As the 3D modeling technology and conversational algorithm is developed, digital humans are being used in various fields, and also virtual bankers have begun to appear in banks, including major banks such as Shin-Han Bank and Nong-Hyup Bank. However, most of the research of digital human mainly focus on its appearance, and research on robot persona that should be considered in anthropomorphizing a robot is insufficient. In this study, an experiment was conducted to find out the user experience of three scenarios (student ID receipt, deposit and withdrawal account opening, leasehold loan consultation) in which the level of anthropomorphism of the speech strategy and the level of personal information use differed in the specific context of banking. As a result of the study, social presence and usefulness had an interactive effect on the scenario and the level of anthropomorphism. There was no interaction effect on intimacy, trustworthiness, and perceived intelligence, but a tendency could be confirmed.

Color and Blinking Control to Support Facial Expression of Robot for Emotional Intensity (로봇 감정의 강도를 표현하기 위한 LED 의 색과 깜빡임 제어)

  • Kim, Min-Gyu;Lee, Hui-Sung;Park, Jeong-Woo;Jo, Su-Hun;Chung, Myung-Jin
    • 한국HCI학회:학술대회논문집
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    • 2008.02a
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    • pp.547-552
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    • 2008
  • Human and robot will have closer relation in the future, and we can expect that the interaction between human and robot will be more intense. To take the advantage of people's innate ability of communication, researchers concentrated on the facial expression so far. But for the robot to express emotional intensity, other modalities such as gesture, movement, sound, color are also needed. This paper suggests that the intensity of emotion can be expressed with color and blinking so that it is possible to apply the result to LED. Color and emotion definitely have relation, however, the previous results are difficult to implement due to the lack of quantitative data. In this paper, we determined color and blinking period to express the 6 basic emotions (anger, sadness, disgust, surprise, happiness, fear). It is implemented on avatar and the intensities of emotions are evaluated through survey. We figured out that the color and blinking helped to express the intensity of emotion for sadness, disgust, anger. For fear, happiness, surprise, the color and blinking didn't play an important role; however, we may improve them by adjusting the color or blinking.

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Multi Agent System (MAS) Framework for Home Network Application (홈 네트워크 응용을 위한 Multi Agent System (MAS) 프레임워크)

  • Jang, In-Hun;Sim, Kwee-Bo
    • Journal of the Korean Institute of Intelligent Systems
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    • v.17 no.1
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    • pp.80-85
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    • 2007
  • As home network system begins serving in earnest, the recent fruits of research in home service robot show that the new epoch that human and intelligent robots are living, communicating and interacting together at home, may come true in the near future. In the other hand, it is generally known that the multiagent system, performing distributed process together with other different devices in a home network system, is better than single robot or single home server for adapting themselves to home environment and completing their mission because the characteristic of home environment is 'open'. Therefore, in this paper we suggest the framework model to define agents, which is needed lot the home with a home network system, and the communication protocol architecture between agents. For this, we focus our attention on an agent comprising the set of many agent instances rather than the single intelligent or ability of a robot or home server, and also suggest the way of adaptation for agent systems to their environments and interaction with human in the manner of cooperation and negotiation among agents or agent instances in each agent.

Analysis of Gait Characteristics of Walking in Various Emotion Status (다양한 감정 상태에서의 보행 특징 분석)

  • Dang, Van Chien;Tran, Trung Tin;Kim, Jong-Wook
    • Journal of the Korean Institute of Intelligent Systems
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    • v.24 no.5
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    • pp.477-481
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    • 2014
  • Human has various types of emotions which affect speculation, judgement, activity, and the like at the moment. Specifically, walking is also affected by emotions, because one's emotion status can be easily inferred by his or her walking style. The present research on biped walking with humanoid robots is mainly focused on stable walking irrespective of ground condition. For effective human-robot interaction, however, walking pattern needs to be changed depending on the emotion status of the robot. This paper provides analysis and comparison of gait experiment data for the men and women in four representative emotion states, i.e., joy, sorrow, ease, and anger, which was acquired by a gait analysis system. The data and analysis results provided in this paper will be referenced to emotional biped walking of a humanoid robot.

