• Title/Summary/Keyword: Human visual system

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Detecting Object of Interest from a Noisy Image Using Human Visual Attention

  • Cheoi Kyung-Joo
    • International Journal of Contents
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    • v.2 no.1
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    • pp.5-8
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    • 2006
  • This paper describes a new mechanism of detecting object of interest from a noisy image, without using any a-priori knowledge about the target. It employs a parallel set of filters inspired upon biological findings of mammalian vision. In our proposed system, several basic features are extracted directly from original input visual stimuli, and these features are integrated based on their local competitive relations and statistical information. Through integration process, unnecessary features for detecting the target are spontaneously decreased, while useful features are enhanced. Experiments have been performed on a set of computer generated and real images corrupted with noise.

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Acceptable Luminance Levels of a LCD TV Based on Glare of Human Visual System

  • Kim, Ki-Duk;Ahn, Ji-Young;Yoon, Jae-Kyung;Shin, Hyun-Ho;Chung, In-Jae
    • 한국정보디스플레이학회:학술대회논문집
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    • 2005.07a
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    • pp.125-128
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    • 2005
  • The visual perception tests were conducted to determine limits of luminance of a LCD TV from a viewpoint of glare. The results showed that people, who watch TV in their living room, perceive glare above $410\;cd/m^2$ at full window and $590\;cd/m^2$ at 1/25 window.

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Image Segmentation Algorithm with Fuzzy Logic (Fuzzy Logic을 이용한 영상분할 알고리즘)

  • 이상진;황성훈;려지환;정호선
    • Journal of the Korean Institute of Telematics and Electronics B
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    • v.28B no.9
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    • pp.719-726
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    • 1991
  • The symplified segmentation method was proposed for hardware implementation based on the human visual system. The segmentation method using fuzzy logic and just noticeable difference(JND) is composed of pre-filtering, initial segmentation and post processing. Experimental coding results show that reconstructed image using the proposed method is good on visual percerption even at a high compression ratio of 30:1.

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Canonical Correlation of 3D Visual Fatigue between Subjective and Physiological Measures

  • Won, Myeung Ju;Park, Sang In;Whang, Mincheol
    • Journal of the Ergonomics Society of Korea
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    • v.31 no.6
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    • pp.785-791
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    • 2012
  • Objective: The aim of this study was to investigate the correlation between 3D visual fatigue and physiological measures by canonical correlation analysis enabling to categorical correlation. Background: Few studies have been conducted to investigate the physiological mechanism underlying the visual fatigue caused by processing 3D information which may make the cognitive mechanism overloaded. However, even the previous studies lack validation in terms of the correlation between physiological variables and the visual fatigue. Method: 9 Female and 6 male subjects with a mean age of $22.53{\pm}2.55$ voluntarily participated in this experiment. All participants were asked to report how they felt about their health sate at after viewing 3D. In addition, Low & Hybrid measurement test(Event Related Potential, Steady-state Visual Evoked Potential) and for evaluating cognitive fatigue before and after viewing 3D were performed. The physiological signal were measured with subjective fatigue evaluation before and after in watching the 3D content. For this study suggesting categorical correlation, all measures were categorized into three sets such as included Visual Fatigue set(response time, subjective evaluation), Autonomic Nervous System set(PPG frequency, PPG amplitude, HF/LF ratio), Central Nervous System set(ERP amplitude P4, O1, O2, ERP latency P4, O1, O2, SSVEP S/N ratio P4, O1, O2). Then the correlation of three variables sets, canonical correlation analysis was conducted. Results: The results showed a significant correlation between visual fatigue and physiological measures. However, different variables of visual fatigue were highly correlated to respective HF/LF ratio and to ERP latency(O2). Conclusion: Response time was highly correlated to ERP latency(O2) while the subjective evaluation was to HF/LF ratio. Application: This study may provide the most significant variables for the quantitative evaluation of visual fatigue using HF/LF ratio and ERP latency based human performance and subjective fatigue.

Establishment of the Evaluation System of Urban-Design for the Improvement of an Urban-Image (도시이미지 향상을 위한 도시디자인의 평가체계 설정에 관한 연구)

  • Choi, Jae-Won
    • KIEAE Journal
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    • v.13 no.2
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    • pp.85-92
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    • 2013
  • Regarding urban design in this 21st century, cities pursue human-oriented urban design through which nature, cities, and human beings are unified and interact with one another. For such urban design maintenance, it is needed to conduct systematic analysis and synthesis on various and complex factors of cities expressing urban images. Also, it is necessary to secure methods to evaluate those cities based on urban users' visual information. Thereupon, this study aims to suggest urban design evaluation methods which accept human behavior or needs and also allow us to figure out desirable images. For this, the study established the construction system of the most basic urban design components that form cities through literature review and expert evaluation. And it examines correlation among those factors with statistic means. Through this, the study suggests a new urban design evaluation system and evaluation process divided into experts and users so as to reflect user behavior or needs.

Development of Intellingent Deburring System Based on Industial Robot (산업용로봇을 이용하는 지능 버 제거 시스템 개발에 관한 연구)

  • Shin, Sang-Un;Choe, Gyu-Jong;Ahn, Du-Seong
    • Journal of the Korean Society of Fisheries and Ocean Technology
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    • v.34 no.1
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    • pp.1-5
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    • 1998
  • This study presents intelligent deburring system which can transfer the exper's skill to deburring robot through neural network. The expert's skill is expressed as associate mapping between the characteristics of the burr and human expert's action. Under the fundamental idea that the state of the deburring process can be extracted via the visual sense of the human, we employ vision system for the perception and identification of the changing burr. From the demonstration of human experts, force data are measured and fitted impedance model. Finally the characteristics of the burr and coressponding force are associated by the neural network which is trained through many demonstrations. The proposed method is verified in the deburring process of welding burr.

