• Title/Summary/Keyword: Human-computer Interface

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Part-of-Speech Tagging Using Complemental Characteristics of Linguistic Knowledge and Stochastic Information (언어 지식과 통계 정보의 보완적 특성을 이용한 품사 태깅)

  • Lim, Heui-Seok;Kim, Jin-Dong;Rim, Hae-Chang
    • Annual Conference on Human and Language Technology
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    • 1997.10a
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    • pp.102-108
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    • 1997
  • 기존의 품사 태깅 방법에서 독립적으로 사용해온 언어 지식과 통계 정보는 품사 태깅의 정확도와 처리 범위의 향상을 위해서 상호 보완적인 특성을 갖는다. 이에 본 논문은 언어 지식과 통계 정보의 보완적 특성을 이용한 규칙 우선 직렬 품사 태깅 방법을 제안한다. 제안된 방법은 언어 지식에 의한 품사 태깅 결과를 선호함으로써 규칙 기반 품사 태깅의 정확도를 유지하며, 언어 지식에 의해서 모호성이 해소되지 않은 어절에 통계 정보에 의한 품사 태깅 결과를 할당함으로써 통계 기반 품사 태깅의 처리 범위를 유지한다. 또한, 수정 언어 지식에 의해 태깅 결과의 오류를 보정함으로써 품사 태깅의 정확도를 향상시킨다. 약 2만 어절 크기의 외부 평가 코퍼스에 대해 수행된 실험 결과, 규칙 우선 직렬 품사 태깅 시스템은 통계 정보만을 이용한 품사 태깅의 정확도보다 32.70% 향상된 95.43%의 정확도를 보였다.

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Design of Parallel Input Pattern and Synchronization Method for Multimodal Interaction (멀티모달 인터랙션을 위한 사용자 병렬 모달리티 입력방식 및 입력 동기화 방법 설계)

  • Im, Mi-Jeong;Park, Beom
    • Journal of the Ergonomics Society of Korea
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    • v.25 no.2
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    • pp.135-146
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    • 2006
  • Multimodal interfaces are recognition-based technologies that interpret and encode hand gestures, eye-gaze, movement pattern, speech, physical location and other natural human behaviors. Modality is the type of communication channel used for interaction. It also covers the way an idea is expressed or perceived, or the manner in which an action is performed. Multimodal Interfaces are the technologies that constitute multimodal interaction processes which occur consciously or unconsciously while communicating between human and computer. So input/output forms of multimodal interfaces assume different aspects from existing ones. Moreover, different people show different cognitive styles and individual preferences play a role in the selection of one input mode over another. Therefore to develop an effective design of multimodal user interfaces, input/output structure need to be formulated through the research of human cognition. This paper analyzes the characteristics of each human modality and suggests combination types of modalities, dual-coding for formulating multimodal interaction. Then it designs multimodal language and input synchronization method according to the granularity of input synchronization. To effectively guide the development of next-generation multimodal interfaces, substantially cognitive modeling will be needed to understand the temporal and semantic relations between different modalities, their joint functionality, and their overall potential for supporting computation in different forms. This paper is expected that it can show multimodal interface designers how to organize and integrate human input modalities while interacting with multimodal interfaces.

Real-time BCI for imagery movement and Classification for uncued EEG signal (상상 움직임에 대한 실시간 뇌전도 뇌 컴퓨터 상호작용, 큐 없는 상상 움직임에서의 뇌 신호 분류)

  • Kang, Sung-Wook;Jun, Sung-Chan
    • 한국HCI학회:학술대회논문집
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    • 2009.02a
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    • pp.2083-2085
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    • 2009
  • Brain Computer Interface (BCI) is a communication pathway between devices (computers) and human brain. It treats brain signals in real-time basis and discriminates some information of what human brain is doing. In this work, we develop a EEG BCI system using a feature extraction such as common spatial pattern (CSP) and a classifier using Fisher linear discriminant analysis (FLDA). Two-class EEG motor imagery movement datasets with both cued and uncued are tested to verify its feasibility.

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Electric Therapy System Based on Discontinuous Conduction Mode Boost Circuit

  • Chen, Wenhui;Lee, Hyesoo;Jung, Heokyung
    • Journal of information and communication convergence engineering
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    • v.18 no.4
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    • pp.245-253
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    • 2020
  • The human body and nervous system transmit information through electric charges. After the electric charge transmits information to the brain, we can feel pain, numbness, comfort, and other feelings. Electric therapy is currently used widely in clinical practice because the field of examination is more representative of electrocardiogram, and in the field of treatment is more representative of electrotherapy. In this study, we design a system for neurophysiological therapy and conduct parameter calculation and model selection for the components of the system. The system is based on a discontinuous conduction mode (DCM) boost circuit, and controlled and regulated by a single-chip microcomputer. The system does not only have a low cost but also fully considers the safety of use, convenience of the human-computer interface, adjustment sensitivity, and waveform diversity in the design. In future, it will have strong implications in the field of electrotherapy.

