• Title/Summary/Keyword: Human-computer Interface

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Stereo-Vision-Based Human-Computer Interaction with Tactile Stimulation

  • Yong, Ho-Joong;Back, Jong-Won;Jang, Tae-Jeong
    • ETRI Journal
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    • v.29 no.3
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    • pp.305-310
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    • 2007
  • If a virtual object in a virtual environment represented by a stereo vision system could be touched by a user with some tactile feeling on his/her fingertip, the sense of reality would be heightened. To create a visual impression as if the user were directly pointing to a desired point on a virtual object with his/her own finger, we need to align virtual space coordinates and physical space coordinates. Also, if there is no tactile feeling when the user touches a virtual object, the virtual object would seem to be a ghost. Therefore, a haptic interface device is required to give some tactile sensation to the user. We have constructed such a human-computer interaction system in the form of a simple virtual reality game using a stereo vision system, a vibro-tactile device module, and two position/orientation sensors.

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Wireless EMG-based Human-Computer Interface for Persons with Disability

  • Lee, Myoung-Joon;Moon, In-Hyuk;Kim, Sin-Ki;Mun, Mu-Seong
    • 제어로봇시스템학회:학술대회논문집
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    • 2003.10a
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    • pp.1485-1488
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    • 2003
  • This paper proposes a wireless EMG-based human-computer interface (HCI) for persons with disabilities. For the HCI, four interaction commands are defined by combining three elevation motions of shoulders such as left, right and both elevations. The motions are recognized by comparing EMG signals on the Levator scapulae muscles with double thresholds. A real-time EMG processing hardware is implemented for acquiring EMG signals and recognizing the motions. To achieve real-time processing, filters such as high- and low-pass filter and band-pass and -rejection filter, and a full rectifier and a mean absolute value circuit are embedded on a board with a high speed microprocessor. The recognized results are transferred to a wireless client system such as a mobile robot via a Bluetooth module. From experimental results using the implemented real-time EMG processing hardware, the proposed wireless EMG-based HCI is feasible for the disabled.

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A Human-Robot Interface Using Eye-Gaze Tracking System for People with Motor Disabilities

  • Kim, Do-Hyoung;Kim, Jae-Hean;Yoo, Dong-Hyun;Lee, Young-Jin;Chung, Myung-Jin
    • Transactions on Control, Automation and Systems Engineering
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    • v.3 no.4
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    • pp.229-235
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    • 2001
  • Recently, service area has been emerging field f robotic applications. Even though assistant robots play an important role for the disabled and the elderly, they still suffer from operating the robots using conventional interface devices such as joysticks or keyboards. In this paper we propose an efficient computer interface using real-time eye-gaze tracking system. The inputs to the proposed system are images taken by a camera and data from a magnetic sensor. The measured data is sufficient to describe the eye and head movement because the camera and the receiver of a magnetic sensor are stationary with respect to the head. So the proposed system can obtain the eye-gaze direction in spite of head movement as long as the distance between the system and the transmitter of a magnetic position sensor is within 2m. Experimental results show the validity of the proposed system in practical aspect and also verify the feasibility of the system as a new computer interface for the disabled.

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Evaluating the Effectiveness of Nielsen's Usability Heuristics for Computer Engineers and Designers without Human Computer Interaction Background (비 HCI 전공자들을 대상으로 한 Nielsen의 Usability Heuristics에 대한 이해 정도 평가)

  • Jeong, YoungJoo;Sim, InSook;Jeong, GooCheol
    • The Journal of Korean Institute for Practical Engineering Education
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    • v.2 no.2
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    • pp.165-171
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    • 2010
  • Usability heuristics("heuristics") are general principles for usability evaluation during user interface design. Our ultimate goal is to extend the practice of usability evaluation methods to a wider audience(e.g. user interface designers and engineers) than Human Computer Interaction(HCI) professionals. To this end, we explored the degree to which Jakob Nielsen's ten usability heuristics are understood by professors and students in design and computer engineering. None of the subjects received formal training in HCI, though some may have had an awareness of some HCI principles. The study identified easy-to-understand heuristics, examined the reasons for the ambiguities in others, and discovered differences between the responses of professors and students to the heuristics. In the course of the study, the subjects showed an increased tendency to think in terms of user-centric design. Furthermore, the findings in this study offer suggestions for improving these heuristics to resolve ambiguities and to extend their practice for user interface designers and engineers.