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A Study on Human Training System for Prosthetic Arm Control (의수제어를 위한 인체학습시스템에 관한 연구)

  • 장영건;홍승홍
    • Journal of Biomedical Engineering Research
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    • v.15 no.4
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    • pp.465-474
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    • 1994
  • This study is concerned with a method which helps human to generate EMG signals accurately and consistently to make reliable design samples of function discriminator for prosthetic arm control. We intend to ensure a signal accuracy and consistency by training human as a signal generation source. For the purposes, we construct a human training system using a digital computer, which generates visual graphes to compare real target motion trajectory with the desired one, to observe EMG signals and their features. To evaluate the effect which affects a feature variance and a feature separability between motion classes by the human training system, we select 4 features such as integral absolute value, zero crossing counts, AR coefficients and LPC cepstrum coefficients. We perform a experiment four times during 2 months. The experimental results show that the hu- man training system is effective for accurate and consistent EMG signal generation and reduction of a feature variance, but is not correlated for a feature separability, The cepstrum coefficient is the most preferable among the used features for reduction of variance, class separability and robustness to a time varing property of EMG signals.

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Multimodal Curvature Discrimination of 3D Objects

  • Kim, Kwang-Taek;Lee, Hyuk-Soo
    • Journal of the Institute of Convergence Signal Processing
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    • v.14 no.4
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    • pp.212-216
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    • 2013
  • As virtual reality technologies are advanced rapidly, how to render 3D objects across modalities is becoming an important issue. This study is therefore aimed to investigate human discriminability on the curvature of 3D polygonal surfaces with focusing on the vision and touch senses because they are most dominant when explore 3D shapes. For the study, we designed a psychophysical experiment using signal detection theory to determine curvature discrimination for three conditions: haptic only, visual only, and both haptic and visual. The results show that there is no statistically significant difference among the conditions although the threshold in the haptic condition is the lowest. The results also indicate that rendering using both visual and haptic channels could degrade the performance of discrimination on a 3D global shape. These results must be considered when a multimodal rendering system is designed in near future.

Visual-Attention-Aware Progressive RoI Trick Mode Streaming in Interactive Panoramic Video Service

  • Seok, Joo Myoung;Lee, Yonghun
    • ETRI Journal
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    • v.36 no.2
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    • pp.253-263
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    • 2014
  • In the near future, traditional narrow and fixed viewpoint video services will be replaced by high-quality panorama video services. This paper proposes a visual-attention-aware progressive region of interest (RoI) trick mode streaming service (VA-PRTS) that prioritizes video data to transmit according to the visual attention and transmits prioritized video data progressively. VA-PRTS enables the receiver to speed up the time to display without degrading the perceptual quality. For the proposed VA-PRTS, this paper defines a cutoff visual attention metric algorithm to determine the quality of the encoded video slice based on the capability of visual attention and the progressive streaming method based on the priority of RoI video data. Compared to conventional methods, VA-PRTS increases the bitrate saving by over 57% and decreases the interactive delay by over 66%, while maintaining a level of perceptual video quality. The experiment results show that the proposed VA-PRTS improves the quality of the viewer experience for interactive panoramic video streaming services. The development results show that the VA-PRTS has highly practical real-field feasibility.

f-MRI with Three-Dimensional Visual Stimulation (삼차원 시각 자극을 이용한 f-MRI 연구)

  • Kim C.Y.;Park H.J.;Oh S.J.;Ahn C.B.
    • Investigative Magnetic Resonance Imaging
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    • v.9 no.1
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    • pp.24-29
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    • 2005
  • Purpose : Instead of conventional two-dimensional (2-D) visual stimuli, three-dimensional (3-D) visual stimuli with stereoscopic vision were employed for the study of functional Magnetic Resonance Imaging (f-MRI). In this paper f-MRI with 3-D visual stimuli is investigated in comparison with f-MRI with 2-D visual stimuli. Materials and Methods : The anaglyph which generates stereoscopic vision by viewing color coded images with red-blue glasses is used for 3-D visual stimuli. Two-dimensional visual stimuli are also used for comparison. For healthy volunteers, f-MRI experiments were performed with 2-D and 3-D visual stimuli at 3.0 Tesla MRI system. Results : Occipital lobes were activated by the 3-D visual stimuli similarly as in the f-MRI with the conventional 2-D visual stimuli. The activated regions by the 3-D visual stimuli were, however, larger than those by the 2-D visual stimuli by $18\%$. Conclusion : Stereoscopic vision is the basis of the three-dimensional human perception. In this paper 3-D visual stimuli were applied using the anaglyph. Functional MRI was performed with 2-D and 3-D visual stimuli at 3.0 Tesla whole body MRI system. The occipital lobes activated by the 3-D visual stimuli appeared larger than those by the 2-D visual stimuli by about $18\%$. This is due to the more complex character of the 3-D human vision compared to 2-D vision. The f-MRI with 3-D visual stimuli may be useful in various fields using 3-D human vision such as virtual reality, 3-D display, and 3-D multimedia contents.

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