Natural User Interface with Self-righting Feature using Gravity (중력에 기반한 자연스러운 사용자 인터페이스)

  • Kim, Seung-Chan;Lim, Jong-Gwan;Bianchi, Andrea;Koo, Seong-Yong;Kwon, Dong-Soo
    • 한국HCI학회:학술대회논문집
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    • 2009.02a
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    • pp.384-389
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    • 2009
  • In general, gestures can be utilized in human-computer interaction area. Even though the acceleration information is most widely used for the detection of user’s intention, it is hard to use the information under the condition of zero or small variations of gesture velocity due to the inherent characteristics of the accelerometer. In this paper, a natural interaction method which does not require excessive gesture acceleration will be described. Taking advantages of the gravity, the system can generate various types of signals. Also, many problems such as initialization and draft error can be solved using restorative uprighting force of the system.

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Extraction or gaze point on display based on EOG for general paralysis patient (전신마비 환자를 위한 EOG 기반 디스플레이 상의 응시 좌표 산출)

  • Lee, D.H.;Yu, J.H.;Kim, D.H.
    • Journal of rehabilitation welfare engineering & assistive technology
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    • v.5 no.1
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    • pp.87-93
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    • 2011
  • This paper proposes a method for extraction of the gaze point on display using EOG(Electrooculography) signal. Based on the linear property of EOG signal, the proposed method corrects scaling difference, rotation difference and origin difference between coordinate of using EOG signal and coordinate on display, without adjustment using the head movement. The performance of the proposed method was evaluated by measuring the difference between extracted gaze point and displayed circle point on the monitor with 1680*1050 resolution. Experimental results show that the average distance errors at the gaze points are 3%(56pixel) on x-axis, 4%(47pixel) on y-axis, respectively. This method can be used to human computer interface of pointing device for general paralysis patients or HCI for VR game application.

Real-time Pupil Detection Using Local Binarization (지역적 이진화를 이용한 실시간 눈동자 검출)

  • Kim, Min-ha;Yeo, Jae-Yun;Cha, Eui-young
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2012.10a
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    • pp.75-77
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    • 2012
  • In this paper, We proposed that real-time pupil detection using local binarization at each region of eyes in image. In image obtained a single low-resolution web-camera, we detect a region of face using haar-like feature and then detect each region of eyes depending upon the rate of width and height of region of face respectively. In each region of eyes, we detect the pupil after local preprocessing and binarizing. This pupil detection can be variously used for HCI(Human-Computer Interface) systems.

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Design and Implementation of Real-time Audio and Video System Using Red5 and Node.js (Red5와 Node.js를 활용한 실시간 음성 및 영상 시스템의 설계 및 구현)

  • Kim, Hyeock-Jin;Kwark, Woo-Young
    • Journal of the Korea Society of Computer and Information
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    • v.19 no.10
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    • pp.159-168
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    • 2014
  • The Web is a way to share documents and communicate. However, voice and video data can be transmission in real time and currently being developed by the objects and the objects that interact to further develop the Internet. Existing video and audio programs to transmission data to the interface of different types of systems a lot of constraint condition on the cost of the interface, extensibility. In this paper, voice and audio transmission system a different operating system, improve the constraints of the ERP system compatibility and extensibility is a open source based system developed by the research. The program is different types of systems and interface, extensibility with program design and development methodologies, and open source-based system composed This system is good for cost saving and extensibility. Therefore, systems research and development, Extensibility and excellent on the interface, system design and development methodologies, such as real-time video conferencing, HMI, and take advantage of your video available from SNS.

Soft-Remote-Control System based on EMG Signals for the Intelligent Sweet Home

  • Song, Jae-Hoon;Han, Jeong-Su;Pak, Ji-Woo;Kim, Dae-Jin;Jung, Jin-Woo;Bien, Z. Zenn;Lee, He-Young
    • 제어로봇시스템학회:학술대회논문집
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    • 2005.06a
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    • pp.1163-1168
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    • 2005
  • This paper proposes a soft-remote-control (soft-remocon) system based on EMG signals for the Intelligent Sweet Home. The proposed system is applied to Intelligent Sweet Home which was developed to help the independence living of the elderly and physically handicapped individuals. The goal of proposed system is to control home-installed electronic devices such as TV, air-conditioner, curtain and lamp in Intelligent Sweet Home using EMG signals. Features such as VAR and DAMV having good separability performance are selected for pattern classification. FMMNN is adopted as a pattern classifier. Classification results are allowed to a developed remote control module and then corresponding infrared pulses can operate home-installed electronic devices. We concluded that EMG as an input interface for home-installed electronic devices in Intelligent Sweet Home.

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Human-Computer Interface using the Eye-Gaze Direction (눈의 응시 방향을 이용한 인간-컴퓨터간의 인터페이스에 관한 연구)

  • Kim, Do-Hyoung;Kim, Jea-Hean;Chung, Myung-Jin
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.38 no.6
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    • pp.46-56
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    • 2001
  • In this paper we propose an efficient approach for real-time eye-gaze tracking from image sequence and magnetic sensory information. The inputs to the eye-gaze tracking system are images taken by a camera and data from a magnetic sensor. The measuring data are sufficient to describe the eye and head movement, because the camera and the receiver of a magnetic sensor are stationary with respect to the head. Experimental result shows the validity of real time application aspect of the proposed system and also shows the feasibility of the system as using a new computer interface instead of the mouse.

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