Reliable Sound Source Localization for Human Robot Interaction

  • Kim, Hyun-Don;Choi, Jong-Suk;Lee, Chang-Hoon;Kim, Mun-Sang
    • 제어로봇시스템학회:학술대회논문집
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    • 2004.08a
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    • pp.1820-1825
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    • 2004
  • In this paper, we propose a humanoid active audition system which detects the direction of sound and performs speech recognition using just three microphones. Compared with previous researches, this system comprises simpler algorithm and better amplifier system having advantages to increase a detectible distance of sound signal in spite of simple circuit. In order to verify our system's performance, we install the proposed active audition system to the home service robot, called Hombot II, which has been developed at the KIST (Korea Institute of Science and Technology), thus we confirm excellent performance by experimental results

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Emotional System Applied to Android Robot for Human-friendly Interaction (인간 친화적 상호작용을 위한 안드로이드 로봇의 감성 시스템)

  • Lee, Tae-Geun;Lee, Dong-Uk;So, Byeong-Rok;Lee, Ho-Gil
    • Proceedings of the Korean Institute of Intelligent Systems Conference
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    • 2007.04a
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    • pp.95-98
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    • 2007
  • 본 논문은 한국생산기술연구원에서 개발된 안드로이드 로봇(EveR Series) 플랫폼에 적용된 감성 시스템에 관한 내용을 제시한다. EveR 플랫폼은 얼굴 표정, 제스처, 음성합성을 수행 할 수 있는 플랫폼으로써 감성 시스템을 적용하여 인간 친화적인 상호작용을 원활하게 한다. 감성 시스템은 로봇에 동기를 부여하는 동기 모듈(Motivation Module), 다양한 감정들을 가지고 있는 감정 모듈(Emotion Module), 감정들, 제스처, 음성에 영향을 미치는 성격 모듈(Personality Module), 입력 받은 자극들과 상황들에 가중치를 결정하는 기억 모듈(Memory Module)로 구성되어 있다. 감성 시스템은 입력으로 음성, 텍스트, 비전, 촉각 및 상황 정보가 들어오고 감정의 선택과 가중치, 행동, 제스처를 출력하여 인간과의 대화에 있어서 자연스러움을 유도한다.

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A Preliminary Study for Emotional Expression of Software Robot -Development of Hangul Processing Technique for Inference of Emotional Words- (소프트웨어 로봇의 감성 표현을 위한 기반연구 - 감성어 추론을 위한 한글 처리 기술 개발 -)

  • Song, Bok-Hee;Yun, Han-Kyung
    • Proceedings of the Korea Contents Association Conference
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    • 2012.05a
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    • pp.3-4
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    • 2012
  • 사용자 중심의 man machine interface 기술의 발전은 사용자 인터페이스 기술과 인간공학의 접목으로 인하여 많은 진전이 있으며 계속 진행되고 있다. 근래의 정보전달은 사운드와 텍스트 또는 영상을 통하여 이루어지고 있으나, 감성적인 측면에서의 정보전달에 관한 연구는 활발하지 못한 실정이다. 특히, Human Computer Interaction분야에서 음성이나 표정의 전달에 관한 감성연구는 초기단계로 이모티콘이나 플래쉬콘 등이 감정전달을 위하여 사용되고 있으나 부자연스럽고 기계적인 실정이다. 본 연구는 사용자와 상호작용에서 컴퓨터 또는 응용소프트웨어 등이 자신의 가상객체(Software Robot, Sobot)를 활용하여 인간친화적인 상호작용을 제공하기위한 기반연구로써 한글에서 감성어를 추출하여 분류하고 처리하는 기술을 개발하여 컴퓨터가 전달하고자하는 정보에 인공감정을 이입시켜 사용자들의 감성만족도를 향상시키는데 적용하고자한다.

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Wireless EMG-based Human-Computer Interface for Persons with Disability

  • Lee, Myoung-Joon;Moon, In-Hyuk;Kim, Sin-Ki;Mun, Mu-Seong
    • 제어로봇시스템학회:학술대회논문집
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    • 2003.10a
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    • pp.1485-1488
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    • 2003
  • This paper proposes a wireless EMG-based human-computer interface (HCI) for persons with disabilities. For the HCI, four interaction commands are defined by combining three elevation motions of shoulders such as left, right and both elevations. The motions are recognized by comparing EMG signals on the Levator scapulae muscles with double thresholds. A real-time EMG processing hardware is implemented for acquiring EMG signals and recognizing the motions. To achieve real-time processing, filters such as high- and low-pass filter and band-pass and -rejection filter, and a full rectifier and a mean absolute value circuit are embedded on a board with a high speed microprocessor. The recognized results are transferred to a wireless client system such as a mobile robot via a Bluetooth module. From experimental results using the implemented real-time EMG processing hardware, the proposed wireless EMG-based HCI is feasible for the disabled.

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