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A study of Design Application in Tangible User Interface

  • Zhang, Xiaofang;Kim, Se-hwa
    • Proceedings of the Korea Contents Association Conference
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    • 2009.05a
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    • pp.943-948
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    • 2009
  • In the research of HCI (Human-Computer Interaction), we always use the GUI(graphical user interface) of graphics input devices until we invent TUI (tangible user interface) which is used to control the computer by hand-touching or other subjects. In this study, we investigate and classify several TUI for the most part in business with the theory and concept of Tangible Bits by Hiroshi Ishii & Brygg Ullmer in order to research the development of TUI.

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Distant-talking of Speech Interface for Humanoid Robots (휴머노이드 로봇을 위한 원거리 음성 인터페이스 기술 연구)

  • Lee, Hyub-Woo;Yook, Dong-Suk
    • Proceedings of the KSPS conference
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    • 2007.05a
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    • pp.39-40
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    • 2007
  • For efficient interaction between human and robots, speech interface is a core problem especially in noisy and reverberant conditions. This paper analyzes main issues of spoken language interface for humanoid robots, such as sound source localization, voice activity detection, and speaker recognition.

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Integrated Approach of Multiple Face Detection for Video Surveillance

  • Kim, Tae-Kyun;Lee, Sung-Uk;Lee, Jong-Ha;Kee, Seok-Cheol;Kim, Sang-Ryong
    • Proceedings of the IEEK Conference
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    • 2003.07e
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    • pp.1960-1963
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    • 2003
  • For applications such as video surveillance and human computer interface, we propose an efficiently integrated method to detect and track faces. Various visual cues are combined to the algorithm: motion, skin color, global appearance and facial pattern detection. The ICA (Independent Component Analysis)-SVM (Support Vector Machine based pattern detection is performed on the candidate region extracted by motion, color and global appearance information. Simultaneous execution of detection and short-term tracking also increases the rate and accuracy of detection. Experimental results show that our detection rate is 91% with very few false alarms running at about 4 frames per second for 640 by 480 pixel images on a Pentium IV 1㎓.

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An Interactive Interface for Rapid Motion Modification of an Articulated Object Model with Multiple Joints and Its Application to Kendo Coaching

  • Naoya, Yokoyama;Ishimatzu, T.
    • 제어로봇시스템학회:학술대회논문집
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    • 2001.10a
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    • pp.46.2-46
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    • 2001
  • A method of interactive human interface for motion modification of an articulated object model like a human body, a multiple joints robot, etc. has been developed, and implemented to a human body motion model. In the case of computer software models, the initial data setting for overall motion is rather easy. However, modifying or correcting the initially set motion is rather difficult for keeping consistency. In this research, the requirements shown below have mainly been set as the specifications ...

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The human factors in user interface design of computer graphics (컴퓨터 그래픽 User Interface 설계에서의 Human Factor)

  • 최윤철
    • Journal of the Ergonomics Society of Korea
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    • v.6 no.2
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    • pp.29-37
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    • 1987
  • This paper discusses the gereral principles to be considered in the design of usef interfaces of graphics packages and presents a top-down design process in systematic way. The effective and convenient user interfaces are analyzed based on human factors criteria and we discuss the properties and application requirements of typical interaction techniques which support primitive tasks. The choice of an interaction technique has a set of input device prerequisites to be met.

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User Interface Design Principles and Evaluation Methods (이용자 인터페이스 설계 원칙과 평가방법)

  • Lee, Jee-Yeon
    • Journal of Information Management
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    • v.33 no.2
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    • pp.1-17
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    • 2002
  • This paper investigates the user interface design principles and evaluation methods with the corresponding examples. Some of these principles are: 1) focus on the users and their tasks, not the technology; 2) consider function first, presentation later; 3) conform to the users' view of the task; 4) do not complicate the user's task; 5) promote learning; 6) deliver information, not just data; 7) design for responsiveness; and 8) try it out on users, then fix it. In addition, this paper deals with the general human computer interaction issues as the basis for introducing the user interface design principles.